The portal about the repair of the bathroom. Useful advice

How to pass a serious Sam 1. Passage of the game Serious SAM: The First Encounter HD

Level 1 - Hatshep Temple (secrets found - 4 out of 7)

We appear near the temple of Hatszuep - sympathetic, by the way, beauty was.
If you turn back, then in the distance and a little left in the desert there is a green spot -
there is a small oasis with health, cartridges and rockets (1 secret out of 7 on this
level). But when you break there, the guard will come out to meet
adult biomechanoids, those that excite themselves already blushed. Having two pistols and
riding around them in a circle to fill them simply - they do not take into account your speed and
their rockets fly past. But while we have only one pistol, so it would be nice
find the second. Directly from the site of appearance go to the right and jump between columns -
there is hanging a secret gun - the usual copy of ours. Plus - two are better than one,
yes, the secret was found (2 out of 7). Go back and go down on one staircase
down. Turn to the right and go along the stairs - Yeah! There is some kind of columns
door. Kotsyah her (3 out of 7) and from there leaves the batch of assholes with big heads.
We are charged for this as much as 50,000 points, so you are useless to kill them - it's all the same for
they will not give points. Each of them will suit us and put your fingers - like we are yours
fans and Koshem from you :). Passing into the depths of their camera take a rocket.

Now we go to a distant oasis, shooting from the pistols of all biomechanoids.
When I played the first time and shot in flight flying to me rocket, I remembered
the film, where one shot down the rocket from the rifle, beaten from the Bazuki. Second then
said - "Yes, you're straight Patriot !!!" Who does not know, then papito -
anti-missile interception system from the American. I called myself so too and deviant
i took everything to the oasis there.

We return to the temple and we go up the stairs, shooting on the road all that
moves. As already mentioned: the boss, if the hallucination moves - shoot it,
if he says - cut her a throat, most of the hallucinations deteriorate from this! :)

When we turn out to be at the very top of the stairs, turn to the right and go along
the right wall, including all turns. When almost bypass the entire portal (this is not
teleport, and part of the structure), then one of the walls go down by itself when we
let's go past her (you need to go practically touching the walls) and in niche (secret 4 of 7) we
we get a double break. Unfortunately, I did not find more secrets: (after stripping
all rooms, calmly moving on and leave the level. No jokes
there is no.

Level 2. SEND CANION (Sand Canyon) (4 of 6)

I go out one on the road ... And we will go to the meeting with a gell idiot with a pair
bags in hand. Not having time to say ku, we give a volley on him and distribute him to
shreds. Offended by such appeal, his counterparts thrown on us
whole herd. Relaying them, we read that these are screaming Kamikaze. Two to you
the creators of the game! Kamikadze is pilots-suicides on airplanes, and people
suicides, joined explosives in the Japanese army called Taisentai. well and
what they are yelling are their problems :)

Convincing all local literality that she is better when she is dead, leave
non-shitty desert.

When you go out into a dark corridor, where Kamikaze run behind closed gates
(We will call them so, once the creators of the game taught them these title), be
careful - when the gate will open and pop up, then the left will fract
large pebbles, which will give you if you do not bounce aside.

We pass through all the halls to the room, where a bunch of frogs jump on us. Of course,
they are the same frog, like me - miscurrent, but jumping the same way. Tatting everyone in this
room, we look at the right of the entrance - under the first of the stove windows are darker -
thick and take the Thompson Avtomat in the opening niche (this secret helped find
Sanz - 1 out of 6). Taking, run away in the door. Immediately take the left and for the column - us
throws up and rolls to the right - on the column there is a body armor (2 of
6).

Looking forward, we see the window in the wall. I join it and jump. Immediately left - goes
descent. Under the descent, a small cave - health (3 of 6).

Next, we leave again in the desert, where we will get acquainted with the Syrian bull and small
By the stuff from fear. Both of the hoofs of them (with the bull in
literally :) After two shots in the stop from double bastards. But I have such
the idea that somewhere in the nonsense secrets lies a rocket lane, since the next
the secret I found on the roof of the portal, which displays us from this desert. But
jump there, I just could not - I did not have rockets for Rocket-Jampa.
So I allowed the bull to raise me on the horns and he made a mighty blow to me
top (4 of 6). True, only with the 3rd attempt - in the rest I just flew
by.

By the way, in this desert, when taking all sorts of little things, you can throw a chib
large cobblestone, so more careful.

Unfortunately, I did not find more secrets, but at the next level I was played -
there I found all the secrets.

Level 3 - Tomb of Ramses (Ramses Dungeon) (8 of 8 secrets)

Stand up to the enemy's back - this is the same thing that shove my head in the guillotine itself and
shoot the startup rope. You must immediately instill this idea to two headless
outplows standing for us back.

Go ahead. Raising the stairs and shooting Kamikaze, we go to the big
the room where there are aisles to the left and right and the staircase ahead. We go to the right
passage, climb up and pressed to the left wall. With a scatter jump
through the failure and we find yourself in a secret pass (1 of 8). Thereafter
jump down and leave from the left pass. Now we go to that staircase that was
straight.

Passing along long passages until the next staircase, we climb on it and
rejoice in the Tumba, where the fire burns. Jump on it, and from it - on a narrow
the track that goes along the wall (right). If you face a face to the wall, then first
we go to the right - there will be a red heart on one of the beams - +100 health (2 of
8) and then - left and leave through the secret passage (3 of 8) in the corridor, where we
if they were, if they had not jumped into the end, and they would have gone further. In short - anyway
would come here, although if you were going around, you could go into the room where
you will run a tablet health. Grabbing her, you will be attacked by skeletons
Kli. Joke in that having jumped on the cabinet lamp and crosses, we will become for them
inaccessible, so I shot them out of a gun.

Seeing young scorpion (Juvinile Scorpion) in a long corridor further out
from this trap. Immediately the staircase is divided, we go on the left and see to the left
staircase. Raising her, we see a rocket, but just do not take it.
Become opposite the rocket, and look at the right - lights flashed there in niche -
this is a teleport, which will transfer us to the rocket seat (4 of 8). And the Rocketman itself
it is a separate secret (5 out of 8).

After long walks, we go to the door-hatch. Putting her back to her, we see beam,
going over all corridors below. Passing on it to the first transverse beam,
we turn right and go to the wall - in the niche there is a heart (6 of 8). Further
walks are on the principle - everything that moves must die.

I finally reach the place where there are two white statues near the door. Dress up the CAC I.
rejoice (Cine-Dza-Dzi Copyright). Become the statues back and go ahead while
i do not endure the forehead in the wall. We look left - the secret passage is visible in the dark (7 of
8). Having passed on it and collect the cartridges, we leave the room with the cartridges left and along
walls on the left go to the place where the small scorpion stood, and now hangs red
armor - +200 armor (8 out of 8). So we all collected all the secrets!

Well, now, armed with teeth, dive into the passage between white statues. it
leads us to a room with columns. The doors are closed and the crowd of creatures is trying
convince us that we are not at all the place. We prove the opposite. Be
attentively! Once the last creature was not killed by me, but one of the frog,
which exploded himself. And at the far end of this room (where the big
scorpio - adult) did not drop the stove. I had to jump up Rocket Jump. BUT
play you at a weak level, then everything is not going anywhere and the game will hang -
you can not jump, but nowhere to go. So wet everyone yourself and do not let them wipe
each other.

You can, of course, immediately rocket jamps jump into exit, but it is closed, and
it is difficult to dilute from skeletons. But do not interfere with all sorts of small - they
they run on the bottom and jump out here. So ahead, each in its own way.

After stripping, we leave - the end of the level.

Level 4 - Valley of Kings (secrets found - 2 of 4)

This level is simple enough, but it has a main joke - an output to one
from secret levels.

Having passed on the big Alley kings in which all the trees have long been dried, we
we will get acquainted at the end with two types of quadructures, one of which is still
very green (literally), the other - already matured, as red. Both of them
armed with self-equipped rockets of the same color as the creature. Green
withstands 3 rockets, and red depicts the superchard, so it requires pieces 15.
Running forward-back and left-right, I calmly dodged from shells and urinated
creatures. The main difficulty was not to get a rocket in the enemy projectile when he
i flew past me - a shock wave would have ringed the body armor, like a piece of paper!

Going into a large hall with a rune in the center and a swimming pool, run into lateral branches and
press the buttons there, the rune goes down and we take it. You can dive into water and
get acquainted with the honeymills - and teeth up to horseradish, and electric shoes,
how from the disposant from the kvaock. But we can do there and not dive.

After long walks in transitions, we find a room with a mirror-smooth floor,
in which the papyrus lies. In it, by the way, writes about the secret level. Later
we go to the descent, at the end of which a small scorpion will come to meet us. Lying
his making sure that the door was locked left on the left, go to the right, shooting the dupets
Skeletons Kli. And straight into the dark wall, which, it turns out, is not a wall at all.

After pressing the button lifts the panels on the wall, and a small cramped out of darkness
crowd. Bulking them, go through the door, which was closed.

Yeah! Heart red hanging! Locating from greed your tooth mouth, we
we throw to him ... and find yourself in a trap! A whole crowd rushes to us
shiny, who have not been ate for a long time (there is no head!), So there are calmly pass
through the grille. Shooting them, wait for the Kli, which the crowd (herd, you understand
the creatures - no so for one way :) poured on us.

Then the grille rises and the door opens, the key to which was heart.
From there, scorpion crashes, and in more complex levels - one more comes next
behind Kli. You can rush them, and you can dive into the door and click on the button on the right -
the door closes and the creatures will remain there :).

Now we go to the left in the course of the movement - near the statue we click the button and right above the water
spikes go to the ceiling. We jump into this water and take the rune. We go further.

Walk at the level of difficulties does not represent until we do before
rooms where the Thompson automat is hanging is one of the most beloved weapons.
without which it would be difficult to go through the latest creature.

Teleport and from there are revealed in this room, like out of the horn of abundance, begin
cut out frog. The machine gun is also not bad - I killed singing shots
begging even before they have time to jump from the central pedestal.

Here then we find the first secret - after the execution of all creatures, we leave out
rooms. Caution! As soon as the door open, the skeleton of the Kli will jump on us, so
what I advise you to quickly bounce aside - after jumping Kli stops for a couple
seconds and this is the time when you can run up and shoot in them from doubles -
river in shreds. Generally, double-bacon is the most cool weapon against Kli, although
Tractor players (keyboard drivers) and teapots it will seem complicated.

In general, there is an interesting glitch. If you die anywhere, starting from this room,
we fall to the next level, but on the usual, and not on the secret. But it is not always
triggers.

Having rushed along the track, we will see the teleport on the right (where the frog was jumping out) and approach
edge. We look to the right - in the corner there is a plate that will throw us high
up, where the secret body armor is worth (1 out of 4).

Then we jump down and go further. After a short film where we
we take a rune, we go to the edge of the cliff. If you jump or fall down - we turn to
the next level, however, we want on the other side, but the bridge will collapse, so
i do not advise go on it.

We go to the right along the cliff and look up - there she grabbed a swing in the rock. Shooting
in them, at least from the pistol (the difference from the beta version is obvious) and they start
sold over the abyss. Here is a joke - you need to jump on them and fly
on the other side. If you did not have time, and the swing stopped, you will shoot them -
they will start swing again.

Jumping over the swing on the other side, go to the passage - found a way out to the secret
level (2 of 4 secrets). Alas, I did not find more secrets.

Level 5 - Moon Mountains (Lunar Mountains - Secret) - Found 5 out of 7 secrets.

This level begins with the roults on the islands. If you do not know how to spin like
i am in a frying pan - that is, hot and little space, then it is better for this level
go After each passage of bridges, the bridge is crap and back
to return.

On the fourth island, if you go to the edge, where it is closest to the wall, you can
see the cartridges for the machine, and the red body armor hangs next to the abyss.
Approach the edge, the body armor takes off up and falls to the center of our island (1 of
7).

There is another joke. When I ran on time (that is, I just broke out without complete
sweeping creatures), I jumped with a rocket jump with the fifth in the account
through the waterfall where we will then fall through all the islands. Appeared
inscription "Found a Secret Passage!" (2 out of 7). But jump and fly not just, and
why it is needed, it is not clear.

Breaking down to this balcony, approach the water of the waterfall and go along the water
past rock - there is secret health (3 of 7). Then go to a large waterfall,
we jump down and calm down the scorpion. But do not jump in the hole
output, and go along the wall. The back wall is lowered and we enter the secret
cabr (4 of 7). There we are met by the delegation of screaming kamikadze. Fluffing them
we jump down, after taking in the hands of the machine - under the water dofig fish.

Having arranged a colossal ear from the lake, swim again under the well, through which
they got here. If you look at the door of the exit, then go to the left behind the corner of the cliff, then
on the rock over the water will be a heart - a secret of 5 out of 7.

Get out of the water and moving through the long transition to the river, which makes us
to the next level.

Level 6 - OAZIS (3 of 6 secrets)

With a cry of aa-ah-ah-ah !!! We fall into the tremendous puddle. Squeezing about the bottom, we
we depart out of the puddles and find yourself on a large area. After long and bloody
the battle in which I found a good joke (to drive the creatures in that puddle where we
fell - she can't get deep and creatured from there), so, after this
battle, we go out into the gate and take a grenade launcher - a very good thing when you need
retreat before the upcoming enemy.

After a pleasant conversation with Kli (do not hope, the flock will be still), and on normal
level - also with a red biomechanoid, take two tablets of health on the left and
to the right of the statue before entering (the first part of the secret). Go to the passage to the left of
entry - there we take 1 unit of armor and activate the second part of the secret. Later
we are separated from the rocketing this statue. Under it opens a green circle (the third part
secret), which will throw us into a niche above the entrance (at once 3 out of 6). Yeah !!! There she is,
cool thing - minigan - six-risk rapid machine gun, which albeit
it does not immediately start shooting, but it makes it all sieve. He is eager, naturally, those
same cartridges as the Thompson automaton yes so that neither the feature does not stay for a couple
minutes.

Then, with the roar, we fly into the right passage and make the rockets standing below
Scorpio. Two will be enough above the roof. Running into a long corridor, take health,
but do not hurry to run into the open door - when you take one, will appear
other, then the third, so we go into the room only when after taking
nothing and killing of all creatures does not appear.

Well, now we are waiting for an excellent joke - in the room there is a bag with cartridges,
body armor and superchard. But she does not lie. Just instead of her start to us
jumping a buckle of Tueva frog. The best tactic - run from them, staining the left
to the right so that they do not get into us during the jump. When they are going behind
a small crowd, you need to turn around and shake in them with a grenade - a bunch of frog
after once they go to the light. Or beatted on them from the machine. But this is still
entertainment. And only for those who play at the level below normal.

In CROTEAM provided such a joke - the severity of the body armor reduces the height
Rocketjampa. There at the level of normal and above i do this - the body armor does not take
(Usually by this time I do not have it), after entering this room I take the left
and shoot my head closer to the wall. Without a body armor, I throw me on the gallery
at the top, from there I calmly, going up to the very edge, shooting all the frog from
pistols.

After the death of everyone frog, we leave from the level, breaking through the corridor surprises -
the creatures appear one after the other, and a couple of dozens frog on a snack. But we are not
the French, so just shoot them. Alas, only 3 secrets.

Level 7 - Dune (dunes - 5 out of 6).

I liked this level. Only he began, as before us appears
a small flock of biomechanoids mischievous from fear. Having stealing each rocket, I
rushed to the exit from this bottleneck where we appeared. Flying past red
biomechanoid, tried to block the way out and having hurt the bulls with rockets, I
ran out to the city. Why, you ask. All of them can be fascinated not running out from there.
Horseradish!!!

After these bulls, Kli and biomechanids are thrown by a crowd of headless screaming
Kamikaze. Here they would come up with us. And I, being almost at the walls of the city
shot all of them from the pistol. But I did not take the cartridges and the body armor, what appeared
after the death of the last creature in front of Kamikaze. When we take them, we meet
the whole crowd of bulls and Kli falls out and will not be up to Kamikaze.

By shooting all Kamikaze, I decided to abstract secrets. Go to the exit from the place where
we appeared. Get face to face the city. We now go to the left - there is health and
when we take it to fall on top of the cartridges (1 of 6).

Now we go to the same point, but the right is exactly the same (2 of 6). Every time after
this appears Kli. If you look next right, you can see Palma -
little oasis and heart (3 of 6 secrets). Immediately arrive a whole flock of flying
Bab. I ran in a circle, until they all gathered in a tight bunch, and then shot
they have a rocket or a grenade, holding a shot. A third explosion of them broke to
damage, and another third fell to the ground and began to run after me. I shot these from
pistols - Cartridges were sorry.

By the way, note that the sand when running to the left or right from the city
it becomes darker (the oasis is abroad of this darkening). Long
finding for this border is equal to long underwater, only not
seen oxygen consumption. So be careful - I often run from creatures
ran at first for this border, without noticing her and not understanding why SHID
it starts to go and his health decreases.

At first I did not find one secret, but then I figured out. If you face the entrance to
city, then the left will be seen a lonely tree. Shot even from the rifle we
we are broadcast in the shreds - health and cartridges (4 of 6) appear next.

Well, now we are ready for running to the city. The following 2 secrets are possible only for
those who play at the level normally and above. For them is also intended
tactics of the almost safe passage of this place. Playing at a weak level
we'll have to just run, shooting everything that moves.

Well, for the norm - we run into the city and grab the laser. As in star wars. We are working
to the left corner of the left and jerk rockety jump on the protrusion. In the corner - pass to
secret place (5 of 6). Standing there and holding a laser in the hands, we shoot from
in total, it appears, first of all - from the darkness-dirty kli, some of
which jump to us. I do not get out from there I shot and biomechanids,
hiding in the aisle. Then I interrupted four-member from the laser and machine gun
monsters. The machine gun and the laser allowed me to shoot down their rockets long before
they took me to me.

When everything stood and Sam happily riddled yo-ho !!! I tears and headed for
opposite corner. With the help of Rocket Jampa, I jumped onto that protrusion. But
Immediately after jump jump from there - soon this elevation will collapse and you
press away. And the pair of red biomechanoids will come to what will not be crushed
stones. And jumping - urine biomehov and then take a heart (6 of 6) that
appeared on the site of the collapsed building. We leave.

Level 8 - City (secrets found - 7 out of 7)

We are in the city. There are no people there, but the creatures are above the roof. In the first city it is in
main Kli and Scorpios-machine gunners, in the second city is easier - there is only darkness
(more than 60 at the normal level) frightened before the science of biomechanoids. Where
ask you, such a figure? So on each of this creature to do not understand for a long time i
landed 1 rocket, and there are 50 in ammunition (on the normal), yes a couple more packs I
brew at the level.

All secrets are located in niches at the walls, except for the latter. But a couple of secrets has
jokes. In the second city to the left of the output gate. An ordinary health bottle, but
secret :), but on the right of the goal of the exit to the niche is hanging a single armor. When we
we take it, the musical howling is heard and the inscription about activation appears
musical trap. Immediately do from there, and count on the fact that
the house near this place will come up and you will have to carry it. Both types appear
biomechanids and green four.

Well, right there, to the right of the exit, but only in the very corner of the city there is armor and when
we take it back closes the wall and on the three walls around appears in blue
biomehu. And then - red at the top and front. So advice: take a machine gun
or laser. Take armor. Shooting blue biomehov, and then seen to
the wall that closed the exit - the red does not see us there. The wall will soon move away, we
we run away and calmly maneuvering the red. If you do not specify
wall, then before she goes out, red will treat us with rockets, which is in a closed
trap space is very painful, even if you beat them in flight - too
close.

Well, when you press both buttons in the second city, the well opened,
there is time to take the last secret. We get up to the goal of the outlet back and jump
in the well, not the release of the "forward" button and we fly to the secret - a niche in the well.
Taking the armor and health there, jump on - we are at the next level.

Level 9 - Sewers (Seewing - 4 out of 5)

Falling into the water, we dial. Well and stench. Here, obviously no one was removed. Immediately
again jump into the water and dive down, pushing into the wall, close to us (we
jumped). Continuing to dive, we reach the place where the wall ends and swim
for her. The fastest way to plunge is to swim forward, looking down, yes
and still press "sit down" (and pop up - ahead with a muzzle up and even press
button "jump").

If you are all done correctly, the inscription will soon appear that you floast
secret corridor (1 out of 5). There we take the Red Heart and I wash a couple of fish.
If I swim ahead, then I will immediately go where we and so we will, but all the creatures
will be around us, so I advise you will return and nourding where we fell.

Now we go ahead, exposing everything and everything. Passing over the water and rising the stairs
we will see the left over the water beam and on it a body armor. Jumped on her (near to
the stairs protrusion - even without Rocky Jampa) take the body armor (2 out of 5 secrets).

Now let's look under the water. One of the columns is lit under water under certain
angle view. It is deep under water - a button that opens the outlet door.
By activating it, we go out. After a lively shootout with frogs, we
go down on the stairs down. Entering the water, keep the right side and
fall into the secret tunnel. Swimming in it, take the cartridges and urine fish
(3 out of 5). The elevator will raise us again to the upper water and we again through the well
let's go back to the sewer.

Passing through a terrible slaughter, we go to the entrance to the underwater part of the sewage, but
the plate is lowered on top and green four appears. Shooting it from
machine gun, we run to him, because the body armor is visible. Jump into the water (creature
half's hooves already flows), and jerk there (4 out of 5). If you did not have time - Kerdyk, this
the secret is no longer taken.

By clicking the button, again omit the plate and urine Hans-gunner named scorpion.
Press the button again and pop up from the niche - the stove quickly rises and we are clearly not
i want to be smeared on the ceiling.

Floating under water, we find the output and that's it. Advice - I sailed with a laser, pressing
semi - and fish laser tears in shreds, and light from it is reflected from the floor and walls,
lighting a little road. In general, the lack of a flashlight is bad.

I never found one secret. We go to Metropolis.

Level 10 - Metropolis (secrets found - 0 out of 1)

This level is preparation for the latest hellish battle.

Blowing out of the sewage we find yourself in the city. Just urine everything that only
you can, and get ready for what you would take, the creatures and them will immediately appear.
we will have to shoot. So be careful - lack everything immediately.

If you are in general to fight and you play the level or equal to normal, then
we run up to the wall and rocket Jump jump on it. Having loved on a heap
glitches (such as mirror surfaces that are simply lost
structures). Run forward, past all glitches and past all levels up to
the latter.

All of them are surrounded by the walls, so in one place we are forced to jump into the sand.
Well, about the last part of this level on the sand there is such a horn - spring,
which will throw us back.

Here then we are waiting for the fun of the last square - first a lot of bombermen (I
picked out of pistols when the gate is open or from the Tompson machine - when
the gate is closed - see below when the gate is like), then birds, then bulls, then
heap Kli Yes Several red biomechanids. But here one joke - the gate on this
the area is working on a strange principle. When we take things on the square and
the first creatures of the gate appear should be closed (if we walked normal
the way they would have opened, missing us). BUT!!! Since we jumped from behind the wall,
then the gate was originally closed and now they will open. Switching in them we get up
and the creatures are forced to attack us into a narrow gate gap (except for flyers). This is much
makes life easier for us. BUT! Do not run so the turn - the gate will think that you
came normally and cling, breaking you out and back you will return
you can not :)

Well, now a few tips for those who play glasses and want to go through
normal path. Passing in the first room through black arcs we will open the gate on
and cautiously a terrible hemorrhoid - there is the city wherever we need for the goal
find 4 beetles in homes. It's not hard. It is difficult that in this city creature
appear when passing through the streets and there they are terribly a lot, especially machine gunners-
scorpions and headless all varieties.

Well, when you go out to the next part of the level - the road between houses, then the first
the middle of the level is simple - to the pit with nails. That's after it rushing
giant flock of bulls, and then even more herds. If you are drum on them from
weapons, then it is too fat - no cartridges are enough, so I did so.

The first bull always falls in the pit and goes down there. The second also rushes, but
the stove is put forward and it turns out to be on our side. Need to jump to the side
before its nose, but so to be on the stove and have time to the other side
earlier than the stove will stop back. If you stand on the side, then
bulls each time on a nominating plate will fly to us and have them.
water

Well, reappearing necessarily on the stove (Rocket Jump is impossible - the stove will
continue to work) on the other side, run away to the corner and see another bull,
and even a couple. We are back and rocket JMP is flying back. We run away almost to
turn. Bulls are lying in the pit. BUT!!! Run from side to side, as fallen
the bull dies immediately, but the second, who fell on it immediately disappears
pips out from the pit on our side. Well, if we are moving to the left-right bulls fall
in different revenges and die. You can go through all bulls without losing a single cartridge.

When bulls run out, run up (usually the stove closes) and we calmly
we run on the other side. The stove is hiding again. Run on, grab there
cartridges and health and ... A whole flock of Kli is passed to us. These skeletons run a little
faster us, so we go back to the pit, shooting from the clouds overtaking us.
Up to the pit, Rocket Rocket Jump is flying to the other side. Again we are moving down
to the right - and in order to fall into different places of the pit, and in order to
to dodge their chains with weights - Bolo (so they are called).

When Kli falls into the pit, the bone fountain is taken away - I like it terribly.
This will have to repeat the 3 - creatures go to 3 waves. Well, then as above
described - the last square, a bunch of creatures ... But !!! Gate closed and run
we will have inside the square. Bulking everyone, come out from the level.

I did not find a secret ...

Well, for those who want - you can dig up this archive (182.945 bytes) is
Zip, inside it - a self-invalid ACE archive, start it and will reveal in
3 files. Copy all three in the Demos folder in the Serious SAM game folder and run
view Demo Metropolis. I will not say that this is the perfect way of passing, and
i passed this moment just for recording, but the main jokes of places with a pit with
i showed nails.

This manual describes how it is easier to go through the game. Serious SAM HD: The First Encounter. I did not particularly seek secrets at levels, because you will not find their descriptions here. I have passed the game at a difficult level (Hard) - if you are not a masochist and do not play at the steep level (Serious) - this article will help you. In addition, I passed the final beta version of the game, which came to me a few weeks before you go to "gold". As far as I know, everything that has been done since then is the pointers of bugs. Because the location of monsters and other important details should coincide. Although the engine Serious Engine and is great, the game can be brazed. I played at Celeron 566, overclocked to 860, with 192 megabytes of memory, GeForce 2 with medium quality at 640x480 resolution. In Serious SAM there are situations where hundreds of monsters chase you and it slows down the game. You can find on how to avoid braking can be found on the Hardware Pub website.
Note: In mandatory manner, as soon as possible, learn "Rocket Jump" (ROCKETJUMP - RJ). In many places can not do without it. If you have never done this before - turn down face down, arm yourself with a bazowa and run on the wall. Five feet from the walls are aiming into the ground, jump and shoot at the same time. Do not be afraid to experiment. With this reception, you can take a jump to 15-20 feet. Immediately after starting, running back in the secret room. There you will find a bazooka with which you can exercise. At the levels of "tourist" and "Easy" in the training card should not play, as damage is not taken into account.

Part I: Rune
The game begins at the huge temple of Hatshetsup (Temple of Hatshetsup). Go to the right passage for the second pistol. This is one of six secrets on this map. Notice, on the Netricsa display, the gun is as one-way ("Single Action"), but animated as two-way. Go down to level below. As soon as turn to the temple - go to the left door - from there Fans come out.
They are pretty smart and get a conversation with you. I do not remember all names, but the Levelord and OldmanMurray are accurately mentioned. They refer to someone Michael type or buger (BOOGER) mentioned many names. Still, who wrote the instructions for the passage of demo? It was me! I recently reread Shakespearers "How do you like" the seventh scene, line 174:
Wei, Winter Wind, Wei!
You still do you want
Human betrayal

Oh, that this is me ... Enter the hall, from where the fanatics come from. Take the shells (Rockets). Return back to the temple and disperse with these zombies. As soon as you leave the card, you will get into two blocked rooms. In the first - reservoir and small problems, in the second, last, - you will find a gun (SHOTGUN - SG) and the first serious opponent of the Skeleton skeleton (Kleer Skeleton). Go to the next card.

Second map - sandy canyon. Carefully look into the emptiness. Try to risk, get ready for screaming kamikazes. Return back and shoot as soon as they appear on the stairs. As soon as they begin to explode, there will be a lot of blood. Beware of Verebul (Werebull). The best way to get rid of it is to run around him and shoot a shotgun. Then look carefully in the second hole and shoot all monsters from pistols. Go inside. Be alert, they are born there. Get ready to enter the temple. After the second attack Kamikadze, go back and take health in the first cup.

Enter the Temple of Thutmose (Temple of Thutmose). Go on the Hall. Left will see a big room. When you collect all the thing - skeletons will be attacked. Decide ourselves, whether the brackets are standing with skeletons. Behind will be another door, go there, pass barricaded. Beware of headless soldiers - can suddenly jump out. Then the doors will open. In the room on the left you will find more things (Beware of stones). Then look back to the right. As soon as you enter the next room - the door behind you immediately closes. Continue to go. You will meet soldiers and skeletons. After you decide with them - you have to deal with the new monster and a flock of jumping poisonous toads. It is necessary to continue to move and shoot from these reptiles. Soon the problems will be added another skeleton. After several such corridors and the battle you will again find yourself outside, in the valley with steep slopes that you cannot climb. Predibly carefully. On the way you will meet monsters. Most of them are weak. There will be a bull, and a small blue biomechanoid (Blue Minor Biomechanoid) shooting from a laser. Pick up the rune and enter the next temple.

The map is to eat - the tomb of Ramses (Tomb of Ramses) ("My name is Ozimandias, I am the king of kings, look at my creations, envy me!") Continue to go along the old method, we fear ambushes. I checked all the rooms on the sides - you should not go to many of them. You can find a drawer of shells and a health vessel. But it will not even cover the expenses that you incur in the battle, which will begin as soon as you enter. In addition, a lot of utilities can be found in the rooms on overlap. But I never found out how to get everyone before them. But since I care about you, dear readers, I set out to learn how to get a bazooka. Rocket Launcher - RL) I will tell briefly. In the tomb you will meet a new dangerous monster, a raspberry scorpion (Juvenile Scorpion), with automatic weapons. This is the new breed of the scorpions with which we had to deal with demos. After you leave the corridor, where you met the first scorpion, right above the way out you will find this most Bazooka. On the left there will be a platform with a staircase, according to which it will be possible to get a weapon. Go to the platform, go to the Bazuk. In the far right corner you will see shimmering clubs of dust. Sign in there, here you are the goal. Took the Bazook? Continue to go until you see the door. The door will have two comrades with large batons and views of priests. This is your last battle. Face for priests Filty to the wall, then turn right. A secret door will open, there are many utility on the shelves. Return back to the doors with priests. Because of the corner, shoot all the monsters, what can shoot, do not deepen inside the room - the door can close you. As soon as you figure it out in all the monsters - go around the perimeter of the room, disassembling whenever possible with monsters. You will have to work before you get to double bastards. As soon as you get out the double bastard - there will be the last fight with monsters. Although I had a double bastard, I used it only against skeletons. Other enemies can be wetted only by more rapid weapons. Continue to move around the perimeter, shoot yourself from headless warriors, skeletons, toad. Sometimes scorpion falls for a variety. It will take a lot of luck to get out of this foul language alive. I just did what I was preserved and reread. As soon as they kill everyone - you can go out and take the rune.

Fourth map - Valley of the Kings. First you get into the room with ammunition, out of it go into a large desert valley. Do not leaving far from this room - before you go away from here - you will have to work. With monsters you can deal with long-range pistols. And we throw all sorts of bulls with a simple rifle, or double-haired. While you will go through this plain, you will make up a lot of monsters. Closer to the end two new ones will appear. These are two healthy reptiles that keep on you homemade fiery balls. The first will frighten you, appearing from nowhere. The second, even healthier and awful, will come from behind you. This will happen at the moment when you will pull out the banana located at the entrance to the temple. You can shoot these balls. You enter the temple. Everything is quiet and calm, you enter the courtyard that over the tank with electric fish. In the middle of the courtyard, the key will lie on the pedestal. In the water there is nothing worthwhile. You should not go to a fight with fish. In the rooms on the left and right are the control panels of the pedestal. With their help you can get the key. As soon as enter the room on the left - there will have to defeat monsters - they are not so much, and scorpion in the tank. Another reptile will come to change Scorpio. Then go to the room, the one that on the right, use the lever to release monsters and two scorpions. Take the key, open the door. Go on the temple carefully, in the temple there is plenty of monsters even for dumophils. In this temple you need to get into the room at the top of a ramp covered with ice - familiar to those who played Half-Life. In the room, you will find a manuscript, which speaks of the "Moon Mountains" ("Mountains of The Moon") at first I did not pay much attention to this papyrus. As it turned out later, - in vain. By the end of the game, it turned out that there are two secret cards. One of them is so called - the lunar mountains. Closer to the end I returned to this map to find a secret terrain there.

To open these two levels, you need to save the cartridge from the rocket ...

Your weapon in the last battle will be the Thompson machine (Tommy-Gun - TG). In fact, it is not as difficult as it happens in some other final battles. (As, for example, in the previous, with double-barrel), you will first attack the toads and kamikaze. Wake up with them immediately. Switch to rifle. Get rid of the army of skeletons. Get out from there. Look at the bridge. If you go through it - it will fall into the water. After the new official card starts. But we will not do this. We will better go to the right, along the protrusion. After passing with a hundred feet - look around. You will see the swinging platform stuck in the cliff. Deliver your faithful bazook and shoot a stone, because of which the platform is stuck. It is quite difficult, but you need to free her, and jump over the gorge to the cave, on the other side of the gorge. There begins the first secret card.

Welcome to the lunar mountains. Consider this card I discovered after the game passed. Therefore, on this map I played at the "Tourist" level, just to familiarize yourself. You are in the area with turbulent vegetation, the tops of the rocks are connected by bridges. As soon as you go through the bridge - he collapses you. The road from the last mountain is not so easy. Jump on the ledge below, head to the cave. Wander around until the locality with the circulating waterfall opens. Jump on the ledge under the waterfall, go to the next cave. There you are waiting for reptile later. At the end, jump into the water and swim out.

Fifth map - Oasis (Oasis). The road from the water to the temple is not so far away, but you should be very lucky to stay alive. There and Syam scorpions (1), reptiles (2), biomechanoids (2), and plenty of other exhausting creatures. Stay in the water, cover your palm from scorpion, shoot it out of the gun. As soon as Scorpio will die - switch to the gun or on the machine, and run to the upper left corner. See Reptipe - Shoot what she starts in you. Be careful not to pick up that it fell - as soon as you pick up weapons or ammunition - new monsters appear. Weapons again should not be battered with reptiles. The best survival tactics here is to kill the main monster and hide in water when new ones. Go to the waterfall - most monsters are either just afraid to go for you into the water, or will run along the bottom - they are not difficult to remove on the way. I ran out of cartridges for a gun, so I had to do only with pistols. By the way, there is a pretty secret cave behind the waterfall.

Come in the next temple. Keep the bazooka at the ready. Do not pick up a grenade launcher (Grenade Launcher) that will be in front of you. A healthy biomechanoid will appear soon, therefore it is better to prepare for it. As soon as the biomechanoid kill - jump on the pedestal and hide behind the statue. There you will not get skeletons, which will also be announced soon. Shoot them from pistols, take care of ammunition. Although it may be not so important - soon you can pick up a lot of cartridges. Left on the corridor will be grenades and something more useful. But you should not take - still Monsters will appear. Right along the corridor - a small scorpion. If it is killed - new skeletons will appear. Therefore, it is better to adhere to the statue.

By the corridor, after scorpion you will get into a large room with armor and ammunition. As soon as the ammunition takes - these terrible toads will attack you. I tried to pass 50 times. In the end, when I passed, I had only two units of health. I just did not care about a rocket jump in this part of the game. Consider my mistakes. There is a secret room, where I managed to get a couple of times, but I did not understand how it happened to me. But it does not matter, anyway, as soon as you get into this room - toads are collapsed on you. Therefore, you should not get there. During this massacre, you will have a chance to replenish the stock of the cartridges to the machine and get some health. Take the cartridges if you want, but know that if you take health - there will still be a bunch of toads. Therefore, it is probably not necessary to take this health if it is expensive to you :-) When you finish, get into a long corridor, which from the very beginning will be filled with unloved creatures. Give everyone to one. Once to deal with the last biomechanoid - come back to the door, through which you got here, and get ready for the new Zeb army. Take the weapon at the end of the corridor, there will also take the last of the four runes. My congratulations! You just passed a third of the game.

Part II: Memphis (Memphis)
Sixth card, dunes (The Dunes). It begins scary, continues - even worse. You will immediately have to deal with Orava out of ten (or so - it was difficult for me to count) biomechanoids. And while you are trying to sneak them with rockets, you have all the new enemies - bulls and monsters. Just run and shoot yourself - that's all I can tell you. After you try to escape from the first fountain - another biomechanoid will appear. I ran away from there my head. But be careful, there is something like a power field that can kill you if you betray and skip far left or right. As boundaries, healthy drawings on the walls are used for borders. If you still crossed the line - you have 30 seconds to go back. Otherwise, you will quickly deteriorate health. Do not pick up the pill of the life that you will meet on the way, it is with a trick. I ran from the fountain to the valley and back, shooting from all the appearing creatures. You will have the opportunity to replenish ammunition and health between the battles. In the most recent battle, there are already five reptiles on you. The first four will attack you in four columns that at the entrance to the building. Grab ammunition and shoot on any of them that with the edge of the Bazuki. You need to kill it as soon as possible. Then sticking to the wall that she was killed, shoot another. Remove the rest one after another. I shot them from the gun to save ammunition. But again, as soon as you enter the building - you will be waiting for new cartridges. Therefore, it is not particularly saved. As soon as I kill the last reptile - a large daddy will appear (Big Daddy) - a healthy reptile. He, it seems, she is something upset! So as soon as they deal with all the reptiles - switch again to the Bazook, run up, on the hill, to the fountain. The path to the fountain will block this infection. Try to shoot fiery balls that she releases. As soon as she dies - switch to a gun or on a machine to shoot still flying balls in you. To the right of you there will be a small oasis, there you can gain health, which was ground from the power field and ensure ourselves ammunition. If you pick them up, maybe you will not have any special problems, but in general, after that a healthy pack of Garpi will appear. In addition, weapons are also further, behind the wall, but believe me, it is not worth the problems that you have to decide to get it. Do not go there, girl :-)
As soon as the door to the building opened - enter and admire your new toy, laser. (Lasergun - LG) Relax a little bit, do not take the other things - healthy biomechanoids with skeletons will attack you. Look, I did not offer you to buy this damn game, so do not complain to me that it's not honestly. I myself know that not honestly. (Editor's Note: Did you want a thrum-like game? You got it!) Let's assume that the entrance is south. Collect things and run to the southwest corner, shoot the first skeletons from Mauser. If I disassembled with the first wave with the help of a laser, then I quenched the second with grenades. (In fact, it is a rather interesting lesson - to release a series of pomegranate, and look like they bend). Several grenades left in biomechanoids. After you figure them out, start shooting small reptiles that appear there and Xiy from the turrets. I found a good shelter in the shadow of the tower in the southwestern corner. I slowly shot reptiles from pistols and machine guns. They are perfectly controlled with fiery balls. You will have to fight with six reptiles, two of which are on Earth. Be alert. Once everything is over - the exit in the next room.

Seventh map - the outskirts of Memphis. The Suburbs of Memphis) With you - your laser. Get ready for the car with gifts (Welcome Wagon). Run to the right corner, you can hide behind it. On the way will have to take off all sorts of scorpions and a similar evil. After those plain, that you had, this card will seem to you by paradise. Predibly into the yard carefully and everything will be fine. Do not miss the scorpions in distant towers. The second courtyard is filled with biomechanoids. Continue to shoot, on biomechanoid - by rocket. You will go out from here on the sewage - in the middle of the second yard will be small columns, on each of the columns - on the lever. With their help and the sewage opens. There will be two traps in the upper right corner. In the corner itself there are rockets and a health pill. Boldly pick up weapons, but leave health. So it will be better. A little on the left will be an armored shield (Armor Shard). As soon as you take the shield - a singer will appear. While he will amuse you Tyrolean singing - the bomechanoid army will be attacked. If you are fast, and if you are lucky a little - you can have time to take the shield and go into the structure, while this miracle sings, there is to dive into the sewer until you get out of the map. Do not forget to switch to automatic or laser.

The eighth card, sewage (Sewers). It begins with the fact that you fall into the water, electric fish are attacked there (Electric Fish). I strongly recommend dealing with them, and not try to immediately drink from them ashore. There are practically no chance of survival in this case. How will you choose - go through the rooms and bridges above the water, be alert. After cleanse the place, dive into the water, on one of the columns under water you will find a lever that opens output. In the same way, you will find a couple of secrets after the murder of fish, plus armor. In Niche, you will find ammunition and a hundred units of health. In the next room - a large staircase. Do not go down it down, and do not pick it here, but jump straight into the water. If you descend on it - toads will attack you. From weapons - the most useful automatic. At the top, to the left in relation to the place where you came from - the underwater secret tunnel, which will lead you to the room. There you will be waiting for health and necessary ammunition. From the room it will be quite difficult to get out - physical forces act. In the next room - several monsters and many ammunition and health. The entrance to the sewer guard is guarded by two reptiles, but it is not difficult to deal with them. You will warn you that you have a rather long swim. Remove the laser. He will need him to cope with fish. In addition, he can come in handy on the next card. In water, you can get lost, especially after the battle with fish. But on the way you can replenish ammunition, restore health. At the end of the tunnel, the ammunition will be again, do not forget to switch to the laser before going out.

In the end, on the ninth map you fall into Memphis. And you jerk with monsters again. If you were prudent, followed by my advice and prepared a laser - there should be no special problems. But now not the time to stare on the sides - the enemies and crawl out everywhere. First, you find yourself in something similar to the dried pool. It will be your shelter - approximately like water on the Oasis map. Go on the performance, shoot from the arms of monsters. Do not forget to look around - the reptile may be reptiles, they should be quenched at a distance. Top on the ledge will lie two boxes with cartridges to the machine. Remember that your wise friend told you (I mean) - things can cost you life! This applies to these cartridges. Go on the basal, hide in the water from new waves of enemies.

In the next courtyard right in the middle there will be something like a balcony, where it will be necessary to get climbing to open the door. As soon as you get to this balcony - hell will begin, because you leave all the monsters there and choose from there. Then, when you get to another part of the city, you will have to collect four scarabs to open the next door. And the scarabs are scattered in the yards. Get to the door - know even if you gather these scarabs - the door will open ten seconds. And at this time you can destroy monsters, so better continue to move. Then you will go to the street of a big city. Pass a little down the street - you will meet a small such biomechanoid - a sign that skeletons will soon appear. In skeletons, shoot rockets while you have, how to end - tee from there. Run back to the entrance. As soon as you are at the entrance, the right will be a narrow street, hide there, make a laser to stop the first wave. Skeletons will walk there and skim, throw grenades where they can so that they bounce as a ricochet to these skeletons. Be prepared to quickly switch back to the laser to reflect their attack when they attack your shelter. I needed a lot of attempts to get out of here. Therefore, I wish you good luck. After you figure it out with all skeletons - you will have plenty of health and ammunition.

Continue to walk down the street - reach the trap that closes after the bull. Run quickly to the opposite side while she holds a bull. Pick all sorts of utility, like a machine gun (Chaingun O "Love - CG). Now much more dangerous bulls will be attacked. I'm rightly talked before the trap, many bulls fell away. One bull was managed to throw me through the trap on the other side. I stood and flew down On these bulls. There was nothing for me to chase - now sit in a trap. Then the trap closed once again and the last two bulls approached me - I had to take them. The traps were closed and I went back. On the way I came across very big and dangerous skeletons . Return to the corner, next to the place where you picked up armor and ammunition. Skeletons dense group are suitable for bend. They will be much, but they will stay together, thinking on the best way to get to you. Only these media will save you. Flutter Him, as soon as they suit what can be - rockets, grenades, bullets. If you are lucky enough - you can pass the first group. There will be a few lagging behind - with them you can argue from biting and.

Go further down the street - get to the big courtyard. Pick everything that you can pick up - beat from attack Kamikaze. Run to the corner and methodically disappear with them from the machine, it is not difficult. Then there will be a boat wave. They will pounce with all the scope when they overtake you, so we run and shoot them away. As soon as they are grouped into dense flocks - launch a rocket in them. Blood and feathers will bring you satisfaction. Then there will be several bull attacks. To beat them - you have to spend some time. In the end, I found out that you need to use rockets to remove the last five bulls, those that on the left. And during the shooting move to the left, so that the bulls remain in the group. They interfere with each other in the group, so I had the opportunity to bounce and produce rockets in them until the last of them fit too closely. They can be corded from the machine gun. The latter wave begins with two large biomechanids and several rows of skeletons. Then two more biomechanoid will appear. Pretty touching solution. You can leave biomechanoids so that they shoot in the skeletons chase you, but if only remain at least one skeleton when a new pair of biomechanids appears - you have great trouble. In the end, I decided to deal with biomechanoids, and put down with grenades in the approaching hordes of skeletons. As soon as they got very close - shot them from the machine gun. I did not change my luck. When you finish with the last enemy - the door will open and you will fall into a new place - the hair. Now you have already passed two thirds of the game, but do not care, on the next map you will still have to deal with monsters.

PART III: FIVES (TheBES)
Next card, tenth, - Alley of Sphinxes (The Alley of Sphinxes). You probably have after the last battle of health on the outcome. Moreover, you have no ammunition - you all thrown out to make it easier to go through the hot desert. Commier about cartridges to the gun, do not pick anything superfluous - neither health nor armor - in most cases it ends with attacks of different creatures. But halfway along the alley you will get a flange with health and armor. They are worth picking up, despite the consequences - several biomechanoids. If you do not take health and do not turn with the mechanoids - then the cannon will not appear and very necessary rockets. On the left side will be an oasis with rockets. They will be useful to you in battles with bulls, so take them, even if you have to fight with biomeconomies. I passed this stage for a very long time - I had little cartridges and health - I had to shoot from the attacks of monsters from pistols, which is not effective.
After a pleasant walk, you will get into the courtyard. If you do not have a gun (Cannon) - go back, and take things in Alley. As soon as everyone takes everything - a lot of unclean - Kamikaze, skeletons, bulls are attacked on you, ... but you will not be difficult to get rid of them. But since I had only cartridges for a gun and several missiles, I had to be replayed several times. In the end, I decided that it would be time to learn to a rocket jump and I learned to jump good half an hour. After that, I started an attack and jumped on the wall near the entrance. It's very good to climb a few feet higher. As soon as I got on the most paincushk, I enjoy myself playing all monsters. It is a pity that I have not learned this technique in that terrible room with toas on the map of the oasis ...

After dealing with all the bulls, you will get to the second courtyard. Fortunately, you will have a good opportunity to fill the health and ammunition. When placing each of the runes will occur the waves of monsters. I tried to heroically go through this courtyard without resorting to a rocket jump on the wall, but it seems, without him can not do. So, place the first rune in the leftmost corner, and jump onto the wall separating the first yard from the second. Run back on the wall, away from the dangerous place. Stick monsters - it is not difficult. Place the second rune in the Middle Right Angle, jump from here as soon as possible. Place the third rune on the far right corner, make a rebel again, this time on the back wall. There you have to figure out only with skeletons and kamikadze. I placed the last rune to the far left corner. This time it did not have to come to the help of a rocket jump. I figured out all the monsters on the ground using a base and laser. After killing the last biomechanids, four reptiles will appear. Shoot them and balls that they run from the laser. Know that in the middle of the road you will find a lot of cartridges and health. I knew that it was time for the most terrible mandes, Golem (Lava Golem). I prepared to run along the path and collect all things, and then to make a rocket jump away from sin. To my amazement, this hefty monster first flew to the first courtyard, thereby giving me a good opportunity to shoot it. I do not know why he did it. But I know for sure, he did this way, thereby facilitating my life. The big monster creates small, but you do not need to shoot them at all to go to the next card. Concerned about the strange behavior of the monster, I passed this card at the level of the complexity of Serious. This time, the monster remained in place, and I had to make a rocket jump to the right to hide behind the tower. I continued to shoot from the Bazuki and from the gun until I killed him. But he left numerous offspring. And the children, and even grandchildren ran by the wall with which I shot. I jumped into the first yard and ran to the other side. Then jumped back to the main courtyard, and fled like a mad to the exit. These monsters are well upgraded by rockets, so I had to run away from them with zigzags so that they would not get into you.

The first part of the FIV is a carnak (Karnak). This is the eleventh card. The topology of this level is familiar to those who played in Demka. In the first room, you can also find a secret elevator. Use the levers on the pillars to the right to get the poisoning substances. Go to the left side, but until you use another lever. Pass past the columns, prepare the bazook, soon the scorpions will appear. Faster shoot them from the Bazuki, switch to the machine or on the laser - from this weapon, shoot all sorts of toads. Then start the elevator and climb above. Upstairs will find health and cannon kernels. You can shoot all the evil spirits. After dealing with everyone - go back, down. When soldiers appear before going out - press the buttons in the elevator, do not kill the soldier. Return to the top, from there remove the soldier. As soon as you kill the soldier - bulls and skeletons will be crawled out of the door. Well, how are you satisfied with what left up? Once you try to leave the room - the scorpion will appear in the depths of the room. The hall and the next courtyard will not represent something special, (notice only the trap in front of the temple) But the big courtyard on the right will again take you a lot of pleasure. While you enter this courtyard, it seems, everything is calm around. But the attack of biomechanids begins. Folsh back, first courtyard, shoot them out of the door. Now come back to a large courtyard again, press the buttons in the small pavilions on the left and right. As soon as you approach the temple, a monster will appear. Let's release two guns from the gun. Then disperse with his offspring. Come in the temple, use the lever from behind. In the temple there will be several monsters - nothing special. As soon as you leave the temple - to start the problem again. Therefore, follow my instructions carefully. As soon as you leave - a monster will be waiting for you. Get rid of it. In the tower, at a distance, there will be a reptile. It also needs to be removed. Repeat the same actions on Earth. I tried to get out of the courtyard after that, but I threw a healthy wave of monsters and did not cope with her. In the end, it turned out if running to the pavilion, which was originally on the left, but only then jump away, there will be no monsters. And it is very cool. A technique that worked perfectly in the demo, but which for some reason refused to be in beta - just run to the left side of the left sphinx to the exit. Monsters will try to catch up with you, but stuck between the sphinx and the wall.

Return to the first yard, enter the temple now, notice, the trap is deactivated. Now there is a lot of utility in the rooms on the left and right. Use the buttons to open the door, say hello to scorpion. Definitely, in this room everything is easier than in the demo. Actually, as in the next. Do not risk here for hundreds of health units. It is a trap. Open the door to the courtyard, shoot everyone who can, collect things at the door and tee along the back wall to the left door. You allow a huge mistake if you pick up the projectiles in the far right corner. And so - this yard is not complicated. Go to the pool on the left, switch to the gun, prepare for monsters. Shoot the middle and right monsters, run into the water, continue to sail and faded. Notice things in the water. At the other end of the pool there will be a tunnel leading to the temple. Get ready for familiar fish. Come in quiet to the next room. There is no one there, and you can pick up any things. Use the levers for each column. Each lever opens the door at the base of the obelisk, the fact that in the center of the pool. Dive back to the tunnel, come back to the obelisk, swim to the secret gravitational room (Gravity Room), select 100 units of health and armor there. Come back, kill monsters appearing on the left, swim back to the tunnel, take armor if you need it. Come in the room with a key, the scorpion will attack you with your subjects. They are not difficult to combat. Go to the next room. Collect things in the corners, go to the mirror, prepare the machine to battle with reptiles, which will soon attack you. As soon as you sail back - shoot it straight from the water, then turn around and take the pillows that you fly from behind you. Jump out the end of the pool, switch to the machine gun, and run as soon as possible. Do not stop for God's sake if you stop - you will call serious attacks of monsters. Return back to the courtyard. Stick the wall on the left. Jump on the platform and dive inside the temple. Be prepared for battle with lagging. How to enter the temple - there will be several monsters, and in general the temple is free from the unclean, but is full of all useful. Go to the hall in the back of the temple, open the door to a small courtyard, take a few steps on it, go back. In the pool on the left, the secret door will open, leading to the gravitational room. There you can find a lot of armored shields, you should not take them, but I'm interested in the room. Paparently with two monsters hiding here.

Come back into a small courtyard. Here you are waiting for the toads, but since you learned to a rocket jump - you will not be difficult to overcome. The only place where it is not difficult to jump - the protrusion above the entrance. Go until the middle of the courtyard, while the toads are not thrown over the wall. Then run back, and jump on this protrusion. It can be divided from it with all these creatures. In fact, this card is much easier than in the demo. Once to deal with all the toads - go to the exit. There you are waiting for two more waves, so do not jump prematurely. First you will not be able to go out, then two bull will attack you. Then activate the door, kill it the second bull. Do not hurry to the next courtyard - there are biomimehhanoids there.

After you send biomechanoids into the world of others, go out in the arena of death. This is the most terrible yard from the seen by me, and I do not know how it can be passed, if you just do not follow my instructions. I wanted to go through it "in the old manner", but overloaded 20 times. In the end, I decided to resort to a rocket jump to jump out from there. Pick things up, fight off attacking monsters and kamikaze, run to the wall on the left and if you like life - make a rocket jump. Even after you hold out from there - they will continue to let in you lava, so you should not run in a straight line - we manage. Shoot on monsters from Bazuki, but from afar. Little monsters and kamikaze are bored at the base of the wall. If you shoot the Kamikaze - they will explode and take with them and monsters. Skeletons, bulls, harpies, biomechanoids will be attacked on you ... Stay vigilant - Garpians will chase you all the time. Also, beware of two bulls, and biomechanoid, which will appear on top of you. Stay at the corner of the temple, in which you will soon log in. Monsters gather below. It is pretty funny to throw grenades in the wall so that they fall down, on monsters, and there they burst out. Four scorpion will appear in the high towers, you can not notice them, so be careful. Of course, it is still the most terrible place. How to deal with the last monster - enter the temple.

Enter the temple, be careful. The door in front of you is locked, go to the opening of you - there will be the key. Do not pick no pill - this is a trap. The remaining things can be taken. Open the door, prepare grenades, as soon as monsters will appear on your right - use grenades. Quickly switch to the laser - out of it the next portion of the monsters that appeared on the left. Well in front of you seems to appear, in fact, this place is worth a visit. To get out from there, go to the painted wall, this is the exit. You can use this room like this: jump into the pit, and when you return from the secret room - the monsters will be lined up at the door at the door, maybe it will be easier to cope with them. As soon as you leave there, you will show you an interesting movie about how Obelisk sends signals, and the spacecraft arrives. Pass this room along the left wall, do not worry about things - there will be many more on your way, and you do not want to think with biomechanoids, isn't it? Close into the room on the other side, collect everything you see here. If you doubt - I have a hurry to convince you that you will need it all in the next yard. In the same room, you will find another manuscript, which tells about the second secret card, sacred yards (The Sacred Yards).

Exit into a big yard with a lot of tower. You have to collect four golden signs of life (Golden Ankhs), and put them at the base of the central tower. As a rule, as soon as you place a sign in the right place - every evil attacks you. The most terrible attack is the first. Biomechanoids, a bunch of bulls, Kamikaze, in short, a lot of work ... Run more to the protrusion and jump out from there with a rocket jump. The following will be attacked by scorpions with skeletons, the ledge will not help you so much, I just dived around the corner, picked up health there and removed all this creature because of the angle with cannon nuclei, grenades, all that was at hand. Next to the queue - reptiles, again, there is nowhere to hide, so run it over the corner, and from there shoot them one by one. Last attack - biomechanoids. Jump out a rocket jump on the protrusion and from there for your pleasure to shoot them. As soon as you leave the courtyard - get to the temple. Do not hurry to go deep, the door will be the door that is easy not to notice. This is the entrance to the sacred yards.

The guys from Croteam decided to praise us by this card, because in honor of this I switched to the maximum level of difficulty (Serious). The first yard is very complicated. The terrible monsters will attack you, and there are no fun here. Therefore, I just jumped out of there on the right wall. Go to the next courtyard, in its center there will be a large pool. If you take a pill when entering, you will appear pre-small reptile. Do not touch it - and she will not touch you. Try to spend it by anything. Collect things, and jump into the pool, choose from here. Prepare a machine, soon you will be waiting for a meeting with fish. If there is no automatic machine - you get into the tunnel of deeper, and as soon as you see the fish - run in them with grenades until everyone perished. Beware of lagging behind, they may come from behind. The exit from the next yard will be stamped. Use the sphinx levers to get out from there. First use the levers closest to you, then turn it out, run into a small room that to the left of you to deal with each of the monsters. Then turn the lever in the far left corner, come back, then the lever in the far right corner. As soon as you leave - biomechanoids will appear, but if you are hurried, the door will close immediately for you. In the center of the next yard there will be a puzzle. She can tell you something. Go to the left courtyard, here is actually fun, all sorts of gravitational things, small monsters. They have the same forces that for you, therefore it is quite interesting to see how they attack you kwwork. The easiest way to make a rocket jump, and get to the sphinx on the platform, but in general, this level is very interesting, so you can just have fun. I do not advise you to apply a rocket jump here. It is better to use all three levers on the sides of the gravitaion room to lay a way to the gold sphinx. Right under the Sphinx there is another secret lever that allows you to pick up health and armor on the wall. Take the sphinx, bring it to the puzzle, try to apply it, beware of the creatures that meet you at the entrance of the creatures. Go to the right courtyard, when entering, pay attention to the lever on the floor. You must return to this lever every time to turn the central platform over the basal. Under the platform will find some health. Use the levers on the sides of the pool to fill it with water, swim to the platform on the opposite end of the pool, pick up the sphinx there hidden in the outlet in the wall. Beware of the scorpions attacking with the back wall, touch them straight out of the water, it is quite difficult, and distracts you from the main goal. When you get to the sphinx, reptiles will appear, calmly shoot them with each other. As you will leave this yard - notice the ammunition to the right of you. If you take them - immediately get to another secret place, where there will be a brutal disassembly with flying biomechanoids, scorpions and bulls. Scorpions will attack you not immediately - they need time to detect you, so it is worthwhile away and deal with each distance. Shot out of the gun or something like bulls that appear due to the pyramids. When everything is over - two big-headed fanatics on a funny arrows will ask you not to enter the pyramid. In any case, take it there, turn the lever, and the pyramid will instantly turn into a monument to you. I tried to jump on the top of the pyramid using a rocket jump. Perhaps in beta versions and in fact there was no exit from this place, no matter how I tried it - I could not get out, I had to use a rocket jump.

The last thirteenth map - Pyramid (The Pyramid). You get into the big room, then go to a small yard, collect things there. Pay attention to the right wall of this courtyard, it will be briefly your shelter. Go to the next courtyard. Here, too, have to work. Go until the middle of the courtyard, as soon as skeletons are attacked, run back to the entrance and jerk the acquaintance on the wall. I jumped to the one left. It is just that wall for which I recently paid your attention. Here you will be safer. Spread with skeletons - it is not difficult from your position. Then there will be a wave of bulls. They are able to get to you, choose each other. So be careful. Then there will be an oral of biomechanoids - you will have to run back to the wall to dodge their missiles, especially when they are in the very depths of the yard. As soon as you shake with biomechanoids, you have to fight with skeletons again. I have no idea how you can survive here. Jump to the next courtyard, collect things there.

Go to the Large Valley, enjoy a movie with a big bad actor (Bad Actor), which does not love you. Immediately after the roller, be attentive, bulls and biomechanoids will attack. Your goal is a big temple built from the cliff in the other end of the valley. Shoot everything that you see from the gun. This is an excellent weapon against bulls. Do not worry about the ammunition, on the way you will meet enough cartridges, shells, health and armor. Pick, all this is still useful for you. Go up the path, shoot from the gun, if necessary, switch to the laser. How come close to the temple - notice the large statues of the sphinxes on the acts on both sides. Get your way to the performance, we are afar of skeleton attacks, pick up health and jump over the statue. Try not to leave too many small monsters alive when you hide. Large to you won't get, and skeletons and kamikaze can. Most will gather at the protrusion, and they can be easily shown. And some can try to attack you. The statue is the place where you have to bend, comrade a bad actor crashes everything for whatever you hide. Do not try to shoot it in this place. I do not think that you somehow damage him. Note, the spacecraft is moving above you. At a certain point you will hear the sound of the bell. This means that the door is open, and you can make your way to exit. Do not skimp on health and cartridges. The only goal is to get out from here.

Now you are ready for the last battle. You inside the pyramid, in the corners there are protrusions, which, apparently, put you into the inert energy fields. Why is this done - ask the developers from Croatia. At the base of each protrusion you will find health, armor and cartridges that are obviously constantly replenished. Here is a bad actor returns, and to finish the game, you will have to kill him. Run from the performance to the protrusion, from the corner to the corner, shoot on the montstrome from everything you have. I recommend a cannon and laser. The gun is very destructive, and with the help of a laser, you can shoot various shells flying in you. Continue all the time to shoot it. Do not break, continue to join. As soon as you stay in all four fields - your death ray (Death Ray) appears at your disposal, it will be much easier with it. A couple of times it will seem to you that Monste Decks, but then he will revive again - do not despair. Just continue to shoot and faded from its shells. Once he will definitely die, then it will be possible to climb the ship. Make sure the belt is fastened, you have a long journey.

I apologize for spelling errors in the text (if any)

As well as the passage can be downloaded to the file.

Description and instructions

2 level. At the exit from the first canyon we go to the right of the exit and jump onto the platform, approach the wall close to the wall. Behind the wall is two harpies, armor, cartridges to the machine, rocket and something else. (6 of 6)
6 level (oasis). As soon as they fell into the lake, turn and jump over the waterfall. In the cave thing item and armor. (4 of 6)

At the first level, you can find a rocket and cartridges for it.
You can find them like this: from the very beginning we go straight up the hill and jump onto the Bardür, we go on it and jump over to the building to the right (it is below us), and we find a rocket. The same with another straw (rocket).

In the game Serios SAM at the second stage I found another secret.
You can find it like this: From the very beginning, we go through the canyon at the beginning of the game, and then do not go to the door, but go around the building on the right on the hill and the door will open in the wall, we will find armor and cartridges.

* Hatsepsut *
1. go to the desert. There, on the left is a small oasis, where you will find secret health and ammunition.
Beware! There are full of biomechanids, and then the barefoot will fly ...
2. By following the first floor - go to the corridor on the left, go to the door and open it.
3. Having added to the second floor - go to the right - find the second colt.
4. And here you need to try. Rising on the third floor go to the right to the end. Now jump on
Railings and with them - on the column. From there, it is another wall. And then the reactive installation of XPML21 -Washa!
5. Now the same thing is to the left - there are ammunition.
6. Now go through the columns on the right side (where you took the reactive installation) reaching the very end,
Turn left and go until you stop. Do you see a slice of the wall a little different in color? Come up
And the door will open.
7. The last serving is the door on the first floor on the right. Break it with a reactionary installation!

* Sand Canyon *
1. In the desert - come to the exit, look right, on the mountains - you see a tree? You need to try to very much
And get there. So do not rush to kill the bull - he will be able to help you.
2. To exit the desert - climb on the wall on the right side, and jump onto the ledge - there is a secrective door.
3. In the hall with a torch in the middle - immediately go to the right, there is a piece of wall, excellent color, go to it
and get the machine Thompson M1-A2
4. When in the next room immediately go to the left behind the column, there you are a catapult.
Catch the armor!
5. By changing a little higher - see the window in the wall? Go to this room - and go to the descent from the left side - there, get on,
And you will find another secret.
6. Hanging in the desert - try to jump onto the roof of the building at exit. It is best to do this with a bull. :)

* Ramses III tomb *
1. After hanging out, you came to the hall with columns. Go to the arch right, go upstairs and jump from there
to the next platform.
2.3. After being through the corridors and coming out in the next room - raise your head - upstairs, on the beam, you can
see a big heart. To get it, get to the stairs, and on the right side,
Tight on the paver (torch will help you) go to the heart. Go back the same expensive - and
And you will find a secret move.
4.5.Good with Aranoid You are in the next room. You need to climb the stairs
Rotate left and climb on the platform.
Now you can see a rocket installation. To get it to come to the very edge of the platform
And turn right. Go there - see the glow? Jump!
6. Now rise the stairs to the top. Opposite the door - turn back and go on the beams
On the platform where the flaws with health is lying. Go on the beam on the right to the end.
7.8. In the next hall. You probably noticed armor next to Arkhanide! How to get it? Go on the stairs
To the exit from the hall. Before the door will be wrapped and go to the opposite wall. Now turn around
Left - and you will see a secret move.

* Valley kings *
1.Dine all statues at the level. If you do it, in addition to this secret secret number 3 will open itself.
2. In the hall with a teleport-pyramid. By shooting all jumpers, go through the door to the site.
There, standing face to the pyramid, go to the farthest right corner, for the columns, at the edge.
Welcome a catapult.
3.4.Pened bridge - go to the right until it stops. Wrap - See - Swing pressed a stone to the rock?
Slide the stone and jump on the swing to get over to the other side.

* Lunar Mountains (Secret Level) *
1. On the other Kochka - go around it along the very edge
2. With fifth bumps - jump into the waterfall.
3. For a waterfall. If you are standing face to the waterfall - go through the narrow path of the right between the waterfall itself and stones.
4. You passed a round waterfall and go to the exit. Wpam need to jump down. Do not rush, and go
On the edge of the wall.
5. When in the hall with bridges - wrap and shoot in the panel above the entrance.
6.Abv in water - swim strictly left, take the stones.
7. Now go back to the tunnel.

*OASIS*
1. How the level will begin - jump back to the waterfall.
2.3.4. In the building - \\ "Eat \\" a tablet of health to the left of the statue, then not hurry to go to the next tablet.
After - go to a room with ammunition to a grenade launcher. There, lift the armor shield. Now come back to the hall and break
Statue.
Close to the pedestal.

5.6. You are in the hall where a red backpack with ammunition is banging. Slide the wall on the left side between the second and third column.
Enter the inside, go around the perimeuer, but do not take ammunition. Take them later.

*DUNES*
1. You are standing on the hill. Before you Palace. Now you have run in the desert. :)
First, look to the left - do you see a palm tree? Go to her and blow it away.
2. Worth at the former palm tree - look back to the hills - there you can see the green flaws hovering under the hill
Health.
Go to her.
3. Fully position - in front of the palace on the hill. Go to the right - look at the hills. There you will see great health (white cube
with a cross)
Pick it up.
4. Now go to the deadline in the same direction - and you will see an oasis.
5.Tright of the Palace. Bring the right pedestal with columns.
6. Now you need to vote and jump onto the left pedestal. There go to the farthest surplus.

*SUBURB*
1. Income point - immediately at the gate. Go to the left wall and walk along the houses. The fourth house
Roll to the left and go to the surcharge.
2. Further on the same side along the houses. Can you see a palm tree between the eighth and ninth house?
Break it and go to the opened passage.
3.Realous courtyard. Go along the right wall until you stop.
4. Support point - the gate of the second yard (input). Go on the left side - again behind the fourth house of snacks with a secret.
5.6. The starting point is the goal of the outlet - standing face to doors. Go for the left and the right columns.
7. Now jump into the sewer - do not rush to move, look back - and you will see a secret move.

* Underground Communications *
1. In the very beginning. You need to go down to the bottom of the bottom. The secret corridor is right under the ground entrance.
2. Pour in the next hall. If the air is enough float through the columns, and after the second row
Immediately turn right. There are armor.
3. Having added to the exit - jump on overlaps.
4. You left the hall and descend on the stairs. Therapy as descend - turn left. At the corner
In niche, the floor has a secret passage.
5. The half-tired basement passed and are going to go out, how suddenly the panel over the exit is moved away
And Aludran Reptilid appears. You need to have time to jump there, where it costs! The panel will close,
But do not be afraid - there is a lever to open it.

* Metropolis *
1. After collecting the swords you entered the next courtyard. He is going down - immediately turn right and break the wall at the column.

* Sphinx alley *
1. The second pillar on the right side - turn left and go deep into the desert - there is a palm tree with ammunition.

* Karnak *
1. To get the first secret, you need a good reaction. As soon as the level starts -
Quickly, not bag no second cook back and try to run into closing doors.
2. First room. Go direct right to the wall. Look there, and you will see the lever on one of the columns. The same thing - with the left
Parties.
3. In the courtyard with a large basin and stella in the middle. Sk up into the pool and swim forward. See - kernels for the gun?
Take them down, and at the same time open the passage.
4. Now fuse in the right branch of the pool - discard the three-dimensional sections of the wall.
5. You have floated from the tunnel to the next courtyard. Wrap - and go back - there, on the wall behind the columns, find two levers. They are
Open
Start pass. You can go into it later - it is open in the previous yard,
On the pedestal of Stella. (on the surface)
6. In the hall with two swimming pools - snap into the left and look for a different place on the wall on the wall.
7. You are in the last yard (immediately after the courtyard with the sphinxes). Elute to the left wall, and there, at the earth itself, look for a small cache.
8.takaya cache and on the right side. But you can open it only after you
They will say that \\ "Secret Health is available \\".

* Luxor *
So you are in the courtyard with a huge statue in the middle. To go further - you need to visit extreme courtyards. To
Do not get confused, then let's call their right and left courtyard - if you stand at the entrance and look at the statue. Some right ....
1. First right courtyard. Standing at the entrance to the courtyard, break two columns - the one behind the stella on the right and the one that in front of Stella
left.
2. The right right courtyard. The press as they entered - go to the left, along the wall. At the very corner of the catapult.
3.There right courtyard. Before leaving the courtyard, wrap and jump onto the roof of the house. Tits, in the middle
Square is excellent for SPT from the main background. Stand on it and shoot him.
4. The first left courtyard. As they entered - immediately note the building on the left. There, on the roof - the warehouse of ammunition. To get there, you need
Help Bull ...
5.The left left courtyard. Running the golden heart go to the exit. Stay before going out and go on
To the wall to the very end. There, in Alcove - Catapult. It will throw you, where there is another catapult, which
Zakins you on the roof.
6. On the roof - go through a little forward and destroy the wall between the columns.
7. You were in the hall, where the deep pit is right before the entrance. Jump there.
8. And all the amulets are arranged and all the enemies are defeated. You go to the exit. Take your time.
As soon as you crossed through the threshold of the gate, immediately look to the left. There are a small door ....

* Sacred Earth (Secret Level) *
1. In the beginning of the level. Eat a tablet that hangs to the right of the entrance. Go on. In the next small
Corroduction Tablets do not touch, and going to the hall with a swimming pool - break the column in the middle of the pool.
2. You are standing at the Sphinx Mechanism. (Gate for you). First let's go to the left courtyard. As you just opened the door
Immediately run forward and shoot a rising platform.
3. In this yard another secret. To do this, you need to click on the lever in the far wall on the left.
The bridge will open for the pedestal, and under it - lever. Press
4. Now go to the right courtyard. For a start, you can take a backpack with ammunition, which is waiting for you to the left of the entrance.
Getting into the trap, start methodically shooting hosts. And then you may notice how from the pyramid on Durandowlek
A couple of \\ "big-headed \\" leaves. Go there, and although they will persistently ask for this not to do -
Click on the lever in Alcove ...
5.6. Job pyramid around. There in the corners will find health and ammunition. Secret, natural ..
7. So. Now we return to the courtyard. What do we see? Pool with platforms. Copper cooks
Platform to the right. I am on it. There, jumping to the wall - do not press the lever, and with it
Jump to the place where Arhanid was sitting. Taking health, return to the starting point.
8.9.Force the central platform to the left. Make the same manipulations. Now, attention. When apart
The edge of the platform, taking the armor, shoot on the square platform on the left, in the water ..
10. Now turn the central platform directly. Jump, as well, using the lever upstairs
and window. We take the sphinx ...

* Great Pyramid *
There are no secrets. :)

Whether the material helped you: yes or no helped: 49, it did not help: 5
PUBLISHED: 01.02.04,

In the year, 2063 from the Nativity of Christ in Egypt during archaeological excavations found a crypt - it turned out to be a message of the ancient civilization of Sirius earthlings.

In addition to the history of Cyrian's civilization from becoming, development and to death, earthlings learned about their last warning - in the universe there is a powerful and very aggressive civilization of the immortal creatures, who put it intend to destroy all the living in the union. They almost achieved it, comparable to the Space Emptiness of millions of worlds and almost destroying Sirian.

Warning defeat in the war, Sirian was sent a starship to the ground (before the not famous immortal aggressors), in order to keep knowledge and transfer their last warning. The star fell on the ancient Egypt, which gave an impetus to the transformation of the monkey into a person.

Nakhodka allowed our descendants to build up to a heap of their stars. As a gratitude and gesture of goodwill, the first was sent to Sirius. Captain and leader became Sam Stone.

However - UPS. At Sirius, the immortal has long been commissioned, and, noticing an extraneous starrel, they begin to consistently wet in deep and not very space all the colonies of earthlings. They got in 2113 from the same Nativity of Christ to the Earth. Remove the caps, push the heads - a minute of silence at the Mother-Earth's intesting invaders.

But the story makes a steep turn - a snotty graduate student, digging in Rukhlyadi Sirian, finds a time car. Sam Stone Migom is equipped (the knife is in the teeth, the colts with an infinite magic ammunition - for the belt, the Netricsa analyzer, which allows you to explore the corpses of enemies surrounding the situation and be confused - in the head) and sent to the ancient Egypt, where immortal, not Have time to deploy to turn around the power.

The goal is to save the earth. The remedy is to destroy all the immortals (which are on the calibration turn out to be completely mortals - their deaths are sitting at the episodes of the bullets of Serious Sam). The goal justifies the means, and the means justify the goal. Amen. We begin.

Weapons

Knife (Military Knife)

An ordinary military knife, which "pursues" you from the beginning of the game. Very useful thing - you will be surprised, but the first five (or so) cards can be passed exclusively with it. Deals a very big damage to small enemies - headless soldiers, skeletons (blocks from two blows), Gnaaram (one waist) and even blue biomechanoid (two strikes, if you have time to run). I strongly do not recommend against the toad, kamikadze and everything that is more (or equal) bull. Still, consider that if a crowd of monsters surrounds you, then when you hit the knife, the damage is applied only to one.

Colt (SHOFIELD .45 W / TMAR)

At the beginning of the game, you appear with one colt in your hands and with endless stock of the cartridges to it. Immediately take the second colt - such a Croatian shooting "in Macedonian". Advantages are endless cartridges, good accuracy with far shooting. Very uncomfortable in the near battle. I recommend first on head against Kamikaze, other headless soldiers, miners, skeletons, biomechanids, scorpions (the last three it is better to water from afar).

Berdanka, Single-tank SHOTGAN (12 Guage Pump Action Shotgun)

A fairly well-balanced weapon is a small recharge time and tolerant slaughter power. In addition, at all levels a lot of cartridges for it. It is good to apply against Kamikaze (at a short distance), the toad, headless, skeletons and cannar. About the rest, if you run with Berdanka, - forget.

Double Barrel Coach Gun)

Singing workhorse games. If you do not have biting - a serious Sam will go very difficult. The only drawbacks - can be used only at short distances and, taking into account the long recharging (the latter is very nervous, when the skeleton begins to nibble, and you are convulsively blocked the shutter). Use against skeletons, miners, bulls, arachnoids (teenager), large crowd of toad, biomechanoids. It is better not to fight with Kamikadze (recharge!), Headless soldiers of all stripes (not enough cartridges), Garpius.

Thompson Automatic (The Tommygun)

Remember Blood? In appearance, it seems, although it does not shoot a fan. Good weapons, but forever lacks cartridges (the same for minigar). Shoot on Kamikaze, skeletons, garpines, miners, biomechanoids, arachnoids. Yes, in general, in all those who consider worthy of this weapon.

Minigun

One of the most conceptual types of weapons of the game - no wonder it is made on the cover of serious Sam. Stunning shooting entertainment, slaughter power. Disadvantages - eats up to a heap of cartridges and is unwinding for a very long time before the start of flips. Therefore, I do not recommend against small single enemies (headless and etc.), as well as against quickly moving creatures.

Rocket Launcher (The Rocket Launcher)

Rocket letters, he and in Africa Rocket is. What more i can say? If you played any 3D Action, then you probably know that there are rocket people. Here - no differences, except for the new design. Apply according to the scheme - take out, point, shoot. Trying not to get into myself. Your missiles are looking forward to crowds of skeletons, bulls, biomechanoids, arachnoids, reptiles and other "big brothers". It is better not to give the rocket challenges (does not pay off), the toads and other little things. And also - in Serious SAM implemented Rocket Jump. On joy to special.

Grenade Launcher

Also on rarity transparent. Blowing down the blow, click on the left mouse button - and the pomegranate on the ballistic trajectory hits the enemy or the object of the situation. Explodes. Everything. Indications to (not) use the same as the rocket network.

CANNON (The Cannon)

"They prepare a gun. What for? ABOUT! They will shoot! " This is not anywhere! The most powerful game weapon. The usual ship gun of the caliber of O-th, is worn in the back pocket of jeans and shoots conventional cast-iron exploding nuclei. It shoots so that, for example, in the blue biomechanoid, the kernel does not explode, but, simply shifting it from the path (with a fatal outcome), continues to fly further through the next and one more. Apply for everything that more bull. Do not apply for the inverse situation.

Enemies and tactics of fighting them

Head-world rocket meters and pomegranometers (Beheaded Rocketeer, Beheaded Firecracker, Beheaded Bomber)

Trifle puzzled (6 feet or 1m 80 cm), armed with magic missile / grenade launch. There is practically no serious threat, and its entire function is to be confused under their feet and to make overall confusion.

Apply against them any types of light weapons. There are no special tactics tactics - it is necessary to shoot / cut.

Geeky Kamikaze (Beheaded Kamikaze)

Along with the skeleton, an extremely delighting creature throughout the game. It is used to run up to you closely and blow up yourself - and partly you - the bomb that keeps in his hand free from the head dragging. Single shot from a pistol; If there are many of them, then try to harbor in a bunch and watering from pistols / shotguns / "Thompson" - if one explodes, then they are detonated and those surrounding it by Kamikaze. Chain reaction, so to speak.

Skeleton (Kleer Skelton)

Skeleton (size 9 feet or about 3.5 meters). From afar bullets low-power balls connected by a chain, and if it comes closely, it can also bite (which, as a rule, happens). It will pursue you the whole game and spit a lot of nervous endings. Tactics against single - cut with a knife (two zamach) when almost closely approached; Against small groups - to retreat, Pala from pistols, stretch them alone and again cut the knife in turn. For groups consisting of more than four units, on the contrary, try to pull into a bunch, after which he beat it from a grenade launcher. If there is no grenade - from minigan (but not from "Thompson"!).

Toad (Marsh-Hopper From Rigil)

They always attack in big crowds. Small, but, coming up to you, are sprayed with a poisonous mucus with a fatal outcome as for yourself, so - sometimes - and for serious Sam. It is not too difficult to send them to the forefathers - jump and shoot in a big bunch of smoking freaks from the Berdaninka or double bastards.

Gnaar (Gnaar Female, Gnaar Male)

Biooks with a big mouth, who strive to run to you and taste. Anything difficult. It is even easier to extinguish than headless warriors, - take a knife, and cut, cut, cut ...

Bull (Sirian Werebull)

One of the most dangerous creatures in the first half of the game. Hefty (more than 3 meters long) creature, cream camel and bull. Very quickly moves. When it overtakes you, it throws high in the air (until landing and collecting your own bones can enjoy the scenery). However, clumsy - it is possible to calmly go to the side of his horns, shooting in a fluttering mutant from doubles. If you kill with one bull, you can walk in a circle - he will never get you. Therefore, apply a double-haul against singles, only a heavy weapon can be saved against the crowd.

Blue Little Biomechanoid (Bio-Mechanoid, Minor)

Over 5 meters high, big blue chicken having two lasers. Single cut with a knife (what is it made? - Iron blue biomechanoids cums for two blows!), Shoot from a shotgun or rocket (on average 2 rockets per one). If a group goes, then, in order of efficiency, - Rocket letters, laser, minigan.

Big Red Biomechanoid (Bio-Mechanoid, Major)

Rising 10 meters (and, accordingly, "Operate" of their younger "colleagues"), shoots two rocketometers. One you can fill out for a couple of shots from the gun.

Arachnoid Teenager (ARACHNOID, JUVENILE) AKA Green Scorpio

Not too serious opponent, despite the size and appearance. Shoots with breaks. When shoots - move aside when it ships, returns and shoot yourself. Everything.

Adult Arachnoid (ARACHNOID, ADULT) AKA Red Scorpio

Somewhat more and slightly under teenager. Also armed machine gun. The battle tactics are the same as in the previous case.

Green Reptile (Aludran REPTILOID, COMMON)

Rising 5 meters, armed with magic missiles (not too fast flying green balls of nauseous species) - they can be shot down. Singles try to stall before it starts to start the balls, - otherwise you will have to shoot them down, they are self-equipped. The group usually does not cause too much harm, so do not be afraid to focus first on other enemies. After reading the crowd running on you, remove them one by one most effective means available to you.

Red Reptile (Aludran Reptiloid, Highlander)

More and overtakes green. However, the tactic is the same.

GARPIA (Scythian Witch-Harpy)

A small flying creature armed with magical shells and claws. With a single handle it does not represent any difficulty, but it becomes very unpleasant when there are a lot of them. In this case, if they dive with a bunch, use rocket people, and if sticking on Earth, then the Thompson automatic machine.

Fish (Reeban Electro-Fish)

Accordingly, lives in water and bulges in you electrical charges. In tactics I can not say anything special - shoot, shoot and shoot.

Boss UG-ZAN 3 (UGH-ZAN III, THE VICIOUS)

100 meters high (30-storey house!), Armed with everything that has its subordinates. Baby tactics look in passage.

Tactics of group fighting

A few words should be said about the case when a bunch of monsters of different "rocks" fell on you. Blindly shoot on everything in a row from the first thing in the hands of the weapon is not worth it. It is necessary first to cut off the most dangerous, leaving others for later. Approximate layout (naturally, it is impossible to absolute it), it looks like it is as follows (freaks are followed, which and you need to shoot first):

1) Kamikaze (or frogs);

2) big red biomechanoid;

3) lava nape;

4) bulls;

5) skeletons;

6) Small blue biomechanoid;

7) adult arachnoid;

8) Arahanoid-teenager;

9) reptiles of all colors;

10) gARPIA;

11) gnaary;

12) head soldiers.

Naturally, against each type in group battle, the most convenient, in the sense of damage, weapons should be applied.

Part I: Rune

Temple of Hatshetsup (Temple of Hatshetsup)

So, you will save the land (again !?). Therefore, do not hesitate - turn right from the place of arrival and, having passed a bit, take a second gun on the church's gallery. You feel more confident now, isn't it? Oddly enough, this second pistol is considered one of the secrets of this level, although, in my opinion, it can not be noticed or a lamer or blind. Now go down to level below. Again, turn the right and again to see the door again. If you open it - a bunch of big-headed men in Vikida from a serious Sam will come out. These are the first fans of the game. You can shoot them - there will be no consequences. Go to the door, from where they came out, and take a beam of missiles.

Return back and meet your first enemies - headless rocket meters and the same grenaderates. Until simple, isn't it? If you have enough patience (I didn't have enough;)), then, climbing the steps of the temple and jumping on the left to the roof of the pavilion, you can find Rocket letters there.

Entering the place of the temple, you fall alternately into two large rooms, the path of which is inexorably leads to the next level. In the first pool (if you dive into water, you will find a first-aid kit) and the same problems as on the street; In the second, last, - Berdanka, street disassembly and your first skeleton. His knife, Bath, knife. Go to the next card.

Sand Canyon (Sand Canyon)

Pick the barrack in the room and go out. Only not far, because a new enemy will appear immediately (in a very plural) - Headless Kamikadze, who announced the air wild screams. Do not try to compete with them at the speed of run, just return to the basement, from where you appeared, and calmly shoot them. Starting to explode, each of them will capture with you to the light pair, and if you are lucky, then the top three comrades. Skeletons, rocket meters and another trifle will be behind the wave of Kamikadze. Shooting them, go through the canyon and go to the temple (do not forget to pick up the cartridges, first aid kits, armor, etc. on the slopes of the canyon.

Enter the Temple of Thutmose (Temple of Thutmose). Passing through the hall, on the left you will see the passage that leads to a large room. In addition to the aidhechkops, etc. there will be skeletons. If you want to fight for a small kush, then you go there. Otherwise, go on. There will be another door, but the passage will be closed. Suddenly, gels will begin to appear from the air, remember this. Then the doors will open. In the room on the left (where two big statues are, by the way, you can fly out of the Berdanka) will find another ammunition, but we can fool the hefty rolling stones. It is easy: they just roll in a straight line, and it's easy to dodge them. When you turn to the other side (right) and enter the next room - the door for you immediately closes. Continue to go. You will meet soldiers and skeletons. After you calm them, you will have to deal with a new victim - a pack of jumping poisonous toads. It is necessary to continue all the time to move and shy away from meeting them, and shoot, shoot and shoot again. A little later, after the toad, there will be another skeleton. In this room there is a secret with the Thompson machine: Turn to the right and go along the wall - niche will open. Moving further, you will find yourself outside, in the valley with steep slopes, for which you can not climb. Predibly carefully. On the way you will naturally meet monsters. Most of them are already familiar to you. From fresh, there will be a bull (here it is easier to fill it, if you retreat to the entrance and from the niche gently shoot from the shotgun), and a small blue biomechanoid shooting from the laser. Rather, the bull will be for you much bole with a serious opponent than the blue chicken. Deciding all the problems, enter the next temple and take the first rune.

SECOND PAGE

Ramses Tomb (Tomb of Ramses)

("My name is Ozimandias, I'm king kings, look at my creations, envy me!"). Continue to go along the old method, we fear ambushes. In most sides, the sides are not worth it, if you do not want to unjust sacrifice health and ammunition. You can find a shell box and a health vessel - only this is most likely not to cover your expenses incurred in the battle, which will begin as soon as you enter and try to take them. Many utilities can be found in the rooms at the floors - you have to jump. Here, on the floors, there are rocket people (if you failed to take it, do not worry - it will necessarily go to you on the next card). The scheme of its production is somewhat nontrivial. First, in the tomb you will meet a new monster, a peracant-teen adolescent, from the soul (there is something you have) stern from the machine gun. After you leave the corridor, where they met the first scorpion, right above the exit you can see this most rocket mixer. Turn left from the entrance and climb the stairs to the elevation - see Rocket letters right in front of yourself? True, it separates it from you a small dying - to dope and not attempt, verified. Now look closely - there is a small shimmering spot in the far right corner. Boldly enter it and take a long-awaited toy. Have taken? Then move on, shooting monsters on overlapping transitions. In the end you will see the door. Open. You should not immediately climb into it (the door closes, if you enter) - better shoot those wages (all sorts of skeletons and skeletons), whom their corridor can be seen. By the way, if you turn right from the entrance to the hall, then there is a secret passage in the corner, and behind him a room with health and cartridges. Now save, Breast and come. With God blessing. He will need it very much.

Move around the perimeter, if possible, stretching the attacking front of the frets and shooting them one by one. In the center of the halls you will see a double bowel - like many of the pleasantness in this game, it is with a trick: it is worth take, and the number of problems will immediately increase the next portion of headless, skeletons, and toad. Use double bed against skeletons. Other enemies can be wetted only from Naganov. Do not forget about the knife - it is very useful. Continue to move around the perimeter, shoot yourself from headless warriors, skeletons, toad. Closer to the end (if you are very lucky) the red arachnoid will appear. As soon as you kill everyone - go out and take the second rune.

Kings Valley (The Valley Of Kings)

First you get into the room with ammunition, out of it go into a large desert valley. Do not move away from this room - here it is the main ally. With monsters you can deal with the help of nagans. Tactics against bulls - walk sideways in a circle and shoot from a shotgun. In general, imagine yourself to the bullfighter. While you will move this plain, you will meet a lot of monsters. Do not come to that fishing rod that I got caught, - from afar of a flock (and how else can you call?) Blue biomechanids are quite similar to headless rocket meters. So I was very surprised when I could not have succeeded, I could not, and once again it was not possible to fill out of them from the pistols. Here you will also get acquainted with a large biomechanoid - an uncomfortable tweeted creature that shoots rockets. Refrigerate to the entrance - he will not be able to pass for you and will stand on the street, bulleting from the rocket meter, and you are driving away from the rocket and cut it with a shotgun or machine - this is, in principle, completely elementary. Closer to the end a couple of new reptiles will appear. These are two healthy reptiles that allow yourself self-equipped fiery balls into you. The first reptile will appear, in the dirty manner of all local monsters, from the air, at the very moment when you decide how you think the most difficult challenge with bulls. The second, even healthier and awful, will come from behind you. It will happen at the moment when you take rocket people at the entrance to the temple. The balls that they bully can be shot. Come in the temple - ahead of the courtyard, at the bottom of the pool. You can not climb into the water - nothing interesting. In the middle of the courtyard, on the pedestal, will lie the key. In the rooms on the left and right are the pedestal control panels, with their help you can get the key. As soon as you enter the room on the left - you will have to defeat monsters, there are few them, and they do not like knife wounds. Carefully look out - see scorpion in the tank? OK. Take pistols and shoot (not forgetting to dodge from his queues). Another reptile will come to the scrimpio shift. Then go to the room, the one that is right, and use the lever to release monsters and two scorpions. Take the key, open the door opposite the entrance. Go on the temple carefully, it is full of freaks who want to meet you very close to you. In this temple you need to get into the room at the top of a ramp coated with ice. In the room you will find a piece of paper in which the "Mountains of The Moon").

It is difficult to say anything defined about the tactics of the battle in these casesups and corridors. Many blood, meat and green mucus (from the toad). There will be no new enemies, but those who appear are the same toads, skeletons and kamikadze (headless soldiers are just boring) - will deliver a bunch of indelible memories. Pure due to its quantity.

When you finally come out, you will see the spacious cave and the suspension bridge ahead. You can either be safe to go on it, either get to the right on the ledge and collect freebies - the result is the same: the bridge is bent under you, and you fall into a stormy flow at the bottom, or you break up with a ledge and fall into a stormy flow at the bottom. Choose. In any case, go to the next card, which is called ... But if you go to the right, along the protrusion, after a while you will see the swinging platform stuck in the rock. Deliver your rocket letters and shoot a stone, because of which the platform is stuck. It is difficult, but if you release it and jump over the gorge to the cave, then on the other side of the gorge will begin the first secret card.

Welcome to the lunar mountains! You are in the area with turbulent vegetation, the tops of the rocks are connected by bridges. As soon as we go through the bridge - he collapses you. The road from the last mountain is not so easy. Jump on the ledge below, head to the cave. Wander around until the locality with a waterfall opens. Jump on the ledge under the waterfall, go to the next cave. There you are waiting for the reptile again. At the end, jump into the water and again swim out.

Oasis (Oasis)

From water to the temple is not so far away, but you should be very big to get to get to him and stay alive. Scorpions, reptiles, biomechanoids and other freaks are smaller than you in quantities, compared to which previous levels will seem like a children's bastard. You should not get out of the water from the water - it and palm trees are natural asylums. Monsters will roll the waves - therefore, kill the main and largest, then hide in the water and finish the husks in bed. Without having, do not pick it up that it fell - many free things turn out to be at the calibration traps. Is there a dozen cartridges in order to spend two dozen ammunition and, perhaps, a substantial part of health in a fight with freaks? I do not know, decide for yourself. See the waterfall? Go to it - behind him a secret room with unfinless trash.

If you are still alive, then after all the peripetics, they probably got to the temple. Come in. It should not take a grenade launcher, better get ready for a meeting with a big red biomechanoid. After meeting with him (I hope, successful for you more than for him) jump on the pedestal and hide behind the statue. From here you can easily and damage to health, you can shoot skeletons that will be announced soon. Cartridges can not particularly save - the authors of the game took care so that you have a lot of them. True, they took care of the freaks even more more worker.

According to the corridor, after all entertainment with scorpions, skeletons, mechanoids, etc., you will get into a large room with armor and ammunition. As soon as you take ammunition, you will attack the toads. It is very difficult to go through, but try to survive. There is a secret room here, but it will give you a little - as soon as you fall into this room, the toads come to you. Probably, you should not go there. During the rubber, you will have a chance to replenish the reserve of cartridges to the machine and get some health. Take the cartridges if you want, but know that if you take health, it will still have a bunch of toad. When you finish - get into a long corridor filled and constantly replenished by biomechanoids and other abostivities. After them, if you have not yet been killed, there will be an attack of the toad. Run forward to the exit, the toads will be stopped by the power field, or something else from behind you. Take the last rune - and you can happily smoke. Third games are passed.

Part II: Memphis (Memphis)

Dunes (The Dunes)

It begins fun; The continuation will be even worse. At first, rolls the wave of a dozen biomechanoids, a little later, bulls and freaks are smaller will also attempt to meet them. Since to hide, in general, nowhere, just run from them (or behind them - as you like more) and shoot out from the rocket. In the breaks (if it can be called interruptions), caring parents of toys from CroTeam will give you the opportunity to treat and correct the situation with ammunition. Then everything will begin on the new one. You will immediately have to deal with the oral out of ten or so biomechanoids. And while you are trying to sneak by their missiles, all new enemies arise in front of you - bulls and monsters. Just run and shoot yourself - all that can be advised. After you try to escape from the first fountain, another biomechanoid will appear. Do not pick up the pill of the life that you will meet on the way, it is with a trick. We will have to run from the fountain to the valley and back, shooting from all emerging freaks. You will have the opportunity to replenish ammunition and health between the battles. In the latest (I hope, not for you) the battle from the outside will attack you from the heels of Reptile. The first four will score on you from four columns that at the entrance to the building. Try to fill up the first as quickly as possible, then making your way along the wall, shoot in turns of the rest. When you figure it out with this whim, a big red steam locomotive will appear ... uh-uh, sorry, reptiloid. The path to the fountain is just overwritten. Try to shoot fiery balls that she releases. As soon as she dies - switch faster to double-barbell or automatic, to shoot still flying balls in you. To the right of you will be a small oasis, there you can gain health and ensure yourself ammunition. If you pick them up, maybe you will not have any special problems, but in general, after that a healthy pack of Garpius will appear. In addition, the cartridges are also further, behind the wall.

As soon as the door to the city opened - enter and take the laser. Before taking the rest of the freebie - think about whether you need disassembly with the crowd of biomechanids and skeletons. Collect ammunition and run to the left corner (from output), from Mausers shoot first skeletons. With the first wave, you will deal with the help of a laser or grenade laser, from the second - the same. After we manage with them, start shooting small green reptiles that appear from the turrets on the walls. Try to find shelter to handle these creatures. Their number will be six, from which two will be on Earth. If you are still interested, then come to the gate, after which you will meet friendly residents of Memphis.

The outskirts of Memphis (The Suburbs of Memphis)

After the previous one, this card will seem to you almost paradise. But to survive, even in Paradise will have to work a little. Take the laser and run to the right corner - to cover. Try to quickly deal with the arachnoids and other trifles falling on the way. Do not forget about the arachnoids on the towers, otherwise they can create some problems. Do not get drunk and be careful and attentive - then you can go to the next courtyard crashed with mechanoids. In order to go to the next card, you will have to squeeze four levers: in the middle of the courtyard there are small columns, each of them - on the lever. With their help and opens the hatch into the sewer. In the upper right corner - two traps. In the corner itself there are rockets and a health pill. Health, in contrast to ammunition, is better not to take. If you are fast and if you are lucky a little, you may have time to dive into the sewer until you get out of the card. Switch to the machine or laser - you will find acquaintance with electricalbags ..

Sewer (Sewers)

So, you are in the sewer pipe, and the local fauna surrounds you - electric fish. It is better to immediately deal with them, and not try to drink from them as shore. There are practically no chance of survival in this case. How to get ashore, go through the rooms and bridges above the alien, be vigilant and careful. It is not so difficult to deal with the creatures that will meet you there. After shooting the freaks, dive into the water; On one of the columns under water, you will find a lever that opens output. Under water, if you are not a pity, you can find a couple of secrets, armor and regular electricians. In the niche lies with ammunition and hundred units of health. In the next room - a large staircase. Do not go down it down and do not pick it here, but jump straight into the water. If you go down the stairs, the toads will attack you. Automatic is most useful from weapons. At the top, to the left in relation to the place where you came from, there is an underwater secret tunnel, which will lead you into a certain room. There you will be waiting for health and necessary ammunition. From the room it will be quite difficult to get out - physical forces act. In the next room - several monsters, many ammunition and health. The entrance to the sewer guard two reptiles, but it is easy to deal with them. You will warn you that you have a rather long swim. Remove the laser. He will need to cope with fish. In addition, he can come in handy on the next card. The water is quite really lost, especially after fighting with fish. But on the way you can replenish ammunition, restore health. At the end of the tunnel, the ammunition will be again; Do not forget to switch to the laser before going out.

Memphis (Memphis)

Everything is dim and dull - the same freaks, but in much larger quantities. Do not think - it will simply not be time for it - and try them all to jim from, for example, laser. At first, you find yourself in something similar to the dried pool. Do not neglect this shelter. Go on the performance and shoot yourself from the arms of monsters. Do not forget to look around - the back can be (and there will be) reptiles, they are better neutralized at a distance. Top on the ledge will lie two boxes with cartridges to the machine. To take or not - your choice, but know what you were warned! Sit in the pool and do not spark over the necessary.

Aerial battles over ancient Egypt.

In the next courtyard right in the middle there will be something like a balcony, where it will be necessary to get climbing to open the door. As soon as you get to this balcony - hell will start, because you leave all the monsters there and choose from there. Then, when you get to another part of the city, you will have to collect four boxes to open the next door. Boxes will be scattered in the yards. If you are lucky and you will collect them, then you will still have, because the door opens not immediately, the chance to suffocate under the pile of ugly bodies. Therefore, it is better not to stop. Then you will go to the street of a big city. Go a little down the street, and you will meet a small such biomechanoid - it means that skeletons will soon appear. In skeletons, shoot rockets while they have them, and when you run out, run back, to the entrance. As soon as you find yourself at the entrance, hide in a narrow street on the right and rather cook the laser to stop the first wave. Skeletons are just everywhere - throw grenades where you can, so that they bounce as a ricochet in these skeletons. Be prepared to quickly switch back to the laser to reflect their attack when they attack your shelter. After you figure it out with all skeletons, you will have plenty of health, and ammunition.

Continue to walk down the street. Get to the trap that closes after the bull. Run quickly to the opposite side while she holds a bull. Pick all sorts of utility, such as miniga. Now you will attack much more dangerous and numerous bulls. Since they have a little brain, and the speed is large, then having tightened before the trap, you can dump them there. The next number after the bulls will be skeletons. Return to the corner, next to the place where you picked up armor and ammunition. Skeletons dense group are suitable for bending. There are many of them, but they will stay together, thinking through the best way to get to you. Only these thoughts of you will save you. Flutter on them as soon as they are suitable than can - rockets, grenades, bullets. If you are lucky enough - you can survive the first group. There will be a few lagging behind, with them you can deal with doubles or knife.

Passing further down the street, get to the big courtyard. Pick all that you can pick up, and beat off the attacks of Kamikaze. Run to the corner and methodically disappear with them from the machine, it is easy. Then get the wave of Garpius. They will pounce with all the scope when they overtake you, so we run and shoot yourself. As soon as they are grouped into dense flocks, launch the rocket in them. Blood and feathers warm your soul. Then there will be several bull attacks. To beat them, you will have to spend some time and strength. Here you need to use rockets to remove the five last bulls, those that on the left. And during the shooting move to the left, so that the bulls remain in the group. They interfere with each other in the group, so you will have the opportunity to bounce and produce rockets in them, until the last of the monsters fit too close. They can be finished from the machine gun. The latter wave begins with two large biomechanids and several rows of skeletons. Then two more biomechanoid will appear. Pretty touching solution. You can spare biomechanoids so that they shoot in the skeletons chase you, but if there are alive at least one skeleton when a new pair of biomechanids appears, it means you have great trouble. When you finish with the last enemy, the door will open, and you will get into the hair. Two thirds of the game are passed.

PART III: FIVES (TheBES)

Sphinx Alley (The Alley of Sphinxes)

At the very beginning you are waiting for a very "pleasant" surprise - did you get all the cartridges, whether you yourself thrown them away. And you are alone with all the future disgrace goal like falcon. There is nothing to do, go and collect cartridges, but do not take extra - aid kits, armor. Cartridges are better to take only for doubles - it's not necessary to risk in vain. But halfway along the alley you will get a flask with health and armor. They should be selected, despite the consequences - several biomechanoids. If you do not take health and do not work with mechanoids, then the gun and very necessary missiles will not appear. On the left side will be an oasis with rockets. They will be useful to you in battles with bulls, so take them, even if you have to communicate with biomeconomies. This stage takes place for a very long time - you have little cartridges and health, and you have to shoot from the attacks of monsters from pistols, which is not effective.

After such a pleasant walk you will fall into the yard. If you do not have a cannon - go back and take things in Alley. As soon as you take everything, you will attack a lot of disadvantages - Kamikaze, skeletons, bulls ... but it's not difficult to get into them from them.

Crashing with all bulls, you will get to the second courtyard. Fortunately, you have a good opportunity to fill the health and ammunition. They will need them. When placing each of the runes, crowds of monsters will occur. It is almost impossible to pass them all and stay alive. Nearly. After killing the last biomechanids, four reptiles will appear. Shoot them and balls that they run from the laser. Know that in the middle of the road you will find a lot of cartridges and health. Then there will be a lava golem. Continue shooting from the Bazuki and from the gun until you kill it. But he will leave numerous offspring.

Karnak (Karnak)

The first part of the FIV is a carnak (Karnak). The first room serves a secret elevator. Use the levers on the pillars to the right to get the poisoning substances. Go to the left side, but still do not touch the other lever. Complete the columns, prepare the Bazooka: Arachnoid scorpions will soon appear. Faster shoot them from the Bazuki and switch to the machine or on the laser - with the help of this weapon, we will deal with all sorts of toaks. Then start the elevator and climb above. Upstairs you will find health and cannon kernels. You can shoot all the evil spirits. Once to deal with everyone, go back, down. When soldiers appear before going out - press the buttons in the elevator, do not kill the soldier. Return to the top and remove the enemy from there. As soon as you kill the soldier - bulls and skeletons will crawl out of the door. As soon as you try to leave the room - the scorpion will appear in the depths of the room. The hall and the next yard will not represent anything special (only pay attention to the trap in front of the temple), but the big courtyard on the right again will give you a lot of pleasure. While you enter this courtyard, it seems around everything calmly. But the attack of biomechanids begins. Folsh back, first courtyard, shoot them out of the door. Now come back to a large courtyard again, press the buttons in the small pavilions on the left and right. As soon as you approach the temple, the monster golem will appear. Let's release two guns from the gun. Then disperse with his offspring. Entering the temple, use the lever from the back. In the temple there will be several monsters - nothing special. As soon as you leave the temple - problems will begin again. Therefore, follow my instructions carefully. When you leave, a monster will be waiting for you. Get rid of it. In the tower, at a distance, there will be a reptile. It also needs to be removed. Repeat the same actions on Earth. If you run to the pavilion, which was originally on the left, but only then jump away, - the monsters will not. And it is very cool.

Return to the first yard, go now to the temple; Note, the trap is deactivated. Now there is a lot of utility in the rooms on the left and right. Using the Open Door buttons, say hello to scorpion. Come in the following room. Do not risk here for hundreds of health units. It is a trap. Open the door to the courtyard, shoot everyone who can, assemble things from the door and tee along the back wall to the left door. You allow a huge mistake if you select shells in the far right corner. Remember that the door in the opposite from the input is closed. Use the pool. Go to the pool on the left, switch to the gun, prepare for monsters. Shoot the middle and right reptiles, run into the water, continue sailing and felt. Pay attention to things in the water. At the other end of the pool there will be a tunnel leading to the temple. Get ready for familiar fish. Come in the next room. There is no one there, and you can pick up a lot of all sorts of differences. Use the levers for each column. Each lever opens the door at the base of the obelisk, the fact that in the center of the pool. Dive back to the tunnel, come back to the obelisk, swim to the secret room, pick up 100 units of health and armor there. Come back, kill monsters appearing on the left, swim back to the tunnel, take armor if you need it. Come into the room with the key, and you will attack Scorpio with your subjects. They are easy to destroy them. Go to the next room. Collect things in the corners, go to the mirror, prepare the machine to battle with reptiles, which will soon attack you. As soon as you sail back - shoot it straight out of the water, then turn around and take the pillows that you fly from behind you. Jump out the end of the pool, switch to the machine gun and run as soon as possible. Do not stop: if you stop - call serious attacks of monsters. Return back to the courtyard. Stick the wall on the left. Jump on the platform and dive inside the temple. Be prepared for battle with lagging. How to enter the temple - there will be several monsters, and in general, the temple is free from the unclean, but full of all the usefulness. Go to the hall in the back of the temple, open the door to a small courtyard, take a few steps on it, go back. In the pool on the left there will be a secret door leading to the secret room. There you can find a lot of armored shields, you should not take them. Even there you can find a couple of monsters.

Come back into a small courtyard. Here you are waiting for the toads. The only place to join, - the protrusion above the entrance. Once to deal with all the toads, go to the exit. There you are waiting for two more waves, so do not jump the sowing head. First you will not be able to go out, then two bull will attack you. Then activate the door, kill it by another bull. Do not hurry to the next courtyard - biomechanoids will be joyful there.

By sending biomechanids to the world of others, go to the isna of death. This is the most terrible yard. Shoot on monsters from Bazuki, but from afar. Little monsters and kamikaze are bored at the base of the wall. If you shoot in Kamikazeze - they will explode and take with them the neighbors. Skeletons, bulls, harpies, biomechanoids will be available at you ... Do not lose vigilance - Garpians will chase you all the time. In addition, beware of two bulls and biomechanoids that will appear on top of you. Stay at the corner of the temple, in which you will soon enter. Monsters will gather below. It is pretty funny to throw grenades in the wall so that they fall down, on monsters, and there they burst out. Four scorpion will appear in the high towers, you can not notice them, so be careful. Of course, it is still the most terrible place. How to deal with the last monster - enter the temple.

Luxor (Luxor)

This is not harpi - these are the spirits of the dead warriors. And now they will connect with them ...

Enter the temple, but be careful. The door in front of you is locked; Look in the opening to the left of you - there will be the key. Do not pick no pill - this is a trap. The remaining things can be taken. Open the door, prepare grenades and consult them to be destinated as soon as monsters will appear on your right. Quickly switch to the laser - out of it the next portion of the monsters that appeared on the left. Well in front of you seems an ambush; In fact, this place is worth visiting. To get out from there, go to the painted wall - this is the exit. You can use this room like this: jump into the hole, and when you return from the secret room - the freaks will be lined up in a door at the door; Maybe it will be easier to cope with them. As soon as you leave there, you will show an interesting movie about how Obelisk sends signals and flies the spacecraft. Complete this room along the left wall and do not worry about things if you do not want meetings with biomechanoids. In the room on the other side, collect everything that will see. If you doubt - I have a hurry to convince you that all this will be needed in the next yard. There will be another manuscript, which tells about the second secret card, sacred yards.

Exit into a large courtyard with a lot of towers. You will collect four golden signs and put them at the base of the central tower. As a rule, as soon as you place a sign in the right place - every evil attacks you. The most terrible attack is the first. Biomechanoids, a lot of bulls, Kamikaze ... In short, a lot of work. The following will be scorpions with skeletons, remove all these creatures due to the angle of cannon nuclei, grenades, to all that is at hand. Next to the queue - reptiles. Last attack - biomechanoids. As soon as you leave the courtyard - you will go to the temple. But if you do not hurry to go to the next official card, then push the door left, which is easy not to notice. This is the entrance to the sacred yards. Otherwise, move forward and proceed to the study of the pyramids.

Pyramid (The Pyramid)

You get into the big room, then go to a small yard, collect things there. Pay attention to the right wall of this yard: it will be briefly your shelter. Go to the next courtyard. Here you will also have to work. Go until the middle of the courtyard - skeletons will be attacked. Then there will be a wave of bulls. Be extremely careful. As soon as you shake with biomechanoids, you will have to fight the skeletons again. To die here, so close to the desired goal, it would be just a shame.

Go to the Great Valley, enjoy a movie with a big boss that does not love you. Immediately after the roller, be attentive: bulls and biomechanoids will attack. If you want to live on, your goal is a big temple built from the cliff in the other end of the valley. Shoot everything you see from the gun. This is an excellent weapon against bulls. Do not worry about the ammunition, on the way you will meet enough cartridges, shells, health and armor. Pick, all this is still useful for you. Go up the path, shoot from the gun, if necessary, switch to the laser. How come close to the temple - notice the large statues of the sphinxes on the acts on both sides. Paint the protrusion, we are afar of skeleton attacks, take the health and jump over the statue. Try not to leave too many small monsters alive when you hide. Large to you will not get. And skeletons and kamikadze can. Most are under the protrusion, and they can be easily shown. And some can try to attack you. The statue is the place where you have to bend: a bad boss crashes everything, whatever you hide. Do not try to shoot it here - it is unlikely that you will damage him at least. Note, the spacecraft is moving above you. At a certain point you will hear the sound of the bell. This means that the door is open and can be waged to the exit. Do not skimp on health and cartridges. The only goal is to get out from here.

Now you are ready for the last battle. You inside the pyramid, in the corners there are protrusions with energy fields. At the base of each protrusion you will find health, armor and cartridges, which are obviously constantly replenished. Now the boss returns, and to finish the game, you will have to kill him. Run from the performance to the protrusion, from the corner to the corner, shoot on the montstrome from everything you have. I recommend a cannon and laser. The cannon has a huge devastating force, and with the help of a laser you can shoot various shells flying in you. Continue to fill in the monster. Do not break. Continue to join. As soon as you visit all four fields - a ray of death will appear at your disposal, and it will be much easier with it. A couple of times it will seem to you that the boss is dead, but then he will revive again, - do not despair. Just continue to shoot and donate from its shells. One day he will die completely, and then it will be possible to climb the ship. The long road to the house is almost completed, a little left - just fly. Congratulations, you are assigned the Order of Serious Sam.

1 2 All

In the year, 2063 from the Nativity of Christ in Egypt during archaeological excavations found a crypt - it turned out to be a message of the ancient civilization of Sirius earthlings.

In addition to the history of Cyrian's civilization from becoming, development and to death, earthlings learned about their last warning - in the universe there is a powerful and very aggressive civilization of the immortal creatures, who put it intend to destroy all the living in the union. They almost achieved it, comparable to the Space Emptiness of millions of worlds and almost destroying Sirian.

Warning defeat in the war, Sirian was sent a starship to the ground (before the not famous immortal aggressors), in order to keep knowledge and transfer their last warning. The star fell on the ancient Egypt, which gave an impetus to the transformation of the monkey into a person.

Nakhodka allowed our descendants to build up to a heap of their stars. As a gratitude and gesture of goodwill, the first was sent to Sirius. Captain and leader became Sam Stone.

However - UPS. At Sirius, the immortal has long been commissioned, and, noticing an extraneous starrel, they begin to consistently wet in deep and not very space all the colonies of earthlings. They got in 2113 from the same Nativity of Christ to the Earth. Remove the caps, push the heads - a minute of silence at the Mother-Earth's intesting invaders.

But the story makes a steep turn - a snotty graduate student, digging in Rukhlyadi Sirian, finds a time car. Sam Stone Migom is equipped (the knife is in the teeth, the colts with an infinite magic ammunition - for the belt, the Netricsa analyzer, which allows you to explore the corpses of enemies surrounding the situation and be confused - in the head) and sent to the ancient Egypt, where immortal, not Have time to deploy to turn around the power.

The goal is to save the earth. The remedy is to destroy all the immortals (which are on the calibration turn out to be completely mortals - their deaths are sitting at the episodes of the bullets of Serious Sam). The goal justifies the means, and the means justify the goal. Amen. We begin.

Weapons

Knife (Military Knife)

An ordinary military knife, which "pursues" you from the beginning of the game. Very useful thing - you will be surprised, but the first five (or so) cards can be passed exclusively with it. Deals a very big damage to small enemies - headless soldiers, skeletons (blocks from two blows), Gnaaram (one waist) and even blue biomechanoid (two strikes, if you have time to run). I strongly do not recommend against the toad, kamikadze and everything that is more (or equal) bull. Still, consider that if a crowd of monsters surrounds you, then when you hit the knife, the damage is applied only to one.

Colt (SHOFIELD .45 W / TMAR)

At the beginning of the game, you appear with one colt in your hands and with endless stock of the cartridges to it. Immediately take the second colt - such a Croatian shooting "In Macedonian". Advantages are endless cartridges, good accuracy with far shooting. Very uncomfortable in the near battle. I recommend first on head against Kamikaze, other headless soldiers, miners, skeletons, biomechanids, scorpions (the last three it is better to water from afar).

Berdanka, Single-tank SHOTGAN (12 Guage Pump Action Shotgun)

A fairly well-balanced weapon is a small recharge time and tolerant slaughter power. In addition, at all levels a lot of cartridges for it. It is good to apply against Kamikaze (at a short distance), the toad, headless, skeletons and cannar. About the rest, if you run with Berdanka, - forget.

Double Barrel Coach Gun)

Singing workhorse games. If you do not have biting - a serious Sam will go very difficult. The only drawbacks - can be used only at short distances and, taking into account the long recharging (the latter is very nervous, when the skeleton begins to nibble, and you are convulsively blocked the shutter). Use against skeletons, miners, bulls, arachnoids (teenager), large crowd of toad, biomechanoids. It is better not to fight with Kamikadze (recharge!), Headless soldiers of all stripes (not enough cartridges), Garpius.

Thompson Automatic (The Tommygun)

Remember Blood? In appearance, it seems, although it does not shoot a fan. Good weapons, but forever lacks cartridges (the same for minigar). Shoot on Kamikaze, skeletons, garpines, miners, biomechanoids, arachnoids. Yes, in general, in all those who consider worthy of this weapon.

Minigun

One of the most conceptual types of weapons of the game - no wonder it is made on the cover of serious Sam. Stunning shooting entertainment, slaughter power. Disadvantages - eats up to a heap of cartridges and is unwinding for a very long time before the start of flips. Therefore, I do not recommend against small single enemies (headless and etc.), as well as against quickly moving creatures.

Rocket Launcher (The Rocket Launcher)

Rocket letters, he and in Africa Rocket is. What more i can say? If you played any 3D Action, then you probably know that there are rocket people. Here - no differences, except for the new design. Apply according to the scheme - take out, point, shoot. Trying not to get into myself. Of your missiles are looking forward to the crowds of skeletons, bulls, biomechanoids, arachnoids, reptiles and other "big brothers". It is better not to give the rocket challenges (does not pay off), the toads and other little things. And also - in Serious SAM implemented Rocket Jump. On joy to special.

Grenade Launcher

Also on rarity transparent. Blowing down the blow, click on the left mouse button - and the pomegranate on the ballistic trajectory hits the enemy or the object of the situation. Explodes. Everything. Indications to (not) use the same as the rocket network.

CANNON (The Cannon)

"They prepare a gun. What for? ABOUT! They will shoot! " This is not anywhere! The most powerful game weapon. The usual ship gun of the caliber of O-th, is worn in the back pocket of jeans and shoots conventional cast-iron exploding nuclei. It shoots so that, for example, in the blue biomechanoid, the kernel does not explode, but, simply shifting it from the path (with a fatal outcome), continues to fly further through the next and one more. Apply for everything that more bull. Do not apply for the inverse situation.

Enemies and tactics of fighting them

Head-world rocket meters and pomegranometers (Beheaded Rocketeer, Beheaded Firecracker, Beheaded Bomber)

Trifle puzzled (6 feet or 1m 80 cm), armed with magic missile / grenade launch. There is practically no serious threat, and its entire function is to be confused under their feet and to make overall confusion.

Apply against them any types of light weapons. There are no special tactics tactics - it is necessary to shoot / cut.

Geeky Kamikaze (Beheaded Kamikaze)

Along with the skeleton, an extremely delighting creature throughout the game. It is used to run up to you closely and blow up yourself - and partly you - the bomb that keeps in his hand free from the head dragging. Single shot from a pistol; If there are many of them, then try to harbor in a bunch and watered from pistols / shotguns / "Thompson" - if one explodes, then they are detonated and surrounding it by Kamikaze. Chain reaction, so to speak.

Skeleton (Kleer Skelton)

Skeleton (size 9 feet or about 3.5 meters). From afar bullets low-power balls connected by a chain, and if it comes closely, it can also bite (which, as a rule, happens). It will pursue you the whole game and spit a lot of nervous endings. Tactics against single - cut with a knife (two zamach) when almost closely approached; Against small groups - to retreat, Pala from pistols, stretch them alone and again cut the knife in turn. For groups consisting of more than four units, on the contrary, try to pull into a bunch, after which he beat it from a grenade launcher. If there is no grenade - from minigan (but not from "Thompson"!).

Toad (Marsh-Hopper From Rigil)

They always attack in big crowds. Small, but, coming up to you, are sprayed with a poisonous mucus with a fatal outcome as for yourself, so - sometimes - and for serious Sam. It is not too difficult to send them to the forefathers - jump and shoot in a big bunch of smoking freaks from the Berdaninka or double bastards.

Gnaar (Gnaar Female, Gnaar Male)

Biooks with a big mouth, who strive to run to you and taste. Anything difficult. It is even easier to extinguish than headless warriors, - take a knife, and cut, cut, cut ...

Bull (Sirian Werebull)

One of the most dangerous creatures in the first half of the game. Hefty (more than 3 meters long) creature, cream camel and bull. Very quickly moves. When it overtakes you, it throws high in the air (until landing and collecting your own bones can enjoy the scenery). However, clumsy - it is possible to calmly go to the side of his horns, shooting in a fluttering mutant from doubles. If you kill with one bull, you can walk in a circle - he will never get you. Therefore, apply a double-haul against singles, only a heavy weapon can be saved against the crowd.

Blue Little Biomechanoid (Bio-Mechanoid, Minor)

Over 5 meters high, big blue chicken having two lasers. Single cut with a knife (what is it made? - Iron blue biomechanoids cums for two blows!), Shoot from a shotgun or rocket (on average 2 rockets per one). If a group goes, then, in order of efficiency, - Rocket letters, laser, minigan.

Big Red Biomechanoid (Bio-Mechanoid, Major)

An increase in 10 meters (and, accordingly, "Operate" of his younger "colleague"), shoots two rocketometers. One you can fill out for a couple of shots from the gun.

Arachnoid Teenager (ARACHNOID, JUVENILE) AKA Green Scorpio

Not too serious opponent, despite the size and appearance. Shoots with breaks. When shoots - move aside when it ships, returns and shoot yourself. Everything.

Adult Arachnoid (ARACHNOID, ADULT) AKA Red Scorpio

Somewhat more and slightly under teenager. Also armed machine gun. The battle tactics are the same as in the previous case.

Green Reptile (Aludran REPTILOID, COMMON)

Rising 5 meters, armed with magic missiles (not too fast flying green balls of nauseous species) - they can be shot down. Singles try to stall before it starts to start the balls, - otherwise you will have to shoot them down, they are self-equipped. The group usually does not cause too much harm, so do not be afraid to focus first on other enemies. After reading the crowd running on you, remove them one by one most effective means available to you.

Red Reptile (Aludran Reptiloid, Highlander)

More and overtakes green. However, the tactic is the same.

GARPIA (Scythian Witch-Harpy)

A small flying creature armed with magical shells and claws. With a single handle it does not represent any difficulty, but it becomes very unpleasant when there are a lot of them. In this case, if they dive with a bunch, use rocket people, and if sticking on Earth, then the Thompson automatic machine.

Fish (Reeban Electro-Fish)

Accordingly, lives in water and bulges in you electrical charges. In tactics I can not say anything special - shoot, shoot and shoot.

Boss UG-ZAN 3 (UGH-ZAN III, THE VICIOUS)

100 meters high (30-storey house!), Armed with everything that has its subordinates. Baby tactics look in passage.

Tactics of group fighting

A few words should be said about the case when a bunch of monsters of different "breeds" falls on you. Blindly shoot on everything in a row from the first thing in the hands of the weapon is not worth it. It is necessary first to cut off the most dangerous, leaving others for later. Approximate layout (naturally, it is impossible to absolute it), it looks like it is as follows (freaks are followed, which and you need to shoot first):

1) Kamikaze (or frogs);

2) big red biomechanoid;

3) lava nape;

4) bulls;

5) skeletons;

6) Small blue biomechanoid;

7) adult arachnoid;

8) Arahanoid-teenager;

9) reptiles of all colors;

10) gARPIA;

11) gnaary;

12) head soldiers.

Naturally, against each type in group battle, the most convenient, in the sense of damage, weapons should be applied.

Part I: Rune

Temple of Hatshetsup (Temple of Hatshetsup)

So, you will save the land (again !?). Therefore, do not hesitate - turn right from the place of arrival and, having passed a bit, take a second gun on the church's gallery. You feel more confident now, isn't it? Oddly enough, this second pistol is considered one of the secrets of this level, although, in my opinion, it can not be noticed or a lamer or blind. Now go down to level below. Again, turn the right and again to see the door again. If you open it - a bunch of big-headed men in Vikida from a serious Sam will come out. These are the first fans of the game. You can shoot them - there will be no consequences. Go to the door, from where they came out, and take a beam of missiles.

Return back and meet your first enemies - headless rocket meters and the same grenaderates. Until simple, isn't it? If you have enough patience (I didn't have enough;)), then, climbing the steps of the temple and jumping on the left to the roof of the pavilion, you can find Rocket letters there.

Entering the place of the temple, you fall alternately into two large rooms, the path of which is inexorably leads to the next level. In the first pool (if you dive into water, you will find a first-aid kit) and the same problems as on the street; In the second, last, - Berdanka, street disassembly and your first skeleton. His knife, Bath, knife. Go to the next card.

Sand Canyon (Sand Canyon)

Pick the barrack in the room and go out. Only not far, because a new enemy will appear immediately (in a very plural) - Headless Kamikadze, who announced the air wild screams. Do not try to compete with them at the speed of run, just return to the basement, from where you appeared, and calmly shoot them. Starting to explode, each of them will capture with you to the light pair, and if you are lucky, then the top three comrades. Skeletons, rocket meters and another trifle will be behind the wave of Kamikadze. Shooting them, go through the canyon and go to the temple (do not forget to pick up the cartridges, first aid kits, armor, etc. on the slopes of the canyon.

Enter the Temple of Thutmose (Temple of Thutmose). Passing through the hall, on the left you will see the passage that leads to a large room. In addition to the aidhechkops, etc. there will be skeletons. If you want to fight for a small kush, then you go there. Otherwise, go on. There will be another door, but the passage will be closed. Suddenly, gels will begin to appear from the air, remember this. Then the doors will open. In the room on the left (where two big statues are, by the way, you can fly out of the Berdanka) will find another ammunition, but we can fool the hefty rolling stones. It is easy: they just roll in a straight line, and it's easy to dodge them. When you turn to the other side (right) and enter the next room - the door for you immediately closes. Continue to go. You will meet soldiers and skeletons. After you calm them, you will have to deal with a new victim - a pack of jumping poisonous toads. It is necessary to continue all the time to move and shy away from meeting them, and shoot, shoot and shoot again. A little later, after the toad, there will be another skeleton. In this room there is a secret with the Thompson machine: Turn to the right and go along the wall - niche will open. Moving further, you will find yourself outside, in the valley with steep slopes, for which you can not climb. Predibly carefully. On the way you will naturally meet monsters. Most of them are already familiar to you. From fresh, there will be a bull (here it is easier to fill it, if you retreat to the entrance and from the niche gently shoot from the shotgun), and a small blue biomechanoid shooting from the laser. Rather, the bull will be for you much bole with a serious opponent than the blue chicken. Deciding all the problems, enter the next temple and take the first rune.

SECOND PAGE

Ramses Tomb (Tomb of Ramses)

("My name is Omimandias, I'm king kings, look at my creations, envy me!"). Continue to go along the old method, we fear ambushes. In most sides, the sides are not worth it, if you do not want to unjust sacrifice health and ammunition. You can find a shell box and a health vessel - only this is most likely not to cover your expenses incurred in the battle, which will begin as soon as you enter and try to take them. Many utilities can be found in the rooms at the floors - you have to jump. Here, on the floors, there are rocket people (if you failed to take it, do not worry - it will necessarily go to you on the next card). The scheme of its production is somewhat nontrivial. First, in the tomb you will meet a new monster, a peracant-teen adolescent, from the soul (there is something you have) stern from the machine gun. After you leave the corridor, where they met the first scorpion, right above the exit you can see this most rocket mixer. Turn left from the entrance and climb the stairs to the elevation - see Rocket letters right in front of yourself? True, it separates it from you a small dying - to dope and not attempt, verified. Now look closely - there is a small shimmering spot in the far right corner. Boldly enter it and take a long-awaited toy. Have taken? Then move on, shooting monsters on overlapping transitions. In the end you will see the door. Open. You should not immediately climb into it (the door closes, if you enter) - better shoot those wages (all sorts of skeletons and skeletons), whom their corridor can be seen. By the way, if you turn right from the entrance to the hall, then there is a secret passage in the corner, and behind him a room with health and cartridges. Now save, Breast and come. With God blessing. He will need it very much.

Move around the perimeter, if possible, stretching the attacking front of the frets and shooting them one by one. In the center of the halls you will see a double bowel - like many of the pleasantness in this game, it is with a trick: it is worth take, and the number of problems will immediately increase the next portion of headless, skeletons, and toad. Use double bed against skeletons. Other enemies can be wetted only from Naganov. Do not forget about the knife - it is very useful. Continue to move around the perimeter, shoot yourself from headless warriors, skeletons, toad. Closer to the end (if you are very lucky) the red arachnoid will appear. As soon as you kill everyone - go out and take the second rune.

Kings Valley (The Valley Of Kings)

First you get into the room with ammunition, out of it go into a large desert valley. Do not move away from this room - here it is the main ally. With monsters you can deal with the help of nagans. Tactics against bulls - walk sideways in a circle and shoot from a shotgun. In general, imagine yourself to the bullfighter. While you will move this plain, you will meet a lot of monsters. Do not come to that fishing rod that I got caught, - from afar of a flock (and how else can you call?) Blue biomechanids are quite similar to headless rocket meters. So I was very surprised when I could not have succeeded, I could not, and once again it was not possible to fill out of them from the pistols. Here you will also get acquainted with a large biomechanoid - an uncomfortable tweeted creature that shoots rockets. Refrigerate to the entrance - he will not be able to pass for you and will stand on the street, bulleting from the rocket meter, and you are driving away from the rocket and cut it with a shotgun or machine - this is, in principle, completely elementary. Closer to the end a couple of new reptiles will appear. These are two healthy reptiles that allow yourself self-equipped fiery balls into you. The first reptile will appear, in the dirty manner of all local monsters, from the air, at the very moment when you decide how you think the most difficult challenge with bulls. The second, even healthier and awful, will come from behind you. It will happen at the moment when you take rocket people at the entrance to the temple. The balls that they bully can be shot. Come in the temple - ahead of the courtyard, at the bottom of the pool. You can not climb into the water - nothing interesting. In the middle of the courtyard, on the pedestal, will lie the key. In the rooms on the left and right are the pedestal control panels, with their help you can get the key. As soon as you enter the room on the left - you will have to defeat monsters, there are few them, and they do not like knife wounds. Carefully look out - see scorpion in the tank? OK. Take pistols and shoot (not forgetting to dodge from his queues). Another reptile will come to the scrimpio shift. Then go to the room, the one that is right, and use the lever to release monsters and two scorpions. Take the key, open the door opposite the entrance. Go on the temple carefully, it is full of freaks who want to meet you very close to you. In this temple you need to get into the room at the top of a ramp coated with ice. In the room you will find a piece of paper in which the "Mountain Mountains" is said ("Mountains of the Moon").

It is difficult to say anything defined about the tactics of the battle in these casesups and corridors. Many blood, meat and green mucus (from the toad). There will be no new enemies, but those who appear are the same toads, skeletons and kamikadze (headless soldiers are just boring) - will deliver a bunch of indelible memories. Pure due to its quantity.

When you finally come out, you will see the spacious cave and the suspension bridge ahead. You can either be safe to go on it, either get to the right on the ledge and collect freebies - the result is the same: the bridge is bent under you, and you fall into a stormy flow at the bottom, or you break up with a ledge and fall into a stormy flow at the bottom. Choose. In any case, go to the next card, which is called ... But if you go to the right, along the protrusion, after a while you will see the swinging platform stuck in the rock. Deliver your rocket letters and shoot a stone, because of which the platform is stuck. It is difficult, but if you release it and jump over the gorge to the cave, then on the other side of the gorge will begin the first secret card.

Welcome to the lunar mountains! You are in the area with turbulent vegetation, the tops of the rocks are connected by bridges. As soon as we go through the bridge - he collapses you. The road from the last mountain is not so easy. Jump on the ledge below, head to the cave. Wander around until the locality with a waterfall opens. Jump on the ledge under the waterfall, go to the next cave. There you are waiting for the reptile again. At the end, jump into the water and again swim out.

Oasis (Oasis)

From water to the temple is not so far away, but you should be very big to get to get to him and stay alive. Scorpions, reptiles, biomechanoids and other freaks are smaller than you in quantities, compared to which previous levels will seem like a children's bastard. You should not get out of the water from the water - it and palm trees are natural asylums. Monsters will roll the waves - therefore, kill the main and largest, then hide in the water and finish the husks in bed. Without having, do not pick it up that it fell - many free things turn out to be at the calibration traps. Is there a dozen cartridges in order to spend two dozen ammunition and, perhaps, a substantial part of health in a fight with freaks? I do not know, decide for yourself. See the waterfall? Go to it - behind him a secret room with unfinless trash.

If you are still alive, then after all the peripetics, they probably got to the temple. Come in. It should not take a grenade launcher, better get ready for a meeting with a big red biomechanoid. After meeting with him (I hope, successful for you more than for him) jump on the pedestal and hide behind the statue. From here you can easily and damage to health, you can shoot skeletons that will be announced soon. Cartridges can not particularly save - the authors of the game took care so that you have a lot of them. True, they took care of the freaks even more more worker.

According to the corridor, after all entertainment with scorpions, skeletons, mechanoids, etc., you will get into a large room with armor and ammunition. As soon as you take ammunition, you will attack the toads. It is very difficult to go through, but try to survive. There is a secret room here, but it will give you a little - as soon as you fall into this room, the toads come to you. Probably, you should not go there. During the rubber, you will have a chance to replenish the reserve of cartridges to the machine and get some health. Take the cartridges if you want, but know that if you take health, it will still have a bunch of toad. When you finish - get into a long corridor filled and constantly replenished by biomechanoids and other abostivities. After them, if you have not yet been killed, there will be an attack of the toad. Run forward to the exit, the toads will be stopped by the power field, or something else from behind you. Take the last rune - and you can happily smoke. Third games are passed.

Part II: Memphis (Memphis)

Dunes (The Dunes)

It begins fun; The continuation will be even worse. At first, rolls the wave of a dozen biomechanoids, a little later, bulls and freaks are smaller will also attempt to meet them. Since to hide, in general, nowhere, just run from them (or behind them - as you like more) and shoot out from the rocket. In the breaks (if it can be called interruptions), caring parents of toys from CroTeam will give you the opportunity to treat and correct the situation with ammunition. Then everything will begin on the new one. You will immediately have to deal with the oral out of ten or so biomechanoids. And while you are trying to sneak by their missiles, all new enemies arise in front of you - bulls and monsters. Just run and shoot yourself - all that can be advised. After you try to escape from the first fountain, another biomechanoid will appear. Do not pick up the pill of the life that you will meet on the way, it is with a trick. We will have to run from the fountain to the valley and back, shooting from all emerging freaks. You will have the opportunity to replenish ammunition and health between the battles. In the latest (I hope, not for you) the battle from the outside will attack you from the heels of Reptile. The first four will score on you from four columns that at the entrance to the building. Try to fill up the first as quickly as possible, then making your way along the wall, shoot in turns of the rest. When you figure it out with this whim, a big red steam locomotive will appear ... uh-uh, sorry, reptiloid. The path to the fountain is just overwritten. Try to shoot fiery balls that she releases. As soon as she dies - switch faster to double-barbell or automatic, to shoot still flying balls in you. To the right of you will be a small oasis, there you can gain health and ensure yourself ammunition. If you pick them up, maybe you will not have any special problems, but in general, after that a healthy pack of Garpius will appear. In addition, the cartridges are also further, behind the wall.

As soon as the door to the city opened - enter and take the laser. Before taking the rest of the freebie - think about whether you need disassembly with the crowd of biomechanids and skeletons. Collect ammunition and run to the left corner (from output), from Mausers shoot first skeletons. With the first wave, you will deal with the help of a laser or grenade laser, from the second - the same. After we manage with them, start shooting small green reptiles that appear from the turrets on the walls. Try to find shelter to handle these creatures. Their number will be six, from which two will be on Earth. If you are still interested, then come to the gate, after which you will meet friendly residents of Memphis.

The outskirts of Memphis (The Suburbs of Memphis)

After the previous one, this card will seem to you almost paradise. But to survive, even in Paradise will have to work a little. Take the laser and run to the right corner - to cover. Try to quickly deal with the arachnoids and other trifles falling on the way. Do not forget about the arachnoids on the towers, otherwise they can create some problems. Do not get drunk and be careful and attentive - then you can go to the next courtyard crashed with mechanoids. In order to go to the next card, you will have to squeeze four levers: in the middle of the courtyard there are small columns, each of them - on the lever. With their help and opens the hatch into the sewer. In the upper right corner - two traps. In the corner itself there are rockets and a health pill. Health, in contrast to ammunition, is better not to take. If you are fast and if you are lucky a little, you may have time to dive into the sewer until you get out of the card. Switch to the machine or laser - you will find acquaintance with electricalbags ..

Sewer (Sewers)

So, you are in the sewer pipe, and the local fauna surrounds you - electric fish. It is better to immediately deal with them, and not try to drink from them as shore. There are practically no chance of survival in this case. How to get ashore, go through the rooms and bridges above the alien, be vigilant and careful. It is not so difficult to deal with the creatures that will meet you there. After shooting the freaks, dive into the water; On one of the columns under water, you will find a lever that opens output. Under water, if you are not a pity, you can find a couple of secrets, armor and regular electricians. In the niche lies with ammunition and hundred units of health. In the next room - a large staircase. Do not go down it down and do not pick it here, but jump straight into the water. If you go down the stairs, the toads will attack you. Automatic is most useful from weapons. At the top, to the left in relation to the place where you came from, there is an underwater secret tunnel, which will lead you into a certain room. There you will be waiting for health and necessary ammunition. From the room it will be quite difficult to get out - physical forces act. In the next room - several monsters, many ammunition and health. The entrance to the sewer guard two reptiles, but it is easy to deal with them. You will warn you that you have a rather long swim. Remove the laser. He will need to cope with fish. In addition, he can come in handy on the next card. The water is quite really lost, especially after fighting with fish. But on the way you can replenish ammunition, restore health. At the end of the tunnel, the ammunition will be again; Do not forget to switch to the laser before going out.

Memphis (Memphis)

Everything is dim and dull - the same freaks, but in much larger quantities. Do not think - it will simply not be time for it - and try them all to jim from, for example, laser. At first, you find yourself in something similar to the dried pool. Do not neglect this shelter. Go on the performance and shoot yourself from the arms of monsters. Do not forget to look around - the back can be (and there will be) reptiles, they are better neutralized at a distance. Top on the ledge will lie two boxes with cartridges to the machine. To take or not - your choice, but know what you were warned! Sit in the pool and do not spark over the necessary.

Aerial battles over ancient Egypt.

In the next courtyard right in the middle there will be something like a balcony, where it will be necessary to get climbing to open the door. As soon as you get to this balcony - hell will start, because you leave all the monsters there and choose from there. Then, when you get to another part of the city, you will have to collect four boxes to open the next door. Boxes will be scattered in the yards. If you are lucky and you will collect them, then you will still have, because the door opens not immediately, the chance to suffocate under the pile of ugly bodies. Therefore, it is better not to stop. Then you will go to the street of a big city. Go a little down the street, and you will meet a small such biomechanoid - it means that skeletons will soon appear. In skeletons, shoot rockets while they have them, and when you run out, run back, to the entrance. As soon as you find yourself at the entrance, hide in a narrow street on the right and rather cook the laser to stop the first wave. Skeletons are just everywhere - throw grenades where you can, so that they bounce as a ricochet in these skeletons. Be prepared to quickly switch back to the laser to reflect their attack when they attack your shelter. After you figure it out with all skeletons, you will have plenty of health, and ammunition.

Continue to walk down the street. Get to the trap that closes after the bull. Run quickly to the opposite side while she holds a bull. Pick all sorts of utility, such as miniga. Now you will attack much more dangerous and numerous bulls. Since they have a little brain, and the speed is large, then having tightened before the trap, you can dump them there. The next number after the bulls will be skeletons. Return to the corner, next to the place where you picked up armor and ammunition. Skeletons dense group are suitable for bending. There are many of them, but they will stay together, thinking through the best way to get to you. Only these thoughts of you will save you. Flutter on them as soon as they are suitable than can - rockets, grenades, bullets. If you are lucky enough - you can survive the first group. There will be a few lagging behind, with them you can deal with doubles or knife.

Passing further down the street, get to the big courtyard. Pick all that you can pick up, and beat off the attacks of Kamikaze. Run to the corner and methodically disappear with them from the machine, it is easy. Then get the wave of Garpius. They will pounce with all the scope when they overtake you, so we run and shoot yourself. As soon as they are grouped into dense flocks, launch the rocket in them. Blood and feathers warm your soul. Then there will be several bull attacks. To beat them, you will have to spend some time and strength. Here you need to use rockets to remove the five last bulls, those that on the left. And during the shooting move to the left, so that the bulls remain in the group. They interfere with each other in the group, so you will have the opportunity to bounce and produce rockets in them, until the last of the monsters fit too close. They can be finished from the machine gun. The latter wave begins with two large biomechanids and several rows of skeletons. Then two more biomechanoid will appear. Pretty touching solution. You can spare biomechanoids so that they shoot in the skeletons chase you, but if there are alive at least one skeleton when a new pair of biomechanids appears, it means you have great trouble. When you finish with the last enemy, the door will open, and you will get into the hair. Two thirds of the game are passed.

PART III: FIVES (TheBES)

Sphinx Alley (The Alley of Sphinxes)

At the very beginning you are waiting for a very "pleasant" surprise - did you get all the cartridges, or you yourself thrown them out. And you are alone with all the future disgrace goal like falcon. There is nothing to do, go and collect cartridges, but do not take extra - aid kits, armor. Cartridges are better to take only for doubles - it's not necessary to risk in vain. But halfway along the alley you will get a flask with health and armor. They should be selected, despite the consequences - several biomechanoids. If you do not take health and do not work with mechanoids, then the gun and very necessary missiles will not appear. On the left side will be an oasis with rockets. They will be useful to you in battles with bulls, so take them, even if you have to communicate with biomeconomies. This stage takes place for a very long time - you have little cartridges and health, and you have to shoot from the attacks of monsters from pistols, which is not effective.

After such a pleasant walk you will fall into the yard. If you do not have a cannon - go back and take things in Alley. As soon as you take everything, you will attack a lot of disadvantages - Kamikaze, skeletons, bulls ... but it's not difficult to get into them from them.

Crashing with all bulls, you will get to the second courtyard. Fortunately, you have a good opportunity to fill the health and ammunition. They will need them. When placing each of the runes, crowds of monsters will occur. It is almost impossible to pass them all and stay alive. Nearly. After killing the last biomechanids, four reptiles will appear. Shoot them and balls that they run from the laser. Know that in the middle of the road you will find a lot of cartridges and health. Then there will be a lava golem. Continue shooting from the Bazuki and from the gun until you kill it. But he will leave numerous offspring.

Karnak (Karnak)

The first part of the FIV is a carnak (Karnak). The first room serves a secret elevator. Use the levers on the pillars to the right to get the poisoning substances. Go to the left side, but still do not touch the other lever. Complete the columns, prepare the Bazooka: Arachnoid scorpions will soon appear. Faster shoot them from the Bazuki and switch to the machine or on the laser - with the help of this weapon, we will deal with all sorts of toaks. Then start the elevator and climb above. Upstairs you will find health and cannon kernels. You can shoot all the evil spirits. Once to deal with everyone, go back, down. When soldiers appear before going out - press the buttons in the elevator, do not kill the soldier. Return to the top and remove the enemy from there. As soon as you kill the soldier - bulls and skeletons will crawl out of the door. As soon as you try to leave the room - the scorpion will appear in the depths of the room. The hall and the next yard will not represent anything special (only pay attention to the trap in front of the temple), but the big courtyard on the right again will give you a lot of pleasure. While you enter this courtyard, it seems around everything calmly. But the attack of biomechanids begins. Folsh back, first courtyard, shoot them out of the door. Now come back to a large courtyard again, press the buttons in the small pavilions on the left and right. As soon as you approach the temple, the monster golem will appear. Let's release two guns from the gun. Then disperse with his offspring. Entering the temple, use the lever from the back. In the temple there will be several monsters - nothing special. As soon as you leave the temple - problems will begin again. Therefore, follow my instructions carefully. When you leave, a monster will be waiting for you. Get rid of it. In the tower, at a distance, there will be a reptile. It also needs to be removed. Repeat the same actions on Earth. If you run to the pavilion, which was originally on the left, but only then jump away, - the monsters will not. And it is very cool.

Return to the first yard, go now to the temple; Note, the trap is deactivated. Now there is a lot of utility in the rooms on the left and right. Using the Open Door buttons, say hello to scorpion. Come in the following room. Do not risk here for hundreds of health units. It is a trap. Open the door to the courtyard, shoot everyone who can, assemble things from the door and tee along the back wall to the left door. You allow a huge mistake if you select shells in the far right corner. Remember that the door in the opposite from the input is closed. Use the pool. Go to the pool on the left, switch to the gun, prepare for monsters. Shoot the middle and right reptiles, run into the water, continue sailing and felt. Pay attention to things in the water. At the other end of the pool there will be a tunnel leading to the temple. Get ready for familiar fish. Come in the next room. There is no one there, and you can pick up a lot of all sorts of differences. Use the levers for each column. Each lever opens the door at the base of the obelisk, the fact that in the center of the pool. Dive back to the tunnel, come back to the obelisk, swim to the secret room, pick up 100 units of health and armor there. Come back, kill monsters appearing on the left, swim back to the tunnel, take armor if you need it. Come into the room with the key, and you will attack Scorpio with your subjects. They are easy to destroy them. Go to the next room. Collect things in the corners, go to the mirror, prepare the machine to battle with reptiles, which will soon attack you. As soon as you sail back - shoot it straight out of the water, then turn around and take the pillows that you fly from behind you. Jump out the end of the pool, switch to the machine gun and run as soon as possible. Do not stop: if you stop - call serious attacks of monsters. Return back to the courtyard. Stick the wall on the left. Jump on the platform and dive inside the temple. Be prepared for battle with lagging. How to enter the temple - there will be several monsters, and in general, the temple is free from the unclean, but full of all the usefulness. Go to the hall in the back of the temple, open the door to a small courtyard, take a few steps on it, go back. In the pool on the left there will be a secret door leading to the secret room. There you can find a lot of armored shields, you should not take them. Even there you can find a couple of monsters.

Come back into a small courtyard. Here you are waiting for the toads. The only place to join, - the protrusion above the entrance. Once to deal with all the toads, go to the exit. There you are waiting for two more waves, so do not jump the sowing head. First you will not be able to go out, then two bull will attack you. Then activate the door, kill it by another bull. Do not hurry to the next courtyard - biomechanoids will be joyful there.

By sending biomechanids to the world of others, go to the isna of death. This is the most terrible yard. Shoot on monsters from Bazuki, but from afar. Little monsters and kamikaze are bored at the base of the wall. If you shoot in Kamikazeze - they will explode and take with them the neighbors. Skeletons, bulls, harpies, biomechanoids will be available at you ... Do not lose vigilance - Garpians will chase you all the time. In addition, beware of two bulls and biomechanoids that will appear on top of you. Stay at the corner of the temple, in which you will soon enter. Monsters will gather below. It is pretty funny to throw grenades in the wall so that they fall down, on monsters, and there they burst out. Four scorpion will appear in the high towers, you can not notice them, so be careful. Of course, it is still the most terrible place. How to deal with the last monster - enter the temple.

Luxor (Luxor)

This is not harpi - these are the spirits of the dead warriors. And now they will connect with them ...

Enter the temple, but be careful. The door in front of you is locked; Look in the opening to the left of you - there will be the key. Do not pick no pill - this is a trap. The remaining things can be taken. Open the door, prepare grenades and consult them to be destinated as soon as monsters will appear on your right. Quickly switch to the laser - out of it the next portion of the monsters that appeared on the left. Well in front of you seems an ambush; In fact, this place is worth visiting. To get out from there, go to the painted wall - this is the exit. You can use this room like this: jump into the hole, and when you return from the secret room - the freaks will be lined up in a door at the door; Maybe it will be easier to cope with them. As soon as you leave there, you will show an interesting movie about how Obelisk sends signals and flies the spacecraft. Complete this room along the left wall and do not worry about things if you do not want meetings with biomechanoids. In the room on the other side, collect everything that will see. If you doubt - I have a hurry to convince you that all this will be needed in the next yard. There will be another manuscript, which tells about the second secret card, sacred yards.

Exit into a large courtyard with a lot of towers. You will collect four golden signs and put them at the base of the central tower. As a rule, as soon as you place a sign in the right place - every evil attacks you. The most terrible attack is the first. Biomechanoids, a lot of bulls, Kamikaze ... In short, a lot of work. The following will be scorpions with skeletons, remove all these creatures due to the angle of cannon nuclei, grenades, to all that is at hand. Next to the queue - reptiles. Last attack - biomechanoids. As soon as you leave the courtyard - you will go to the temple. But if you do not hurry to go to the next official card, then push the door left, which is easy not to notice. This is the entrance to the sacred yards. Otherwise, move forward and proceed to the study of the pyramids.

Pyramid (The Pyramid)

You get into the big room, then go to a small yard, collect things there. Pay attention to the right wall of this yard: it will be briefly your shelter. Go to the next courtyard. Here you will also have to work. Go until the middle of the courtyard - skeletons will be attacked. Then there will be a wave of bulls. Be extremely careful. As soon as you shake with biomechanoids, you will have to fight the skeletons again. To die here, so close to the desired goal, it would be just a shame.

Go to the Great Valley, enjoy a movie with a big boss that does not love you. Immediately after the roller, be attentive: bulls and biomechanoids will attack. If you want to live on, your goal is a big temple built from the cliff in the other end of the valley. Shoot everything you see from the gun. This is an excellent weapon against bulls. Do not worry about the ammunition, on the way you will meet enough cartridges, shells, health and armor. Pick, all this is still useful for you. Go up the path, shoot from the gun, if necessary, switch to the laser. How come close to the temple - notice the large statues of the sphinxes on the acts on both sides. Paint the protrusion, we are afar of skeleton attacks, take the health and jump over the statue. Try not to leave too many small monsters alive when you hide. Large to you will not get. And skeletons and kamikadze can. Most are under the protrusion, and they can be easily shown. And some can try to attack you. The statue is the place where you have to bend: a bad boss crashes everything, whatever you hide. Do not try to shoot it here - it is unlikely that you will damage him at least. Note, the spacecraft is moving above you. At a certain point you will hear the sound of the bell. This means that the door is open and can be waged to the exit. Do not skimp on health and cartridges. The only goal is to get out from here.

Now you are ready for the last battle. You inside the pyramid, in the corners there are protrusions with energy fields. At the base of each protrusion you will find health, armor and cartridges, which are obviously constantly replenished. Now the boss returns, and to finish the game, you will have to kill him. Run from the performance to the protrusion, from the corner to the corner, shoot on the montstrome from everything you have. I recommend a cannon and laser. The cannon has a huge devastating force, and with the help of a laser you can shoot various shells flying in you. Continue to fill in the monster. Do not break. Continue to join. As soon as you visit all four fields - a ray of death will appear at your disposal, and it will be much easier with it. A couple of times it will seem to you that the boss is dead, but then he will revive again, - do not despair. Just continue to shoot and donate from its shells. One day he will die completely, and then it will be possible to climb the ship. The long road to the house is almost completed, a little left - just fly. Congratulations, you are assigned the Order of Serious Sam.