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Lotto games for younger nutrition. Table printing games and lotto


A variety of board games are in pedagogy to dodeactic (developing) games, the main goal of which is to learn to solve the developing tasks offered in the game through the performance of gaming actions.
Board games, hide a huge potential that allows the child without tension and in a game form to absorb knowledge about the different sides of life, acquire practical skills and skills.
With their help, desktop players learning to analyze the sequence of their actions, expands the ideas about the subjects and phenomena of the surrounding world, and also trains a small motorcy. The task of the board games is to teach the baby yourself to make decisions, develop spatial thinking, memory and logic. In addition, in preschool age, board games make it possible to significantly enrich the crumbs, reveal and correct the shortcomings in the pronunciation of individual sounds, consolidate the ideas about the value, form, color of items, familiarize with the numbers and letters.
Board games for childrenpromote the development of such psychic functions as a memory, attention, imagination, speech, and such mental operations as an analysis, synthesis, comparison, etc. Board games Provide a creative approach of an adult acting as a lead, he can offer children his game options.
Given the property of children to quickly switch from one subject to another, children's psychologists and teachers recommend parents to have at least five diverse board games. Thus, you will always be able to painfully fill the vacuum that occurs when searching for a new object of its attention and take a child with useful activities.

In sections Board games for children You will find games:
- on the development of visual-figurative and verbal-logical thinking, comparison and classification operations, the formation of the ability to allocate significant links between objects and phenomena;
- on training comparing sets consisting of homogeneous objects;
- on consolidation of ideas about the value, form, color objects;
- for familiarization with numbers, mathematical signs;
- to expand the ideas of children about the subjects and phenomena of the surrounding world;
- for the enrichment and intensification of the dictionary, the development of connected speech and MN.D.


Domino


Domino - Popular Children's game. Combines children of many different ages. Domino contains a rich cognitive material on various topics, which introduces kids with the form of objects, quantity, animal and floral world, transport, etc. (This contributes to the diversity of drawings applied to the details)

Domino helps to acquire knowledge and skills during the game.

Domino:

· develops concentration, logical thinking, ability to analyze the situation, intelligence

· develops observation and attention, develops comparison and generalization operations, the formation of the ability to identify significant links between objects and phenomena;

· But, first of all, this game teaches children the ability to play the team.

Mosaic


Mosaic is a way to create an image or pattern from the smallest pieces (colored stones, ceramic tiles IT.D.).

The external simplicity and availability of the mosaic is hidden, a complex, subtle, multifaceted activity, in many ways, contributing to the disclosure of the creative vision of the world.
The game with mosaic develops various abilities of the child. First, small motoric. Take a chip, gently insert into the desired hole - a rather complicated operation for a small mosaist. Secondly, it's attentiveness: chips are small, multicolored, you need to take not just like that, namely what you need - for this it is worth concentrating. ThirdlyMosaic develops the child's artistic taste, allows him to show him creative activity and serves as a special means of knowledge of the world. Fourth, creating an image with a mosaic, the child develops goaling and targeted activities. And, finally, this is the development of ambitiousness, accuracy, arbitrariness. If parents ask the child to classify chips in colors, get acquainted with such spatial representations, as "below", "at the top", "left", "right", will teach the crumb to a certain sequence of laid out of chips, for example, through one hole, or yellow alternate with Red, it will develop a logical component of thinking.
Invent, look, create - and you will be surprised what kind of creative person will grow your baby!


Lotto

The lotto consists of a playing field with various images and small cards that repeat pictures from the field. The task of players - how quickly you will fill out the playing field with the corresponding cards. In more complex lotto on the playing field, only one small picture is drawn, and the rest of the left is empty. In this case, the player must fill the playing box with the cards-pictures corresponding to the existing image. For example, drawn cattle yard, garden, toys, people.

· develops concentration, intelligence

· develops sensorotor coordination and fine motility of hands;

· enshrines the presentation of children about the magnitude, form, color of objects;

· develops observation and attention

· expands the ideas of children about the subjects of the surrounding world;

· enriches and activates the child's dictionary, develops a coherent speech.

· develops visual-shaped thinking

· teaches children to play the team

Tutorials



Board games are developing: visual-shaped thinking, independence, intelligence, creativity, mechanical and arbitrary memory, holistic and visual perception, arbitrary attention, clear-shaped and verbally logical thinking.
The child learns to analyze the sequence of its actions; expands its own ideas about the subjects and phenomena of the surrounding world; improving a descriptive, narrative and dialogic speech; acquires the initial skills of comparing objects, learns to allocate significant links between objects; Increases its intellectual level.

Using desktop games in practical work, you can:

· significantly enrich the dictionary of the child;

· reveal and correct the shortcomings in the pronunciation of individual sounds;

· consolidate the ideas about the value, form, color objects;

· familiarize with figures, mathematical signs;

· train a quantitative account;

· Teaching and solve simple tasks for addition and subtraction;

· show how to compare and give a quantitative assessment of many homogeneous objects and much more ...



What are developing

Board games are needed for:

- development of visual-shaped and verbal-logical thinking, comparison and classification operations, the formation of the ability to identify significant links between objects and phenomena;
- training comparing sets consisting of homogeneous objects;
- to consolidate the ideas about the value, form, color objects;
- for familiarization with numbers, mathematical signs;
- to expand the ideas about the subjects and phenomena of the surrounding world;
- For enriching the activation, the development of connected speech.

Didactic game "Lotto"

Objectives: consolidation of names of objects, distribution of cards on thematic groups;

Tasks: Corregulate ability to analyze, compare, draw conclusions.

Exercise in dialogic speech, consolidate the ability to answer questions.

Develop attention and thinking;

Equipment: lotto;

Game traffic:

Surprise moment - Hello guys! Look who came to us! Do you know who it is? And this is a cat Matvey! He is very smart and knows everything.

Cat Matvey brought for you a game, let's open the bag and try to remember what it is called. (I get out of the bag the game "Lotto")

Who knows the name game? Well done! Now I will shift you the cards where you will put the fallen chips in accordance with the pictures on it.

Who has a wardrobe? (I) Who has anyone? (I), etc.

(Thus, children fill their cards with their chips)

And now let's take it away from the chips card and will find animals there.

Fizminutka:

Now let's go to the carpet and each of you will show the cat to our Matvey of your animal from the chips, and everyone else will have to guess who it is and repeat the same movements.

(Each child depicts an animal found to them in chips)

What are all the well done! Now we will sit at the tables and continue to play! Let's think each of you, how many and which groups you can decompose your chips. Recall which groups of objects are: furniture, dishes, toys, household appliances, vegetables, etc. (children themselves call these classifications or with hints)

Guys, you all called right. Now lay out chips into groups (each child has its own number of groups. For example: Furniture, wild animals, dishes, etc.)

Conclusion:

Guys, Cat Matvey is very happy that came to our group! He says thanks, but he is time to leave. Let's tell him goodbye!

Analysis of classes:

Tell me, who came to visit us? (Cat Matvey) And what did he bring? (The game "Lotto") What did we do with the chips? (laid out on cards and divided into groups) on which groups did we divide chips? And what game did we play on the carpet? (depicted and guessing animals from cards) And who did the animal show? (Everyone calls the one he depicted) Did you like the game? (yes) thanks the guys for the game, everyone was well done!

On the topic: Methodical development, presentations and abstracts

Types of didactic games and guidance of didactic games

Types of didactic games didactic games differ in the training content, cognitive activities of children, playing actions and rules, organizations and relationships of children, by the role of education ...

Didactic games and speech development. Didactic game multifaceted, complex pedagogical phenomenon: it is both a game method of teaching children of preschool age, and a form of training, and independent gaming activities, and a means of comprehensive

The didactic game is a multifaceted, complex pedagogical phenomenon: it is both a gaming method for teaching children of preschool age, and a form of training, and an independent game ...

Experience in the use of didactic games and entertaining didactic material for the intellectual development of preschoolers

A selection of games for the intellectual development of preschoolers (Vosobobovich, Nikitin, etc.) ...

A card file of didactic games to familiarize preschoolers with plants (a card file is based on the book: Dryazgunova V. A. Didactic games for familiarizing preschoolers with plants. M.: Enlightenment, 1981. - 8О С.)

From early childhood, a child sees various vegetables and fruits around him. Gradually, he remembers their names, begins to find familiar among them. However, the kids almost do not have the idea of \u200b\u200b...

"Formation of environmental culture in preschool children through didactic games." "Formation of environmental culture in preschool children through didactic games."

Under the environmental education of children, it is necessary to understand, first of all, the upbringing of humanity, that is, kindness, responsible relationship and nature, and to people who live near, and to descendants who ...

The goal of the game: Create conditions for contacts with children and with each other, establish emotional connections, the formation of concepts is large - small, difference in geometric shapes, developing hearing, taste quality ...


Double lotto

Pedagogian psychologist GBOU SOSH №827 "Birch"

Rusakova Maria Sergeevna

Double lotto is a didactic game, which is a non-standard modification of a classic lotto. Exercises of this type are ordinary or modified - optimal for preschoolers, as they allow them to handle paper material almost like with ordinary toys and develop arbitrary and involuntary attention, perfection, efficiency and pace. Double Lotto - a game that retains all these advantages, but the possibilities of its predecessor released. In this exercise, in the process of joint activity of children and adult, the development of higher mental functions is carried out systemically: there is also a development of arbitrary auditory memory, speech, which is very atypically for the classic lotto.

The purpose of the game session "Double Lotto" is a comprehensive development of random attention, speech, arbitrary memory, installation for a respectful attitude towards the statement of the interlocutor.

Tasks gaming session:

1) form the skill of the selection of cards to the playing field on the Lotto principle;

2) develop the ability to describe items according to a given speech pattern;

3) develop the skill of updating the information received earlier.

Subject of the game session

This game should play in a subgroup of 2-5 people. Optimal is the number of 3 people. The game session is focused on the daily interaction of children of medium and older groups with an educator, as well as successfully be applied during the correctional and developing gaming sessions of the psychologist's teacher with the children of the preparatory group.

Feature material

For a gaming session you need:

1) Gaming field 5 * 3 or 6 * 4 cells, a separate interface is drawn in each of the cells. To this end, it is possible to use any basic for playing in the lotto.

A larger number of cells on the field corresponds to greater complexity of the task. For the children of the middle group, the optimal will be 5 * 3, for older children, the choice of field size is determined by their cognitive capabilities, therefore, it can be both 5 * 3 and 6 * 4.

  1. Two identical set of split cards, the picture on each of which has its own analogue on the playing field.

The duration of the gaming session:20 minutes. For the middle group, 25 min. For senior and 30 minutes. For preparatory.

Playing session time: Morning - with its high subjective difficulty for children, evening - with medium and low degree of subjective complexity.

Leading: Pedagogian psychologist; Educator.

Gaming session

The game session is carried out integrity, but contains seven semantic stages, each of which is the development of a certain set of higher mental functions.

  1. Preparatory stage.

At the beginning of the game session, both sets of cards are launched in front of the children and the playing field itself.

Teacher: (Showing the playing field) Guys, see what is lying in front of us. What is it?(Game field, rug, etc.) Right! Is it true, is it right lying right(wherein the mat is initially already put upside down or sideways)? Why not right? What exactly can it be understood that it should be turned over?(For example, a tree grows from top to bottom or a dog stands on the tail). Okay.

Teacher: (Showing cut cards)And what's that? (Cards). Look at them, you can take in hand or move.

Usually, children see that some cards have pairs. In this case, it is necessary to stimulate them to further examine the pictures so that they realize that it applies to all subjects without exception. If children do not see the similarities of the cards, then we ask separately: "Does the same cards here?" We ask this question until children understand that there is a couple in total. This stage allows children on an affordable and simple material to tune in to further intellectual activity.

2. The stage of formulation of the problem.

Teacher: What do you think you need to do in this game if we have a playing field with pictures and two exactly the same cards?(We must put cards in your house on the game field, on the rug).

If children give an incorrect answer, then on the basis of their words, we design the game on the rules named and we offer to play it. Children should see the unrealizability or non-interest of the erroneous version. Next, we are in charge of issuing them to faithful to understand the tasks. Thus, the second stage contains elements of experimentation, the opening of opportunities melting in the game material.

3. Stage formulation of the rules of the game.

Teacher: Well, then let's start the game! Who will be the first?(One of the children sitting with the edge, the first raises her hand or says: "I".)Ok, let's start with Petit: He first said. And who will then answer then?(Children should guess how the answer is right). Only I will ask you to follow the three important rules.

1) So that we do everything quickly and were able to play everything, look for your card in advance, before your turn comes to put it on the field.

2) If someone has already laid the picture, do not put while the second is the same, and take a new one.

3) When you select a picture, name it: "This ..." And tell me something that you know about this subject. For example: "This is a dog. She knows how to bark. "

Compliance with the first condition not only saves playing time, but also encourages children to randomly maintain a game pace, since, describing the card, they again have to take on a new task. Compliance with the second rule ensures the work of short-term visual memory, due to the fact that the child at the time of search holds the pictures already described in his mind. The third condition is focused on the development of speech children, especially its arbitrary aspect, since the answer is always given on a specific pattern.

Teacher: Katya, repeat three of these rules. And now they will repeat Seryozha.(If children are confused, the adult helps them: hints at the content of the rules, unites passages together and in the event of children difficulties in children once again speaks them.) Well done! And now let's start playing!

To fulfill the first three stages, up to 20% of the total time. Despite their preparatory character, they are most related to initiative in the mental and speech activity of children, as they suggest independence in the analysis and formulation of the problem in the absence of any sample for this.

4. The stage of primary filling of the playing field.

At this stage, children fill the field cards. This uses one of two ways.

a) Children choose what card they will put. In this case, the initiative is developing, confidence of children in themselves, the game becomes more alive, but the development of arbitrary attention is combined with the development of involuntary.

b) Children fill the cards strictly by lines. This option is suitable for less disciplined children, as it is directed solely on the development of random attention and the ability to work with a string.

In both cases, the teacher monitors the accuracy of the speech pattern, as well as the correctness of speech and completeness of the description. For example, saying: "This is a Christmas tree. It grows "grammatically faithful, but not complete, since the speech sample assumes that the subject is called and is described in meaningful. The teacher may in this case ask the child to answer more fully: "And the tree grows where?" You can add a mistake question: "In the garden, in the river?"

In addition, it is extremely desirable that the children themselves follow the response order, and the teacher did not have to stop them or, on the contrary, to encourage action. Especially difficult in this regard is the step of transition to the subsequent series of responses, in the case when children are not sitting in a circle.

Approximate time of this part is one third of the scheduled total game time (about 30%). After completing the fourth stage, it is appropriate to conduct a physical attack, the content of which obeys the choice of the teacher and the desire of children.

5. Stage of the secondary filling of the playing field.

This is a more difficult stage. About half of all time is given to it (about 50%). The playing field is still filled with one of two ways. The method used is better not to change, so as not to force children once again to rebuild and do not complicate the game overly.

Teacher: See, we still have the cards, right? Now let's send them to their homes - put on top of the first. And we will also call every card and describe each card. But only now, when we tell something about the subject, it is impossible to repeat and say what has been said before you. Tell me something new about this picture. Do you understand? Then, Petya, start.

The first faithful answers of children must be accompanied by an enhanced praise adult so that the children easier to have the principle of the game. It is not necessary to take them, it's not necessary to say quite a confident tone: "Good!", "Well done!", "Wonderful", etc.

The game can be complicated and make a greater degree oriented for the development of arbitrary auditory memory. For this, after each response, the child he needs to ask what was said about the subject earlier and who exactly described him for the first time.

In addition, a competitive moment can be included in the game and give the child a chip for every true description. Such a reception is effective when the game passes with difficulty, and children must be motivated to perform the tasks complex for them.

6. The final stage.

At the final stage, the installation is formed for a critical attitude to the results of its activities, the self-test skills are being performed.

Teacher: Children, we disassembled all the cards? Then correct them on the playing field so that there are no carelessness. Where else are cards lie ugly? So, but now we are all corrected. What do you think the game is already completed? Of course, completed: all items are decomposed on houses and lie neatly. Therefore, on this we will finish playing.

7. Feedback.

After graduating from the game, children give a small feedback on its results.

Teacher: Petya today did well, he tried. And Seryozha did not listen to me or guys, so it was confused on the second cards. And it did not please it at all. Although for the first time Serezha was able to collect them clearly and quickly. Now you understand why it is so important to try and listen to each other?(Yes). Then we stand with you, plug your chairs and do something else.

The method of feeding the feedback approximate. In real practice, it is strictly individual. But traditionally negative information is served in the middle, and positive facts at the beginning and end of the text. If the child did not try, did not use his capabilities, and it is difficult to praise it, you can start with neutral information, but you need to finish still on a positive note. Feedback only affects the specific behavior of the child on the game session, does not concern his personality as a whole, it does not contain negative forecasts. It is appropriate to speak from the first person and describe your emotions as a teacher. First, it is more difficult for such information to reject, and secondly, children exist in a social context and therefore should have an idea of \u200b\u200bhow surrounding responds to their actions in different situations.

If there are chips in the game, and children own a score, it makes sense to not compare children among themselves - they understand everything - and work with an individual record. In this case, we voicate it in front of the child and note that the next time he will try even more, he can beat him and install a new one. The use of "records" is effective when interacting with those children, which are objectively difficult to catch up with peers. "Record" shifts their attention with other people's achievements on their own success. And the surrounding children puts the skill of a tolerant attitude towards the failures of other children and develops with them to empathize with loved ones.

*****

Double lotto is not just an entertaining game. This exercise meets the requirements of GEF and is optimal for the development of children in the context of new educational standards. First, the development of higher mental functions occurs in the game as leading activities, and as a result, most likely, the child willingly agree to take part in it. Secondly, the same exercise contributes to the multilateral development of children: in this game there are such educational areas as "health" (the preservation of the physical and mental health of children by selecting the complexity of the task and the possibility of incorporating physkultminutki in the game), "Cognition" ( The development of several higher mental functions, the formation of a holistic picture of the world), "Labor" (development of a valid attitude to his own and foreign intellectual work), "Communication" (the formation of the position of the listener, the development of oral speech), "socialization" (the development of the ability to comply with the rules adopted) . Thirdly, the complexity of this task is regulated depending on the mental characteristics of the child, allowing you to adhere to the individual trajectory of its development. This fact is of particular importance in the context of the fact that the formation of a child as a person - the process is not directive, but natural and directly dependent on the disclosure of its potential. The individualization of the educational process, thus, allows you to mostly promote the self-development of children, supporting their confidence in their forces and opportunities.


Olga Gilev
Abstract Didactic Game "Lotto"

Plan- abstract didactic game

Name games« Lotto» .

View games

Didactic Task learning to find paired pictures; develop attention; Relieve patience.

Game rules remove from the bag on one chip with pictures, search for the same image on the cards, close this image of the chip.

Material: Bunny toy; bag with chips; 6 cards C. image: insects, animals, birds, plants, transport, appliances.

Gaming actions.

1 part. The tutor sits in the center of the group at the table, and the children with a semicircle near the table. From the bag pulls the toy Lionca.

Educator. Lionok went for a walk and worn. Seeing the kindergarten, he decided to get worse, while he was coming. While he is waiting, let's play with him. (Child response.)

Educator. Lion firm loves the game lottolet's play it with it. (Let's.)

2 part. I pull out a bag of 6 cards and a bag with chips.

Educator. Look, I keep the card, it depicts different animals on it. And in the bag I have chips with the same pictures. We need to collect all the pictures from the bag on the cards. And the lionok obsesses how we can handle it. Okay? (Child response.)

I pull out a chip with an image of an iron.

Educator. What's this? (Iron.)

I ask one of the children to find the same image on the card and put the chip there. I pull out another chip with the image of the passenger car.

Educator. What's this? (A car.)

I ask another child to find the same image on the card and put the chip there.

The game continues until children close all the cards.

3 part. Let's ask, Lywhen have coped, whether we are with the game. Yes, Lyenvok says what are you all well done! Guys, let's show what toys we have in a group and play with them.

Children go play.

Publications on the topic:

Educator: Danilova Nadezhda Aleksandrovna Didactic game - "Rainbow" goal: consolidate the order of the days of colors in the rainbow, develops.

Abstract didactic game "What is useful from products, and what is harmful?" Abstract didactic game "What is useful from products, and what is harmful?" Purpose: To form the ability to correctly choose products for healthy.

Abstract of the didactic game "Space Riddles" BDOU MO DINSKIY DISTRICT "Kindergarten №29" Abstract of the didactic game "Riddles on Space" was the teacher of Shakhnazaryan.

Abstract didactic game "The most attentive" Purpose: Equipment: Basket, paper leaflets Personal game Guys, today to visit us from a distant, fabulous forest. An old man came to visit the leavo.

Abstract of a wall-printed game for children of the senior group "Lotto-Birds" Tasks: Fasten the ability to recognize and call migratory and wintering birds. Forming the ability to interact with the game partners. Develop.

Abstract of the didactic game "Flying to Cosmos" Abstract of the didactic game "Flying to Cosmos" Preparatory for school Group Objective: To identify the knowledge of children about space, about cosmonauts, about the first.

Love Sadova

Purpose: Develop logical thinking in children.

Tasks:

1. Develop the presentation of children about geometric figures: a circle, square, triangle.

2. Develop the ability to generalize the dedicated features.

3. Continue to form the ability to give a complete answer to the question.

4. Develop a speech of children: the ability is logical and understandable to express judgment, justify its choice.

5. Educating the prishability, the ability to bring the work started to the end.

Game description:

The game can be used in working with children of the middle and older group, as well as during independent and individual work with preschoolers. In the game 3 difficulty level, which allows you to play for children of different ages, as well as with different levels of development.

Children are offered 8 cards, which show a table with geometric shapes that differ in shape (squares, triangles, circles, color (red, yellow, blue, as well as a frame in which the figures are located (3 complexity level). Child's task - insert In the missed cells of the table, a card with a geometric figure, selected according to three distinctive features.

Publications on the topic:

Didactic game. Lotto "Road Signs" The goal of the game: Teach children distinguish road signs. Fasten the knowledge of children about road rules.

Lotto "Find a couple" Ekaterina Kuzmina suggest your attention a lotto for preschoolers for 4-6 years on the topic: "Fruits". This material will help.

The history of the emergence of the lotto begins only in the XX century. Initially, it was adult entertainment, which over time turned into an entertaining one.

Didactic game to teach children by the Tatar language. Lotto. "Find a couple" goal: Teach children classify items on topics: toys,.

The work was done by the teacher: Burda Svetlana Andreevna Municipal preschool educational institution Kindergarten No. 4 of the cities.

Purpose: Formation of knowledge of road signs. Tasks: Educational - Forming Knowledge of Children on Road Signs; Teach children to distinguish.

Didactic game in the preparatory school of the Lotto Health group The objectives of the priority educational area "cognitive development" The development of informative-research activities - to continue.

Didactic wall-printed game Lotto "Seeds" Alfia Sadykova Didactic wall-printed game Lotto "Seeds" didactic.