Bathroom renovation website. Helpful Hints

Outdoor games. Outdoor games for the middle group (with rules)

Irina Shevchenko
Summary of the outdoor game "Hares and the Wolf" in the middle group.

Program tasks:

Practice running, practice jumping on both legs, squatting.

Cultivate courage, attentiveness, collectivism.

1. Choice games.

The teacher asks the children to guess riddles:

An eared beast, gray in summer,

And in winter it is snow-white.

I wasn't afraid of him

Chased it for an hour. (Hare)

Fears wolf and fox

And a hunter in the forest

From prickly hedgehog

Trembling is also hiding

After all, the worst coward

This little one (Bunny).

"That's right guys - it's all about the bunny".

2. Create children's interest in the game.

“Look here guys. A bunny came to visit us"- Show children a toy - hare.

Hare cowardly, everyone in the forest fears: animals, birds, and wolf with the fox the most!

Come on guys, we'll play a game with you now « Hares and wolf» .

Let's

3. Gathering children to play.

We invite all children to play, we will strengthen friendship.

I really like the game, shout out loud all: "Hooray!" The children are listening.

4. Organization of the players.

Let's all make one big circle together. The children, along with the teacher, stand in a circle.

5. Explanation of the rules games.

Hear how we will play: We will appoint one of the players wolf, the rest represent hares. On one side of the site hares they mark their places with cones, pebbles, from which they lay out circles-houses. at first hares games are standing in their places. Wolf located at the opposite end of the site - in a ravine. caregiver He speaks: “The bunnies are jumping, hop - hop - hop, to the green on the meadow. They pinch the grass, listen to see if it's coming wolf». Hares jump out of the circles and scatter around the site. They jump on 2 legs, sit down, nibble grass and look around in search of wolf. The teacher says the word « Wolf» , wolf comes out of the ravine and runs after hares trying to catch them, touch them. Hares wolf they can no longer be reached. Caught hares wolf takes him to the ravine. After the wolf will catch 2-3 hares, choose another wolf. Children listen and remember the rules games that the teacher is talking about. Ask questions if someone doesn't understand.

6. Distribution of roles

And now guys, with the help of a counting rhyme, we will choose wolf.

One, two, three, four, five,

There is nowhere for a bunny to jump;

walks everywhere wolf, wolf,

He teeth - click, click!

And we hide in the bushes

Hide, bunny, and you.

You wolf, wait!

Children, together with the teacher, choose counting rhymes wolf...

7. Site marking.

On one side of the site there will be a place for wolf(draw a line, or put a rope, twine, and on the other side houses hares(draw circles, you can take pebbles). Each house can accommodate 2 - 3 hare. Children listen carefully.

8. Distribution of inventory and attributes.

To give hats for hares - masks.

Bunny children wear masks.

9. Signal to start games.

One-two-three ... the game began.

Children prepare, listen carefully to the signal from the teacher.

10. Playing the game

“The bunnies are jumping, hop - hop - hop, to the green meadow.

They pinch the grass, listen to see if it's coming wolf».

I signal - « Wolf

Hares everyone runs away to their place, where wolf they can no longer be reached.

11. End signal games.

On signal one - two - three games, game ends (if the children wish, the game can be repeated).

Children listen to the teacher's signal at the end games.

12. Pedagogical analysis games

Were dexterous « Hares» ?

BUT « Wolf» was smart?

Well done guys, today everyone was dexterous and attentive!

Good afternoon everyone!

Today I want to continue outdoor games with children 2-3 years old.

At the end of the post, you can download the file with outdoor games, which I talked about in the last three posts.

So let's play!

Hares and wolf.

Tasks:

Teach children to listen carefully and perform movements in accordance with the text;

Introduce mobile Russian folk games;

Orient yourself in space.
Game description:

You can play outside or in the room. An adult depicts a wolf, and all children depict bunnies. On one side of the hall are bunnies, on the other - a wolf. For bunnies mark one big house or small houses for everyone. The adult wolf is in the "ravine".

We pronounce the quatrain:

Bunnies jump hop, hop, hop,

To the green, to the meadow,

Grass pinching, listening

Is the wolf coming?

According to the text, the bunnies "jump out of their houses, jump all over the place, nibbling grass." With the words: “Wolf”, the bunnies run to their houses, and the wolf jumps out of the ravine and tries to catch the bunnies - touches them with his hand.
If they ran into their house, then the wolf can no longer catch the bunnies, and even the one he has caught, he takes for himself, takes him to the "ravine". Further, the role of the wolf can be played by any of the children.

Cheerful hares.

Tasks:

Conduct physical exercise in the form of running, jumping, squats;

Develop dexterity;

Develop independence;

Learn to play in a team.

Game description:

Cheerful little hares and a hare mother live in the forest, and a gray wolf roams nearby, who wants to catch and eat the hares, an adult tells the children. Bunnies live in houses. Let's play: "You will be bunnies, and I will be your mother bunny."
The adult says:

small houses

Standing in a dense forest

little bunnies

They sit in houses.

The kids squat down and put their hands to their heads, depicting bunny ears.

Mom hare

I ran through the forest

paw she

Everyone knocked on the window.

An adult approaches each house and knocks on it, saying:

Knock knock, bunnies

Let's go for a walk

If the wolf appears

We hide again.

Bunnies cheerfully run out of the houses into the clearing, frolic, run, jump until an evil wolf appears. An adult or an older child is chosen as a wolf. The wolf goes out into the clearing and says: “Oh, how many funny little bunnies! Now I'll catch them!" Bunnies run away to their houses. The wolf says: “Oh, how fast the bunnies run. Well, I can’t catch up with them!”

You can repeat the game many times.

horses
Tasks:

To teach children to move one after another in a coordinated manner in the same direction;

Do not push the child in front if he is walking slowly;

Game description:

Children are divided into pairs according to their desire - one child is a horse, and the other is a coachman. The coachman harnesses the horse, puts on the reins. They drive around the room from one side to the other and back.

An adult pronounces the words, and the children begin to move:

Tsok! Tsok! Tsok! Tsok!

I am a gray horse.

I knock with my hooves

If you want, I will.

Then the children switch roles and the game continues.

We are not afraid of the cat

Tasks:

Learn to listen carefully to the text and quickly respond to the speech signal.

Game description:

For the game you need a toy - a cat. Children sit on chairs or pillows - in their minks.

An adult takes the cat, puts it on a small chair - the cat is fast asleep.
Under the quatrain:

Mice, mice, come out

frolic, dance,

Come out quickly

Sleeping mustachioed cat-villain.

The mice come out of their holes and begin to dance around the cat with the words:

Tra-ta-ta, tra-ta-ta,

We are not afraid of the cat.

Suddenly the cat wakes up, sees mice and starts catching them (an adult with a cat toy tries to catch up with the children). Mice quickly scatter in their minks (stools).

The mice ran away, the cat fell asleep again. Game continues.

balls

Tasks:

Teach children to throw balls into the distance with one and two hands.

Game description:

Balls are required to play. different sizes(large and small). An adult shows the children how to throw balls: small balls with one hand, large balls with two hands. Children stand in a line on one side of the hall or playground. The balls are in front of them. After the words: “Throw the balls!”, the children throw the balls into the distance as the adult showed them until everyone is thrown. Then the kids collect them and wait for the signal to continue the game.

The hen went out for a walk

Tasks:

Teaches you to listen carefully to the text;

Correctly repeat the movements for an adult;

Listen to the text and repeat the movements according to the text.

Game description:

The children line up behind the adults.
He says the words:

The hen went out for a walk

Pinch fresh grass

And behind her guys

yellow chicks,

Co-co-co, yes co-co-co,

Don't go far

Row with your paws,

Looking for grains

Ate a fat beetle

earthworm,

Drank vodka,

Full trough.

Together with the children, we make movements corresponding to the text: they walk, while raising their knees high, waving their “wings”. They threaten with fingers - at the words "Ko-ko-ko do not go far." They squat down, looking for grains in the grass. They show the thickness of the beetle - "they ate a fat beetle." Show the length of the worm - "earthworm". They lean forward, hands (wings) are pulled back - “drank some water”.

A train
Tasks:

To develop in toddlers the ability to quickly respond to sound signals and perform appropriate movements.

Develop the ability to walk one after another, while not pushing the baby in front;

The ability to run after each other without interfering with the children running ahead.
Game description:

The kids line up. An adult is a steam locomotive, children are wagons. Children should not hold on to each other. An adult "gives a beep" and the whole composition begins to slowly move forward. Toddlers pronounce the words: "Choo-choo-choo", rhythmically moving their hands back and forth (arms bent at the elbows).
At first, the train goes slowly, then faster, and finally, it rushes quickly (the children start running). The adult says: “The train is approaching the station” and the kids slow down, gradually stop. Then they go further.

Pass the ball

Tasks:

Teaches to develop dexterity, dexterity.

Game description:

Form a circle with the children. An adult passes the ball to a nearby kid, who passes it to his neighbor, and so on, in a circle. We try to speed up the pace of passing the ball. It is better if the ball is passed to cheerful, moving music.

stonefly
Tasks:

Learn to perform movements, according to the text.

Game description:

Children stand in a circle.
An adult says a quatrain:

Sunshine, sunshine

golden bottom,

Burn, burn bright

To not go out

A stream ran in the garden,

A hundred rooks have flown

And the snowdrifts are melting, melting,

And the flowers are growing.

An adult with children walk in a circle and perform the following movements: they run in a circle - “a stream ran in the garden”, they wave their hands - “a hundred rooks flew in”, they slowly squat - “the snowdrifts are melting”, stand on their toes and slowly stretch upwards - “flowers grow ".

shaggy dog

Tasks:

Learn to listen carefully to the words and perform the appropriate movements.

Run quickly on a signal in different directions without interfering with each other.

Game description:

To play, you need a toy - a dog. The children form a circle. The toy is put in the center of the circle on a chair, the dog is sleeping. Toddlers walk around the toy and say the following words:

Here lies the shaggy dog,

In your paws, burying your nose,

Quietly, quietly he lies,

Not dozing, not sleeping,

Let's go to him, wake him up

And let's see what happens?

The kids first approach the toy - the dog, then stretch out their hands and touch it. The shaggy dog ​​wakes up and runs after the kids, trying to catch up with them (an adult takes a toy in his hands and runs after the children). Children scatter around the hall or playground. And the dog soon "gets tired" and goes to bed.

Jump to the balloon

Tasks:

Children practice jumping.

Game description:

The game requires a balloon. Children stand in a circle. An adult takes a balloon, walks in a circle past the kids. Each of them tries to jump up and touch the balloon.

The birds are flying
Tasks:

To teach speed of reaction - to act on a signal;

Learn to imitate the movements of birds.

Game description:

Babies sit on chairs or cushions. Babies are birds, chairs are nests. With the words: “Ay, the birds have arrived!” Birds start flying all over the place. With the words: "The birds flew into the nests!" the kids rush to sit on their chairs. An adult calls the fastest and most agile bird, which flew into its nest the fastest. He encourages the rest of the birds. The game can continue on.

Traps

Tasks:

The game develops speed and agility.

Game description:

The kids stand on one side of the hall, the adult stands in the middle. With the words: "One-two-three, catch!" kids run from one side of the room to the other. And an adult with the words: “I’ll catch it now!” trying to catch them.

Birds and cat

Tasks:

Learn to act on a signal;

Exercises in running in different directions without interfering with each other.

Game description:

An adult is a cat, kids are birds. Birds sit in nests - on chairs. The cat is sleeping, and the kids begin to wave their arms (wings), run everywhere (fly), squat down (peck grains). Suddenly the cat wakes up and meows, trying to catch the birds. They scatter - run in different directions, hide in their nests - sit on the chairs.

sun bunnies

Tasks:

Learn to develop speed of movement, agility;

Sharply change the direction of movement and continue physical exercises - running, jumping;

Know how to play in a group game.

Game description:

This game can be played on a sunny day, preferably outdoors. adult brings small mirror, and draws the attention of children to the appearance of a sunbeam. A sunbeam can appear and run along the wall, along the path.

Sunny bunny, jump-jump,

Went out for a walk

Jumped deftly out the window,

Ran across the roof.

Jump and jump, jump and jump

Jumped on the window

Jump and jump, jump and jump

And on Antoshka's nose.

Hey guys don't yawn

And catch up with the bunny!

Invite the kids to "catch a sunbeam." He tries to quickly move the "bunny" so that the kids run after him around the site, jump up, sharply change the direction of movement. The winner is the one who catches the "sunny bunny".

bees

Tasks:

Develop dexterity and speed of reaction;

Introduce children to Russian folk games.

Game description:

To play, you need to draw a circle, put a flower in the center. Children - bees are outside the circle (they can squat). An adult is a watchman, guards the flower, he stands in a circle near the flower.

spring bees,

Wings of gold

What are you sitting

Do you fly into the field?
Al whips you with rain,

Does the sun bake you?

Fly over the high mountains

For green forests -

On a round meadow

On an azure flower.

After reading this quatrain, the children try to run into the circle and lightly touch the flower. And the watchman tries not to let anyone into the circle, not to let anyone touch him. When at least one bee touches the flower, everyone shouts loudly: “the bee touched the flower” and the game ends.

Bunnies in the house

Tasks:

Develop dexterity, speed of movement;

Learn to navigate in space;

Raise motor activity children.

Game description:

Hoops are needed for the game, the number corresponds to the number of children. Hoops are laid out on the floor, the ground. Bunnies are children, a gray wolf is an adult. Hoops - bunny houses. Bunnies have fun, jump and run around the hall.

Adult says: Gray wolf! Wolf go hunting! All the bunnies scatter, each trying to get to his house faster.

Download all games by clicking on the button:

Tasks: To develop in children the ability to perform movements on a signal, exercise in running, jumping on both legs, squatting, catching.

Description: One of the players is appointed as a wolf, the rest depict hares. On one side of the site, hares mark their places with cones, pebbles, from which circles or squares are laid out. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “The bunnies are jumping, hop - hop - hop, onto a green meadow. They pinch the grass, listen to see if the wolf is coming. Hares jump out of the circles and scatter around the site. They jump on 2 legs, sit down, nibble grass and look around in search of a wolf. The teacher pronounces the word "Wolf", the wolf comes out of the ravine and runs after the hares, trying to catch and touch them. The hares run each to their own place, where the wolf can no longer overtake them. The wolf takes the caught hares into the ravine. After the wolf catches 2-3 hares, another wolf is selected.

Rules:

Hares run out at the words - hares jump.

You can return to your places only after the word "Wolf!".

Options : You can’t catch those hares that the hare-mother gave a paw to. Put cubes on the way - stumps, hares run around them. Choose 2 wolves. A wolf to jump over an obstacle - a stream.

Mobile game "At the bear in the forest"

Tasks: To develop in children endurance, the ability to perform movements on a signal, the skill of collective movement. Exercise in running in a certain direction, with dodging, develop speech.

Description: A line is drawn on one side of the site - this is the edge of the forest. Behind the line, at a distance of 2-3 steps, a place for a bear is outlined. On the opposite side is the children's house. The teacher appoints a bear, the rest of the children are at home. The teacher says: "Go for a walk!". Children go to the edge of the forest, picking berries, mushrooms, imitating movements and say in chorus: “I take mushrooms and berries from a bear in a forest. And the bear sits and growls at us. The bear at this time sits in his place. When the players say "Growls!" the bear gets up, the children run home. The bear tries to catch them - to touch them. The captured bear takes to itself. After 2-3 caught, a new bear is selected.



Rules:

The bear has the right to get up and catch, and the players - to run home only after the word "growls!".

The bear cannot catch children behind the house line.

Options : Enter 2 bears. Put obstacles in the way.

Mobile game "Birds and a cat"

Tasks: To develop determination in children, to exercise in running with dodging.

Description: A circle is drawn on the ground or a cord with tied ends is placed. The teacher chooses a trap that becomes in the center of the circle. It's a cat. The rest - birds, are outside the circle. The cat is sleeping, the birds fly into the circle for grains. The cat wakes up, sees the birds and catches them. All the birds fly out of the circle. The one touched by the cat is considered to be caught and goes to the middle of the circle. When 2-3 birds are caught, a new cat is selected.

Rules:

The cat catches birds only in a circle.

The cat can touch the birds, but not grab them.

Options : If the cat can't catch anyone for a long time, add another cat.

Mobile game "Across the stream"

Tasks: To develop dexterity in children, exercise in jumping on both legs, in balance.

Description: All the players sit on chairs, 2 cords are placed 6 steps from them, the distance between them is 2 meters - this is a stream. Children must cross the pebbles - planks to the other side without getting their feet wet. The planks are placed in such a way that children can jump with both feet from one pebble to another. By the word "Let's go!" 5 children climb over a stream. The one who stumbled steps aside - "dry shoes." All children must cross the stream.

Rules:

The loser is the one who stepped foot into the stream.

You can only move on a signal.

Options : Increase the distance between the cords, bypass objects, moving to the other side. Jump on one leg.

Mobile game "Cat and Mouse"

Tasks: To develop in children the ability to act quickly on a signal, to walk, keeping the shape of a circle. Practice running and catching.

Description: All players, except for 2, stand in a circle, at arm's length, and join hands. In one place the circle does not close. This passage is called the gate. Two players are behind the circle, depicting a mouse and a cat. The mouse runs outside the circle and in the circle, the cat follows it, trying to catch it. The mouse can run into the circle through the gate and crawl under the arms of those standing in the circle. The cat is only at the gate. Children walk in a circle and say: “Vaska is gray, his tail is fluffy - white. Vaska is walking - a cat. He sits, washes, wipes himself with his paw, sings songs. The house will inaudibly go around, Vaska, the cat, is hiding. gray mice waiting." After the words, the cat begins to catch the mouse.

Rules:

Those standing in a circle should not let the cat pass under the clasped hands.

The cat can catch the mouse around the circle and in the circle.

The cat can catch, and the mouse can run away after the word "waits."

Options : Arrange additional gates, introduce 2 mice, increase the number of cats.

Mobile game "Horses"

Tasks: To develop in children the ability to act on a signal, coordinate movements with each other, exercise in running, walking.

Description: Children are divided into 2 equal groups. One group depicts grooms, the other - horses. A stable is outlined on one side. On the other - a room for grooms, between them a meadow. The teacher says: “Grooms, get up quickly, harness the horses!”. Grooms with reins in their hands, run to the stables and harness the horses. When all the horses are harnessed, they line up one after another and, at the direction of the teacher, walk or run. According to the teacher "Arrived!" grooms stop horses. The teacher says "Go to rest!". Grooms unharness the horses and let them graze in the meadow. They return to their places to rest. Horses calmly walk around the site, graze, nibble grass. At the signal of the teacher, “Grooms, harness the horses!” the groom catches his horse, which runs away from him. When all the horses are caught and harnessed, everyone lines up one after the other. After 2-3 repetitions, the teacher says: “Take the horses to the stable!”. The grooms take the horses to the stable, unharness them and give the reins to the teacher.

Rules:

The players change movements at the signal of the teacher. At the signal "Go to rest" - the grooms return to their places.

Options : Include walking on a bridge - a board laid horizontally or obliquely, suggest different trip goals.

Mobile game "Rabbits"

Tasks: To develop in children the ability to move in a team, to find their place on the site. Exercise in crawling, running, jumping on 2 legs.

Description: Circles are drawn on one side of the site - rabbit cages. Chairs are placed in front of them, hoops are tied vertically to them or a cord is pulled. A chair is placed on the opposite side - the watchman's house. Between the house and the cages of the rabbits is a meadow. The teacher divides the children into small groups of 3-4 people. Each group stands in a circle. "Rabbits are in cages!" - says the teacher. Children squat down - these are rabbits in cages. The teacher alternately approaches the cages and releases the rabbits onto the grass. The rabbits crawl into the hoop and start running and jumping. The teacher says "Run into the cells!". The rabbits run home and return to their cage, crawling back into the hoop. Then the watchman releases them again.

Rules:

The rabbits do not run out until the keeper opens the cages.

The rabbits return after the teacher's signal "Hurry to the cages!".

Options : In each cage, put a bench or chair according to the number of rabbits.

Irma Aleshina
The outdoor game "Hares and the Wolf" in the middle group

Aleshina Irma, 3rd year student, groups DO-15

mobile game

« Hares and wolf»

Target: To develop in children the ability to perform movements on a signal, exercise in running, jumping on both legs, squatting, catching.

Tasks:

1. Fix the name of wild animals and their habitats;

2. To develop dexterity in children, exercise in jumping on both legs, in balance.

3. To cultivate friendliness, patience, care for animals.

One of players are chosen by the wolf. The rest of the children pretend hares

Hares jump out of the houses and scatter around the site, while the teacher is reading a poem. « Wolf» starts catching « hares» , after the teacher says the last word « wolf» .

Caught « wolf» takes you to the ravine. After being caught 2-3 « hare» , choose another « wolf» .

It is necessary to disassemble the game, pointing out the mistakes made by the participants in the performance. Mark the most dexterous participants and those who followed the rules of the game. The winners are the participants who have never been tagged. It could be « wolf» who pissed off the most « hares» .

Thank you for attention!

Related publications:

Synopsis of outdoor games on the walk "Wolf and Hares", "Shaggy Forest", "At the Bear in the Forest" in the second junior group Synopsis of outdoor games (on a walk) "Wolf and Hares", "Shaggy Dog", "At the Bear in the Forest" (in 2 junior group) Purpose: to develop auditory.

Abstract of the lesson in the OO "Cognition" and "Speech development" in the middle group. Examination of the painting "Hares in the winter forest" Tasks: Expand children's ideas about the hare ( distinctive features appearance, habitat, lifestyle in winter). Develop.

Autumn entertainment in the middle group "How hares built a house" MBDOU CRR Kindergarten No. 2 "The Sun" How hares built a house Scenario of autumn entertainment in the middle group Educator Melkumyan Sofya Slavovna.

Outdoor game "Watchdog and kittens" in the younger group Description of the game Children - kittens stand outside the circle, and in the center of the circle is a sleeping dog "Barbos". Kittens enter the circle and say words, approach.

The mobile game "Cunning Fox" in the senior group Program content: Learning tasks: 1) Exercise while running Developmental tasks: 1) Develop children's activity in motor activities.

Mobile game as a means of harmonious development of the child. Prepared by Lomtev Dinara Vafoana According to the Order of the Ministry of Education.

The mobile game "Foxes and the wolf" for children of primary preschool age Purpose of the game: to teach children to crawl on all fours along the path, climb onto the gymnastic bench and get off it. Material. Gymnastic.

Purpose of the game: to exercise the ability to name and distinguish geometric figures: circle, square, triangle, rectangle. Game progress: Spring has come.