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Card file in mathematics (senior group) on the topic: Entertaining game exercises to familiarize yourself with geometric shapes. Games with geometric shapes An entertaining game with a variety of shapes


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Lions and tigers, hippos and rhinoceros, foxes and wolves, cats and dogs, mammals and reptiles, carnivores and herbivores - toy animal figurines come in all possible and impossible forms. And it doesn’t matter if the toy animals gather in herds, huddle in packs, disperse in pairs or follow the path of loners - there are a whole bunch of options for how to play with them. We will tell you about our favorite games with animal figurines.

Make-believe has an excellent selection of various toy animals:

Sorting

When your home menagerie grows to a decent size of a couple of dozen animals, it will be possible to arrange sorting games. By what principle to sort the figures of animals is up to you, just take a closer look and see what options are possible with your set of animals. You can sort like this:

Land, water and amphibians
Carnivores and herbivores
Day and night
Habitats (desert, forest, ocean, mountains, etc.)

To do this, you can simply lay out the animal figures on the floor in different piles or come up with boxes, on each of which stick a marker or name so that the child himself can easily figure out where to send which animal.

Walking safari

When the weather permits, take your little zoo with you for a walk. The most interesting part of the game with animal figurines starts outside the door, in the park or on the city streets. The panda sits comfortably on the fresh grass, the pretend squirrel climbed into a real hollow, and the polar bear strives to swim in a puddle. Let him bathe, when we come home, we will dry it.

- you can arrange a scientific trip (with a magnifying glass to search for animals and a naturalist's journal for notes)
- go on safari
- go on a hike and meet harmless inhabitants of the forest at a halt
- go pretend to the sea and meet the inhabitants of the coral thickets


Animal alphabet

A game that resembles sorting cards, but is suitable for older children, from about 4 years old. At this age, you can begin to learn letters. To play with the alphabet, you will need a plastic or wooden alphabet and animals. Lay the letters one at a time on the floor or table. Show the child the principle - each letter corresponds to an animal whose name begins with this letter. Try to pick up an animal pair for each letter. It does not matter if there are not enough animals for some letters, continue the game with those that are for today.

We recently made our own on magnets.

Pathfinders

Ready to be a tracker? Then let's draw. Plastic animal figurines are great for dipping paws in paint and leaving intricate footprints on a sheet of paper. When all the animals trample on paper, you can arrange a small and harmless hunt, armed with a real or imaginary magnifying glass. What animals went where? By the way, traces can also be left in rolled plasticine.

World map

An older child can be offered to resettle animals on the continents. For this, a large paper map of the world is suitable. You can also print images of the continents from the Internet, cut them out and stick them on cardboard. You will get cards, according to which from time to time you can lay out your animals and train your memory, attention and knowledge of the Earth's fauna.

By the way, the Samokat publishing house has an excellent . A whole album with the coolest illustrations, which depicts all the continents and the animals that live on them.

Rescue operation with ice

An absolutely win-win game option is to arrange a rescue operation and help the animals get out of the ice captivity. First, of course, they need to be frozen with water. Small figurines in ice molds. Larger figurines - pile into a plastic tray. The next day, you will get an icy miracle from the freezer, which will occupy the child for at least an hour and a half. Give him a basin or a tray, all sorts of spoons, spatulas, a hammer - something that will be convenient and safe to break the ice. Pour warm water into a separate glass so that he can quickly melt the whole thing. Tell them that the animals need his rescue help - they are stuck in an ice floe and really want to get out. When the animals get out with the help of the child, offer him to wipe them with a cloth, cover them with a blanket so that they warm up, and in case of hypothermia, cure them.

By height in cubes

This is a game with a backlog for learning mathematics. Invite your child to compare how tall different figures of animals are in Lego cubes or in wooden blocks (remember, as in the cartoon, everyone measured each other in parrots). And, if the child already knows how to count, he can count how many cubes “fit” in each of the animals. Which one is the champion?

big dip

Think animals don't need to bathe? Still as it should, especially if they live with you. Arrange a big “wash” with plastic animal figurines: fill a basin of warm water, give your child a washcloth, brush, soap, ladle, towel. Use one animal as an example to show how bathing can be done. And let the child repeat - first lather, then rub with a washcloth or brush, then rinse, wipe and put to bask in the sun.

Life of animals

Animal figurines can always make great characters in any role-playing game. You can come up with anything - from meeting an evil wolf and a cowardly hare in the forest to a hippopotamus traveling by bus to the country of talking cats. It is not necessary to reproduce believable stories from the life of animals. If the child is already quite familiar with the real state of affairs (where animals live, what they eat, what sounds they make, what habits they have), invite him to use toy animals in a variety of games - have a big picnic with them, go camping, play in a hospital or school , ride them in a taxi, build a Lego high-rise building for them, send them into space ... Well, you understand what a fantastic scatter of plot games is possible with the participation of animal figures.

We have collected a whole bunch of toy animals in "Make-Fun".
They live here, on the site, in the section The animals there are very different, from with rope paws made of durable quality plastic.

Choose your favorite and get to the game!

A child begins to get acquainted with geometric figures from the age of 1 year - 1.5 years. First, he masters the simplest shapes - a circle, a square, a triangle. Then you can introduce the child to more complicated shapes: an oval, a semicircle, a rectangle, a rhombus, a trapezoid, and so on. But acquaintance with geometric figures should not end only with the fact that the child learned their names and could, at the request of an adult, name the figure shown to him. Games with geometric shapes will help the child learn to see geometric shapes and forms in the objects around him, to understand how the figures are obtained from one another.

But let's first figure out why you need to introduce a child to geometric shapes.

What is it for?

Many educational games are based on the distinction of geometric shapes: Segen boards, sorter, Montessori frame inserts, Gyenes blocks, "mosaic, constructor, and so on. The sooner the baby gets acquainted with geometric shapes and forms, the wider will be the arsenal that you can play with him.

The ability to see geometric shapes in the objects around us, for example, that the ball is round and the book is rectangular, develops the child's spatial and associative thinking, logic. The ability to see the image of an object in a row of simple geometric figures, for example, that two circles of different sizes look like a chicken, and a number of triangles look like a wave, develops the imagination.

Moreover, a child who felt geometric shapes and forms in childhood while playing with all the senses will be much easier to learn geometry at school.

How a child learns geometric shapes

Let's see how a child masters geometric shapes. This will allow you to choose games for the baby depending on his age and skills.

Introducing the child to geometric shapes can begin when the child begins to walk, that is, at the age of about a year. It is better start from a circle, and when the baby remembers it well, move on to another figure. It’s good if a big figure comes to visit the baby - you can circle it with your finger, slap it with your palm, stick eyes and a mouth of the same shape on it, or somehow beat it.

You can start your child's acquaintance with various forms of objects from three-dimensional figures. Firstly, it is more convenient for the baby to take them in his hands. Secondly, he can do many other actions with them: throw, push, put in a box, put on top of each other, and so on - this is very useful, since at this age visual-active thinking prevails in kids.

You can read about how to learn geometric shapes with a baby in the article.

Introducing the baby to a new figure, include in the games and figures studied earlier so that the baby does not forget them.

At the age of 1 to 2 years, the baby compares the figures visually. He learns to sort the figures, to put objects of the desired shape into the appropriate slots.

Also, to begin with, it is desirable that the figures were the same color and size, then the child will focus only on the form, and the color and size will neither distract him nor prompt him. To highlight the shape of an object, distracting from other signs: colors and sizes - the baby will learn a little later.

Starting from a year old, you can play with your baby the following games:

  • "magic bag";
  • geometric lotto;
  • sorting geometric shapes;
  • sorter;
  • Seguin boards and Montessori frame inserts.

At 2 years old, a child can already select figure by name from a bunch of geometric shapes. Closer to 3 years, the child can name some geometric shapes. Of course, you should not endlessly examine the child and ask him: “What kind of figure is this?”. Such testing is not liked by both adults and children. Name geometric shapes during your conversations and games with your child, look for geometric shapes in the surrounding objects at home and during walks, turn on games with different geometric shapes and shapes in your classes, and you will see what your child has already mastered, and what still needs to be worked on.

  • compare the shapes of flat and voluminous objects with geometric patterns;
  • find a three-dimensional figure on a flat sample;
  • reproduce geometric shapes (draw, sculpt, cut, and so on);
  • analyze the image of an object of complex shape and reproduce it from parts.

Options games with geometric shapes lots of. For games of sorting and construction from geometric shapes, you will need a set of geometric shapes. You can buy it or make it yourself from cardboard, soft plastic, thick felt. You can use Gyenes blocks.

Learning to distinguish shapes

"Magic bag". Put a few geometric shapes in a small bag. Show the child a figurine of one type and ask them to find the same one in the bag. When the baby learns to correlate a three-dimensional figure and its flat image (circle and ball, square and cube, tetrahedron and triangle, and so on), you can show him not a three-dimensional figure, but a flat image. When the baby can recognize geometric shapes in the surrounding objects, it will be possible to put not geometric shapes in the bag, but objects.

Lotto. Lotto is a universal game, with its help you can learn anything, including geometric shapes. Geometric loto is easy to make on your own: we make cards with figures (3-4 figures are enough for kids) in two copies, cut the second copy into separate cards.

First, make shapes of the same color and size. When the child learns the shape well, you can make the figures multi-colored and of different sizes.

Children really like to impose three-dimensional figures on the cards: Gyenes blocks, insert frames, figures from the sorter, designer details.

Closer to 3 years, you can make large cards with objects of various shapes (for example, a circle - a ball, an apple, a balloon; a square - a rug, a scarf, a window frame). While playing, the child will need to find an object corresponding to the geometric figure shown by the presenter.

Sorting geometric shapes

We share cookies. Invite the child to divide the cookies (geometric figures, first of two, then of three types) between the dolls: one is a round cookie, the other is a square one.

Application. By sorting the shapes, you can make applications. Glue circles on a round sheet, triangles on a triangular sheet. For the smallest, 2-3 figures of each type are enough. Let the kid himself choose a figure from a pile and determine which sheet to glue it on. You can cut out figures from colored paper of different textures, cardboard, soft plastic, felt. Add a plot to the game: you make rugs for animals.

Sort by features. Show your child that some shapes can roll and some can't, some shapes can be stacked on top of each other and some can't, and so on. Closer to 5 years old, you can offer the child to sort the figures according to two criteria: it doesn’t roll, it doesn’t roll and is placed on top of each other, it rolls and is not placed on top of each other (cubes, cylinders, balls).

Sorter. Séguin boards and Montessori inlay frames

The simplest sorter for a child can be a box with a round and square hole. Teach your baby to push the balls into the round slot, and the cubes into the square.

If the child does not distinguish geometric shapes well, buy a sorter with vertical partitions. When the baby throws the figures into such a bucket, they do not mix, but each fall into its own compartment. And as a result, in one compartment there will be only triangles, in the other - cubes, and so on. If such a sorter has several figures of the same shape, but different colors or sizes, the child will learn to distinguish the shape of objects, regardless of other signs.

It will be more convenient for a child to play with frame inserts if the inserts have small handles by which they can be taken.

And if the child does not like sorters and frame inserts?

Not all children like to play with a sorter or frame inserts. Try to turn the sorter into a house in which the figures will hide from the rain, or into a mouse that will eat cheese.

From the faces of the sorter-cube, you can make a multi-storey building, or a village with detached houses, or a train.

If your frame inserts are not solid, animal stickers and emoticons can be placed in the holes. Then the liners can become the roofs of the houses.

Try using frames and inserts in a different way - circle. You can outline the image of the figure around the frame, if the holes in the frame are through, or the inserts themselves. The resulting figures can be painted over, hatched in different ways, put fingerprints inside them, or you can turn them into something: a circle - into an apple or a sun, an oval - into a cucumber or a beetle, and so on.

Applications from geometric shapes

If the child is already good at gluing parts to the specified places, you can do plot applications or patterns and ornaments from geometric shapes. For the first applications, 3-4 figures are enough, gradually their number can be increased. You can use ready-made albums for applications, for example "Geometric application" from the series "Your baby can do it"(from 1 year to 3 years).

You can also play the reverse game with your child: you show the child an object made up of geometric shapes and ask him to name the shapes that make it up.

Drawing and laying out geometric shapes

Drawing and laying out geometric shapes will allow the child to better feel their shape and differences from each other.

You can draw figures with pencils, paints, felt-tip pens. At first, you can draw the figures together with the child, gently grasping his hand and guiding its movement. Then the child will begin to draw himself. In most cases, the child first learns to draw a circle. If the child does not mind, the figure drawn by him can then be turned into something: a yellow circle into a sun, a brown square into a table, a blue oval into a lake, and so on. Such transformations will contribute to the development of the child's ability to see geometric shapes in the objects around him.

You can prepare some kind of plot picture or use a ready-made one (for example, from a book “Drawing with paints” from the series “Your baby can do it”) and ask the kid to complete it: draw a round ball, a rectangular body for a truck, a triangular roof for a house, and so on.

Do you want to play with your child easily and with pleasure?

Geometric figures can not only be drawn, but also sculpted from plasticine, laid out from rope, counting sticks, toothpicks (in the corners they can be fastened with plasticine), pencils, mosaics, and so on. On the street, you can draw geometric shapes with crayons, lay them out of sticks and pebbles. It will be more interesting if you add some plot to this: build a house for a bear or a garage for a car, or a truck to bring sand to the sandbox.

You can also draw geometric shapes in the air with your finger, hand or foot.

Mobile games with geometric shapes

Outdoor games with a trajectory of movement in the form of a geometric figure will also allow the child to learn it better, especially for kinesthetic children.

Walk around the figure(from 1 year)

You can start playing this game with your child as soon as he learns to walk confidently. Of course, he will need your help first. Mark on the pavement with chalk or at home on the floor with a rope, masking tape or electrical tape a geometric figure, start and finish (they will match). You can turn on fun music. Invite the child to go around the figure in different ways: walk, run around, jump, crawl, on toes, on heels, raising his knees high, and so on. Older children can be invited to pass the figure by dribbling or throwing the ball.

geometric relay(from 1.5 years)

To play outside you will need crayons, to play at home - a few pieces of rope. Draw several geometric shapes one after another on the pavement, mark the start and finish. Within each shape, schematically depict the action to be performed by the child and the number of times. For example, in a circle, the child needs to turn around himself 2 times, in a square - sit down 3 times, in a triangle - stand on one leg, counting up to 4, and so on. Have your child run the relay from start to finish. If distance permits, the figures can be drawn at some distance from each other. The smallest can pass the relay with their mother. For older children, the task can be complicated: pass the relay for a while, start all over again if you make a mistake.

Catchers with geometric houses(from 3 years old)

You probably know how to play catch-up with houses. A house is a place that is somehow marked on the ground or floor, by jumping onto which, the player cannot be touched by the driver. Try making geometric houses: lay out circles, squares, or triangles with string, draw with crayons, or cut out geometric shapes from a sheet of paper or piece of fabric. And add a condition: the baby can run into the house only if he calls his shape.

Mobile game "Walker"(from 1.5 years)

This is one of the favorite games of my youngest son (2 years 3 months). You will need 6 large geometric shapes (I used A4 sheets) and a large cube. The color of geometric shapes should be different. Paste the edges of the cube in the color of your geometric shapes. The figures need to be laid out in a room or in an apartment. We play until we get bored, like this: you throw a dice, depending on the color on the dice, the baby moves, runs across, jumps or somehow moves to the figure of the desired color, at the same time saying its name (or you call the figure if the baby does not yet speak ).

Geometric figures and speech development

Agreements

Find or make up poems about geometric shapes and encourage your child to insert the names of the shapes as you read the poem.

geometric tales

You can come up with a fairy tale, the heroes of which would be geometric shapes. Write it down by inserting their images instead of the names of geometric shapes. When reading a fairy tale to a child, ask the child to name geometric shapes instead of you.

Intellectual games with geometric shapes

Having a set of geometric shapes, you can play games with your child that will train his memory, develop logic and thinking.

repeat the pattern(from 2 years old) . You lay out a pattern of several shapes (for the smallest it is better to start with 2-3 shapes). The child needs to repeat the pattern by looking at your sample or from memory.

Continue the sequence(from 4 years old) . You lay out a sequence of several figures. The child needs to continue it. First, you can build a sequence by changing only one feature (for example, from blue circles: large - small - large - small), then you can change two features (big blue circle - small yellow circle) or even three (large blue circle - small yellow triangle ).

What changed(from 4 years old) . You post some kind of pattern or shape. Ask the child to turn away or close his eyes and remove or change something from the pattern. The child needs to notice what has changed.

Geometric puzzles

If the child likes cut-out pictures, you can make cut geometric shapes(from 1.5 years). First, cut the figures into 2 parts, if the baby can easily cope with this task, cut each half in half again, and so on. You can cut the figures along or across into several parts. You can give the child pieces of the figure, name it and ask them to assemble it. Then you can no longer name the figure, just give pieces of the figure, let the child guess for himself what kind of figure he needs to collect.

You can show a three-year-old child how geometric shapes are obtained from each other. For example, a square can be turned into 2 rectangles or 4 squares, into 2 or 4 triangles; a triangle can be made into two triangles, or into a triangle and a trapezoid. Show your child that you can not only divide a figure into several others, but you can also assemble one from several figures.

After 5 years, you can ask the child to collect several geometric shapes from a pile of mixed parts or offer him the Nikitin's game "Fold the Square".

You can also make cut pictures on any topic in the form of geometric shapes or cut the picture only into squares, rectangles or triangles.

Creativity with geometric shapes

We build our geometric shapes. Offer the child several geometric shapes (for example, a rectangle, a square and a triangle) and ask them to build their own from them. If the baby finds it difficult on his own, pick up the name of the resulting figure together. If you attach a magnetic tape to the back of the geometric shapes, the baby can play this game on the refrigerator while you are busy preparing dinner.

Valentina Shchadnova

I want to introduce you to games

which we play

with kids.


We have two sets in our group. geometric shapes. One set is cut out of cardboard


and covered with ordinary enamel. Another set


the smaller one is made of colored cardboard. Two sets


games bought in the store.


se games collected from various literature,


some games


came up with it myself.

"Who has what figure"

Target: To form the ability to compare figures develop observation.

move games: The teacher gives the children one by one geom. figure(so that other children do not see what friend's figure). Then, in turn, they begin to describe their city. figure. If the children guessed it shows, if not, he tries to describe again.

"Fix color"

Target: Exercise children in distinguishing colors. Practice matching adjectives with nouns.

move games: It is carried out similarly to the previous game, only the children try to describe the color geometric shapes(I have a dandelion color circle, etc.)

"Find a Pair"

Target: Exercise children in the selection geometer. figures differing from each other in color (size).

move games: Sets are scattered on the carpet geom. figures. The teacher shows a big red circle, the children find a mate for him.

"Let's Build a Pyramid"

Target: To form the ability to build a pyramid according to the description of an adult.

move games: Let's build a pyramid with you. At the bottom, the largest circle will be red, the next smaller circle will be blue, the next smaller circle will be green, and. etc.

"Make a Pattern"

Target: The development of auditory attention.

move games: An adult dictates to a child where which geom. the figure must be(Put a big green circle, put a red oval on the right, a blue oval on the left, put a white oval up, put a yellow oval down)

"Remember the Pattern"

Target:Development of visual memory

move games: Now the teacher lays out the pattern himself, gives the child time to remember it. Then he cleans up. The child must make a pattern from memory.

" What changed?

Target: Teaching memorization skills.

move games: It is carried out similarly, only when the child closes his eyes, the adult changes one of figures.

"Draw figure"

Target: Development of integrity of perception.

move games: Adult begins to draw geom. figure, the child continues

"What did the artist forget to draw?"

Target: To develop observation, the ability to use your vulgar experience and knowledge in perception.

move games: An adult shows a drawing to a child geom. figures, where there is no corner or any of the sides. The child completes the drawing.

"The Fourth Extra"

Target: Develop the ability to classify objects according to their essential features and generalize.

move games: The adult lays out three red squares and one blue. The child determines what is superfluous.

Target: Develop observation, form orientation.

move games: An adult shows a circle, a child needs to bring three round objects in about one minute.

Exercise and games for development perception:

"Changes" - Turn a circle, triangle, square into any pattern.

"Recognize the form" - Recognize the form in the surrounding objects geometric shapes.

"Fold the Picture"


Compose from figures picture.


" Find out figure"- Adult draws with a dotted line geom. figure. The child must name it.


File cabinet number 2

Entertaining game exercises

familiarization with geometric shapes

Prepared by: Svetlana Gevorkyan

Second junior group

"Find an item"

Target: learn to compare the shapes of objects with geometric patterns.

Material. Geometric shapes (circle, square, triangle, rectangle, oval).

Content: Children stand in a semicircle. In the center there are two tables: on one - geometric shapes, on the second - objects. The teacher tells the rules of the game: “We will play like this: to whom the hoop rolls up, he will come to the table and find an object of the same shape that I show. The child, to whom the hoop has rolled up, comes out, the teacher shows the circle and offers to find an object of the same shape. The found object rises high, if it is chosen correctly, the children clap their hands. The adult then rolls the hoop to the next child and offers a different shape. The game continues until all items are matched to the samples.

"Choose a Shape"

Target: to consolidate children's ideas about geometric shapes, exercise in their naming.

Material. Demonstration: circle, square, triangle, oval, rectangle cut out of cardboard. Handout: cards with contours of 5 geometric lottos.

Content: The teacher shows the children figures, circles each with a finger. He gives the task to the children: “You have cards on the tables on which figures of various shapes are drawn, and the same figures are on trays. Arrange all the figures on the cards so that they are hidden. He asks the children to circle each figure lying on the tray, and then puts (“hide”) it on the drawn figure.

"Playing with a hoop"

Target: distinguishing and finding geometric shapes.

Content: For the game, 4-5 plot toys are used (doll, nesting dolls, basket, etc.); different in size, color, shape. The toy is placed in a hoop. Children identify the features characteristic of the toy, put in the hoop those geometric shapes that have a similar feature (all red, all large, all round, etc.) outside the hoop are figures that do not have a selected feature (not round, not large, etc. d.)

"Geometric Lotto"

Target: to teach children to compare the shape of the depicted object with a geometric figure, to select objects according to a geometric pattern.

Material. 5 cards with the image of geometric shapes: 1 circle, square, triangle, rectangle, oval. 5 cards each depicting objects of various shapes: round (tennis ball, apple, ball, soccer ball, balloon), square rug, scarf, cube, etc.; oval (melon, plum, leaf, beetle, egg); rectangular (envelope, briefcase, book, domino, picture).

"What are the figures"

Target: introduce children to new shapes: an oval, a rectangle, a triangle, giving them in tandem with the already familiar ones: square-triangle, square-rectangle, circle-oval.

Material. Doll. Demonstration: large cardboard figures: square, triangle, rectangle, oval, circle. Handout: 2 figures of each form of a smaller size.

Content: The doll brings figures. The teacher shows the children a square and a triangle, asks the name of the first figure. Having received an answer, he says that in the other hand there is a triangle. An examination is carried out by tracing the contour with a finger. Fixes attention to the fact that the triangle has only three corners. Invites children to pick up triangles and put them together. Similarly: a square with a rectangle, an oval with a circle.

"To whom what form"

Option 1.

Target: to teach children to group geometric shapes (ovals, circles) in shape, distracting from color, size.

Material. Big bear and matryoshka. Handout: three circles and an oval of different colors and sizes, 2 large trays for each child.

Content : The teacher demonstrates a circle and an oval, asks the children to remember the names of these figures, show how they differ from each other, circle the contours with their fingers. "And now put all the circles on one tray - a nesting doll, all the ovals on the other - a bear." The teacher watches how the children complete the task, in case of difficulty, invites the child to circle the figure with his finger and say what it is called. At the end of the lesson, he sums up: “Today we have learned to distinguish circles from ovals. The bear will take all the ovals to the forest, and the matryoshka will take the circles home.

Option 2.

Target: teach children to group geometric shapes (squares,
rectangles, triangles) in shape, apart from color and size.
The content is similar to option 1.

"Decorate the rug"

Target: to form the ability to group objects according to given characteristics, to determine the number of objects.

Material. There are two square rugs on the floor, each of which is divided into 25 equal squares. In the top row of each square, geometric figures of different colors, a circle, a triangle, a square are depicted. Each of the children has three different geometric shapes.

Content: The teacher says: “This is a rug. Let's decorate it together. Figures of the same shape and color will be placed one under the other. What shape will we put in this cell? (Points to an empty cell in the left column). After completing the work, the children with the teacher examine the decorated rug, note the uniformity of the figures in the columns (color, shapes). The teacher clarifies: “What figures are in the left column? (Red triangles). And in the right? (Green squares)." Etc. Then the children decorate the second rug, while showing more independence. The teacher asks questions about the number, color, shape of the figures, leads the children to the conclusion: “All the figures of the left column are triangles. Therefore, Vova incorrectly put the circle.

"Make an object"

Target: exercise in drawing up the silhouette of an object from separate parts (geometric shapes).

Equipment. There are large toys on the table: a house, a tumbler, a snowman, a Christmas tree, a truck. On the floor are sets of different geometric shapes.

Content: The teacher offers to name the toys on his desk and make any of them using a set of geometric shapes. Encourages and stimulates the actions of children. He asks: “What did you make? What geometric shapes? Children examine the resulting silhouettes of toys, remember the corresponding poems, riddles. It is possible to combine the composed silhouettes into a single plot: “House in the Forest”, “Winter Walk”, “Street”, etc.

"Lotto"

Target: to teach to isolate the contour of an object, to correlate a three-dimensional form with a planar one, to recognize objects in a drawing, to know their names.

Equipment. Cards with the image of three one-color shapes (for example, on one - a circle, a square, a triangle; on the other - a circle, an oval, a square; on the third - a square, a rectangle, a triangle, etc.), a set of cards with the image of one form for overlay on big cards.

Content: The teacher gives each child a large card, and takes small cards for himself, having previously laid them out in forms. Raises one card, for example: a circle, and asks: “Who has this?” (form not named). Those who have a circle on the cards raise their hands and the teacher gives them small cards with circles, at the same time checking the correctness of the choice: “Well done, I have a circle and you have a circle.” Children superimpose small cards on the corresponding image. Then, he moves on to the next form and raises, for example: a trapezoid. However, when evaluating the children's response, he does not name this form, since the children are not introduced to its name, but simply notes that the children did the right thing.

As they master the game, children are given two, and then three cards. The choice is no longer made from 3, but from 6-9 forms. In the future, a child can be the leader, the teacher sits down among the children and takes a big card for himself.

"Where is the bunny going?"

Target: To consolidate knowledge of the names of the forms provided by the program, to select the forms by its name, to consistently move the object along the intended path.

Equipment. Three small cubes, on the faces there are images of geometric shapes (on one - triangles and circles; on the other - triangles, ovals, circles and rectangles; on the third - a circle, oval, rectangle, square, triangle, hexagon), three cardboard sheets with the image path schemes, where geometric shapes, a bunny figurine (bears, dogs, etc.) serve as reference points.

Contents: 1st sheet . Below is the starting point of the movement, from which two paths depart to the right and left. At an equal distance from the starting point there are landmarks, on the one hand - a circle, on the other - a triangle. At the next point, the landmarks change: where the triangle was, the circle becomes, and vice versa. These landmarks are located near the final destination. At the end of one path, an image of a kindergarten is given, the other - an image of a hare's hut.

2nd sheet . The image is constructed according to the same type, but in one place each path line forks. Thus, at the end of the path there are no longer two destinations, but four: a kindergarten, a bunny hut, a tree, a Christmas tree.

3rd sheet . The same path scheme as on the second sheet, but all six shapes are used as reference points.

As the game is mastered, when the children learn to consistently follow the path along the landmarks and correctly correlate the shape on the game cube with the shape on the sheet, you can make a new cube by sticking other shapes on it, for example, a trapezoid. You can change the image on the sheet - make three tracks, etc.

The teacher plays with the children. He shows the 1st sheet and says: “The bunny can be taken to the house or to the kindergarten. He will follow this path to the house. Look carefully! There are shapes on it: first, like this - a circle, then - a triangle. The bunny will go to kindergarten along this path. Here at first there is a triangle, then - a circle. If the bunny comes home, he will play the tambourine, and if he goes to kindergarten, he will dance with the children. This cube will show us the way.” The teacher throws a cube, looks at the top of the form, and lets the children see. Puts the bunny figure at the beginning of the path and leads it to the shape that fell out on the die. If this is a circle - leads to the left, leads along the path, paying attention that you need to look for a nearby shape, you can not jump. Then he rolls the dice a second time. If the circle falls out again, the bunny will have to stand still. And if a triangle falls out, he continues on his way and goes along the path to the house. Bunny rejoices, thanks, takes a tambourine, plays. In the case when the bunny goes to kindergarten, he invites all the children to dance with him. When the game is repeated, the child acts with the figure. The teacher monitors the correct choice of forms, the observance of the direction of movement.

Similarly, games are played using the 2nd, 3rd sheet. Moreover, other game cubes are already used.

middle group

"Lotto"

Target: mastering the ability to distinguish various forms.

Material: cards with the image of geometric shapes.

Content: Children are given cards on which 3 geometric shapes of different colors and shapes are depicted in a row. Cards differ in the arrangement of geometric shapes, their combination in color. Children are presented with the corresponding geometric shapes one at a time. The child, on whose card there is a presented figure, takes it and puts it on his card so that the figure coincides with the one drawn. Children say in what order the figures are located.

"Name the geometry"

Target. Learn to visually examine, recognize and correctly name planar geometric shapes (circle, square, triangle, rectangle, oval).

Material. Tables with geometric shapes. On each table, contour images of two or three figures in different positions and combinations.

"Find an object of the same shape"

"Compare and Complete"

Target : Consolidation of ideas about geometric shapes, the ability to compare and compare two groups of figures, to find distinguishing features.

Material. Geometric figures (circles, squares, triangles) of four colors, tables, with the image of colored geometric figures.

"Fix the blanket"

Target: Introduction to geometric shapes. Compiling geometric shapes from data.

Material. Geometric figures.

Once upon a time Pinocchio had a beautiful red blanket on his bed. Once Pinocchio went to the theater of Karabas-Barabas, and at that time the rat Shushara gnawed holes in the blanket. Help Pinocchio fix the blanket.

"Geometric Lotto"

Target:

Material. Cards depicting geometric shapes in a row (the selection of shapes is different), sets of geometric shapes of the same size (six colors.)

"Put in boxes"

Target: Consolidation of ideas about geometric shapes.

Material. Boxes with the image of geometric shapes, cards with the image of geometric shapes.

"Find a Pair"

"Find your house"

“Circles live in this house,” the teacher says, in this house there are squares, and in this one there are triangles. When all the children find their houses, they are invited to "walk": run around the group. At the signal of the teacher, the children find their house, comparing their geometric figure with the one in the house. The game is repeated several times, with the teacher changing the places each time.

"Find and Name"

Target: To consolidate the ability to quickly find a geometric figure of a certain size and color.

"Help Cheburashka find and fix the mistake"

Content: The child is invited to consider how geometric shapes are located, in which groups and on what basis they are combined, to notice an error, correct and explain. The answer is addressed to Cheburashka (or other toy that you use). The error may lie in the fact that in the group of squares there may be a triangle, and in the red group - green.

"Make a Geometric Shape"

Target:

Make a triangle;

Make a square;

Make a circle of threads, etc.

"What figure is gone"

Target: Consolidation of ideas about geometric shapes, development of attention, memory, thinking.

"What changed"

Target: Consolidation of ideas about geometric shapes, development of attention, memory, thinking.

Content: On the table in front of the child are cards depicting geometric shapes. The child examines them carefully. Then the child is offered to close his eyes, the teacher hides one card, and in return puts another card with the image of another geometric figure. After the signal, the child opens his eyes and says what has changed.

"What figures is it made up of?"

Target: Consolidation of ideas about geometric shapes, development of attention, imagination, memory, thinking.

"Draw the same figure"

"Geometric Board"

Target: Teach children to recognize and name geometric shapes.

"Wonderful bag"

"Decorate the Napkin"

Mobile - didactic games.

"Find Your Place"

Target:

Content: Children are given various geometric shapes, and cards with the image of these shapes are placed on chairs placed in a row. Everyone disperses in a group, moving freely, running to the tambourine. At the set signal, the children find their place, i.e. everyone sits on the chair where the card with the image of a geometric figure lies serves as a means to an end. The game can get more difficult.

"Garages"

Target: The ability to distinguish geometric shapes and correlate them, finding the same; develop speed of action, ingenuity, attention.

Content: Children depict cars, each has its own "number" - a circle, a square, a triangle. At different ends of the group there are garages, also marked with a circle, a square, a triangle larger than that of children. Cars can only drive into their own garage, i.е. to the one that matches the car number. So, the rules of the game can only be well observed by someone who knows how to distinguish and compare geometric shapes. Children, holding their car numbers in front of them like a steering wheel, drive around the room.

Senior group

"Choose a Shape"

Target: to consolidate the ability to distinguish between geometric shapes: rectangle, triangle, square, circle, oval.

Material: each child has cards on which a rectangle, a square and a triangle are drawn, the color and shape vary.

Content: First, the teacher offers to circle the figures drawn on the cards with a finger. Then he presents a table on which the same figures are drawn, but of a different color and size than those of the children, and, pointing to one of the figures, says: “I have a big yellow triangle, and you?” Etc. Calls 2-3 children, asks them to name the color and size (large, small of their figure of this type). "I have a small blue square."

"Name Your Bus"

Target: exercise in distinguishing between a circle, a square, a rectangle, a triangle, to find shapes that are identical in shape, differing in color and size,

Content: The teacher puts 4 chairs at some distance from each other, to which are attached models of a triangle, rectangle, etc. (brands of buses). Children get on the buses (they stand in 3 columns behind the chairs; the teacher-conductor gives them tickets. Each ticket has the same figure as on the bus. At the signal: “Stop!”, the children go for a walk, and the teacher changes the models in places. At the signal: “ To the bus "children find their bus and stand one after another. The game is repeated 2-3 times.

"Collect the Figure"

Target: learn to count objects that form a figure.

Content: The teacher invites the children to move the plate with chopsticks towards them and asks: “What color are the chopsticks? How many sticks of each color? He suggests laying out the sticks of each color so that different shapes are obtained. After completing the task, the children count the sticks again. Find out how many sticks went to each figure. The teacher draws attention to the fact that the sticks are arranged differently, but they are equally divided - 4 each “How to prove that the sticks are equally divided? Children lay out sticks in rows one under the other.

"Why doesn't the oval roll?"

Target: introduce children to the oval shape, learn to distinguish between a circle and an oval shape

Content: Models of geometric shapes are placed on the flannelograph: circle, square, rectangle, triangle. First, one child, called to the flannelograph, names the figures, and then all the children do it together. The child is asked to show the circle. Question: "What is the difference between a circle and other figures?" The child traces the circle with his finger, tries to roll it. The teacher summarizes the children's answers: the circle has no corners, while the other figures have corners. On the flannelograph place 2 circles and 2 oval shapes of different colors and sizes. “Look at these figures. Are there circles among them? One of the children is offered to show circles. Children's attention is drawn to the fact that there are not only circles on the flannelgraph, but also other figures. , similar to a circle. This is an oval shape. The teacher teaches to distinguish them from circles; asks: “How are oval shapes similar to circles? (The oval shapes don't have corners either.) The child is offered to show a circle, an oval shape. It turns out that the circle is rolling, but the oval shape is not. (Why?) Then they find out how the oval shape differs from the circle? (an oval-shaped figure is elongated). Compare by applying and superimposing a circle on an oval.

"Where is the figure?"

Target: teach correctly, name the figures and their spatial arrangement: in the middle, above, below, left, right; memorize the position of the figures.

Content: The teacher explains the task: “Today we will learn to remember where which figure is. To do this, they must be named in order: first, the figure located in the center (in the middle), then above, below, left, right. Summons one child. He shows and names the figures in order, their location. Another child is offered to arrange the figures as he wants, to name their location. Then the child stands with his back to the flannelograph, and the teacher changes the figures located on the left and right. The child turns and guesses what has changed. Then all the children name the figures and close their eyes. The teacher swaps the figures. Opening their eyes, the children guess what has changed.

"Who will find it faster?"

Target: exercise in correlating objects in shape with geometric patterns and in generalizing objects in shape.

Content: Children are invited to sit at the tables. One child is asked to name the figures standing on the stand. The teacher says: “Now we will play the game “Who will find it faster”. I will call one person at a time and say what item to find. The winner is the one who first finds an object, places it next to a figure of the same shape. Summons 4 children at once. Children name the chosen object and describe its shape. The teacher asks questions: “How did you guess that the mirror is round? Oval? etc.

In conclusion, he asks questions: What is standing next to the circle? (square, etc.). How many items in total? What shape are these items? How are they all similar? How many?

"Unfinished Pictures"

Target: To acquaint children with varieties of geometric shapes of rounded shapes.

Material. For each child, a piece of paper with unfinished images (1-10 items). To complete them, you need to pick up round or oval elements. (1-10) paper circles and ovals of appropriate sizes and proportions. Glue, brush, rag.

"Unfinished Pictures"

Target: to acquaint children with varieties of geometric shapes of rounded shapes of different sizes.

Option number 2.

"We make a blanket"

Target: continue to introduce geometric shapes. Compilation of geometric shapes from these details.

Content: Use the figures to close the white "holes". The game can be built in the form of a story. “Once upon a time there was Pinocchio, who had a beautiful red blanket on his bed. Once Pinocchio went to the theater of Karabas-Barabas, and at that time the rat Shusher gnawed holes in the blanket. Count how many holes the rat has gnawed? Now take the figures and help Pinocchio fix the blanket.

"Room Journey"

Target: learn to find objects of different shapes.

Content: Children are shown a picture depicting a room with various objects. The teacher begins the story: “Once Carlson flew to the boy: “Oh, what a beautiful room,” he exclaimed. - How many interesting things here! I've never seen anything like it." “Let me show you everything and tell you,” the boy answered and led Carlson around the room. “This is the table,” he began. "And what shape is it?" Carlson immediately asked. Then the boy began to tell in great detail everything about every thing. Now try, just like that boy, to tell Carlson everything about this room and the objects that are in it.

"Form Workshop"

Target: teach children to reproduce varieties of geometric shapes.

Material. Each child has matches without heads (sticks), painted in a bright color, several pieces of thread or wire, three or four sheets of paper.

"Make a Shape"

Target: exercise in grouping geometric shapes by color, size.

Content: At the request of the teacher, the children take out the figures from the envelope, lay them out in front of them and answer the questions: “What figures do you have? What color are they? Is it the same size? How can you group the figures, choose the right ones? (by color, shape, size). Make a group of red, blue, yellow figures. After the children complete the task, the teacher asks: “What did the groups turn out to be? What color are they? What shape were the figures in the first group? What figures is the second group composed of? How many are there? How many figures of different shapes are in the third group? Name them! How many pieces are yellow in total? Then he proposes to mix all the figures and arrange them in shape (size).

"Find by touch"

Target: to teach children to compare the results of a visual tactile examination of the shape of an object.

Content : The lesson is held simultaneously with 2-4 children. The child puts his hand on the table with a bag tightened around his wrist. The teacher puts one item on the table - the child, looking at the sample, finds the same item in the bag by touch. If he makes a mistake, he is offered to carefully consider the subject and give a verbal description. After that, the child again searches by touch, but for a different object. The repetition of the game depends on the degree of assimilation of the survey method by the children.

"Fold the Shape"

Target: exercise in drawing up models of familiar geometric shapes.

Content: The teacher places models of geometric figures on the flannelograph, calls the child and invites him to show all the figures and name them. Explains the task: “Each of you has the same geometric shapes, but they are cut into 2, 4 parts, if you correctly attach them to each other, you get a whole figure.” Having completed the task, the children tell how many parts they made up the next figure.

"Compare and Remember"

Target: to teach to carry out a visual-mental analysis of the method of arranging the figures; consolidation of ideas about geometric shapes.

Material. Set of geometric shapes.

Content: Each of the players must carefully examine their plate with the image of geometric shapes, find a pattern in their arrangement, then fill in the empty cells with question marks, putting the desired figure in them. The winner is the one who correctly and quickly completes the task. The game can be repeated by arranging the pieces and question marks differently.

Example of game material

"Find a matching picture"

Target: learn to recognize from the description a pattern made up of geometric shapes.

The teacher describes the first card himself. During the game, he appoints several leaders.

"Constructor"

Target: the formation of the ability to decompose a complex figure into those that we have. Practice counting to ten.

Material. Multicolored figures.

I took a triangle and a square,

He built a house out of them. And I am very happy about this:

Now a gnome lives there.

square, rectangle, circle,

Another rectangle and two circles...

And my friend will be very happy:

I built the car for a friend.

I took three triangles

And a needle stick.

I laid them down lightly.

And suddenly got a Christmas tree

An example of laid out figures

"Fill the empty cells"

Target: consolidation of the idea of ​​\u200b\u200bgeometric shapes, the ability to compose, and compare 2 gr. figures, find distinguishing features.

Example of game material

preparatory group

"Choose a Shape"

Target: exercise in matching the shape of the objects depicted in the pictures with geometric shapes.

Material. A stand on which models of geometric figures are placed, pictures on which objects are drawn, consisting of several parts.

"Fold from sticks"

Target: exercise in drawing up geometric shapes from sticks.

Material: counting sticks for each child.

"Fold the Shape"

Target: make models of familiar geometric shapes from parts according to the model.

Material. Flannelgraph, models of geometric shapes.

Content: The teacher will put the model of geometric figures on the flannelograph, call the child, ask him to show and name the figures. Explains the task: “Each of you has the same geometric shapes, but they are cut into 2 or 4 equal parts; if they are correctly attached to each other, then whole figures are obtained. When completing the task, the children tell how many they made up the figure.

"Who will see more"

Target: consolidation of knowledge about geometric shapes.

Material. Flannelgraph, geometric shapes.

Content: Various geometric shapes are randomly placed on the flannelograph. Preschoolers look at and memorize them. The leader counts to three and closes the figures. The children are offered to name as many geometric shapes that were on the flannelgraph as possible. The one who remembers and names more figures wins. Continuing the game, the host changes the number of pieces.

"How the figures are arranged"

Target: teach children to arrange geometric shapes on a plane.

Material. 2 tables, on which 1 figure is drawn in the middle and around it (top, bottom, right, left), one figure each, a sheet of paper, an envelope with models of geometric shapes (circle, square, rectangle, triangle, oval).

Content: The teacher hangs out a table with geometric figures and explains the task: “Look carefully at the table, remember how the figures are located and place your figures on the sheet in the same way. To remember everything well, you need to consider the table in the following order: first name the figure located in the middle, then above and below, right and left. Who wants to tell how those figures are placed? After that, the teacher turns the table with the back to the children. After completing the task, the children tell how they placed the figures, check the result of their work with the sample, and correct the mistakes. Similar assignments may be given.

"Where what figures lie"

Target: learn to classify figures according to 2 properties.

Material. A set of figures.

"Compare and Complete"

Target: to teach to carry out a visual-mental analysis of the method of arranging the figures.

Game material: a set of geometric shapes.

"Who will find it faster"

Target: learn to compare the results of visual and tactile-motor examination of geometric shapes.

Material. Models of geometric figures are placed on the shelves of the stand. On 3 stripes - models of the same figures, but smaller. The trays are covered with napkins.

"Find Your Shape"

Target: to teach children to distinguish and correctly name geometric shapes, to choose shapes according to a visually perceived pattern.

Material. A box made of cardboard with cut holes of triangular, round, square, etc. shapes, geometric shapes matched to the slots on the box, envelopes depicting geometric shapes.

Content. The game consists in the fact that some children drop geometric shapes into the box (each into the corresponding slot), while others must choose them from the box, focusing on the images in their envelopes. In this game, cognitive communication of children necessarily arises, due to which there is a speech activity of children „children see each other's mistakes well: “What are you taking? You have a triangle! Groups of children in this game are recommended to be swapped.

"Who will find the object faster?"

Target: exercise in determining the shape of objects and in correlating the shape with a geometric pattern.

Material. Models of geometric shapes, objects of various shapes.

Content: The teacher puts 2-3 models of geometric shapes on the shelves of the stand, places objects of various shapes on the table and addresses the children. "Now we will play the game" Who will find the object of the specified shape faster "Who wants to name the figures that are on the shelves? See what items are on my table? Listen as we play. I will call one person from each row and say what shape the object needs to be found. The one who first finds a suitable item and places it next to the figure will receive a chip. Rules of the game: if you took an item, you cannot replace it. At the end of the game, the teacher asks: “What objects are next to the triangle (square, etc.). How are they all alike?"

"Geometric Mosaic"

Target: to learn to analyze the way the parts are arranged, to make a figure, focusing on the sample.

Content: By organizing the game, the teacher takes care of uniting the children in one team in accordance with the level of their skills and abilities. Teams receive tasks of varying difficulty: drawing up an image - an object from geometric shapes: work on a ready-made dissected sample, work on an undivided sample, work on conditions (to assemble a figure of a person - a girl in a dress), work according to their own plan (just a person). Each team receives the same set of geometric shapes. Children must independently agree on how to complete the task, on the order of work, and choose the source material. Each player in the team, in turn, participates in the transformation of a geometric figure, adding his own element, composing individual elements of an object from several figures. In conclusion, the children analyze their figures, finding similarities and differences in solving a constructive idea.

"Find a matching picture"

Target: orientation on the sheet plane; learn to describe the location of geometric shapes on cards.

Content: 4-6 cards are hung on the board, paired with them are laid out on the table with the drawings down. The teacher explains the task: “Now we will play the game “Find a paired picture.” The one I call will take one of the cards on this table, name which figures are drawn on it and where they are located. Then he will find the same card among those hanging on the board and place his own under it. The teacher can call the children one by one, without waiting until the right card is found.

"Choose a Shape"

Target: identify and draw a missing figure instead of a question mark.

Task example.

"Find the missing figure"

Target: to form skills through analysis and synthesis, find the missing figure.

Task example

"Mongolian game"

Target: learn to correlate the form with the image of objects.

"Squares"

Target: clarify the idea that a square has 4 sides, 4 angles, all sides are equal.

Material. A board lined in a cage, large and small squares, 2 strips of paper, equal in length to the large and small squares.

Content: The teacher says: “Today we will learn to draw squares in checkered notebooks. (Places on flannelgraph, 2 squares). Let's compare the squares, how they are similar and how they differ. How are squares different? (One big, one small). How are squares similar? (Each of them has 4 sides, 4 corners, all sides are equal). How to prove that all sides of a square are equal? (Children check with a measure). After the teacher suggests drawing a square: “I step back from the top and from the left edge of the page 2 cells each, put a point, draw a line from it to the right equal to the length of 2 cells, this will be the right side of the square. I draw a line down, also equal to the length of 2 cells, this will be the upper side, of the square, ”etc. (Similarly draws several squares in a line). Then he invites the children to draw squares, the side of which is 2 cells. Next, the children draw large squares under the small squares, which is equal to 4 cells. At the end of the lesson, the children compare the squares.

"Divide Right"

Target: find rational ways of dividing geometric shapes.

Content: The teacher invites the children to think about how to fold narrow strips in different ways to divide them into 4 equal parts. After the children share, the teacher finds out which way is more convenient. Then he proposes to divide the square into 4 parts in different ways. In conclusion, together with the children, he concludes how it is more convenient to divide a narrow strip and a square into 4 equal parts.

"Learning to Draw Circles"

Target: learn to draw circles in squares.

Content : The teacher reminds what figures they drew in the cells and says: “Today we will learn to draw circles. In order for the circle to turn out to be even, it is more convenient to draw it in a square. Look, I'll put a circle on a square. You see, the circle touches all the sides of the square, and the corners remain free. Then the children draw squares, the teacher shows on the board how to draw circles (draw circles in squares with a red pencil.).

"Multicolored Figures"

Target: develop the ability to classify an object by color, shape, size, combine into groups.

Content : Teacher: “Look at these figures, they need to be divided into groups according to different criteria. How are the figures different from each other? (Color, shape, size). How many groups can the shapes be divided into? (For 2 groups: 5 red pieces, 5 green pieces). How many shapes can be divided into groups? (For 3 groups: 3 squares, 5 circles, 2 triangles). How else can you separate the shapes? (According to the presence of corners: 5 figures - without corners, these are circles; 5 figures with corners - these are squares and triangles). On what basis have the figures not yet been divided? (To size). How many groups can you divide the figures into by size? (For 2 groups: 8 small figures, 2 large ones).

"Fill in the Square"

Target: Arranging objects according to various criteria.

game material. A set of geometric shapes, different in color and shape.

Content: The first player puts any geometric shapes in the squares that are not marked with numbers, for example, a red square, a green circle, a yellow square. The second player must fill in the rest of the cells of the square so that the adjacent cells horizontally (left and right) and vertically (bottom and top) have figures that differ both in color and shape. The original figures can be changed. Players can also change places (roles). The winner is the one who makes fewer mistakes when filling in the places (cells) of the square.

"What figures are missing"

Target: exercise children in a consistent analysis of each group of figures, highlighting and summarizing the features inherent in the figures of each of the groups.

Material. Large geometric shapes (circle, triangle, square) and small (circle, triangle, square (three colors).

Content: Having distributed the tablets among the players, the teacher explains the task: each player must analyze the figures of the first row. Attention is drawn to the fact that in the rows there are large white figures, inside of which there are small figures of three colors. Comparing the second row with the first, it is easy to see that it lacks a square with a red circle. The empty cell of the third row is filled in the same way. This row is missing a large triangle with a red square. The game can be diversified by arranging figures and question marks in a different way in the table.

“How many geometric shapes are on our rug”

Target: to consolidate the skills of quantitative counting within 10, knowledge of geometric shapes.

An example of game material.

Work with any puzzles

"Mongolian Game", "Columbus Egg", "Magic Circle", etc.

In the process of working with puzzles, children develop and improve figurative thinking, combinatorial abilities, practical and mental actions. In addition, children develop volitional qualities: perseverance, purposefulness, arbitrariness of activity. The ability to give detailed educational statements of varying complexity is being improved. In the process of completing tasks with puzzles, the skills and abilities of children acquired in all previous classes are worked out (fixed and improved).

Puzzle example

Working with the geometric constructor

Option number 1.

Material: 8 isosceles triangles cut out of double-sided cardboard in envelopes for each child; samples of figures-silhouettes of a crab and a butterfly; hourglass.

Tasks:

1) Think and mentally imagine what kind of geometric figure you get if you make two triangles. Compose it and tell us how you did it.

2) Make a crab silhouette figure, focusing on the sample.

Instruction:

Consider the figure of a crab;

Think about how many triangles the body is made of, how they are located;

Consider how a crab claw is made. Compare with sample;

In 2 minutes, carefully draw the shape of a crab;

3) Make a silhouette of a butterfly, focusing on the sample. (The task is performed by analogy with the previous one.)

4) Compare, the silhouette of a crab and the silhouette of a butterfly. How are they similar? What is the difference? Prove (expanded connected statement).

Butterfly. Crab.

Option number 2.

Material: envelopes with eight isosceles triangles for each child; samples of figures-silhouettes of a dog and a fox; hourglass.

Tasks:

1) Think and mentally imagine how to make a quadrilateral from two triangles? Make it up and tell me how to do it.

2) Make a silhouette of a puppy, focusing on the sample.

Instruction:

Consider the figure of a puppy;

Think about how many triangles the head is made of, how they are located;

Think about how the puppy's torso is made, compare with the sample;

In 2 minutes, carefully draw the figure of a puppy;

Tell us how you completed the task.

3) Make a figure-silhouette of a chanterelle, focusing on the sample.

4) Compare, please, the silhouette of a puppy and a silhouette of a fox. How are they similar, how are they different? Prove (expanded connected statement).

5) Make what you want out of the set of triangles. Tell us about your work.

Doggy and fox.

Option number 3.

Material: envelopes with eight isosceles triangles for each child; samples of figures-silhouettes of an airplane and a steamship; hourglass

Tasks:

1) Instruction:

Consider the figure of a helicopter;

Think about how many triangles the cabin is made of, how they are located;

Think about how helicopter blades are made, compare with a sample;

In 2 minutes, carefully draw the figure of a helicopter;

Tell us how you made the figure.

2) Make a figure-silhouette of a teapot, focusing on the sample.

Instruction: the task is performed by analogy with the previous one.

3) Compare the silhouettes of the helicopter and the kettle. How are they similar and how are they different? Prove (expanded connected statement).

4) Make whatever you want out of this set of triangles, and I will note who completed the work neatly and creatively in what time.

Helicopter and kettle.

Option number 4.

Material: envelopes with eight isosceles triangles for each child; samples of figures-silhouettes of an airplane and a steamship; hourglass.

Tasks:

1) Think and mentally imagine what kind of geometric figure you will get from five triangles. Compose it and tell how it can be done.

2) Make a figure-silhouette of the aircraft, focusing on the sample.

Instruction:

Consider the figure of the aircraft;

Consider how many triangles the fuselage is made of, how they are arranged;

Consider how the wings are made. Compare with sample;

In 2 minutes, carefully draw the figure of the plane;

Tell us how you made it.

3) Make a figure-silhouette of the ship, focusing on the sample.

"Fold from matches"

Target: teach purposeful search actions, develop ingenuity.

Material: match sets (without sulfur) for each child, blackboard, chalk, hourglass.

Option number 1.

Task 1. Make 2 equal squares of 7 matches. Tell us about your course of action.

Task 2. Make a house according to this model (drawn on the board). Instruction:

Look at the board, count how many matches you need to build this house;

How many matches should be added or removed from the amount that you had on the table?

Tell how you did your job, proving the correctness of the task.

Task 3. Make a flag out of the house (transfiguration). Instruction:

Move two matches so that you get a flag;

Explain how you did it; teach a friend if he fails.

Task 4. Look at the board, count how many matches you need to remove or add from those that are in front of you on the table. Make a TV, compare with the sample. Tell how you did it, help a friend. If the children cope with the task efficiently and quickly, they are offered to make any figure of their own free will from a certain number of matches. In this case, a detailed statement about what was conceived and how the task was carried out is required.

Option number 2.

Task 1. Lay out the clock from the matches according to the model.

Instruction:

Look at the desk;

Count how many matches it will take to lay out this clock (10 matches + 2 on the hands).

What time does the clock show?

Task 2. Lay out an umbrella from matches according to the model.

Instruction:

Count how many matches you need to make such an umbrella;

Lay out the umbrella on the desk (choose matches from the box one at a time);

Do the work carefully so that it is beautiful.

Task 3. Make 3 equal triangles from an umbrella (transfiguration).

Instruction:

Move 2 matches so that you get 3 equal triangles;

From 7 matches, make 3 equal triangles arranged differently.

Task 4. Make any figure (object) of 10 matches - of your choice.

Option number 3.

Task 1. Lay out a steamer from matches according to the model.

Instruction:

Count how many matches you need to lay out the top line of the steamer, the bottom line of the steamer, side, pipe;

Lay out the ship, compare it with the sample.

Task 2. a) Lay out the deer from the matches according to the pattern. Instruction:

Look at the board, determine what is drawn;

Count how many matches you need to lay out the torso, head, legs, tail, antlers;

Set aside the required number of matches;

Lay out the deer, compare with the sample.

b) Move 2 matches so that the deer looks the other way.

Task 3. Think about what can be done from this number of matches, and lay out any figure.

Option number 4.

Task 1. Putting butterflies out of matches according to the model.

Instruction:

Look carefully at the board, determine what is drawn on it;

Count how many matches you need to lay out the upper wings, lower wings, antennae;

Set aside the required number of matches;

Lay out the butterfly, compare it with the sample.

Task 2. Laying out of matches a figure that looks like a key. Instruction:

Look at the board, count how many matches it will take to lay out a figure that looks like a key; lay out the figure; compare it with a sample;

Move four matches so that you get 3 squares.

Task 3. Lay out a portrait of yourself, your friend or a fairy-tale character from any number of matches. Describe the mood of the depicted person.

In the wake of completing the task, the children give a detailed verbal report about their plan and how to implement it.