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Test a new engine. FXAA Tool - New Graphics in World Of Tanks WORD OF TANK NEW Graphics

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Even the most interesting game can be spoiled by bad graphics. That is why the creators of the cult game World of Tanks paid so much attention to the exterior of the appearance of tanks, landscapes, appearance of the hangar and many other elements of the game.

The realistic of the game allows you to fully immerse yourself in the atmosphere of a tank battle, enjoying the beauty of the plains and mountains, city streets and desert vegans, and all this on the background of explosions, shots and tracers. Detailed study of the game allows you to consider each leaf on a bush or each edinchka in the field.

To the World of Tanks graphics remain at the height and did not lag behind modern standards for updating 1.0, it was developed fundamentally. The results of the work of the creators of WOT players will be able to evaluate very soon -.

Running any game, we pay attention to the graphics - brightness, image clarity. But there are such details that we not immediately notice, but it is precisely they define whether the game will look a unnatural "cartoon" or realistic strategy. For example, the lighting is of great importance. WORLD OF TANKS - the game is quite gloomy, more precisely, it might seem dark and even dim, if not a developed system of natural lighting.

No less attention When working on graphics, the developers paid the landscape of cards. In the "tanks" it depends very much. When the tank goes on the ground, a tract remains on the ground from the tracked tract, the shadow falls next to, and the destroyed objects are scattered under the caterpillars of the tank with small details. Without this, the game would remain a game, and would never give users such a realistic and exciting atmosphere. Developers strive to keep the balance between the quality of graphics and performance of the game. Saving both at a maximum high level.

After installing the update 1.0, the difference cannot be noticed. The developers have done a colossal job, and it cannot be noticed. In particular, all graphic content of the game was updated. Also, a lot of effort was laid on frame frequency optimization. What will allow even players with weak computers to enjoy high-quality graphics without reducing performance.

It is important to note that even after updating the update 1.0, work on graphics will not be terminated. The developers plans to continue the introduction of modern technologies, which will be much easier, as the basis for improving the game is laid in this update.

So, the creators of the World of Tanks were well overlooked over the sky of Prokhorovka. There is always sunny that made it looks too unrealistic, boring and cartoon. Now the clouds will move depending on the direction of the wind, and the tint of the sky will depend on lighting. No detail remained unnoticed so that the game began to take another step closer to the realistic display of real life.

The new graphic engine will allow the interaction of all elements with each other and create absolutely realistic shadows. In this regard, the game is almost impossible to distinguish from reality. Also, the lighting made it possible to change the type of plants - now the bushes, grass and trees look more realistic, even if you come to the very thick of vegetation for an ambush.


The work was carried out and the direction that may seem at first glance with insignificant - the developers revised the transfer of light through items, partly transparent. Now, if the light passes through the color translucent element, the color of the light stream changes, which means that all the elements falling under it.
For textured shadows, a separate functionality was developed. Its shadow is actually every blade and every leaf on the map. In this case, such a huge number of items on the screen does not create additional load on the video card or processor. The dynamic shadows were also improved - that is, the shadow from the tank during the movement, the shadow from the crown of the tree during the wind, etc.


The new WORLD OF TANKS movement makes it possible to take into account the integrity of the shadows and small elements. If earlier the tank came to the shadow, then the dust from him retained the former shade and looked strangely glowing. Now the game takes into account this, and the tank caring in shadow becomes darker with all the details.

Textures allow you to make all the surfaces in the game are deeper, rich, bright and at the same time plausible. New wood and old. Fresh road surface and ancient blocking - all this looks completely different.


Describe changes in updating 1.0 for a very long time, but best to see them with your own eyes. If you want to see how the creators of the legendary world of tanks have worked, download the update 1.0 and enjoy the most realistic and high-quality graphics in the tank world.

The most popular game, the Belorussian Miracle, the game of all times and peoples. As soon as the World of Tanks is not called. And there were their foundations. How could it happen that the game from the little-known Wargaming Studio, which is in a few known country, has gained raging popularity for the year? There is no answer to this question.

By the way, "Tanks" still are the record holder of the Guinness Book of Records as the most successful game, who has gained popularity in the shortest period of time. The success of "tanks" was not able to repeat any game even from the very famous studios.

However, with each update, "roll in tanks" is becoming more complicated because the system requirements of the game are growing. Now, without correctly configuring the graphics, it is not possible to play and "bending". Therefore, we will try to figure out which graphics settings in the World of Tanks game are optimal for successful fighting.

What you need to know about system requirements

System requirements in the "tanks" are not distinguished by moderation. In order for the game to function at maximum settings, a very powerful computer is required. And the more powerful - the better. For a comfortable game requires an impressive number of frames per second. Without it, effective battles will not work.

Requirements for the video card even higher. Ideally, the user must have NVIDIA 1080. Then it will be possible to talk about high-quality and productive graphics. Setting up graphics in World of Tanks can download even a very powerful machine.

No smaller requirements are presented to the processor and RAM. For a comfortable game, at least the last generation Intel Core i3 is required and 8 gigabytes of RAM. Without this, the game will be terribly slowing down. And in the "tanks" the fraction of a second decide everything. But the optimal graphics settings in World of Tanks allow you to slightly reduce the load on the processor and the RAM. Therefore, it is important to be able to properly configure the schedule.

General settings

Let us turn to the settings of the charts "Tanks". And the first section is called "General Settings". They also affect the graphics component of the game. Therefore, you need to be able to configure correctly and them.

So, the graphics setting in World of Tanks begins. First of all, we turn on the dynamic chamber and horizontal stabilization in sniper mode. It is absolutely necessary for a comfortable game. But the optics effect is better to turn off, for it is zero, and iron loads.

Screen settings

They depend on the type of monitor used. They include screen resolution, update frequency, side aspect ratio and other parameters. For a comfortable game, you need to turn on the dynamic change, set the resolution of the 3D render by 100 percent and turn off the smoothing, too, disconnect. Thus, we increase the performance of the World of Tanks. Maximum graphics settings are not always good for a particular equipment.

The screen settings must be taken carefully, since incorrect can affect vision. Especially if you still use the ancient ETT monitor.

Remember that the optimal frequency for such monitors is 75-85 Hertz. If you have a modern LCD screen, then we leave the standard 60 hertz and do not bother. Proper screen setting will help get pleasure from the game and do not plant eyesight.

Graphics settings

So we came to the very essence. It is these settings that determine the image quality and performance of the game as a whole. Immediately go to the "Advanced" tab and turn on standard graphics mode. I exhibit the quality of the texture on the "high". This is quite enough.

Turn off the unnecessary effects: grass in sniper mode, effects of caterpillars, foliage transparency, dynamic change in the quality of effects and traces of tracks. It is possible to play normally without these "beautiful." Setting up graphics in World of Tanks is a delicate thing, no excess.

All other sliders put in the "High" position. In addition to water quality, landscape, details and additional effects. They can be turned off at all. This will help improve the performance of the game several times. This is the basic setting of WORLD TANKS laptop graphics. All sorts of "beautiful" and effects for laptops are destructive.

Why don't you need to use improved graphics?

The fact is that such improvements forces only computers with top iron configurations. Most of users about such settings have only to dream. Not to mention the owners of laptops. If you do not have a top PC, then it is better not to look at the improved graphics settings.

The same applies to the type of downloadable client. There are SD versions - with the usual resolution of textures and HD - with high resolution textures. What type of client to choose for a more comfortable game is likely to explain not worth it. And so understandable. Setting up graphics in World of Tanks will occur much better in the absence of high resolution textures.

What else do you need to know?

In any case, there will be enough medium settings for a comfortable game. And some effects and "beautiful" can be turned off at all. Do not be fooled by improving traces of the tracks from the tracks. They just load the computer. Do not install all kinds of fashion to improve graphics. It is proved that the performance of the game only falls. Do not use all sorts of "boosters" video cards. This is a direct way to getting a burnt video card.

It would be nice to clarify the possibilities of your video card on the official manufacturer's website. Knowing its characteristics, you can experiment with the settings and customize the game "for yourself". But here the main thing is not to overdo it.

In any case, know the characteristics of your computer as a whole. For without these knowledge, it will be impossible to customize the game for maximum performance. And we just achieve this. "Tanks" - a very capricious game. It requires an appropriate level of iron and fine tuning.

Conclusion

All the above settings will help achieve maximum frame rate during the game. Effectiveness will also immediately increase, because the reaction will increase. This or that action will take less time.

As a result, you can "bend" more efficiently. Especially if you have a "pumped" gaming mouse with a good response. Without it, it will not work successfully in the "tanks".

One of the most important parameters affecting online playing games is FPS.

FPS is decrypted as Frame Per Second (the number of frame displayed per second).

Why do you need it? Proper configuration of graphics in World of Tanks, as in any other online game significantly increases the chances of winning. FPS drawdors interfere with movement, difficult to ace, and usually end with "shots to nowhere", long-term recharge and victory of the enemy.

FPS depends on the configuration of your computer. A good FPS starts from 35 frames per second and above. The optimal result is 50 frames per second and above.

To achieve a good FPS, you need to either have a high-performance game computer with a top video card, lots of RAM and a powerful processor, or try to make the game to your configuration. Weak points in the system can compensate for the competent graphics settings in World of Tanks, which we will talk now.

For convenience, we divided the settings according to the degree of influence on the schedule and FPS using the color scheme

These settings can be twisted "as the soul will wish." Do not affect FPS.

We recommend correcting first. Fairly for medium-level systems when you want to see and beautiful graphics and stable FPS, but to set "all at the maximum" does not allow resources. These settings are not strongly reflected in the gameplay.

Settings graphics not affecting FPS

You can customize these parameters at your own discretion without worrying about loss of performance.


Settings graphics affecting FPS

Resolution 3D render. Changes the resolution of three-dimensional objects on the scene. Affects the depth of a 3d scene. Reducing the parameter increases the performance of weak computers.

You can adjust the 3D render right during the game. If during the battle you "SAFE" FPS, use the "right shift" to reduce the scene drawing depth and the "right shift +" to increase it. Reducing the depth will increase FPS "on the fly".

Screen resolution. The higher the resolution is the higher the load on the video card. It is recommended to choose the value corresponding to the monitor, otherwise the image is "image". At very old video cards you have to reduce the permission to get a "playable" FPS. We recommend lowering the resolution below the screen resolution as a last resort, if other methods no longer help.

Vertical synchronization and triple buffering. Vertical synchronization is synchronization of frame frequency in the game with a vertical frequency of the monitor. Triple buffering avoids the appearance of artifacts in the picture. If your system gives less than 60 FPS, the developers recommend both parameters to disable (Note: on modern monitors does not particularly affect the picture).

Smoothing Removes the serrated edges of the 3D objects (the effect of the ladder), making the picture naturally. It is not recommended to include with FPS below 50.

Go to the advanced graphics settings: "Graphics" menu, the "Advanced" tab of the graphics.

"Graphic arts" Maximum affects the number of FPS issued by your video card.
Switching the graphics mode to "Standard" switches the engine to an old render with outdated effects and lighting. With a standard render, most advanced graphics settings become inaccessible. It is recommended to include on weak computers.


Quality texture. The higher the quality of the texture, the more details and more clear looks like a picture in the game. The higher this parameter, the more you need a dedicated video memory. If your video card has a limited amount of video memory - the quality of the textures must be minimized. (The maximum texture quality is available only when the "Improved Rendore" is enabled and on the 64 Bit Operating System.)

Quality lighting. Opens a number of dynamic effects in the game: sun rays, optical effects, shadows from physical sources (trees, buildings and tanks). This parameter greatly affects the performance of the video card. If there is a weak video card, set the quality of lighting from average values \u200b\u200band below.

Quality of shadows. Affects the drawing of shadows from objects. Reducing the quality of shadows does not greatly affect the gameplay. If you have an old video card, first it is recommended to set the quality of the shadows at a minimum.

Grass in sniper mode. It affects not only performance, but also on the gameplay. If you have FPS in sniper mode, "Sailing" below 40 - you need to turn off.

Quality add Effects. Influences "Special Effects" in the game: smoke, dust, explosions, flames. Reducing this parameter can be reduced by the number of particles in the frame and limit the distance on which they will be displayed. It is recommended to leave at least "low" otherwise the explosions and other elements needed to orientation will be visible.

Extra. Effects in sniper mode. Regulate the same thing, but in sniper mode. If during the sniper mode you sends the FPS, which undoubtedly affects the accuracy, the parameter is recommended to reduce (not lower than the "low" level).

Number of vegetation. Regulates the dense and distance of rendering vegetation in the game. With low FPS it is recommended to set on the minimum. Thus, you can free up precious megabytes of video memory.

Postposting. It affects the effects in the postility - shading and the effect of hot air from the bubble cars and burning objects. If you are hiding behind a tank destroyed, and you begin the FPS drawdown, this option is recommended to disable.

Effects from the caterpillars. Sat the picture with the effects of the scattered soil, splashes of water and snow. The performance configuration does not affect the performance. Disconnection can be achieved a small release of video memory.


Quality landscape. The parameter determines, at what distance the quality of the landscape begins to simplify. This parameter greatly loads the processor. Attention! With minimal setting there is a strong distortion of the landscape, so you can not see some kind of protrusion, followed by the enemy, and after the shot, the shell falls to the edge of obstacles, and not where you were aimed. It is recommended to set the setting value not below the "average".

Water quality. The parameter adds the effects of waves, water vibration when driving, reflected from objects. If you have a weak video card, it is recommended to reduce the parameter.

Quality Deal. It affects the distinction range and detailing the decals - detail textures, improving image quality (fallen leaves, traces of dirt, paving slabs and other label objects scattered on the map). If there is a "off", even funnels disappear from projectiles. The more decals, the larger the vibration of the video memory is required for their loading. If you are not confused by the simplification of the landscape, it is recommended to set the value "minimum", with a low FPS.

Details of objects. In the game, all objects have several models of different quality. At the moment, the building has 3 types of objects, tanks from five. The quality of the drawing of objects is very strongly affected by productivity, and at large distances, small objects will not be visible anyway. With the removal of the object, its model changes to the coarsest. The parameter affects the distance on which the more qualitative model draws. The lower the parameter is set, the smaller the drawing distance of quality models will be.

Transparency of foliage. Turns off the drawing of foliage in the near distances. It is recommended to include on weak systems.

Detailing of trees. The setting is valid for the same principle as "object details", but only for trees. If you have FPS drawdors, when trees appear, it is more appropriate to set this parameter to a minimum (together with it it is recommended to include "foliage transparency").

Due to the introduction of HD cards and new music, version 1.0 will be one of the most important steps in the history of World of Tanks. Realistic graphics appeared thanks to Core - our own engine, which breathed life into game locations. With the transition to this engine, the graphics settings will be reset. Do not worry, we explain in detail how to establish everything. And today we will tell about how to make settings for your computer and how the automatic definition function works.

Breathe patience: technical information will be much (however, it is useful!). And if you do not like to read long articles, you can view video about game settings or use information blocks to go directly to the questions you are interested in. Go!

Automatic definition of graphics settings in tanks 1.0

The auto-detection feature is activated in two cases: when you run the game for the first time and when you click on the "Recommended" button in the graphics settings. This feature estimates the performance of the game on your computer using new algorithms for the processor, video card, graphics and system memory, as well as other system performance tests. After carrying out all these tests, the system determines the gold band between the comfortable FPS indicator (number of frames per second) and the quality of graphics on your computer and sets one of the finished settings: "Minimum", "low", "medium", "high", "maximum "Or" ultra ".

Important! Differences in performance between the client version 1.0 and 9.22 can be concluded including in the results of auto-tuning. As before, the highest quality picture will be put up for your PC while maintaining comfortable performance. If the frame value per second does not suit you, try it yourself to adjust the client's graphics settings.

Note: Please note that old and new settings are not mapped to each other, as the game goes to a new graphic engine. Settings "Minimum" and "low" work with standard graphics, and "medium" and above - with improved.

Important: The SD client offers the same set of graphics presets as the HD client, so you can appreciate new cards, even if you play with standard graphics. The only difference is that the SD client does not support high-resolution textures.



How it works

Auto-detection system tries to find the balance between the best graphics settings and frequent frames per second. Please note that you can notice the FPS changes after an automatic definition in comparison with the previous version (we have already spoken, but will repeat, because it is really important), since our main task is to provide the most high-quality picture with comfortable performance indicators. In essence, the function can offer an option that will lead to changes in FPS, but only if such changes are not critical for the performance of the game.

If you are not satisfied with the frame rate per second after launching auto definition, select Lower Graphic Settings - this will significantly improve performance (for example, select "Medium" settings if the system has offered you the "high" option). However, we do not advise you to switch from an improved render to the standard if the auto-tuning suggested that you. You will significantly lose as a picture, and performance can be tightened with a donoyake of graphic settings.

The result is still not satisfied? Then change the preset settings as you like.

Manual setup graphics in Update 1.0 WOT

Choosing a type of graphics


With manual configuration, you initially be able to select the type of graphics: "Standard" or "Improved". Both of them are reworked in HD quality. The only difference between them is, "Improved" supports a complete set of new technologies and effects.

Note: If after auto-tuning the client of the game offers you to stay on the type of graphics "Improved", we recommend using it. If the performance does not suit you, you can independently change the extended graphics settings, but we do not recommend switching to a standard render.


Advanced graphics settings in World of Tanks 1.0

Some graphic settings are more affected by the customer performance than the rest. By reducing the value of the correct parameter, you can provide a good FPS without a significant reduction in image quality. We recommend starting with effects (smoothing, quality textures and objects, drawing range, lighting and post-processing). These are resource-sensitive settings, and their cutting in most cases will help boost FPS.

Note: All computers have their own configurations, and absolutely identical changes in settings may have a different effect on different PCs.


Browse the list below to familiarize yourself with each of the settings and find out how they all affect the picture. Graphic settings are grouped from the most resource-sensitive so that you are clearer what to disconnect the first.

Smoothing: Aligns coarse pixel or uneven edges of objects using different technologies in standard and improved graphics.
- In the standard schedule, smoothing is optional and not tied to graphs presets.
- In improved graph, smoothing is necessary to ensure the best picture and tied to graphics presets.

Quality texture: affects the resolution and type of filtering used. The higher the level of detail, the better. However, it should be borne in mind that this setting is resource-intensive. The maximum texture quality includes HD textures in the HD client.

Quality of objects. Details of objects affects the level of detail (LEVEL OF DETAIL - LOD). For each object creates several options with different levels of detail. The closer the player is to the object, the more detailed this object is depicted. This allows you to abandon highly detailed objects at a high distance, when a thorough drawing is not needed, and saves performance resources. At the same time, the higher the quality of the setting, the more distance from the player, the objects detailing settings are switched. This parameter also affects the realistic of the tracks of tanks. On "medium" settings and below, they are drawn in a simplified form.

Drawing distance: affects the distance on which objects are displayed. This setting applies only to objects that do not have critical importance for the game. For example, the monastery on the same map will be the same for all settings, but fences around the fields will be different.

Why is the optimal drawing distance important for your computer? On some maps with a small range of rendering, the enemy may be at a small obstacle - and you will not know about it until you shoot it.

Lighting and post-processing:
1. Blur in motion and post-processing is cinematographic effects similar to vignetting, chromatic aberration, distortion and effect of film grain. They support the overall impression of the graphics.
2. The quality of the shadows we removed from the "basic" settings in updating 1.0 due to the significant optimization of the mechanisms of their transfer.
3. The lighting quality is extremely important for general image perception. Lighting interacts with all other graphics elements. Depending on the quality of the quality, the complexity of its calculations varies: it depends on some technologies (Screen Space Reflection, Global Illumination, God Rays, Lens Flare, HBAO, the effect of wet and puddle).

Landscape and water: the effect of water quality on productivity depends on the type of card. Locations with maritime subjects ("fjords", "Rybatskaya Bay", "CHTIL") consume a little more resources than those on which there is no water.

We completely reworked the landscape: improved its quality, added tessellation support, which was also processed specifically under the "improved" schedule. Now this technology will work on video cards that fully support DirectX 11 (but it turns out to be inaccessible with the "standard" graph, as the landscape will be simplified to increase productivity).

Small stones, traces of caterpillars, funnels from shells will receive a geometric uniform with additional detail. It is just a graphic improvement that will not affect the behavior of the car.

You can turn off tessellation to increase productivity in sniper mode, and so that this technology does not interfere with the aiming.

Vegetation: The level of vegetation detail affects the complexity of the calculations of the wind action on the trees (there is no wind SD-client). The higher the quality of herb, the more it will be. You can lower this setting to enlarge FPS.

Important: The disguise mechanic works equally regardless of the selected settings.


Effects: allow you to customize the required quality of explosions, fire, smoke and other similar effects. This parameter may be useful in combat, since such effects suggest which enemy cars have just shot down (there are smoke clubs around them). When configuring the quality of the effects, do not forget about the advantages that they give.

Improved thanks to the technology of Havok Destruction physics of destruction means that objects can crumple on the part. If this functionality is disabled, the detailed destruction will not be displayed. The setting only works with "improved" graphics and is calculated in separate streams. You can disable this functionality if your computer is not powerful processor.

Description:

Some of those probably already know what FXAA is, and if there is no way to read this article on Habré. I want to submit one assembly based on FXAA, it is noteworthy that in addition to the main smoothing function, several other useful "filters" were shoved in it, as well as screwed the graphical interface for fine tuning.
The advantage of the FXAA assembly in front of the better standard smoothing of 4x MSAA, or exactly the same smoothing of the FXAA HQ in the game, in a significantly less requirement for system performance and the complex effect on the schedule with different filters that are not in the game settings.

In general, you are free to customize the filters as you please, which looks beautifully on the system of one, it can look bad on the system of another, everything must be configured for yourself, it is necessary to restart the game to apply changes. If your hands grow from where you need, you can improve the graphics in the game with this utility;)

After installing the mod, the graph is significantly improved, but the FPS does not fall. He himself was very surprised after installation. Images becomes more sharp, contours are improved. The difference is visible immediately. Suitable for weak machines.

A little about filters that you can configure:

Anti Aliasing - Free Antiacing, the quality is good, and the requirement is less than 2 MSAA (requirement one on all filters)
- Sharpening - a little sharpness never hurts.
- HDR - works crooked, it looks even worse, I do not advise turn on.
- Bloom - creates the effect of white luminosity, the sky is obtained very illuminated, do not turn on.
- TONE MAPPING - You can customize the gamut and contrast, useful function, but capricious.
- TechniSolor - Customize RGB, I did not find use in the tanks, turn off.
- Sepia is one of the most interesting settings, a lot of color filters. Filters that can be superimposed are very cool by changing the picture. I like two, ISABELLINE makes a picture of brighter and contrast and Desertsand adds saturation.

In the archive you will find 2 versions of fashion:

  1. New version (a lot of color) + installer - a very color configuration, suitable for those who like saturated colors.
  2. Old version + installer - the color grade does not change, slightly increases sharpness.

Installation:

Works on Windows Vista and above.

Require.net Framework 4.5.

  1. Run Reshade Setup.exe, specify the executable game file (in this case, worldoftanks.exe).
  2. The installer will automatically determine the render type and install the necessary components.

To remove the mod, delete the files that are shown in the removal picture .PNG.