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Games for the formation of the correct sound; automation and differentiation of different sounds. Games and Exercises for the Development of Soundlessness - Document

Consultation for educators

Didactic games to secure the correct pronunciation of sounds.

Ride by car.

c (s)

Visual material: toys, in the title of which there is sound c (s): elephant, dog, fox, piggy, goose, as well as other toys: bears, crocodile, doll, car, etc.

The teacher shows the toy and asks several children to call her, then he himself calls her and invites children to listen carefully and say whether there is sound in this word from ("Song of the driver").The child correctly answered this question, the teacher proposes to rent a toy on the car around the table. The tutor follows that the children correctly pronounce the sound c (s) In words, we defined words on the rumor, the presence of this sound in the word; Pronounce the words of the teacher must be broken, highlighting the voice from ( ssslon).

Be careful.

Purpose: Secure the correct pronunciation of children s (s) In words, teach them to allocate from a group of words, from the speech stream of the word with this sound.

The educator says words and offers children to clap his hands when they hear the words in which there is sound z.(Komarik's song). Recommended words: bunny, mouse, cat, castle, umbrella, goat, car, book, call, etc. Answers can be group and individual. The educator should pronounce the words slowly (if children are not prepared, then sound z. In words you need to allocate voice: Zzzzon), after each word, make a scalable pause so that the children would have the opportunity to think. He must ensure that all children take an active part in the game. For individual responses, it is recommended to call those children who have not enough to be formed by phondatic hearing, as well as those who incorrectly pronounce this sound.

Name and guess.

Purpose: Secure the correct pronunciation of children s (s) In words, teach them to allocate from a group of words, from the speech stream of the word with this sound.

Visual material: flanneluga; Pictures depicting objects in the names of which there is sound s (s), as well as pair to them without z., eg: bunny - Cat, Castle - Key, Goat-Korov, Vase-Defense

The educator exposes pairwise on the flannelifer and asks for children to say that they are depicted. Then he invites them to name only those painted in the pictures and those animals in the title of which there is sound z.("Komarik's song"). If children are missing mistakes, the educator himself says pair words, highlighting a voice z. (for example, ZZZAKA - CAT), and asks children, in what word they hear sound z.. The educator seeks all the children to pronounce the sound s (s), Spells to allocate these words with sound.

What in the bag.

Purpose: Secure the correct pronunciation of children c. In words, teach them to allocate from a group of words, from the speech stream of the word with this sound.

Visual material: bag; toys and objects in the title of which there is sound c.: Chicken, chicken, sheep, hare, saucer, buttice, as well as other toys: machine, cube, ball, ball, etc.

The educator says that he has a bag (shows), in which there is a lot of interesting things. "To whom I will come," he continues, "let him get out of this bag, one toy will call it and show all children." The called child performs the task. Then the educator takes a toy from him and asks several children to once again say how it is called, then he calls the toy himself and suggests listening, is there any sound in this name c.("Sin song"). When all items are taken out of all objects from the bag, the educator leaves on the table only those in the name of which there is sound c. (chicken, chicken, sheep, hare, saucer, button)And invites children to list them. Call the word The teacher must be cleanedly, highlighting the sound c., eg: ovtsz. Picking up toys, you need to follow that among them there were no objects that are in the title sound fromwhich can confuse children. The teacher seeks to correctly called the words containing c., clearly uttered this sound in words.

Our names.

Purpose: Secure the correct pronunciation of children sh In words, teach them to allocate from a group of words, from the speech stream of the word with this sound.

Visual material: doll.

The teacher shows a new doll and invites children to call her so that the sound is heard in her name shsong goose "). If children cannot pick a name themselves, the adult proposes to call the Masha doll. Repeating the name, he highlights voice sound w: Mashshsha, Mashshchenka. Then the educator asks to say which names they still know where the sound would be heard sh.Children call: " Shura, Dasha, Lesha, Natasha, Masha » et al. If they make it difficult, the educator offers some of them to tell her name and listen, is there in it "Song goose" or not. "Misha, say loudly, what is your name," the teacher appeals to the boy. The child is responsible. "Hears in your name shsh - "Song goose" or not?" If the child is mistaken, the teacher repeats his name, highlighting the sound shAnd offers all the guys to answer: "There is in the name Mishshsha "Song goose" or not?" Such work can be carried out with 6-8 children. In some cases, you need to change the name so that the sound appears in it sh, eg: Tanya, Katyusha, Andryusha. For answers, those children are caused in the names of which this sound is missing: Lena, Vova, Kostya, etc.; Special attention should be paid to those guys who have not yet clearly pronounce this sound in words.

Refirements.

Purpose: Secure the correct pronunciation of children c. In words, teach them to allocate from a group of words, from the speech stream of the word with this sound.

Visual material: toys and objects in the names of which there is sound c.: Clock, key, kettle, cup, ball, etc., as well as other toys: doll, teddy bear, car.

The teacher puts on the table all the cooked items (6 - 8) and invites children to name only those in the names of which there is sound c.. The teacher is watching the guys correctly chose items, it seeks that they purely utter the sound c. In the names, highlighting his voice: cCHACHES, KLUCHCH. Incorrect answers are dealt with the entire group.

Who will give you.

Purpose: Secure the correct pronunciation of children sh In words, teach them to allocate from a group of words, from the speech stream of the word with this sound.

Visual material: flanneluga; pictures that show a boy, girl, as well as a fur coat, hat, cap, scarf, car, horse, cockerel, cat, gun, teddy bear (in all names there are sound sh)

The teacher exhibits on the flannelhephogeon on one side a picture with the image of a boy, on the other - the girls, at the bottom of the flannelhemph attach the other items, and offers children to list them. Pointing to pictures with the image of children, he says: "This boy is called Misha, and the girl is Masha." Pictures behind below, he offers to give alone Mishe, Other Masha. The teacher points to the picture with the image of the fur coat and asks that it is drawn. Children answer: "Shuba" .- "To whom we will give a fur coat; Mishe or Masha? " Children offer to give Masha's fur coat. The tutor places this picture under the picture with the image of the girl. "And what's that?" - He asks, showing the car. "This is a car," children say. "Who will we give the car?" Children offer to give a car a boy with a picture put under the image of a boy), etc. Some items depicted in the pictures, children can give Misha, and Masha. When all items are distributed, the educator offers some guys to list which items they gave the Mishe, and which - Masha, and ensures that all children correctly pronounced the sound sh in words. A similar game can be carried out to work out the pronunciation of any sounds in words.

Why do you need?

Purpose: Secure the correct pronunciation of children c. In words, teach them to allocate from a group of words, from the speech stream of the word with this sound.

Visual Material: Items or Pictures: Cup, Teapot, Clock, Glasses, Keys, Skach, Fishing Rod, Ball (All names have sound c.).

The educator shows objects (or pictures) and asks the children to call them and say why you need. For example, he shows a cup and asks: "What is it?" Children: "Cup". "Tanya, why do we need a cup?" Tanya: "Drink tea" .- "And who will say that you can still drink from the cup?" - drawn teacher to the whole group. Children list: "Drink milk, kissel, compote", etc. Next, the teacher shows hours, glasses, keys and other items and asks about their appointment. The teacher is watching all the children correctly pronounce the sound c. in words.

Pick up toys.

Purpose: Secure the correct pronunciation of children j. In words, teach them to allocate from a group of words, from the speech stream of the word with this sound.

Visual material: doll; Toys and objects: Beetle, giraffe, hedgehog, check box, circle, foals, etc. (in all names there is sound j.).

All the toys listed above and the tutor's items put in advance in prominent places. The game begins with the fact that the teacher shows the children unfamiliar doll (boy or a girl) and offers to come up with such a name to her so that the sound heard in it j. (Song beetle). Children remember the names of Zhenya, Jora. The teacher repeats them, highlighting the voice w:Zhezzhenya, Zhzhor. Then he says that he has a lot of different toys and objects at home, in the title of which there are also j.(Song beetle)."Who will say, what toys, and the items have a vent house?" If children themselves can not answer, the educator invites them to look around and say which they see toys and objects in which there are " song beetle ». Found and named items put on the table. When on the table will be all the subjects prepared for the game, he offers children to call them once again, highlighting a voice, sound w: Yuzhzhik, flag and others. If anyone calls not the subject - without j., the teacher disassembles this word together with children; He watches all the children clearly and purely utter words with sound. j., allocated his voice.

Who who has?

Purpose: Secure the correct pronunciation of children j.in words, teach them to allocate from a group of words, from the speech stream of the word with this sound.

Visual material: pictures with the image of animals and their cubs: Bear and Bear, Yozh and Herpathy, Hurry, camel and camel, horse and foals, etc. (in many names there are sound g).

The tutor shows a picture with the image of an adult animal and asks for children to say who it is. Children answer. Then he asks: "What is the young bear called (if a adult bear showed)?" - "Bear", say children. "And my hedgehog?" - "Herpathy." Etc. The tutor follows that the guys clearly uttered the sound j. In words, having highlighting his voice: bearish, burning. Similar to this can carry out an exercise on fixing the correct pronunciation of children c.: wolf - Volchat, bunny - Run, rabbit - rabbits, squirrel - Lachata, Galka - Galkhataetc. It is necessary that the children call the young animals not only in the plural, but also in the singular: bear, foal, bunny, wolp etc.

Choose a word.

Purpose: Secure the correct pronunciation of children sh In words, teach them to allocate from a group of words, from the speech stream of the word with this sound.

Educator in a slightly slow pace pronounces a number of words in which there is sound sh, as well as those in which this sound is not, and suggests to clap your hands when they hear the sound sh("Saw Single Song).Approximate set of words: pike, lamp, broom, brush, ticks, train, cubes, box, dress, doll, raincoat.If children have difficulty and mistaken in defining words with sound shethe educator says words, highlighting this sound by voice: plicch, luster. Group answers alternate with individual. When you choose words for exercise, you should avoid words with sound sh, s, sm So that children are not confused.

Guess that Peresterka took.

Purpose: Secure the correct pronunciation of children sh In words, teach them to allocate from a group of words, from the speech stream of the word with this sound.

Visual material: toys and objects, in the title of which there is sound sh; brush, box, pliers, puppy; Parsley.

The tutor puts four objects on the table, in the names of which there is sound sh, He asks for children to call them and remember. After that, parsley appears, greets with children. The teacher says that Parsushka needs some things that lie on the table, but he does not want children to see what he will take. "You will close your eyes right now," he says, "and when I tell you, take them away." Children cover their eyes, and the tutor cleans one of the items. Children open their eyes and call the subject that Parsley took. When a few people confirm that this item is taken, for example, a brush, the educator asks: "Why does the parsley need a brush?" "Parsushka needs a brush to clean clothes (teeth, if the brush is dental)," children respond. Gradually, the teacher removes all objects, and the children are guessed, why are they needed. The teacher monitors that all the children are attentive, correctly determined the subjects taken, purely and clearly pronounced words with sound she Highlighting his voice.

Find a toy.

Purpose: Secure the correct pronunciation of children l (l) In words, teach them to allocate from a group of words, from the speech stream of the word with this sound.

The educator offers children to watch around and call items and toys with sound. l (l).Children call: "Horse, lamp, bike, table, chair, doll", etc. Listening to children's answers, the educator asks them to allocate the sound in words l (l)so that all of it well heard, for example: LLLAMP, PET. The tutor follows that the children correctly select words, clearly uttered words with a given sound, allocated the answers disassembled by the entire group.

What animals do we know?

Purpose: Secure the correct pronunciation of children l. (l) In words, teach them to allocate from a group of words, from the speech stream of the word with this sound.

Visual material: flannelugaph, pictures: horse, wolf, fox, lion, elephant, camel, goat, calf, deer, elk, donkey, squirrel (in all names there are sound l (l)

The tutor shows a picture on which the horse is drawn, for example, and asks children: "Who is this?" "Horce", "children respond. "Who's that?" (Shows Leo). - "A lion". Etc. The considered pictures The educator places on the flannelph so that all pets are on the one hand, and wild ones. When children call all animals and the teacher will put pictures, he, pointing to the other side of the flannelhemph, where pictures depicted with the image of pets are attached, offers several children to list them. The teacher explains that these animals are called homemade because they live next to a person, he feeds them, cares for them, these animals bring to people a great favor.

The tutor follows that the children correctly pronounce the sound l () In words, corrects those who are not enough to clearly utter this sound, asks to repeat the word unclearly said, gives a pronounced pronunciation.

Poems on fixing the right pronunciation of complex sounds

The formation of proper sound is not a simple task. Consider the correct pronunciation of sounds, not only in special exercises. When learning the funny poems, the process of "progress" can become interesting and joyful, which guarantees receipt of the best results.
"Winter storm"
Blizzard WORK:
- U-U-y!
I can finish you.
Light in a big snowdrift.
Hop hop hop,
Hop hop hop.

"Snegirek"
Sat on the branch of the bank
- F-F-F-F!
Splashed rain -
It is wet:
- F-F-F-F!
Breeze, sway slightly
Snegirovka to discuss us
- F-F-F-F!
(German song)

"We are going on the horse"
We are going, we go on the horse -
Coc Coc Coc!
On the road winter, smooth.
Sanki creak - sh-sh-sh!
Bubakers ring - Ding Ding!
Woodpecker knocks - Tuk-Tuk-Tuk!
Blizzard whistles - sch-s!
Squirrel on a branch of the nuts nibble - click-shoe!
Redhead chanterelle hare sewers - F-F-F!
Cold, cold - in-in-in!
Footage - Brr-Brr!
Snow fluffy
Running, circling - oh-oh!
We drove away - Coc Coc Coc!
Finally reached:
From the slide - Wow!
In the hole - boo!
We arrived!
T.tutyunnikova

"Rain"
Cap Cap, Tuk-Tuk,
Rain along the track.
They catch the children of these drops,
Having put the palm.
Babyko

"Autumn leaves"
Autumn leaves on branches are sitting,
Autumn leaves Children say:
Osin - Aaaa ...
Rowan - and-and-and ...
Birch - oh-oh ...
Oak - U-U-y ...
M. Kartushina

"Tuchka"
Cap-Cap! - Tuchka.
Cap-Cap! - Plochuk.
Day and night crying
Rain down jumps.
M. Cartushina

"Breeze"
Breeze foliage noise:
Shu-Shu-Shu, Shu-Shu-Shu.
In the pipes loudly he bursts:
U-U-y, y, y,.
Rises dust post.
Bom-Bom-Bom, Bom-Bom.
He blows everywhere, circle.
GOM-GOM-GOM, GOM-GOM-GOM.
May cause a storm he.
Fear fear, fear fear!
Elephant will not hold
Ah-ah, ah-ah!
E. Alyabyeva

"In the courtyard"
Ta-Ra! Ta-Ra!
Lean horses from the courtyard!
Two dogs are very strict
We were told at the threshold:
- Av-Av-Av! AV-AV-AB!
Early early two rams
They caught in the gate:
TRA-TA and TRA-TA!

"A meeting"
They met
Two kittens: "Meow meow!",
Two puppies: "Gav-Gav!",
Two foal: "Igo-go!",
Two goats: "Me-Eh!",
Two calf: "Mu-U-y!"
See what horns!
(Children's Pest)

"Lakes"
Bu-bu, I'm horned,
Bu-bu, I'm taped,
Bu-bu, I eared
Bu-bu, very scary,
Bu-bu, I will scare
Bu-bu, feed.
(Lithuanian Song)

❀ ❀ ❀ ❀ ❀ ❀ ❀

Cockerel woke up in the morning,
Played on the Dudka: Tu-ru-ru.
We will help the cowgirl
We will sing up a cowgirl.
On the meadow cow - Mu-Mu!
Pink pigs - Hrew-Hrew-Hrew!
And the horned goat - Me-Me-Me!
Baran Bearded - Be-Be-BE!
Mesamed cat - meow-meow!
And the dog is barking - Av-Av-Av!
And in the forest cuckoo everything - ku, ku-ku!
Cockerel Merry Road - ku-ka-re-ku!
And in the Garden of the Green Devora
Sans songs - Ta-Ra!

❀ ❀ ❀ ❀ ❀ ❀ ❀

Ka-ka-re-ku! Chicken ends!
Ku Dah-Tah-Tah! Demolished in the bushes!
Pi-Pi-Pi! Water drink!
Mur-Mur-Moore! I scare the chickens!
Krai Krai-Kra! Tomorrow rain in the morning!
Mu-y! Milk who?
A. Barto
❀ ❀ ❀ ❀ ❀ ❀ ❀
Rooster
Only the sun will go.
Ka-ka-re-ku! The sun rose!
Ka-ka-re-ku! Morning came!
Wake up! Raise!
For work, take!
(Children's Pest)
❀ ❀ ❀ ❀ ❀ ❀ ❀
Our clarops in the morning:
"Vary-Kra-Krya-Kry!"
Our geese at the pond:
"Ga-ga-ga-ha!"
And turkey among the courtyard:
"Ball Ball, Bald Balds!"
Our gules at the top:
"GRU!"
Our chicken in the window:
"Ko-ko-ko!"
And as a Pea Petushk
Wound-early in the morning
We will sing: "Ku-ka-re-ku!"
(Children's Pest)
❀ ❀ ❀ ❀ ❀ ❀ ❀
Two frogs argue loud -
Which of them is beautiful?
Kva-ku, kva-kva-kva.
How do you like it?
V.Lifshits

Games for the formation of proper sound

The formation of hissing soundsSh, w, h, u

Silence

purpose . Sound automationsh.

Description of the game. Driving is worth the same wall, and all other children - at the opposite. Children must be quiet, to approach the tiptoe to the watering; With every careless movement, driving a warning soundsh-sh-sh and the sensational should stop. Who is the first quietly reaching the leading, it becomes leading.

Forest Sumit

purpose . Sound automationsh.

Description of the game. The teacher remembers with children, as in the summer they went to the forest and saw there high trees, they have green tops, twigs and leaves a lot. The breeze and peasses the tops of the trees, and they swing and noisy:sh-sh-sh ...

The teacher offers children to raise his hands up like twigs in trees, and hang like trees when the wind is blowing:sh-sh-sh ...

Option . The teacher puts the "trees" children so that they can move their hands freely. On the words "noise of the breeze", children are breeding hands on the parties and evenly mashed them, while simultaneously pronouncingsh-sh-sh. If the teacher says: "The wind blows", the children imitate the wind rusty with soundsf-F-F-F-F and fasterly mashed hands.

A train

purpose . Sound automationsh in syllables and words.

Description of the game. Children become each other, depicting the train. Ahead of the train train (any of the children). The train goes on the team "I was walking, she was walking, she was walking." The pace is gradually accelerated. Drive up to the station (corrected place or built of cubes) And they say: "When it was walking, it was walking, at a walk" (slowly:sh, sh, sh - released pairs). Then the call is given, the whistle - and the movement is resumed.

Note . You can enter the semaphore, sale of tickets. You can complicate the game - the children will portray different trains, such as fast and commodity. Fast moving under the soundsshu-Shu-Shu - (quickly), commodity -shhshhu-Shshshu (slow).

Quieter, quieter: Masha writes!

purpose . Sound automationsh in sentences. Description of the game. Children, holding hands, go around Masha or Misha (such a name is given to any chosen child) and say quietly: "Hush, quieter: Masha writes, our Masha writes for a long time, and who will hurt Masha, that Masha is catching up."

After these words, the children run into the house (allotted by the teacher), and the one who Masha is Osalit, must come up with and say a word with soundsh . Then choose a new Masha (or Misha).

Note . Pedagogue need to ensure that the children speak leisurely, clearly, in a low voice. If the child makes it difficult to come up with a word with soundsh , Children or teacher help him, asking a leading question ("What do you wear on your head when you go to walk?").

Masha or Misha are chosen the most deft children.

Cat on the roof

purpose . Sound automationsh in the connected text.

Description of the game. On a chair or bench sits with eyes closed, one of the players. He is a cat. The rest of the children are mice. They are quietly suitable for the cat and, threatening with the finger, they say the choir in a low voice:

Hush, mice ... quieter, mice ...

Cat sits

On our roof.

Mouse, mouse, beware

And not getting my cat ...

After these words, the cat wakes up, says "me", jumps up and chases mice. Mouses run away. It should be noted the line of Myshkin House - Mink, where the cat has no right to ride. The game can be carried out while all the mice, except for one, will not be caught. The mouse that cat has not caught, will drive, i.e. She will be a cat, and the game begins at first. All mice, which they caught, should pronounce two or three words with soundsh. (The game can also be conducted for differentiation of soundssh-s.)

Flies in Puttin

purpose . Sound automationg.

Description of the game. Part of the children depicts a web. They form a circle and lower hands. Other children depict flies. They buzz:f ..., wetted in a circle and cracked out of it. According to the tutor's sign, children depicting a web take hands. Those who did not have time to run out of the circle fall into the web and drop out of the game. The game continues until all the flies are caught.

Bees and bearings

purpose . Sound automationg.

Description of the game. Playing children are divided into two groups: one group - bees, the other - the bear. Bees are closed on the gymnastic wall (or chairs). This is a hive. Bear hide behind a tree (bench). Hearing the signal "Bee, behind honey!", Children descend on the floor, run away and, like bees, flying from a flower on a flower. Bear at this time climbed over the bench and on all fours go to the hive. On the signal "Bears go bees returned with soundjr. And the cubs are quickly straightened and run away.

When repetition, children change roles.

Bee.

purpose . Sound automationg.

Description of the game. In the middle of the site (rooms) are chosen by the feature or chairs of the hive. All children are self. One child is a bear. He hides from bees. Bees are sitting in a hive and choir say;

Bees in the hive are sitting in the window look.

All wanted to fly, each friend flew: Zhr.

They scatter with a buzzing on the site, they are mashed with wings, flowed to flowers, drink juice. A bear suddenly appears, he seeks to get into hive behind honey. By the "Bear" signal, bees with a buzz fly to the horst. They grabs hands, surround the hive and try not to miss the bear. If the bees succeeds, then a new bear is assigned. If the bear ran away from bees, he chooses his assistant, and the game resumes two bears.

The bees collect honey

purpose . Sound automationg.

Description of the game. One group of children depicts flowers. The teacher puts them on the head of the wreath of flowers (chamomile, cornflowers, etc.). Another group of children - bees that collect honey colors. The bees fly around the flower and buzz:f ...

At the pedagogue signal, they fly in the hive. Then children change roles.

Beetles

Purpose. Sound automationwell in the connected text.

Game description . Children (beetles) are sitting in their houses (on the chairs) and say:

I'm a beetle, I'm a beetle,

I live here

Zhuzhu, Zhuzhu: Zhr.

At the signula of the teacher, the beetles fly to the glade. There they fly, warm in the sun and buzz:f ... At the rain signal, the beetles fly in the houses (chairs).

Walk to the forest

purpose . Differentiation of soundsshh.

Game description . In one corner of the room there are children, in another - in two or three rows of chairs, it is a forest. Teacher says: "Children, now we will go for a walk in the forest. There, sit, rest and listen to what is being done in the forest. " Children go and quietly sit on the chairs. The teacher continues: "In the forest quietly. But the light breeze flew around and he downloaded the tops of the trees. " Children:sh-sh-sh ... "The breeze flew, and again in the forest became quiet. Hears how in high grass in the meadow buzzes ...f ... How to buzzes? " Children:jr. They rested the guys in the forest, scored colors and went home. After a walk, the teacher asks: "Who remembers how the trees were noisy?" Children:sh-sh-sh - "How did the beetles be buzzed?" Children:jr.

Greedy cat

purpose . Differentiation of soundsshh.

Description of the game. Choose a leading. He is a cat. The cat sits in the corner and says: "I am a terrible greedy cat, all mice catching - and in the mouth." The rest of the children are mice. They pass by cat and frightened whisper: "Sushch, quieter, cat is closer closer, closer." Children pronounce these words twice. With the last words, the cat pops up and catches mice. Who caught a cat in the paws, should utter 5-10 times the words "quieter" and "closer". Then the cat's role is transmitted to another child, and the game continues.

A train

purpose . Sound automationh in syllables.

Game description . Children become each other - these are cars. There is a steam locomotive ahead. The duty officer (presenter) gives a whistle - the train begins. Children move with arms bent in elbows, make rotational movements, imitating the movement of the wheels, and pronounce:chu-Chu-Chu-Chu ...

Give a train a little pass, the presenter raises the yellow checkbox - the train slows down. On the red - the train stops. Then the presenter again raises the yellow checkbox - the driver gives the signal. On green - the train begins. The game is repeated several times.

Vorobushki

purpose . Sound automationc. in sound resistance.

Game description . Children (sparrows) are sitting on chairs (in nests) and sleep. For the words of the teacher "In the nest, the sparrows live and in the morning everything gets up." Children open their eyes, loudly sing:

Chirik Chic Chick, Chirik Chic Chick!

So fun sing, finishes the teacher.

After these words, children run around the room. On the words of the teacher "In the nest flew!" Return to their places.

Colek

purpose . Sound automationh in phrases.

Equipment. Colepko.

Game description . Children sit, folding hands with a boat. In the hands of the ring. It comes to each and as if she puts the ring in his hands. At the same time, he leisurely tells any rhyme. When all children drive all children, he must say: "The ring, the ring, go out on the porch!" The one who has a ring, must quickly stand up and run away from his place. All children carefully follow the actions of the leading and after its endwords should keep the holder of the ring. If a child with a rings can be running out, it becomes water.

Chizhik

purpose . Sound automationc. and differentiation of soundspm.

Description of the game. One child cat, the rest of the children are Chižiki. They occupy a part of the site, which is circled with chalk. This is a cell. Another part of the site is free. Teacher (or chosen child) says:

Chizhik sitting in the cell, Chizhik in the cage loudly sang: "Chu-Chu-Chu, Chu-Chu-Chu, I'm in the will of meant."

After these words, Chizhiks are cramped with hands and fly to the free part of the site, uttering words:

Chu-Chu-Chu, Chu-Chu-Chu, I'm leaning to the will.

A cat appears, and Chizhiki is flying back into their cage. Cat catches Chizhikov.

Spring doll Masha

purpose . Differentiation of soundsshe-h in the text.

Equipment. Doll.

Description of the game. Children are sitting on the chairs by a semicircle. The host holds a doll in his hands and says that Masha's doll is now hiding, and someone is one of the children - will look for her. A child who wants to look for a doll is sent to another room, and doll hide. The child returns, the children say:

Hiding doll Masha, hiding our doll. Valya to the doll is suitable, Valya doll will take. With the doll of Masha Vauchka bursts. Floating in the palm, let the legs be drunk.

The child finds a doll, dancing with her, the rest of the children clap into your hands.

Frogs

purpose . Differentiation of soundsshe-h in the text.

Description of the game. Children are divided into two groups. One of them is bumps on the swamp, the other - frogs. Kookes are a big circle. Frog hid behind each bar.

One frog (driven) is in the middle of the circle, she does not have his own house.

The leading says: "Here are the frogs along the track, stretching the legs." All children jump inside the circle and say: "Kwa, Kwa, Kwa, Kwa, jump, stretching the legs."

Children (bumps) say: "Here is from the puddle on the bump, so for the midges." After these words, all frogs and driving hiding behind the bumps. The one who did not have enough bumps becomes leading. He says: "There is more reluctant, jump again in their swamp." Frogs jump again inside the circle, and the game starts first. Only children change roles.

Scouts

purpose . Sound automationsh in words and phrases.

Equipment . Brush, toy puppy, sliver, box, cloak, pliers.

Description of the game. The teacher seats children with a semicircle and says that they will play "scouts". Children show objects that will be hidden. They need to be found. For searching, a group of scouts, which must be found, bring it and call it. The one who found and called the subject correctly receives the scout icon. (By analogy, the game can be organized to automate any sound.)

Formation of whistling sounds

C, s ', s, s', c

Pump

purpose . Automation of sound with.

Description of the game. Children sit on chairs. The teacher tells them: "We are going to go on bikes. You need to check whether the tires are well. While the bicycles stood, the tires are slightly lowered, it is necessary to pump them. Take the pump and we will pump the tire: "s-C-s ... »Children get up and take turns, and then all the tires pump together, pronouncing the soundfrom and imitating the action of the pump.

If the child has no sound, it means that it is inaccurately performing movements. The pump is repaired.

Ball

purpose . Sound automationfrom in words and suggestions.

Description of the game. Children stand in a circle. Play ball.

My ball, fly high(throw up),

On the floor run soon(rolls the ball on the floor),

Skok about the floor, bold, bold(throw 4 times about the floor).

A fox

purpose . Automation of soundsc, with 'in the text.

Description of the game. The child (Fox) sits behind a bush. His harness. The rest of the children are chickens. Chickens are walking around the field, beolate grains and worms. Chickens sentence:

Fox attached -

Lisa Buckets covered.

Lisa nose led -

Spare who is where.

With the word "run out" fox runs and sailith hart. The one who is asset becomes a fox.

Owl

purpose . Automation of soundsc, with 'in the text.

Description of the game. Before spending the game, children show a picture with the image of Owls, tell about this bird.

The game is carried out as follows. One of the children is chosen, he is owl. The rest of the children are birds. Owl sits on a tree (stool). Children run around her, then carefully come close to it and say:

Owl, Owl, Owl, Sovic Eyes,

On bitch sits

In all parties looks,

Yes suddenly like flies ...

On the word "flies" owl flies from the tree and begins to catch birds that run away from it. Caught bird becomes owl. The game is repeated.

Vanka, stand-ka

purpose . Automation of sounds C,with 'in the text.

Description of the game. Children make movements: rise on socks and returned to its original position. Then they squat, again rise on the socks, squat. Movements are accompanied by words:

Vanka, stand up,

Vanka, stand up,

Sat-ka, squat.

Be obeyed, what,

We can not cope with you.

Winter storm

purpose . Sound automations.

Description of the game. Children depict a blizzard. According to the teacher's sign, they begin to quietly pronounce the sound, then gradually increase it, and then gradually weaken. In the initial stages can be carried out

this game in front of the mirror (the duration of the pronouncement of sound for each child should be limited to 5-10 seconds).

Flowers and bees

purpose . Sound automations.

Description of the game. Before the start of the game, we are construed, who will be bees, and who - flowers (for example, boys - flowers, and girls - bees). Then everyone is running around the room or playground. As soon as the teacher signal is distributed (punch in tambourine or cotton in your hands), Children depicting flowers are kneeling. The bees are mashed with wings and fly from a flower on a flower, while they imitate the buzz of bees: in-z-zz. With a new strikebubne children change roles, scatter on the site, and other bees exercise in the pronunciation of sound.

Goat goat

purpose Automation of sound in text.

Description of the game. The house is filled with a line (stools). The goal walks on the site. Children choir say!

Going goat cat

There is a goat Bodataya,

Legs top top

Floa clash!

Oh, I forgets, worries!

The goat makes the horn from the fingers and runs for children, saying: "I care, I feed!"

Children are hiding into the house, the goat is catching them. Caught become the goat assistants.

Who is attentive?

purpose . Differentiation of soundssch

Equipment

Description of the game. The teacher shows children pictures and asks: "Who knows how whistle whistles?" (Children answer:c-s ...) And how does the call rings? (Childrenz-zr ...) And now I will see who of you is more attentive. I will show one one, then another picture, and you say that soundc, then sound s.

Broken phone

purpose . Differentiation of soundssch

Description of the game. Children sit down in one row and transmit sounds to each other,s, then with. Hearing the sounds, transmits a neighbor with etc. Who will bet, that 5 times pronounces any sound.

Do not mistake

purpose . Differentiation of soundssch

Equipment . Pictures of the "Whistle" and "Call".

Description of the game. Children give two pictures. On one painted whistle, on the other - the call. The picture with a whistle, children take into the left hand, with a call - right. The teacher shows them and calls pictures, in the title of which there is sounds or s highlighting these sounds slightly. If there is sound in the wordfrom, that children raise the picture with a whistle and say:s-C-s.,. and if there is sound z, then - with a call and say:zr. .... Repeating the game, you can enter pictures, in the title of which there is no one, no sound. In this case, children should not raise their pictures.

Bunny

purpose . Automation of soundss-Z in the text.

Description of the game. Option 1. Children become in a circle, holding hands. In the middle of the circle sits a sad bunny. Children sing:

Bunny! Bunny! What's the matter? You sit very patient. You can't even get up, you will get together with us. You get up, get up, download! Here I get a carrot, get and baptize!

All children are suitable for a bunny and give him carrots.

Bunny takes a carrot and begins to dance. And the children clap their hands. Then another bunny is selected.

Option 2. Children form a circle. One of the playing-raise. He stands outside the circle. Children sing a song and clap your hands:

Zainka, jumper in kindergarten.

Serious, jump in kindergarten.

That's so jumping in the garden.

That's so jumping in the garden.

Children jump. (Zainka jumps into the circle.)

Zainka, groans. Serious, groans. That's how darkens. That's how darkens.

Make screams. (Zainka jumps.)

Zainka, babes. Serious, baptize. That's how baptisms. That's how baptisms.

Spin (Zainka dances.)

Zainka, go. Serious, go, like this. Here go away.Quietly go in a circle.

Zainka leaves the circle. The game is repeated, another zainka is selected.

What is missing?

purpose . Differentiation of soundsc, s ", s, s', c in words.

Equipment . Several items in the title of which are kept soundsc, with 's, s' c ( umbrella, Zebra, Dog, Goose, Bag, Castle, Heron, Ring).

Description of the game. The teacher puts objects on the table. The child remembers them, then he is offered to turn or close his eyes. At this time, the teacher removes one of the objects shown. The child must guess what was gone.

Cat Vaska.

purpose . Differentiation of soundsc, with ', s, s, c in the text.

Description of the game. Children (mice) are sitting on chairs or carpet, one child is a cat. He goes on her socks, looks to the right, then left, meowes.

Pedagogue and children: Waska Waska is walking, the tail of Vaska is sulfur, and flies the arrow, but flies the arrow.

The cat runs to the stool, standing at the end of the room, and sits on it - falls asleep.

Children: Eye Close - Sleep Ile pretends? Kota's teeth - acute needle.

One mouse says that she will look like a cat sleeps. Looking, she waves his hands, inviting other mice to himself. Mouses run up to her, scraper around the chair, where the cat is sleeping. Cat Vaska:

Only mouses scraps,

Gray Vaska is here like here.

He will catch everyone!

The cat rises and runs behind the mouse, they run away from him.

Differentiation of hissing and whistling sounds

Whistles - spits

purpose . Differentiation of soundssch.

Description of the game. The teacher puts pictures in front of him and says: "I will show you pictures and call them. You say that sound that corresponds to the item shown in the picture. " For example, the teacher shows the children whistle. Children should pronounces-C-s. Pump: S-C-s ... Goose:sh-sh-sh ... etc

You can draw the attention of children to the fact that when pronouncing soundfrom language at the bottom, and when pronouncingsh - at the top.

Bees and mosquitoes

purpose . Differentiation of soundsg.

Description of the game. The teacher offers children to play: "Now we will go for a walk in the forest. Good there, only mosquitoes interfere. Fly around and ring: z-zh ... How can mosquitoes ring? " Children: Z-Z, ... "Cut the mosquito branches and went to the clearing. And there are many, many beautiful colors. Bees fly, honey is collected and buzzing:f ... How are the bees buzz? " Children:f ... "And now we will split into two groups: some will be mosquitoes and live here (the teacher shows on the chairs in one corner of the room); others will be bees and live here (shows another angle room). Listen carefully. When I say: "mosquitoes flew", then mosquitoes should fly around the room and ring: z, ... when I say: "Bees for honey flew", then mosquitoes run to their place, and bees fly out and buzz:zhr ... "

Sun and rain

purpose . Differentiation of soundsc - S-G in words and text.

Description of the game. Children are sitting on the backs of the chairs and look into the window (in the hole of the back chal).

The teacher says: "In the sky Sunny! You can go for a walk "(shows the sun carved from cardboard and painted). Children walk freely by room, performing movements with the words:

Sun shines (drive around the circle hands),Birds sing (imitate the flight of birds), withsong children in the garden go.

On the "rain! Rather home "everyone tries to take their house and sit down behind chairs; Make and lowering hands, say: "Rain, rain, what do you kill? We do not give us a walk. "

The teacher shows the sun and says "" Sun! Go for a walk ", and the game is repeated.

Trains

purpose

Description of the game. Option 1. All children become each other in a car and, rotating bent in his elbows, move around the room, pronouncing certain sounds: for a rainy train -sh-sh-sh, postal - ch-ch-h, commercial and zh, mixed, uch,

At the stop, the locomotive releases pairs (children utterfrom) and slows down (sound h). Signals for stops gives teacher or any of the children.

Option 2. The steam locomotive, starting slowly moving, says wagons: "Wow, hard, Wow, hard." And the cars, moving behind him, answer: "Well, so what? Well, so what? Well, so what? " The steam locomotive is gaining speed and says: "Wow, it was hot, Wow, it was hot," and the cars run behind him and tapping: "And what matter to us, and we care, and we care."

The train enters the bridge (board or carpet) and says: "Oh, as scary, oh, how terrible." Passing the bridge, everyone says together: "Now it has passed, now it has passed, now it has passed."

Saw

purpose . Differentiation of whistling and hissing sounds.

Equipment . Construction material.

Description of the game.

Saw

purpose . Differentiation of whistling and hissing sounds.

Equipment . Construction material.

Description of the game. Children are built in pairs against each other, and then every two children serve each other right hand and begin to cut, pronouncing:

I sneak saw, he knocked how the bee: cracked and began, start first!

After the words "cracked and became", children tear their hands, depicting a broken saw.

The game can be complicated by choosing a wizard that should fix saws (it connects the hands of each pair together).

Mistress, wolf and geese

purpose . Differentiation of whistling and hissing sounds.

Description of the game. One child is a wolf, another - the owner or hostess, all other children are geese. For geese, the house is given, and for the wolf paint in the side of the circle. This is a mountain, behind which the wolf lies geese. The mistress drives geese to graze, then returns home and says:

- Gusi-Gus, home!

- What for? - Ask geese.

- Gray wolf under the mountain!

- What is he doing?

- Gusey Pliplet.

- What?

- Gray and white - all home!

And geese run home, and the wolf catches them. Caught by geese wolf assigns to her house.

The hostess again drives geese to graze, and again the wolf catches them on the way home.

So continues until all the geese falls to the wolf. Then the hostess goes looking for their geese.

- Wolf, did you see my geese? She asks.

- And what were the geese? - asks the wolf.

- Gray, and white, and the motley, - the owner answers.

The wolf indicates the path at which the geese ran (shows any direction). At this time, children depicting geese begin to clap their hands, as if geese wings.

- Spoons fall from the shelf, - explains the wolf. The hostess goes on the specified road and returns to the wolf again and repeats the same questions. For the second time, geese is hung on legs.

- What it is? - asks the mistress.

"These are horses on the stable," explains the wolf.

The hostess leaves again and returns to the previous questions. For the third time geese begins to hiss.

-What it is? - asks the mistress.

"This shouse boils," the wolf answers.

The hostess is going to leave, and geese begin to shout loudly: "ha, ha, ha ..." she goes to take his geese. Then the wolf orders the goose to firmly catch his hands. The hostess is trying to spread his hands. He, who she succeeds to do, her goose. The one who she cannot dismiss them, remains at the wolf.

Then a new wolf and a new mistress are prescribed, and the game is repeated.

The selection of geese is made in this way: the board is placed on the ground or draw a line. The hostess passes along it slowly, making the heel of one leg to the one's sock, and says: "That's how my geese!" Next for her there is a wolf fast steps, running, not believing with the line. Then take turns pass Geus: who will be able to go through, as the hostess, goes to her, who will run like a wolf, or stupums, goes to the wolf. Then they consider who else left geese left: the wolf or the mistress. He who has more won.

Fox and wolf

purpose . Differentiation of whistling and hissing sounds.

Equipment . Two suit (wolf and fox). The fox is red jumpsuit, a gray wolf.

Description of the game. One child depicts a fox, another - wolf.

Gray wolf in thick forest

Met red fox.

Wolf. Lizaveta, hello!

A fox. How are things, toothy?

Wolf. Nothing goes. The head is still a must.

A fox. Where have you been?

Wolf. On the market.

A fox. What did you buy?

Wolf. Shinquing.

A fox. How much took?

Wolf. Corn wool - risen right side. Tail soldered in a fight.

A fox. Who is Otgby?

Wolf. Dogs.

A fox. Is it alive, cute kumanek?

Wolf. Barely legs wish. How, Kum, are you?

A fox. I was on the bazaar.

Wolf. What are you so tired?

A fox. I thought ducks.

Wolf. How many?

A fox. Seven eighth.

Wolf. How much did it become?

A fox. None.

Wolf. Where are these ducks?

A fox. I have in the stomach.

Small houses

purpose . Differentiation of whistling and hissing sounds.

Equipment. Masks of animals.

Description of the game. For the game choose a leader, wolf. The rest of the children are bunnies. They sit on chairs in a circle. The hare-leader walks in a circle, he knocks on the houses to the bunnies:

Little houses in the forest thick stand,

Whiten bunnies in houses are sitting.

One bunny ran out, he ran through the forest,

Lapp in the window to everyone, knocked all.

Get out, bunnies, let's go to the forest.

If the wolf appears, we hide again. Then, being in the center of the circle, manits the hands of children. Bunnies run away, jump, jump until the wolf appears. With the appearance of a wolf, bunnies are hiding into their homes. Wolf catches hares. Caught becomes wolf, and the game continues.

Putting white snowball

purpose . Differentiation of whistling and hissing sounds in the text.

Description of the game. Children tell chorus poem, accompanying words:

Snow white fell, we will gather in a circle. Snow, snow, white snow, he falls asleep us all. (Children standing with a mug, raise hands and slowly lower them, imitating falling snow.)

We sit on Sanochki and hide quickly under the slide. Snow, snow, white snow, we rushed faster than everyone. (They become each other and run in a circle, hands from behind.)

Children all got up on skis, joined each other. Snow, snow, white snow, circling, falls at all. (Go slowly in a circle, the hands bent in the elbows and are compressed in the cams, as if they hold the stick from skis.)

We were blind from the snow, then the doll was smastered. Snow, snow, white snow, the doll came out better than all. (Lean and show how to make a doll.)

Children in the evening are tired, all in the crots are treated. Snow, snow, white snow, the guys are sleeping tightly. (Sit down, hands under the cheek - sleep.)

Teremok

purpose . Automation of whistling and hissing sounds.

Equipment . Caps or masks for animals.

Description of the game. Children become a circle. In the middle of the circle there are chairs. These are terems. The beasts run up to the treads. The first runs the mouse-norushka and asks: "Terem-teremok, who lives in the terme?" No one answers her, Mouse-Nomushka clings to the teremok and remains in it to live. The second rides the frog-cuckoo and asks: "Terem teremok, who lives in a terme?" She is answered by Mouse-Norushka: "I am a mouse-norushka, and who are you?" - "I am a frog-cuckoo." - "Go to me to live."

Bunny-panty runs and asks: "Terem teremok, who in the terme lives?" - "I am a mouse-nomushka, I'm a frog-cuckoo, and who are you?" "I'm a bunny-panty", "Go to us to live."

Flashing sister is running. Runs up to the teremku and asks: "Terem-teremok, who lives in the terme?" She is answered: "I am a mouse-norushka, I am a frog-cake, I'm a bunny-pantish, and who are you?" - "I'm chanterelle-sister." - "Go to us to live."

A bear appears, comes to the teremku and asks: "Terem teremok, who lives in a terme?" - "I am a mouse-nomushka, I am a frog-cuckoo, I'm a bunny-panty, I'm chanterelle-sister, and who are you?" "I'm a bear, you give you all." With these words, he wrappers teremok hands, and all the beasts run into different directions. On this game ends.

Sound formation

P, R ', L, L'

Horse

Purpose R.

Game description . Children The tutor distributes to three groups. One group depicts riders, two others - horses. Children depicting horses are taken pairwise by arms and with the Tocan driven by a rider. At the pedagogue signal, the rider stops horses, saying:tr-Tr-Tr ... Then children change roles.

Aircraft

purpose . Staging and automation of soundr.

Equipment . Garland with flags. Three flags (red, blue and green).

Description of the game. Option 1. On one side of the room there are chairs. Ahead is stretched by garland with flags and arranged the arch. This is a airfield. The pilots are sitting on the chairs, waiting for the order. "Pilots are ready for flight?" - Asks teacher. Guys answer: "Ready!" - "Create motors!" - says teacher.Dr. D-D-DRR-RRRR, - he imites the sound of the sound of a motor and, spinning with their right hand, as if the motor is filled, flying around the room. "Pilots, fly back!" - Calling a teacher. Gradually, slowing down and clench, everyone returned to the airfield and sit on chairs.

Option 2. Children sit on the rug (at the airfield). All of them are pilots, and all airplanes are cooked to the start. One child (adjustor) holds in hand flags: red, blue, green. He leads the move. The first aircraft takes off on the wave of the green flag. At the same time, the child depicting the plane publishes the sounds firsttDD and then drr as long as the adjustor holds a green check box. When he lowers the green checkbox, the plane lands with soundtDD. Game continues. If a child after soundtDD do not be able to go to the sounddrr it is sent to repair to the mechanics (teacher), which individually deals with it.

Alarm clock

purpose . Sound automationr.

Description of the game. All children fall to bed (sit on chairs). One child is an alarm clock. The teacher says, in which the hour must be awake, and begins to count slowly. When he pronounces the time appointed for lifting, the alarm clock starts to flick:r-Rrr ... All children get up.

Sparobushki and car

purpose . Automation of soundsr, R " in sound-powders.

Description of the game. Several children (vorobushki ) Download on the way and tweet:chicari chick, chicari.Suddenly there is a car (a child depicting a car) on the road. First, the sound of the motorr-R-R it is heard weakly, then all stronger and stronger. When the car approaches the sparrows, they make the soundfRar, wingspass and scatter.

Soldiers

purpose . Automation of sound in syllables.

Description of the game. Children go in the ranks. When moving, press the sounds of the pipe:tram-Ta-Ra-Ra, Trom-Ta-Ra.The teacher can choose someone from children and entrust him the role of a trumpeter, and the rest of the children assess the correctness of the sound of the pipe (volume, clarity).

Crows

purpose . Sound automationr in sound-powders and phrases.

Description of the game. The teacher divides children into three groups: the first group depicts a Christmas tree, children become in a circle and, lowering their hands, say: "As under a Christmas tree, green jumps, crows, crows"; The second - crows that jump into the circle and rank:car-Car-Car ... The first group of children says: "Because of the crust, they broke up in all the throat." Second group (in a circle):car-Car-Car ... The first group: "Here the dogs are resorted, and the crows fly away." The third group of children depicting dogs runs into the circle, and with a growlr-R-R ... chasing behind the corners who fly into their nest (in advance the place in advance). Caught become dogs. The game is repeated until two or three most deft crows remain. Then children change roles and continue the game.

Orchestra

purpose . Automation of soundsr, P "in syllables.

Description of the game. Children sit down semicircle. One group of children - trumpeters, the other - violinders, the third - drummers. Teacher - conductor. It shows each group, how to imitate the movements of trumpeters, violinists and drummers. Then he suggests singing any familiar motive. Trumpeters sing syllableru-ru-ru, violinists - Ri-Ri-Ri, and drummers - Ra-Ra-ra. After the rehearsal, the teacher begins to conduct. Sings only the group on which the teacher indicates with a wand. When the teacher raises both hands, they play everything at the same time. The teacher then causes three to four children and offers them to execute some song on any tool. The rest of the children suggests guess what song performed.

Barashek

purpose . Sound automationr in the text, the development of auditory attention.

Game description . On the chair with his back to children, it is sitting, the rest are approaching it to him and pronounce rhymes.

Lamb, lambs,

Show the horns

I'll give you a sugar,

Piece of pie!

Who am I?

Barnes

purpose . Sound automationp in the text.

The course of the game. Several couples of children standing against each other, holding hands, form a gate. The rest (rams) are suitable for the goal, knocking them in them (they have legs).

Barnes . Tra-tra right, tra-tra right,

Open the gate!Goal . Early, early, you, the rams, littered into the gate.Barnes . TR-TRA-TRA, TR-TRU-TRA, Skip into the gate!Goal . Where are you going? Where are you going? Do not open the gate.Barnes . On the meadow, where the grass, but on the Rosa herb.Goal . It is too early for you there, do not open the gate.Barnes . TR-TRA-TRA, TRU-TRA, goodbye, gate. We will come when the grass is dry. (Going away.)

Horses

purpose . Sound automationl in the text.

Description of the game. One half of the children depicts horses, the other - Kucher. Coucher fit the horses standing in a row. Stroking them on the back, they say:

Well, the horse is

Soft smoking,

Pure washed

From head to hoof

Ovs root

And again - for business.

Coucher harnessed horses, say:but but but... and leaving. The horses are cast in the tongue. Then children change roles.

Saw

purpose . Automation of soundsl, L 'in the text.

Description of the game. Children with couples, holding the hands of the cross-cross, saw firewood and say:

The saw washed, he fed, like a bee, saws a piece, snatched on the bitch, burst and began, start first.

Forming new couples, children continue the game.

Plane

purpose . Differentiation of soundslr.

Description of the game. Teacher, referring to children, says: "Now we will play the" plane ". We will start the engine of the aircraft: R-r-r ... "Children say: R-r-r ... and reproduce the movement of the motor. "We started the engine, and flew the plane is high, it is not visible, only the hum is heard:l-ld ... How is the plane go? " Children:l-ld ...

Find your picture

purpose . Differentiation of soundslr in words.

Equipment . Pictures in the title of which there is soundl. or r. Each sound is selected the same number of pictures.

Description of the game. The teacher lays the pictures with a drawing up, then distributes children into two groups and tells them that one group will pick pictures on the soundl, and the other - on r. According to the teacher's sign, from each group to the table is suitable for one child. One takes pictures on the soundl other - on the soundr. Going to your group, the child slaps his palm in front of the standing and becomes at the end of the group, and the one who turns out to be the first is on the next picture, etc. When all children take pictures, both groups turn face to each other and call their pictures. When repetition, the game can be changed a little: it wins the group that will select its pictures faster.

Catch moser

purpose . Differentiation of soundsl, L ", P, P" in the text.

Equipment . Thin rod length 1m 25 cm with a cord-tied to it1/2 m, at the end of which Komar, made of cardboard.

Description of the game. Children become in a circle, in the middle of the teacher who drives (circling) a rod by air slightly above the head of children. Children bounce and try to catch a mosquito. To the one who caught mosquito, children sing a song:

Ai, yes, Kolya (Olya) Well done! Comer came the end! TRA-LA, TRA-LA, Komara came the end!

Carousel

purpose . Differentiation of soundsl, L ", P, P" in the text.

Game description . Playing form a circle. The teacher gives children a cord whose ends are connected. Children take the right hand cord, turn left and say:

I barely, barely, barely, barely handled the carousel, and then Cro-Rom, Cro-Gom all running, running, running.

In accordance with the text of the poem, the children go in a circle at first slowly, then faster and finally run.

During running teacher sentences

"Be -ja-whether, in Be -ja-Li."

After children run 2 times in a circle, the teacher changes the direction of movement, says: "Rotate". The players must turn, quickly intercepting the cord with her left hand, and run to the other side.

Then the teacher continues with the children!

Quieter, quieter, do not hurry! Carousel Stop! Once, two times, two! That ended the game!

Motion of the carousel becomes gradually slower. With the words "That's the game", the children omit the cord on the ground and diverge on the site.

After the children rest some rest, the teacher gives three calls or hit the tambourine. Playing hurry to take their places on the carousel, i.e. Get into a circle, take the cord. The game resumes. I did not have time to take a place before the third call does not ride the carousel, but it is worth it, when there is a new landing.

The game can be repeated 3-4 times. On the cord can betail bubrels, colored ribbons so that the carousel was elegant.

Catching

purpose . Differentiation of soundsl, L ", P, P" in the text.

Description of the game. Children take hands (they are behind the line) and go smoothher to a watering, which sits at a distance of 10m (7 m) on a chair.

We, merry guys, love to run and play. Well, try to catch up with us! Well, try to catch up with us!

Having said the last words, the children lower arms and run away, and the leading catches someone. Caught leads, and the game is repeated.

Saw away from the wolf

purpose . Differentiation of soundsl, l ', r, p "in the text.

Description of the game. At one end of the room, the chairs for which children hide, fleeing from the wolf (chairs stand in one line, at some distance from each other, so that between them could be free to pass). At the other end of the room sits in the lair (on a chair) Wolf. The children go towards the wolf and say, rhythmically leaning down (collect strawberries in the basket):

Guys walked along the tuber, took, took the berry of the strawberry. Sculp the scalle on the hole. Hurts, snap hurts, but it does not hurt.

At the end of words, the wolf pops up from Logov, and the children run away and hide from the wolf that catches them. The one who will catch the wolf sits down in the lair and becomes a wolf.

The Forest Raised a Christmas Tree

purpose . Differentiation of soundsl, l ', r, p "in the text.

Description of the game. Children form a large round chorel around the Christmas tree.

All sing and accompany the song by movement.

A Christmas tree was born in the forest, she grew up in the forest, in winter and summer slim, green was. (The dance is moving to the right, then left.)

Blizzard sang a song; "Sleep, Christmas tree, Bai-Bai!" Claus Snowly wrapped: "Watch do not freeze!" (Children are squatted, depict as a Christmas tree sleeping).

The bunny bunny under the Christmas tree jumping, sometimes the wolf, a angry wolf ran a face. (Make the jersey with both legs, imitating the bunny, then run back with small steps, slightly flashes when the wolf runs by the Christmas tree.)

Chu! Snow over the forest with a clean under the poloz, creaks: a horses of the Mokhnogaya rushing, runs. (Go to the right, high raising legs, each other.)

The horse is lucky, and in the woods an old old man; He quit our Christmas tree for the most root. (Stop, turn face to the Christmas tree, spread legs, hands raise, lowered and raise 2-3 times, portraying how to chop the Christmas tree.)

Now you are here, an elegant, for the holiday came to us and a lot, many joy of kids brought. (Slightly enclosed, standing in place. Movement arbitrary.)

Sound formation

K, g, x, th

Who screams?

purpose . Sound automationto B. soundcasts.

Equipment . Pictures: Chicken, Rooster, Cuckoo, Frog.

Description of the game. Teacher says: "Remember, children, how did we go to the forest in the country with you? We gathered walking. They went to the courtyard, and there is a chicken and shouts to meet:ko-Ko-Ko ... (Children: Ko-Ko-Ko ...) We go further, and chicken kucchitch:kud-Where? ..(Children:kud-where?,.)"In the forest," we answered her and went further. On the fence sits a rooster and shouts:ka-ka-re-ku! ..(Children:ka-ka-re-ku!.,) Let's go further on the road by the garden. We look, and the sparrows in the sunflower grain peel. They were driven by their children. (Children:kysh-Kysh ...)We came to the forest. It's good there. They began to collect flowers, suddenly hearing, cuckoo dug: ku-ku ... (children: ku-ku ...) scored a lot of colors, went back. I hear, frogs squabs:kva-kva ...(Children:kva-kva ...)We walked in the forest and returned home. "

Chicken, rooster and chickens

purpose. Sound automationtoin sound-powders and suggestions.

Description of the game. One child is a rooster, the other - chicken, the rest of the children are chickens.

The chicken (teacher or child) and chickens peck the grains (knocking fingers on the floor). Cockerel appears, and chickens are hiding behind the curtain. Cockerel asks: "Ku-ka-re-ku, ka-ka-ku, where are small chickens?" The chicken responds: "Ko-Ko, the chickens, looking for them, Peter-Cockerel." The rooster walks, looking for a chicken, finds and invites them to run. Chickens are scattered, the cockerel catchies them. Then the roles are changing.

Rain

purpose. Sound automationtoin syllables and text.

Description of the game. Children sit on chairs. Pedagogue? Says: "We went to walk, and suddenly the rain began, Bunked on the roof. How dripped droplets? Recall the poem. "

Drop times, drop two,

Drops slowly first.

Cap, Cap, Cap, Cap. (Children accompany these words with slow cotton.)

Began to sleep drops,

Drop droplet customized -

Cap, Cap, Cap, Cap. (Cotton is rapidly.)

Umbrella will reveal

From the rain of herself to ourselves. (Children raise hands above their heads, imitating an umbrella.)

Crane and frogs

purpose. Sound automationto.

Description of the game. On Earth draws a large rectangle. This is a river. On the shores drawn bumps (circles, drawn at a distance of 45-55 cm from the shore, so that it was not difficult to get into the water from the bump, i.e. Estimated rectangle). One child is a crane, and the rest are frogs. The crane sits in his nest nearby, and the frogs sit down on the bumps and begin their concert.

A frog slapped with a rapned hotnushki in the water. And, sneaking, as a bubble, became squat from the water: "Kva, Ke, Ke, Kwa, Ke, Ke, there will be a rain on the river."

As soon as the frogs say the last words, the crane crashes out of the nest and catches them. The frogs jump into the water, where the caravil to catch them is not allowed. The caught frog remains on the bar until the crane is flying away and until all the frogs come out again. Frogs are sitting in water until the crane fly away.

After the crane caught several frogs (for example, 3-4), a new crane was chosen from among those children who have never been caught. Frogs on the bumps are squatting, and in the water can float (run inside the circle). Back to the hammer can only be hung.

Gusi-Gus.

purpose. Automation of sound in syllables and suggestions.

Equipment. Picture, it depicts a girl who drives geese.

Description of the game. Option 1, the teacher shows a picture, geese go home and nourish:ha-ga-ha ..,Children:ga-ga-ha ... -"On the way a ditch came across, began to goose through hergop gop gop ... "Children:gop gop gop ...

Option 2. In one place platform, a bird courtyard, in another - pasture (on both sides, draw lines). The shepherd and fox are selected. The rest of the children are geese.

At the beginning of the game, the shepherd with a twig in his hand takes the geese on the pasture, and himself returns back to the bird courtyard. Geese at this time graze. After some time, the shepherd is calling geese: "Geese, geese!" Hearing the voice of the shepherd, geese shout: "ha, ha, ha!" Shepherd: "Well fly!" Geese laying the wings and waving their hands, fly through the field on the bird courtyard, and the fox catches them. She caught in a mink. If Fox will catch five geese, the teacher chooses a new fox and a new shepherd.

Option 3. The shepherd and wolf are selected.

Shepherd. Geese geese, where are you from?

Geese Ga-ga-ha. We are from home.

Shepherd. Geese geese, where are you?

Geese On the meadow, on the meadow.

Shepherd. Do you want?

Geese Ga-ga-ha (affirmative).

Shepherd. Well, go to the meadow.

Geese go and tighten the grass.

Shepherd (suddenly). Geese white home. Gray wolf under the mountain.

Geese nurture and run home. Wolf catches geese. Caught come out of the game.

purpose. Differentiation of sounds in sound modes.

Description of the game. Children sit on the chairs, which are compiled in a circle (house). One child comes to the house, knocks and asks: "Who lives in the house?" Children respond with a voice of some animal or bird:ga-ga-ha, kva-kvaand others. The child must call who lives in a house.

Skump a couple!

purpose. Differentiation of soundsk-G.in the text.

Description of the game. Children are built in pairs with each other. In the middle it is worthwhile, in his hands he has a ball, stitched from the material. Driving loudly says: Kin, throw, peroxide. Let's run through water and fire together. Do not catch us and horse. Once, two, catch up, well, try, catch!

After the words of the leading last couple, there is hands and runs forward to a predetermined feature that is 10-12 steps from a leading. The leading should get the ball in one of the running before it runs out. The one he got to, becomes with him together in the first pair, and the other leads. If the driven did not hit, he drives again, and the pair devoted to the line becomes forward, and the game continues. The last couple can run only after the words "Well, try, catch!".

I melm the handles

purpose. Staging and automation of separate soundx.

Description of the game. Children sit on chairs. The teacher shows a picture on which children are drawn to a snowbaby, and says: "Lepii the children of a snowbank. Good came out. They have frozen hands. Let's melous them, getting up on the handles so that they warmed. Like this". (Shows.) Then children warm hands in turn and all together, pronouncing soundx.

Who needs?

purpose. Sound automationh.in words and suggestions.

Equipment. The teacher puts pictures on the board and says: "Now you will hear little stories. Each story should approach one of these pictures. You guess what you call it. "

Steel children decorate the Christmas tree. Hang a lot of toys. It remains to hang what? (Flap.)

The doctor came to the sick child. What did he put on? (Bathrobe.)" etc. The winner is the one who will give the right answers.

Chicken, chickens and dog

purpose. Differentiation of soundstoh.in the text.

Description of the game. Children depict chickens, one child - a chicken, and the other - a dog. All chickens are sitting in the chicken coop (located on one of the sides of the site). On the other side of the dog Kura, a dog sits in it. On the words of the teacher (orleading)

Crested chicken came out, with her yellow chickens, quacking chicken: "Ko-ko! Do not go far. The chicken runs out, looks around, clap wings and shouts:ko-ko!,connecting chickens. On her call run out of the chicken coop and begin to run, looking for food, the chicken runs with them. A dog runs out on the teacher's pedagog signal and runs behind chickens, chickens run away into the chicken coop.

Chicken-christcoat

purpose. Differentiation of soundstoh. in the text.

Description of the game. The teacher chooses from the playing chicken, the rest of the children chickens. One child is a cat. The chicken and chickens walk around the room, depicting the hands of the wings of the wings, peck feed and say:

Crested chicken came out, with her yellow chickens, quacking chicken: "Ko-ko! Do not go far. "

The presenter says, and the cat is accompanied by actions.

On the bench near the track lay down and the cat hack. ... the cat's cat opens and chickens catch up.

In the last words, the cat jumps out, meowes and runs behind chickens that run into their house, to a chicken (mother).

The chicken protects the chicken, spreading the arms to the side, and says at the same time: "Go away, cat, I will not give you a chicken!"

When repetition, the game is chosen by another child.

Petushok

purpose. Differentiation of soundsk, g, xin the text.

Description of the game. At the edges of the site there are low benches or boards put on the stand (height 10-15 cm). Children are on the bench. They depict chickens, and one child is a rooster. Children say: Petya in yellow boots walks in the sand, stands out, let it look,! And then it will shout: "Ku-Ka-re-ku!"

The cockerel comes out and makes the corresponding movements ("ka-ka-re-ku", - shouts the cockerel.) After the crunch of the rooster, all the chickens jump from the benches and run to look for food. Cockerel runs with them. At the signal "Tzak-Zak" children return to their places. Then the new roasting is chosen, and the game is repeated.

Chickens and rooster

purpose. The same as in the previous game.

Description of the game. A chickens are sitting at one of the walls (on the chairs), a rooster walks at a short distance. In one of the corners of the room Koshkin House, a cat sits in it. The lead sits with chickens. Showing on a walking rooster, he says:

Petya in yellow boots

Walks in the sand

And then as shouting:

Rooster shouts:

"Ku-ka-re-ku!" Get out, chicken, collect crumbs, many here are crumbs on my track.

The chickens will run, they make wings (near the rooster knocking his fingers on the floor) and they say:

Kura wings Mahali: "Ko-ko-ko-ko!" Chickens of the keys knocked: "Ko-ko-ko-ko!" Give us, Petya, crumbs, crumbs do not regret, give a little more,

Will be fun: "Ko-ko-ko-ko!"

Cat comes out, steals to the cock and sings:

I will go out, go out on the track: "Meow-meow-meow", where the chickens are looking for crumbs "meow-meow-meow!" I'll go closer to the cock and with him in the house Petya guide. There is enough rooster, takes it into the house. Chickens run away to themselves (on chairs).

Leading. Cat gone, let's go pets off. Kuras shouted loudly.

Chickens. "Ko-Ko-Ko" and for Petei ran: "Ko-Ko-Ko, Ko-Ko!" Come to us, Petya, collect here the crumbs, there are many here are crumbs on our track. It turns out the rooster, the presenter says: "That's all gathered, and now I will sleep." Become in a circle. Rooster in the middle.

Everything. We attempted everything, Petya, and now, the friend, we will bring together more and more together we are a big circle. Show us a leg, Petya, quickly, twinkle you with us, Petya, cheerful!

Hunting Zaitsev

purpose. Differentiation of soundsk-Mrin the text.

Description of the game. All the guys are hares and two or three hunters.

On one side of the site in the number of Zaitsev, the teacher draws small mugs (hare minks), in which hares are placed.

Hunters are on the opposite side, where the house is drawn for them. Each hunter has a ball, stitched from matter.

Leading. There is no one on the lawn, go out, brothers-bunned, jump, tumble, in the snow ride! ..

Hares run out of minks, run away over the entire platform and jump. The teacher unexpectedly hits the drum or tambourine or claps his hands and says: "Hunters!"

The hunters run out of the house and hunt for the hares, and the hares should take their houses in time.

Hunting is that every hunter should get into the hare with a ball before he ran into the mink.

Hunters caught hunters take to their home, and the game is repeated.

Some and the same hunters go hunting no more than 3 times, and then choose new hunters.

A train

purpose. Differentiation of soundsk-Mrin the text.

Description of the game. Pedagogue or someone from children - steam locomotive. All children are cars. Children sit on chairs for each other. The locomotive buzzes, and the train begins. Children can move hands and pronounce:gU-GU-GUor:

Here the train goes, the wheels are knocking, and in the train the guys are sitting. "GU-GU-GU, GU-GU-GU", puffed steam locomotive. Far, he was afraid of the guys.

Then the leading says: "Stop! Stop! Who wants to pork, come out soon, go for a walk. " Children get out of the chairs and walk around the room.

In this game, another lyrics may be given:

Babies train our lucky in the forest and on the gland. There will be children there for a walk, they meet a bunny.

"So-so-so-so-so-so", all the wheels are knocking, "Gu-Gu-Gu", the squirrel we will meet and fox. We are going, we go faster, we are not afraid of animals. The locomotive goes sweat. Stop close. "GU-GU-GU, Stop!"

The train stops, the children scatter around the room, walk, collect flowers, and at the teacher signal the game is again resumed.

Merry geese

purpose. Differentiation of soundsk-G.in the text.

Description of the game. Children depict geese. A teacher or one of the children depicts a grandmother. He drives out geese on the site.

Children scream: Ga-ga-ha, and walk around the court, grandmother (calling geese). Gus, geese!

Geese Ga-ga-ha!

Grandmother. Do you want?

Geese Yes Yes Yes!

Grandmother. Run home!

Geese run to grandmother. She feeds them (brings an imaginary bowl to each child),

Cubes with pictures

purpose. Automation of soundsi, E, E, Yu (s) inwords.

Equipment. Several Cubes with Abstructed Pictures: Apple, Hedgehog, Tree, Bind, Lighthouse, Skirt, Teapot, Like, T-shirt, Sparrow, Anti, Shed, Tram, Berry, Anchor, Blanket, Leaves, Snake, Jersey, Blackberry, Train, Dress, Rouge, receiver, Yula.

Description of the game. Children are sitting at one table and take turns throw any cube on the table. The picture that will be upstairs, the child must pronounce. For the correct pronunciation, the point is counted. At the end of the game, the teacher counts points. Who has more glasses, that winner.

And what's in there?

purpose. Automation of soundsi, E, E, Yu (s) bwords and phrases.

Equipment. Wide box, ball or button, plot pictures: boy drinks, mom sews, children sing, a bird is a nest, a dog barks, the children bathe, mother washes her daughter, boys dig a hole, children plant a tree, etc.

Description of the game. Scene pictures are laid in the box down. The child carefully throws a button in the box and opens the picture on which a button fell. In this picture, it makes up an offer. For the correct answer, the point is counted. The winner is the one who by the end of the game points will be more.

Tell me what to do

purpose. Automation of sound and in words and phrases.

Equipment. Dolls, toy machines, ball, jumping, hoop.

Description of the game. Option 1. The toys are decomposed on the shelf. Each child in turn comes to the shelf, takes any toy and offers someone from children to play with her. Children should pronounce about such phrases:Lena, ski doll; Vasya, jump through the rope; Seryozha, pull the hoopetc. After completing the request of the leading toy returns, and the game continues.

Option 2. The teacher chooses the master, which distributes different (or identical) toys each child. When all children get toys, the presenter allows you to perform an action with them. Each child plays with his toy. According to the teacher's sign, the game ends, and children put objects into place. Then everyone says what he did.

Multicolored figures

purpose. Automation of soundsi, E, E, Yu (th)in words and phrases.

Equipment. Mugs, triangles, squares, rectangles, ovals, painted on one side in a specific color.

Descriptiongames. The figures are stacked on the middle of the table or in the box with color side. Children sit around the table. Each of the children, closing his eyes, takes turns on the figure, opens his eyes and calls her color, for example: "I took a blue triangle." If a wordbluepronounced correctly, the child takes a figurine to himself. If not, puts back to the box. Who will bring the figures more, he won.

What are we doing?

purpose. Automation of soundsi, E, E, Yu (th)in phrases.

Equipment. Scene pictures, for example: Boy playing with Yulia, girl erases underwear dolls, boy watering flowers, kid eating porridge, etc.

Game description. Children are distributed in one picture. The teacher tells them: "Imagine that you are depicted in pictures. So tell me what you do. "

The called coming to the table shows to the whole picture and says, for example: "I play with Yulya."

For the properly uttered phrase, the child is counted. Wins one who scores more points.

Bunny

purpose. Automation of sound and text.

Description of the game. Two children are chosen: bunny and wolf. Children form a circle, holding hands. Behind the circle bunny, in a wolf circle. Children lead dance and say the poem, and the bunny jumps over the circle;

Little bunny rides near Zavaling. Quickly rides a bunny, you will catch it!

The wolf tries to run out of the circle and catch the bunny. When the bunny is caught, the game is repeated. But the role of the bunny and the wolf perform other children.

Whose are you whose?

purpose. Automation of yotatated sounds in the text.

Description of the game. Selected presenter. It is suitable for one, then another child asks questions, and the children answer him.

Leading. Whose, whose forest stream?

Creek. Anything!

Leading. But where are you, stream?

Creek. From the keys!

Leading. Well, whose same keys?

Creek. Draw!

Leading. Whose birch at the stream?

Creek. Draw.

Leading. And you, lapel girl?

Girl. I am Mine, Papin and Babushkina!

Automation and differentiation of different sounds

Different sounds

Equipment. Subject pictures.

Description of the game. Children get paired pictures or lotto, for example: car, tram, train, plane, chicken, rooster, goose, duck, dog, cat, cow, drum, dull, bell.

The lead calls the subject or animal shown in the picture. The child who has the appropriate picture, repeats the name of the subject and imitates the sound of this subject, the cry of an animal or bird. The rest of the children determine whether the task has fulfilled their comrade.

Traffic

Equipment. Two disks (green and red).

Description of the game. Children are divided into several groups, each of which represents a certain type of transport (tram, vehicle, bike, etc.). In the middle there is an adjustor, he has two disks in his hands. When he raises a green disk, the tram moves along the marked rails, the cars are free and publish the corresponding sounds. Cargomachine: Tu-Tuangle:bBB,bus:rRRR-VRRR,tram:tsyn-Tsyn,bicycle:ding Ding Ding.

Who wakes up you in the morning?

Description of the game. Children sit down semicircle. Choose a leading. He comes forward, and the children ask him: "Who wakes up you in the morning?" Accounting responds, for example: "Kukarek!" And children are determined, about whom is speech. The teacher can pre-advise who to imitate that children exercise in the pronunciation of different sounds(VRRR, KVA-KVA, Chirik Chirik, Kud-Where, Gav-Gav, Mu-y, Bae-Bae, Varya-Varya, ha-haetc.).

Stir

Equipment. Masks can be used.

Description of the game. One group of children - chicken, other - cocks, the third - geese, the fourth - kittens. One of the guys depicts a dog, a teacher (or presenter) - the hostess.

At the beginning of the game, all birds are sitting on the pazers, and kittens - on trees (fence, tribune, ladder);doghid in a cone.

It turns out the mistress feed birds. "Tzak chic chuck!" She convenes her chickens and cocks. "Tag-tag-tag!" - Calling geese and scatters feed.

Birds run down to her (peeling from the petitions) and begin to peck the grains (imitate movement).

"Kitty Kitty Kitty!" - calls the mistress of kittens and gives them milk, and herself leaves. The dog appears with the leg. Starts stir.

As soon as the clutch rises (chickens with kudahnya, roosters with a catanoan, geese with a warmth, kittens with meow tumbled on the trees and on the ladder), the hostess resorts and drives the dog. The game is repeated 2-3 times.

Wonderful bag

Equipment. Pouch and set of toys familiar to children.

Description of the game. Toys put toys in the name of which the required sound will be used(s, sh, r ...)or a couple of sounds(sch).The teacher shaking the bag, draws the attention of children to the fact that there is something in the bag, and thereby causes interest in the game. First, the children are trying to determine to the touch, which fell into their hand. Then get from the bag toys, they show them and call them. Who took out the cockerel, shows how the cockerel sings, who took out the dog, shows how she barks, etc.

Score

Equipment. Items in the title that have a necessary sound or a group of sounds. (For example, to automate soundfrom:sani, plane, fox, chair table, sock, owl, bag, bowl, scales, stork, beads, etc.)

Description of the game. The teacher puts a number of items on the table, in the title of which there is soundfrom.Children sit on chairs. Teacher in turn causes children. They come to the store and, choosing the subject that want to buy, show it to all children, are called loudly and go to their place.

Carousel

Description of the game. Children lead dance and say:

Carousel, carousel, we sat on the boat and went and went, and drove.

Imitate movements in oars and utter soundsh-sh-shin the tact with the movements of the hands. Then the children are again taken by arms and say:

Carousel, carousel, and we sat on the horse and went and drove.

After these words, children depict the riders and in the tact of movements clicked with tongues.

Carousel, carousel, and we sat in the car and drove, and went.

Children now depict the chauffeurs and, imitating the sound of the motor, pronouncepR-R.or quickly:dE-DE-yes,holding a finger under the tongue.

Carousel, carousel, we sat on the train and went, and went.

Children, imitating train movement, buzz:u-U-U, Chu-Chu-Chu.

Carousel, carousel, in a plane with you we sat down and went, and went.

Children pronounce soundr-R-Rand, by hand, depicting the wings of the plane, run in a circle.

Dialog games

Equipment. Masks, different items.

Description of the game. In these or similar dialogues, children first repeat words behind the teacher. In the future, they can and independently beat these dialogues. To make their declamarization more lively and interesting, it is good to give them objects that correspond to the content of the dialogue (caps, shawls), and enter them as part of a free creative game on the topic "Theater" or "Cinema".

"Joke

- What are you doing?

- Nothing.

- What is he?

- It helps me.

- Tit, go to throat.

- stomach hurts.

- Tit, go porridge.

- Where is my big spoon?

- FEDUL, that lips poured?

- Kaftan burned.

- Is the hole great?

- One gate stayed.

- Where are you going, deud?

- Berries, grandmother.

- Where are the berries, deud?

- Over the Earth, grandmother.

- Is it not cranberry, deud?

- No, higher, grandmother.

- Isn't Kalina Lee, Deturk?

- Guess, grandmother.

- Where, Semen, are you going?

- To mow.

- What are you hay?

- feed cows.

- What are you cows on?

- milk milk.

- What are you for milk?

- You, kids, drink.

Says Gus Kole:

- Would you wash it, or something. Says Kola Duck:

- Watch you terribly. Says Kola Cat:

- Give it, I paint you a little. And the pig from laughter is given:

- I like this boy.

Children who depict goose, duck, cat and pig, imitate the characteristic sounds and movements of these animals.


Svetlana Ablёzgova
Didactic games for sound-proof in children

Didactic The game is a way to teach and develop the entire speech function of the child and in particular the development of phonderatic hearing and visual perception. What is didactic game? This is a multifaceted, complex pedagogical phenomenon, one of the forms of the educational impact of an adult to a child, is the main activity children. Didactic game has two goals: The training person pursues adult and the game for which the child is valid. This is a kind of games with the rules specially created by adults. Didactic The game has a certain structure: didactic task, solving, which in an entertaining form, children achieve a positive result, playing a valuable basis games, is the drawing of the plot gamesThe rule that helps to manage the educational process. In Game children First of all, he carries a gaming effect, it stimulates children's activity, causes a sense of satisfaction. Unnoticed for yourself, without much tension, playing, the child performs didactic task. Didactic The game has both an op-redest result, which is the final gameswhere the achievements of each child are chewed, and for the teacher, the time is the success rate children In the assimilation of knowledge and skills.

The game develops language, and language organizes the game. The main purpose of the Games is the development of a child, the correction of the fact that it is laid and pro-yelled, the conclusion of a child to creative, experimental behavior.

Game workshop.

Speech therapist: "Dear caregivers! Today we will go with you in a fascinating travel country. To get into the country, you do not need to go out the faded paths, but you need to open several doors. From each door there is a key, but to get the key, you need to solve the task. In fascinating journey there are two ways. We split into 2 teams. Whose team quickly and correctly cope with the task, who will have more keys, he will win. "

So, on the road!

1. Before you a country of knowledge. We are met by the prince of knowledge and princess skills. But to open the first door, you need to call the names of the Prince and Princess.

Didactic game "Name Name".

purpose: Exercise children In the definition of the first sound in the word and drawing a word from the letters; Educating attention, focus.

Move games: pictures with a picture of a boy or a girl. In each picture you need to highlight the first sound and call the name. (Whose team will quickly name the name, gets the key.)

2. So, we have the next door. Here you will see what miracles can occur with words, do the search for the escaped sounds.

Didactic game "Sounds got lost".

purpose: Develop an auditory perception, attention, the ability to on-go a mistake in the text.

Move games:. The presenter reads the text playing find a mistake

So! Attention!

It is not known as it happened,

Only sounds got lost,

Jumped in someone's house

And hurt in it!

On yellowed grass

Lion lion his foliage (forest).

Five rams tung only

And said: "Would so much" (bananas).

We collected Vasilka

On our heads we have puppies (wreaths).

I backed me the boiler

I am very angry (goat).

The team that accurately coped with the task is the key.

3. Before you the third door!

Didactic game "Chain of Words".

purpose: develop a phonmematic hearing, visual perception, the ability to hear sound at the end of the word.

Move games: In order to get the key from the third door, you need to post a chain of items. Teams receive ten pictures with the image of items. The first picture is noted *. The next link chain will be a word that begins with soundWhat ends the previous one. Who has a longer chain, he is considered the winner.

4. The fourth door is waiting for you next task.

Didactic game "What is too much".

purpose: intensify the dictionary children; develop the skill of class-to-perform objects by groups; develop the ability to logical thinking; Educating attention, focus.

Move games: Teams are exhibited by one poster with a 9-subject items. For 1 team - animals. For the second - vegetables are proposed to allocate an overview object, which is clear why. If the commands are coping with the task - the floor-to-chain.

In fifth door

"How many words sound Sh? "

purpose: Teach to find words with the specified sound With a pro-listening of poetic text.

Game traffic:

The presenter reads a poem, in whose text a lot of words with sound Sh. Children get a task to listen to the text, find words with data sound and memorize them. After reading the presenter spra-sews childrenWhat words they remembered. Wins TOTwho in-remembered more words.

Speech material for the game:

In the silence of forest wilderness, whisper to the rustle rushes, the whisper to the rustle rushes, whisper in the forest rustle.

Our Masha got up early: dolls of all recounted:

2 Matters on the window, 2 Tanya on the pillow,

2 irinics on the perilka, and parsley in the cap,

on the oak chest.

We went to the store, and bother bought out,

We will inflate the ball, we will play a ball,

Swell out our ball, blow big,

Stay such, do not be sway.

6. The sixth door has a mysterious task.

1)Didactic The game "Wonderful Fishing Rod". "

At the end of the thread, a small homemade fishing rod is attached to Mag-Nit. Owing a fishing rod in a bucket, where there are several pictures, the metal clamps are attached to that, the child gets a car jerk and calls the first one, the last sound and gives a characteristic.

2) "Ducks and perch".

purpose games: To teach to learn on rumor and distinguishing in words of shock vowels about and u.

Game traffic:

children are divided into 2 teams - perch and ducks. They are moving highly on the site. The presenter utters alternately words with shock sound O., then with the shock O. Children - "Perch" must measure when they hear the word with o., and "ducks" - when they hear the word with W. Who does not stop on time, drops out of games. Wins TOTWhoever did not make mistakes and the longest of everyone stayed on the site.

Words for games: hoop, vegetables, autumn, donkey, island, vacation, vacation, olya, lake, sheep, order, cloud, corner, rod, dinner, hive, vacation, smart, coal, narrow.

"Friendly sounds"

purpose: Teach to learn sounds, pronounced with an extended into-nation.

Game traffic:

The speech therapist creates a game situation as follows. story: Lived - there were different sounds in one sound state. When they began to create words, they had to break through their homes. And instead of one sound"BUT" There are many of the same sounds"BUT". They want to get together, because they miss each other. Help sounds to get together. I will pronounce 2 words, and you slap into your hands when sounds will be the same. To make it easier for you to look for friends, I will pronounce them about it, loud. First you need to say what sound I call loud in the first word, and then in the second word. After that we compare sounds and get readyIf they are the same, slamming your hands.

"Dolls got lost"

purpose: teach to allocate in the word sound, pronunciation with extended intonation.

Game traffic:

W. children are several dolls. Them names: Anya, Olya, Ulya, Ale. The dolls went to the forest and got lost. What sound We ask to go to look for Any? Each child should find his doll, call that soundwho pronounced leading with greater force (Strong vowels stand out).

Didactic game"Put in the basket"

Goal: Definition of place sound in Word. Automation and diffe-reaction of consonants sounds"R" "L"

Thus, you clearly convinced that thanks to using didactic games learning process takes place in affordable and attractive for children preschool age game form.

Didactic The game develops speech children: the dictionary is replenished and activated - the dictionary is applied correctly soundless, there is a coherent speech, the ability to correctly express your thoughts.

Games for the formation of the rightSoundless


Game number 1 "Magic Apple Tree"

purpose: Differentiation of sounds in words, phrases, automation in words.

Material: apple tree, apples of different colors.

Stroke Game: The child calls words, phrases, suggestions with a given sound. After the word is named, the child takes the apple and "hangs" him on the apple tree. For example: Sound [sh] - Yellow apples, sound [s] - Green apples, [F] - Red apples.

Game number 2 "Gather House"

purpose: Automation of sound [P] in phrases, connected speech.

Material: parts of the house.

Stroke Game: The child is offered to gather a house, commenting on its actions. For example: "The house has a gray roof. On the roof, a black tube. House of orange brick, it means he is brick. Near the house brown fence. "

Game number 3 "Help Kottenka"

purpose

Material: kitten, balls of different colors.

Stroke Game: The child repeats the specified words, phrases, suggestions. After that, takes the ball and "attaches to the thread."

Game number 4 "Kolobok"

purpose: Automation of sounds in words, phrases, sentences and connected speech.

Material: Castle, Kolobok.

Stroke Game: The child is offered to find a kolobka. For this, the child for adults repeats the words and opens the gate. The game continues until the child finds a kolobkin.

Municipal budget pre-school educational institution

child Development Center - Kindergarten "Buratino"

GAMES

For formation

Right

Soundless

(for educators)

Prepared:

teacher speech therapist

Vostryakova T. A.

The formation of hissing

Sounds sh, w, h, u

" A train"

purpose . Sound automationsh in syllables and words.

Description of the game. Children become each other, depicting the train. Ahead of the train train (any of the children). The train goes on the team "I was walking, she was walking, she was walking." The pace is gradually accelerated. Drive up to the station (corrected place or built of cubes) And they say: "When it was walking, it was walking, at a walk" (slowly:sh, sh, sh - released pairs). Then the call is given, the whistle - and the movement is resumed.

Note . You can enter the semaphore, sale of tickets. You can complicate the game - the children will portray different trains, such as fast and commodity. Fast moving under the soundsshu-Shu-Shu - (quickly), commodity -shhshhu-Shshshu (slow).

« Hush, quieter: Masha writes! "

purpose . Sound automationw in sentences.

Description of the game. Children, holding hands, go around Masha or Misha (such a name is given to any chosen child) and say quietly: "Hush, quieter: Masha writes, our Masha writes for a long time, and who will hurt Masha, that Masha is catching up."

After these words, the children run into the house (allotted by the teacher), and the one who Masha is Osalit, must come up with and say a word with soundsh . Then choose a new Masha (or Misha).

Note . Pedagogue need to ensure that the children speak leisurely, clearly, in a low voice. If the child makes it difficult to come up with a word with soundsh , Children or teacher help him, asking a leading question ("What do you wear on your head when you go to walk?").

Masha or Misha are chosen the most deft children.

« Little legs ran through the track "

purpose . Sound automationsh in the connected text.

Description of the game. Children are built into the column. Pedagogue offers to all show your feet. Children raise them. The teacher says that they have small legs, but run quickly. Children run and sentence;

Small legs ran along the track,

Small legs ran along the path.

The teacher then says that the bear has big and he goes slowly:

Big legs walked on the road

Big feet walked along the road.

Children are executed several times with the words rhythmic imitative movements, then fast and lungs, then slow and heavy.

"Forest noise"

purpose . Sound automationsh.

Description of the game. The teacher remembers with children, as in the summer they went to the forest and saw there high trees, they have green tops, twigs and leaves a lot. The breeze and peasses the tops of the trees, and they swing and noisy:sh-sh-sh ...

The teacher offers children to raise his hands up like twigs in trees, and hang like trees when the wind is blowing:sh-sh-sh ...

Option . The teacher puts the "trees" children so that they can move their hands freely. On the words "noise of the breeze", children are breeding hands on the parties and evenly mashed them, while simultaneously pronouncingsh-sh-sh. If the teacher says: "The wind blows", the children imitate the wind rusty with soundsf-F-F-F-F and fasterly mashed hands.

« On a roving track "

purpose . Sound automationsh in the connected text.

Description of the game. Children sit on benches or grass. The teacher calls them to walk. Children go Shero or freely grouped near the teacher. Rhythmically walk under the words:

On a roving track,

On a roving track

Our legs are walking,

Once, two times, two ...

Then the teacher and children begin to jump on two legs, slightly moving forward and talked to:

On pebbles, on pebbles,

On pebbles, on pebbles.

Then the teacher says: "In the pit of boo!" Children are squatting. "Released from the pit," says the teacher. Children climb and go, having fun sorting together with the teacher: "On a roving track ..." Movement is repeated.

The text is then changed

On a roving track,

On a roving track,

Tired of our legs,

Tired of our legs.

Here is our home,

We live there.

The words "tired our legs" the teacher, and behind him and children slowly slow down movements and with the end of the text stop. Then run to the benches home and sit on them.

The game can be repeated 3-4 times.

"Cat on the roof"

purpose . Sound automationsh in the connected text.

Description of the game. On a chair or bench sits with eyes closed, one of the players. He is a cat. The rest of the children are mice. They are quietly suitable for the cat and, threatening with the finger, they say the choir in a low voice:

Hush, mice ... quieter, mice ...

The cat sits on our roof.

Mouse, mouse, beware

And not getting my cat ...

After these words, the cat wakes up, says "me", jumps up and chases mice. Mouses run away. It should be noted the line of Myshkin House - Mink, where the cat has no right to ride. The game can be carried out while all the mice, except for one, will not be caught. The mouse that cat has not caught, will drive, i.e. She will be a cat, and the game begins at first. All mice, which they caught, should pronounce two or three words with soundsh. (The game can also be conducted for differentiation of soundssh-s.)

"Silence"

purpose . Sound automationsh.

Description of the game. Driving is worth the same wall, and all other children - at the opposite. Children must be quiet, to approach the tiptoe to the watering; With every careless movement, driving a warning soundsh-sh-sh and the sensational should stop. Who is the first quietly reaching the leading, it becomes leading.

"Bees and Bear"

purpose . Sound automationg.

Description of the game. Playing children are divided into two groups: one group - bees, the other - the bear. Bees are closed on the gymnastic wall (or chairs). This is a hive. Bear hide behind a tree (bench). Hearing the signal "Bee, behind honey!", Children descend on the floor, run away and, like bees, flying from a flower on a flower. Bear at this time climbed over the bench and on all fours go to the hive. On the signal "Bears go bees returned with soundjr. And the cubs are quickly straightened and run away.

When repetition, children change roles.

"Flies in a web"

purpose . Sound automationg.

Description of the game. Part of the children depicts a web. They form a circle and lower hands. Other children depict flies. They buzz:f ..., wetted in a circle and cracked out of it. According to the tutor's sign, children depicting a web take hands. Those who did not have time to run out of the circle fall into the web and drop out of the game. The game continues until all the flies are caught.

« The bees collect honey "

purpose . Sound automationg.

Description of the game. One group of children depicts flowers. The teacher puts them on the head of the wreath of flowers (chamomile, cornflowers, etc.). Another group of children - bees that collect honey colors. The bees fly around the flower and buzz:f ...

At the pedagogue signal, they fly in the hive. Then children change roles.

"Bees"

purpose . Sound automationg.

Description of the game. In the middle of the site (rooms) are chosen by the feature or chairs of the hive. All children are self. One child is a bear. He hides from bees. Bees are sitting in a hive and choir say;

Bees in the hive are sitting in the window look.

All wanted to fly, each friend flew: Zhr.

They scatter with a buzzing on the site, they are mashed with wings, flowed to flowers, drink juice. A bear suddenly appears, he seeks to get into hive behind honey. By the "Bear" signal, bees with a buzz fly to the horst. They grabs hands, surround the hive and try not to miss the bear. If the bees succeeds, then a new bear is assigned. If the bear ran away from bees, he chooses his assistant, and the game resumes two bears.

"Beetles"

Purpose. Sound automationwell in the connected text.

Game description . Children (beetles) are sitting in their houses (on the chairs) and say:

I'm a beetle, I'm a beetle,

I live here

Zhuzhu, Zhuzhu: Zhr.

At the signula of the teacher, the beetles fly to the glade. There they fly, warm in the sun and buzz:f ... At the rain signal, the beetles fly in the houses (chairs).

"Pie"

purpose . Sound automationwell in offers.

Description of the game. Playing get up with each other in one row, bumping each other. The front is a bunker, all those who stand behind it - the oven, except for the last, he is a pupmy.

Suitable leading (buyer) and asks: "Where is my pupmy?" Bullman answers: "He is behind the stove." And the pate shouts: "And runs, and runs!" With these words, the pate is broken away from the common chain and runs, trying to get up in front of the bakery so that the buyer does not have time to catch him. Bullman also tries to help the cake. If a pider has time to get up at the beginning of the chain, he becomes a bobbed, and if it is caught up - the buyer, and the buyer is a bullshnik.

The buyer comes over the pupgo again, and the cake will be the one who ended up in the chain. It is impossible to delay the buyer, and the pie is not allowed to run away from the chain.

"Grievers"

purpose . Sound automationj. separately and in words.

Description of the game. One group of children - grillers. They stand at the chairs and say: "We put the knives! Preact knives! "

Children are suitable for grinder: "Take the knife (or scissors)." Gribers make movements as if accurate, and sentenced:lJ ... Well ..... ...

" A train"

purpose . Sound automationh in syllables.

Game description . Children become each other - these are cars. There is a steam locomotive ahead. The duty officer (presenter) gives a whistle - the train begins. Children move with arms bent in elbows, make rotational movements, imitating the movement of the wheels, and pronounce:chu-Chu-Chu-Chu ...

Give a train a little pass, the presenter raises the yellow checkbox - the train slows down. On the red - the train stops. Then the presenter again raises the yellow checkbox - the driver gives the signal. On green - the train begins. The game is repeated several times.

"Sparrow"

purpose . Sound automationc. in sound resistance.

Game description . Children (sparrows) are sitting on chairs (in nests) and sleep. For the words of the teacher "In the nest, the sparrows live and in the morning everything gets up." Children open their eyes, loudly sing:

Chirik Chic Chick, Chirik Chic Chick!

So fun sing, finishes the teacher.

After these words, children run around the room. On the words of the teacher "In the nest flew!" Return to their places.

"Colepko"

purpose . Sound automationh in phrases.

Equipment. Colepko.

Game description . Children sit, folding hands with a boat. In the hands of the ring. It comes to each and as if she puts the ring in his hands. At the same time, he leisurely tells any rhyme. When all children drive all children, he must say: "The ring, the ring, go out on the porch!" The one who has a ring, must quickly stand up and run away from his place. All children carefully follow the actions of the leading and after its endwords should keep the holder of the ring. If a child with a rings can be running out, it becomes water.

"Tea Tanychka"

purpose . Sound automationh in sentences.

Equipment . Puppet tea set, four dolls, cookies, buns, boys from plasticine.

Description of the game. Children sit in front of the teacher's table. It has a doll table with a tea service, around which four dolls sit on the chairs. Pedagog says: "Children, let's give dolls affectionate names." Children call them: "Tanya, Valechka, Anya, Manechka." Then the teacher calls one child and invites him to pour tea from the kettle in a cup of Tanechka. The child accompanies his actions: "I take a kettle and pour tea to a cup of Tanechka. I give Tanechka cookies. " Putting a child to the place, the teacher asks other children: "What did Petya do?" Children answer. Then another child is called, and the teacher offers to perform the task.

"Chizhik"

purpose . Sound automationc. and differentiation of soundspm.

Description of the game. One child cat, the rest of the children are Chižiki. They occupy a part of the site, which is circled with chalk. This is a cell. Another part of the site is free. Teacher (or chosen child) says:

Chizhik sitting in the cell, Chizhik in the cage loudly sang: "Chu-Chu-Chu, Chu-Chu-Chu, I'm in the will of meant."

After these words, Chizhiks are cramped with hands and fly to the free part of the site, uttering words:

Chu-Chu-Chu, Chu-Chu-Chu, I'm leaning to the will.

A cat appears, and Chizhiki is flying back into their cage. Cat catches Chizhikov.

"Scouts"

purpose . Sound automationsh in words and phrases.

Equipment . Brush, toy puppy, sliver, box, cloak, pliers.

Description of the game. The teacher seats children with a semicircle and says that they will play "scouts". Children show objects that will be hidden. They need to be found. For searching, a group of scouts, which must be found, bring it and call it. The one who found and called the subject correctly receives the scout icon. (By analogy, the game can be organized to automate any sound.)

"Walk to the forest"

purpose . Differentiation of soundsshh.

Game description . In one corner of the room there are children, in another - in two or three rows of chairs, it is a forest. Teacher says: "Children, now we will go for a walk in the forest. There, sit, rest and listen to what is being done in the forest. " Children go and quietly sit on the chairs. The teacher continues: "In the forest quietly. But the light breeze flew around and he downloaded the tops of the trees. " Children:sh-sh-sh ... "The breeze flew, and again in the forest became quiet. Hears how in high grass in the meadow buzzes ...f ... How to buzzes? " Children:jr. They rested the guys in the forest, scored colors and went home. After a walk, the teacher asks: "Who remembers how the trees were noisy?" Children:sh-sh-sh - "How did the beetles be buzzed?" Children:jr.

"Greedy Cat"

purpose . Differentiation of soundsshh.

Description of the game. Choose a leading. He is a cat. The cat sits in the corner and says: "I am a terrible greedy cat, all mice catching - and in the mouth." The rest of the children are mice. They pass by cat and frightened whisper: "Sushch, quieter, cat is closer closer, closer." Children pronounce these words twice. With the last words, the cat pops up and catches mice. Who caught a cat in the paws, should utter 5-10 times the words "quieter" and "closer". Then the cat's role is transmitted to another child, and the game continues.

"Spring doll Masha"

purpose . Differentiation of soundsshe-h in the text.

Equipment. Doll.

Description of the game. Children are sitting on the chairs by a semicircle. The host holds a doll in his hands and says that Masha's doll is now hiding, and someone is one of the children - will look for her. A child who wants to look for a doll is sent to another room, and doll hide. The child returns, the children say:

Hiding doll Masha, hiding our doll. Valya to the doll is suitable, Valya doll will take. With the doll of Masha Vauchka bursts. Floating in the palm, let the legs be drunk.

The child finds a doll, dancing with her, the rest of the children clap into your hands.

"Wand"

purpose . Differentiation of soundsshe-h in the text.

Equipment . Gymnastic stick

Description of the game. The child should keep a stick in the horizontal position with both hands in front of him and stop it right, then the left foot, not letting the stick from the hands, moves accompanied by words that the leading child says:

Ray the leg above, stepping through the wand.

"Frogs"

purpose . Differentiation of soundsshe-h in the text.

Description of the game. Children are divided into two groups. One of them is bumps on the swamp, the other - frogs. Kookes are a big circle. Frog hid behind each bar.

One frog (driven) is in the middle of the circle, she does not have his own house.

The leading says: "Here are the frogs along the track, stretching the legs." All children jump inside the circle and say: "Kwa, Kwa, Kwa, Kwa, jump, stretching the legs."

Children (bumps) say: "Here is from the puddle on the bump, so for the midges." After these words, all frogs and driving hiding behind the bumps. The one who did not have enough bumps becomes leading. He says: "There is more reluctant, jump again in their swamp." Frogs jump again inside the circle, and the game starts first. Only children change roles.

Formation of whistling

Sounds

C, s ', s, s', c

"Pump"

purpose . Automation of sound with.

Description of the game. Children sit on chairs. The teacher tells them: "We are going to go on bikes. You need to check whether the tires are well. While the bicycles stood, the tires are slightly lowered, it is necessary to pump them. Take the pump and we will pump the tire: "s-C-s ... »Children get up and take turns, and then all the tires pump together, pronouncing the soundfrom and imitating the action of the pump.

If the child has no sound, it means that it is inaccurately performing movements. The pump is repaired.

" A fox"

purpose . Automation of soundsc, with 'in the text.

Description of the game. The child (Fox) sits behind a bush. His harness. The rest of the children are chickens. Chickens are walking around the field, beolate grains and worms. Chickens sentence:

Fox attached -

Lisa Buckets covered.

Lisa nose led -

Spare who is where.

With the word "run out" fox runs and sailith hart. The one who is asset becomes a fox.

"Owl"

purpose . Automation of soundsc, with 'in the text.

Description of the game. Before spending the game, children show a picture with the image of Owls, tell about this bird.

The game is carried out as follows. One of the children is chosen, he is owl. The rest of the children are birds. Owl sits on a tree (stool). Children run around her, then carefully come close to it and say:

Owl, Owl, Owl, Sovic Eyes,

On bitch sits

In all parties looks,

Yes suddenly like flies ...

On the word "flies" owl flies from the tree and begins to catch birds that run away from it. Caught bird becomes owl. The game is repeated.

"Ball"

purpose . Sound automationfrom in words and suggestions.

Description of the game. Children stand in a circle. Play ball.

My ball, fly high(throw up),

On the floor run soon(rolls the ball on the floor),

Skok about the floor, bold, bold(throw 4 times about the floor).

"Vanka, stand-ka"

purpose . Automation of sounds C,with 'in the text.

Description of the game. Children make movements: rise on socks and returned to its original position. Then they squat, again rise on the socks, squat. Movements are accompanied by words:

Vanka, stand up,

Vanka, stand up,

Sat-ka, squat.

Be obeyed, what,

We can not cope with you.

"Piliers"

purpose . Sound automations.

Description of the game. Children become addressed to each other, join the cross-cross-time hands and reproduce the movement of the saw on the log at the expense of the pedagog, uttering a long sound. Whoever misses the sound, remove from the game and ask to pronounce the sounds. The teacher reminds the child how to keep the tongue when they say this sound.

"Winter storm"

purpose . Sound automations.

Description of the game. Children depict a blizzard. According to the teacher's sign, they begin to quietly pronounce the sound, then gradually increase it, and then gradually weaken. In the initial stages can be carried out

this game in front of the mirror (the duration of the pronouncement of sound for each child should be limited to 5-10 seconds).

"Flowers and bees"

purpose . Sound automations.

Description of the game. Before the start of the game, we are construed, who will be bees, and who - flowers (for example, boys - flowers, and girls - bees). Then everyone is running around the room or playground. As soon as the teacher signal is distributed (punch in tambourine or cotton in your hands), Children depicting flowers are kneeling. The bees are mashed with wings and fly from a flower on a flower, while they imitate the buzz of bees: in-z-zz. With a new strikebubne children change roles, scatter on the site, and other bees exercise in the pronunciation of sound.

Zina and Raisin

purpose

Equipment . A rubber doll.

Description of the game. The teacher makes an elegant rubber doll and says: "Guys, this is Zina's doll. She was bought in the store. She is rubber. The legs of the zina rubber, handles in zina rubber. Rubber cheeks, rubber spout. " And then asks the guys: "What is the name of the doll? Where did they buy it? What is her hands, legs, cheeks, nose? " Children answer. The teacher continues: "Zina loves raisins. Lena, go treats Zin raisin. " Lena comes out and says: "Take Zina, Raisin." So children in turn, treating Zinu raisins, pronounce this phrase.

"Name a picture"

purpose . Automation of sounds s, s "in words and suggestions.

Equipment . Pictures for sound s, for example: bunny, castle, eyes, factory, fence.

Description of the game. Children sit beyond the tables. On the table, the teacher lies a stack of pictures with drawings down. Each child has the same paired pictures. The teacher causes someone from the children and asks him to take the top picture from his stack, show the guys and say what kind of picture he took. He who has the same picture, gets up, shows her guys and says: "And I have a bunny on the picture." Children lay both pictures on the table. The game continues until all the pictures from the table of the teacher are disassembled. (By analogy, the game can be carried out using other sounds.)

"Goat Koza"

purpose Automation of sound in text.

Description of the game. The house is filled with a line (stools). The goal walks on the site. Children choir say!

Going goat cat

There is a goat Bodataya,

Legs top top

Floa clash!

Oh, I forgets, worries!

The goat makes the horn from the fingers and runs for children, saying: "I care, I feed!"

Children are hiding into the house, the goat is catching them. Caught become the goat assistants.

"Hares and Lisa"

purpose . Automation of soundss-Z in the text.

Description of the game. By the number of players on the edges of the site, minks are drawn or chairs are put. Children (bunnies) stand in their mink. One of the players - Fox. Bunnies utter text: a gray bunny jumps near wet pines, scary in the paws of Lynonya, foxes to get ...

Bunks run out of mink and jump on both legs. Then they form a dance and jump in a circle. Teacher's words are heard:

Bunks, ears in the right, to the left, to immediately look, is there anyone?

Hares look around, seeing the fox, which slowly makes his way to them, shout: "Fox!" - and run up on minks. Lisa catches hares. The game is repeated.

"Bunny"

purpose . Automation of soundss-Z in the text.

Description of the game. Option 1. Children become in a circle, holding hands. In the middle of the circle sits a sad bunny. Children sing:

Bunny! Bunny! What's the matter? You sit very patient. You can't even get up, you will get together with us. You get up, get up, download! Here I get a carrot, get and baptize!

All children are suitable for a bunny and give him carrots.

Bunny takes a carrot and begins to dance. And the children clap their hands. Then another bunny is selected.

Option 2. Children form a circle. One of the playing-raise. He stands outside the circle. Children sing a song and clap your hands:

Zainka, jumper in kindergarten.

Serious, jump in kindergarten.

That's so jumping in the garden.

That's so jumping in the garden.

Children jump. (Zainka jumps into the circle.)

Zainka, groans. Serious, groans. That's how darkens. That's how darkens.

Make screams. (Zainka jumps.)

Zainka, babes. Serious, baptize. That's how baptisms. That's how baptisms.

Spin (Zainka dances.)

Zainka, go. Serious, go, like this. Here go away.Quietly go in a circle.

Zainka leaves the circle. The game is repeated, another zainka is selected.

"What to whom?"

purpose . Sound automationc in words.

Equipment . Objects in the title of which there is soundc ( cucumber, button, sugar bowl, scissors, inkwell, egg, saucer, etc.).

Description of the game. The teacher lays objects on the table, in the title of which the sound is foundc, and he says: "Now, guys, you have to guess who needs some item." Calling children in turn, he says: "Schoolchildren will give the boy ... (inklinitsa)" or "Cultile to work ... (scissors)." The caused child is guessing, shows and calls a suitable subject. (Similarly, the game can be carried out on other sounds.)

"Not mistaken"

purpose . Differentiation of soundssch

Equipment

Description of the game. Children give two pictures. On one painted whistle, on the other - the call. The picture with a whistle, children take into the left hand, with a call - right. The teacher shows them and calls pictures, in the title of which there is sounds or s highlighting these sounds slightly. If there is sound in the wordfrom, that children raise the picture with a whistle and say:s-C-s.,. and if there is sound z, then - with a call and say:zr. .... Repeating the game, you can enter pictures, in the title of which there is no one, no sound. In this case, children should not raise their pictures.

« Broken phone"

purpose . Differentiation of soundssch

Description of the game. Children sit down in one row and transmit sounds to each other,s, then with. Hearing the sounds, transmits a neighbor with etc. Who will bet, that 5 times pronounces any sound.

« Who is attentive? "

purpose . Differentiation of soundssch

Equipment . Pictures of the "Whistle" and "Call".

Description of the game. The teacher shows children pictures and asks: "Who knows how whistle whistles?" (Children answer:c-s ...) And how does the call rings? (Childrenz-zr ...) And now I will see who of you is more attentive. I will show one one, then another picture, and you say that soundc, then sound s.

"What is missing?"

purpose . Differentiation of soundsc, s ", s, s', c in words.

Equipment . Several items in the title of which are kept soundsc, with 's, s' c ( umbrella, Zebra, Dog, Goose, Bag, Castle, Heron, Ring).

Description of the game. The teacher puts objects on the table. The child remembers them, then he is offered to turn or close his eyes. At this time, the teacher removes one of the objects shown. The child must guess what was gone.

"Kat Vaska"

purpose . Differentiation of soundsc, with ', s, s, c in the text.

Description of the game. Children (mice) are sitting on chairs or carpet, one child is a cat. He goes on her socks, looks to the right, then left, meowes.

Pedagogue and children: Waska Waska is walking, the tail of Vaska is sulfur, and flies the arrow, but flies the arrow.

The cat runs to the stool, standing at the end of the room, and sits on it - falls asleep.

Children: Eye Close - Sleep Ile pretends? Kota's teeth - acute needle.

One mouse says that she will look like a cat sleeps. Looking, she waves his hands, inviting other mice to himself. Mouses run up to her, scraper around the chair, where the cat is sleeping. Cat Vaska:

Only mouses scraps, Gray Vaska is there like here. He will catch everyone!

The cat rises and runs behind the mouse, they run away from him.

"Two frost"

purpose . Differentiation of soundsc, s ', s, s', c in the text.

Description of the game. At different parts of the room put two houses (chairs ). Children are located near the designated homes. The teacher highlights two leading, which become in the middle of the room, each face to demolish the team. The teacher says: "This is frost - red nose, and this is frost" - blue nose. " Both frost say:

We are two brothers young

Two frost removed:

I frost - red nose,

I frost - blue nose.

Who of you will decide

In the path of the road to empty?

All children in the chorus respond to frosts: we are not afraid of threats, and the frost is not afraid of us.

All players run into the house to the opposite end of the room, and frosts try to freeze children, i.e. Touch your hand, and each frost must freeze children from the opposite team. Frozen stop where frost captured them. That frost wins, who froze more children. Then frosts become a face to their team, and the game continues.

DIFFERENTIATION

Hissing and whistling

Sounds

« Whistles - hits "

purpose . Differentiation of soundssch.

Description of the game. The teacher puts pictures in front of him and says: "I will show you pictures and call them. You say that sound that corresponds to the item shown in the picture. " For example, the teacher shows the children whistle. Children should pronounces-C-s. Pump: S-C-s ... Goose:sh-sh-sh ... etc

You can draw the attention of children to the fact that when pronouncing soundfrom language at the bottom, and when pronouncingsh - at the top.

« Walking on bicycles »

purpose . Differentiation of soundssch.

Description of the game. Teacher says; "Now we will go bikes. Check ifbreaky tires. Weakly inflated, pumped them with the pump:c-s ... ( Children, imitating the pump, say: S-C-s ...) Tires were well inflamed, only hearing: the air hits. It turned out that a small hole in the tire, here is the air and comes out. How does the air come out of the tire? (Childrensh-sh-sh ...) Bare holes and once again pumped the tire. (Children: S-C-s ...)

Now you can ride bikes. And who remembers the air left the tire? " (Children:sh-sh-sh ...)!

You can draw the attention of children that when they pumped off the tire and pronounced the soundfrom , the air was cold, the language was downstairs. When the air came out of the tire(sh-sh-sh ...), he was warm, the tongue was at the top.

"Mousetrap"

purpose . Differentiation of soundss-W in the text.

Description of the game. Option 1. Part of the children is a circle (Mousetrap). They stand, holding hands, highly raising them. The rest of the children are mice. Children standing in a circle are quietly talking;

All sleep - kids sleep. Wolf sleeps in the forest. Doll Nastya sleeps. Only mouses are not sleeping, they want to eat, they look into a mousetrap.

After these words, the mouse begins to run, squeezed quietly:sS ... CSS, run into a circle and run out of the circle. According to the teacher (drum's blow, chord on piano, bell) Mousetrap slammed - the children lower hands. Part of mice turns out to be caught. Children change roles or play until all mice are shifted.

Option 2. Children walk in a circle, holding hands, and say:

Oh, how the mice are tired, they divorced them simply passion, everything looked around and trembled, we climb everywhere, you will attack, take care of the same, we will get to you, we will construct a mousetrap and catch everyone now.

When words end, the circle stops and the children raise their hands. Mice are starting to run through the mousetrap (through the circle). When the teacher says: "Clap", children lower arms and mousetrap slam. Who did not have time to escape from the circle, considered caught and coming out of the game.

"Bees and mosquitoes"

purpose . Differentiation of soundsg.

Description of the game. The teacher offers children to play: "Now we will go for a walk in the forest. Good there, only mosquitoes interfere. Fly around and ring: z-zh ... How can mosquitoes ring? " Children: Z-Z, ... "Cut the mosquito branches and went to the clearing. And there are many, many beautiful colors. Bees fly, honey is collected and buzzing:f ... How are the bees buzz? " Children:f ... "And now we will split into two groups: some will be mosquitoes and live here (the teacher shows on the chairs in one corner of the room); others will be bees and live here (shows another angle room). Listen carefully. When I say: "mosquitoes flew", then mosquitoes should fly around the room and ring: z, ... when I say: "Bees for honey flew", then mosquitoes run to their place, and bees fly out and buzz:zhr ... "

« Solar bunnies »

purpose . Differentiation of soundsc - Z - h in the text.

Equipment. Mirror.

Description of the game. One of the children is powered by a small mirror sunny bunny on the wall, and everyone says!

Sunny bunnies play on the wall. Align their finger - let them run to you!

Then he offers: "Catch the bunny!" Children run and try to catch the bunny escaping from them.

« Sun and rain »

purpose . Differentiation of soundsc - S-G in words and text.

Description of the game. Children are sitting on the backs of the chairs and look into the window (in the hole of the back chal).

The teacher says: "In the sky Sunny! You can go for a walk "(shows the sun carved from cardboard and painted). Children walk freely by room, performing movements with the words:

Sun shines (drive around the circle hands),Birds sing (imitate the flight of birds), withsong children in the garden go.

On the "rain! Rather home "everyone tries to take their house and sit down behind chairs; Make and lowering hands, say: "Rain, rain, what do you kill? We do not give us a walk. "

The teacher shows the sun and says "" Sun! Go for a walk ", and the game is repeated.

"Ball"

purpose . Differentiation of soundsts - h in the text.

Description of the game. Children throw the ball from a neighbor to a neighbor in the right or left side and say:

I'm flying all day, I'm jumping all day, I can not jump more, oh, now I'll fall!

On the last word, the ball hits the floor.

" Movie"

purpose

Equipment . A piece of cardboard on which the square window is cut. Paper strip with pictures pasted on it. The pictures depict objects, in the title of which there are soundsc, s or f, w (for example, bag, fox, scales, coil, shirt, bridge, cherries, dishes, pillow, umbrella, beetle, hedgehog).

Description of the game. Children sit at the tables. The teacher appeals to them: "Now I will show the movies, and you look carefully and say what you see." The teacher moves through the window strip paper with pictures pasted on it. Children call depicted objects. (By analogy, the game can be carried out with different sounds.)

"Saw"

purpose . Differentiation of whistling and hissing sounds.

Equipment . Construction material.

Description of the game. Children are built in pairs against each other, and then every two children serve each other right hand and begin to cut, pronouncing:

I sneak saw, he knocked how the bee: cracked and began, start first!

After the words "cracked and became", children tear their hands, depicting a broken saw.

The game can be complicated by choosing a wizard that should fix saws (it connects the hands of each pair together).

« Find your house »

purpose . Differentiation of whistling and hissing sounds.

Description of the game. Children sit on one side of the room. According to the teacher's sign "Let's walk!" Children diverge on the room, who wants. According to the teacher's sign "Home!" All run to chairs and occupy any. Then take turns look for your chair. Finding, addressed to a child sitting on a chair: "This house is not yours, you came in someone else's. You will have to get up and look for your home. " When everyone is in their places, the game is repeated.

"KORSHUN"

purpose . Differentiation of whistling and hissing sounds.

Description of the game. One of the players - Korshun, he leaning toward the ground, the smell. The zashun is suitable for a number with chickens, which keep each other for waist or dress.

Summary. Korshun, Korshun, what are you doing?

Kite. Sneakers digging.

Summary. What is looking for in it?

Kite. Pebbles.

Summary. Why do you need pebbles?

Kite. To sharpen the nose.

Summary. Why do you need to sharpen a spout?

Kite. To make your deubsions to peck.

After these words, Korshun rushes into chickens. They run into the chicken coopplace, fenced with a feature or chairs), Korean is trying to catch them.

"Trains"

purpose . Differentiation of whistling and hissing sounds.

Description of the game. Option 1. All children become each other in a car and, rotating bent in his elbows, move around the room, pronouncing certain sounds: for a rainy train -sh-sh-sh, postal - ch-ch-h, commercial and zh, mixed, uch,

At the stop, the locomotive releases pairs (children utterfrom) and slows down (sound h). Signals for stops gives teacher or any of the children.

Option 2. The steam locomotive, starting slowly moving, says wagons: "Wow, hard, Wow, hard." And the cars, moving behind him, answer: "Well, so what? Well, so what? Well, so what? " The steam locomotive is gaining speed and says: "Wow, it was hot, Wow, it was hot," and the cars run behind him and tapping: "And what matter to us, and we care, and we care."

The train enters the bridge (board or carpet) and says: "Oh, as scary, oh, how terrible." Passing the bridge, everyone says together: "Now it has passed, now it has passed, now it has passed."

"Cat and mice"

purpose . Differentiation of whistling and hissing sounds.

Equipment . Rope, two chairs, bench.

Description of the game. One of the players is a cat, and the rest of the children are mice. Mice are placed underground (over the rope stretched between two chairs). The cat sits on the chair back to the mice. Lead says:

On the bench at the window, the cat sleeve and sleep. Now, the mice are rapidly, quickly left the underground, all the corners spread out, shook the crumbs here and there.

The words of the lead "quickly left the underground" mice are inlets under a taut rope and run across the yard. Lead says:

The cat opens the cat, the cat is bent the back. Claws dissolves. Jump ran, mice dispersed!

The cat makes movements corresponding to the words of the lead. The cat jumps up from the chair and catches mice, and the mice are running underground (are subject to rope).

« Mistress, wolf and geese "

purpose . Differentiation of whistling and hissing sounds.

Description of the game. One child is a wolf, another - the owner or hostess, all other children are geese. For geese, the house is given, and for the wolf paint in the side of the circle. This is a mountain, behind which the wolf lies geese. The mistress drives geese to graze, then returns home and says:

Geese geese, home!

What for? - Ask geese.

Gray wolf under the mountain!

What does he do?

Geese pinch.

What?

Gray and white - all home!

And geese run home, and the wolf catches them. Caught by geese wolf assigns to her house.

The hostess again drives geese to graze, and again the wolf catches them on the way home.

So continues until all the geese falls to the wolf. Then the hostess goes looking for their geese.

Wolf, did you see my geese? She asks.

And what were the geese? - asks the wolf.

Gray, and white, and the motley, - the owner answers.

The wolf indicates the path at which the geese ran (shows any direction). At this time, children depicting geese begin to clap their hands, as if geese wings.

Spoons fall from the shelf, - explains the wolf. The hostess goes on the specified road and returns to the wolf again and repeats the same questions. For the second time, geese is hung on legs.

What it is? - asks the mistress.

It's horses on the stable, "explains the wolf.

The hostess leaves again and returns to the previous questions. For the third time geese begins to hiss.

What it is? - asks the mistress.

This sloe is boiled, "the wolf answers.

The hostess is going to leave, and geese begin to shout loudly: "ha, ha, ha ..." she goes to take his geese. Then the wolf orders the goose to firmly catch his hands. The hostess is trying to spread his hands. He, who she succeeds to do, her goose. The one who she cannot dismiss them, remains at the wolf.

Then a new wolf and a new mistress are prescribed, and the game is repeated.

The selection of geese is made in this way: the board is placed on the ground or draw a line. The hostess passes along it slowly, making the heel of one leg to the one's sock, and says: "That's how my geese!" Next for her there is a wolf fast steps, running, not believing with the line. Then take turns pass Geus: who will be able to go through, as the hostess, goes to her, who will run like a wolf, or stupums, goes to the wolf. Then they consider who else left geese left: the wolf or the mistress. He who has more won.

"Fox and Wolf"

purpose . Differentiation of whistling and hissing sounds.

Equipment . Two suit (wolf and fox). The fox is red jumpsuit, a gray wolf.

Description of the game. One child depicts a fox, another - wolf.

Gray wolf in thick forest

Met red fox.

Wolf. Lizaveta, hello!

A fox. How are things, toothy?

Wolf. Nothing goes. The head is still a must.

A fox. Where have you been?

Wolf. On the market.

A fox. What did you buy?

Wolf. Shinquing.

A fox. How much took?

Wolf. Corn wool - risen right side. Tail soldered in a fight.

A fox. Who is Otgby?

Wolf. Dogs.

A fox. Is it alive, cute kumanek?

Wolf. Barely legs wish. How, Kum, are you?

A fox. I was on the bazaar.

Wolf. What are you so tired?

A fox. I thought ducks.

Wolf. How many?

A fox. Seven eighth.

Wolf. How much did it become?

A fox. None.

Wolf. Where are these ducks?

A fox. I have in the stomach.

« Small houses »

purpose. Differentiation of whistling and hissing sounds.

Equipment. Masks of animals.

Description of the game. For the game choose a leader, wolf. The rest of the children are bunnies. They sit on chairs in a circle. The hare-leader walks in a circle, he knocks on the houses to the bunnies:

Little houses in the forest thick stand,

Whiten bunnies in houses are sitting.

One bunny ran out, he ran through the forest,

Lapp in the window to everyone, knocked all.

Get out, bunnies, let's go to the forest.

If the wolf appears, we hide again. Then, being in the center of the circle, manits the hands of children. Bunnies run away, jump, jump until the wolf appears. With the appearance of a wolf, bunnies are hiding into their homes. Wolf catches hares. Caught becomes wolf, and the game continues.

« Snow white fell "

purpose. Differentiation of whistling and hissing sounds in the text.

Description of the game. Children tell chorus poem, accompanying words:

Snow white fell, we will gather in a circle. Snow, snow, white snow, he falls asleep us all. (Children standing with a mug, raise hands and slowly lower them, imitating falling snow.)

We sit on Sanochki and hide quickly under the slide. Snow, snow, white snow, we rushed faster than everyone. (They become each other and run in a circle, hands from behind.)

Children all got up on skis, joined each other. Snow, snow, white snow, circling, falls at all. (Go slowly in a circle, the hands bent in the elbows and are compressed in the cams, as if they hold the stick from skis.)

We were blind from the snow, then the doll was smastered. Snow, snow, white snow, the doll came out better than all. (Lean and show how to make a doll.)

Children in the evening are tired, all in the crots are treated. Snow, snow, white snow, the guys are sleeping tightly. (Sit down, hands under the cheek - sleep.)

Sound formation

P, R ', L, L'

« Horse

purposer.

Descriptiongames. Children The tutor distributes to three groups. One group depicts riders, two others - horses. Children depicting horses are taken pairwise by arms and with the Tocan driven by a rider. At the pedagogue signal, the rider stops horses, saying:tr-Tr-Tr ...Then children change roles.

« Colored cars »

purpose. Sound automationr.

Equipment. Colored hoops or paper rings according to the number of playing, several colored flags.

Description of the game. Along the walls on chairs are sitting by children. They are cars. Each of the players is given a hoop of any color or paper ring. This steering wheel. Before teacher (or lead) There are several color flags on the table. He raises one of them. Children who have the wheel of the same color, as well as the teacher checkbox, running around the room, imitating the sound of a car motor:r-r-r.When the teacher drops the checkbox, the children stop and on the signal "Cars return" are sent by step each in your garage (to his chair). Then the teacher raises another color flag, and the game resumes. The teacher can raise one, two or three flag together, and then all cars leave their garages.

« Aircraft"

purpose. Staging and automation of soundr.

Equipment. Garland with flags. Three flags (red, blue and green).

Description of the game. Option 1. On one side of the room there are chairs. Ahead is stretched by garland with flags and arranged the arch. This is a airfield. The pilots are sitting on the chairs, waiting for the order. "Pilots are ready for flight?" - Asks teacher. Guys answer: "Ready!" - "Create motors!" - says teacher.D-D-D-DRR-RRRR,- he imites the sound of the sound of a motor and, spinning with their right hand, as if the motor is filled, flying around the room. "Pilots, fly back!" - Calling a teacher. Gradually, slowing down and clench, everyone returned to the airfield and sit on chairs.

Option 2. Children sit on the rug (at the airfield). All of them are pilots, and all airplanes are cooked to the start. One child (adjustor) holds in hand flags: red, blue, green. He leads the move. The first aircraft takes off on the wave of the green flag. At the same time, the child depicting the plane publishes the sounds firsttDD,and thendRRas long as the adjustor holds a green check box. When he lowers the green checkbox, the plane lands with soundtDD.Game continues. If a child after soundtDDdo not be able to go to the sounddRR, it is sent to repair to the mechanics (teacher), which individually deals with it.

"Alarm clock"

purpose. Sound automationr.

Description of the game. All children fall to bed (sit on chairs). One child is an alarm clock. The teacher says, in which the hour must be awake, and begins to count slowly. When he pronounces the time appointed for lifting, the alarm clock starts to flick:r-Rrr ...All children get up.

"Crows"

purpose. Sound automationrin sound-powders and phrases.

Description of the game. The teacher divides children into three groups: the first group depicts a Christmas tree, children become in a circle and, lowering their hands, say: "As under a Christmas tree, green jumps, crows, crows"; The second - crows that jump into the circle and rank:car-Car-Car ...The first group of children says: "Because of the crust, they broke up in all the throat." Second group (in a circle):car-Car-Car ...The first group: "Here the dogs are resorted, and the crows fly away." The third group of children depicting dogs runs into the circle, and with a growlr-R-R ...chasing behind the corners who fly into their nest (in advance the place in advance). Caught become dogs. The game is repeated until two or three most deft crows remain. Then children change roles and continue the game.

« Pewberry and car »

purpose. Automation of soundsr, R "in sound-powders.

Description of the game. Several children (vorobushki) Download on the way and tweet:chicari chick, chicari.Suddenly there is a car (a child depicting a car) on the road. First, the sound of the motorr-R-Rit is heard weakly, then all stronger and stronger. When the car approaches the sparrows, they make the soundfRar,wingspass and scatter.

« Observe order "

purpose. Automation of soundsr, R "in words.

Description of the game. Children are sitting by a semicircle. In the center there is a teacher's table, which is laid in a number of several items, in the title of which soundp, R. "The teacher calls one child who should call and show the items decomposed on the teacher's table. Then the child turns his back to the table and calls the items in the order in which he laid down on the table. If the child makes it difficult to fulfill the task, you can allow him to carefully consider it once again.

Then other children are called. The teacher at its discretion can change the order of the location of the items, replace them or complement them with new ones.

The following items may be selected for the game: flashlight, fish, bubble, pea, rope, gum, sugar, rocket, buckle, mushroom, mitten, etc. Repeating game, can be given to memorize five to six items. Calling items Children should be loud, clearly. (By analogy, the game can be carried out with other sounds.)

« Soldiers »

purpose. Automation of sound in syllables.

Description of the game.Children go in the ranks. When moving, press the sounds of the pipe:tram-Ta-Ra-Ra, Trom-Ta-Ra.The teacher can choose someone from children and entrust him the role of a trumpeter, and the rest of the children assess the correctness of the sound of the pipe (volume, definition).

« Do you remember these poems? "

purpose. Automation of soundsr, R "in words.

Description of the game. The teacher reads passages from poems familiar to children. The child must pronounce missing words.

Where dined (sparrow)? In the zoo y (animals).

You will not stand too close: I (Tigrenok), not a pussy.

In this river in the morning (early) two (ram) drowned.

Poor little camel! There is no (baby) do not give. He ate today with (in the morning) only two such (buckets).

Gold letters in the sun (burn): Long live (friendship) of Soviet (guys).

All the guys from the courtyard Malyaram shout: (Hurray)!

Going goat (horny) for small (guys).

Milk is your extra and let's go for a walk (soon).

And the goat Sedo shakes (beard).

Here, the subway will be held, everyone with them (takes).

« Orchestra"

purpose. Automation of soundsr, R "in syllables.

Description of the game.Children sit down semicircle. One group of children - trumpeters, the other - violinders, the third - drummers. Teacher - conductor. It shows each group, how to imitate the movements of trumpeters, violinists and drummers. Then he suggests singing any familiar motive. Trumpeters sing syllableru-ru-ru,violinists -ri-Ri-Ri, anddrummers -ra-Ra.After the rehearsal, the teacher begins to conduct. Sings only the group on which the teacher indicates with a wand. When the teacher raises both hands, they play everything at the same time. The teacher then causes three to four children and offers them to execute some song on any tool. The rest of the children suggests guess what song performed.

« Do you know these words? "

purpose. Automation of soundsr, R "in syllables and words.

Description of the game. The teacher utters a phrase, without negotiating in words syllables. Which of the guys first correctly utters the missing syllable, he will receive a circle of cardboard. Sharing more circles wins. Approximate list of proposals:We have ice (RA); Who is might? Cow); Around the park for the (boron); Underground we have (TRO); At the gate there is an accident (tar); In the morning, children make for (row); In the clock in the ground but (RA); With chickens go ku (ry); To write, need aunt (rain); The guys squeeze into the woods of Kos (Ter); On the streets shine background (RI); We love sweet wa (Rainier)etc.

"Lakes"

purpose. Sound automationrin the text, the development of auditory attention.

Game description. On the chair with his back to children, it is sitting, the rest are approaching it to him and pronounce rhymes.

Lamb, lambs,

Show the horns

I'll give you a sugar,

Piece of pie!

Who am I?

« Bashers »

purpose. Sound automationrin the text.

The course of the game. Several couples of children standing against each other, holding hands, form a gate. The rest (rams) are suitable for the goal, knocking them in them (they have legs).

Barnes. Tra-tra right, tra-tra right,

Open the gate!Goal. Early, early, you, the rams, littered into the gate.Barnes. TR-TRA-TRA, TR-TRU-TRA, Skip into the gate!Goal. Where are you going? Where are you going? Do not open the gate.Barnes. On the meadow, where the grass, but on the Rosa herb.Goal. It is too early for you there, do not open the gate.Barnes. TR-TRA-TRA, TRU-TRA, goodbye, gate. We will come when the grass is dry. (Going out.)

« Steamer "

purpose. Staging and automation of intersubolic soundl ..

Equipment. For the game you will need water (basin - indoors, on the street - rod), toys; Steamboat, small dolls, dolls.

The teacher appeals to the children: "We will go to ride a ship. Do you know how the steamer is buzzing? Listen:s ...We repeat all together how burying a steamer.

And now put a wide tip of the tip between your teeth, bite it slightly and pour like a steamer: si-s ... "Children buzz. The teacher continues: "The steamer can give a few beeps." Then he offers children to ride a bunny on a steamer, a dull, etc. Children's attention is recorded on what they had soundllwhen they born the tip of the tongue.

« Do you remember these poems? "

purpose. Automation of soundsl, l "inwords and phrases.

Description of the game. The teacher leads to a child excerpt from poems familiar to children. The child must pronounce missing words.

The ball fell under (wheel), burst (slammed) - that's all.

Head nods (elephant), he is a slope (bow).

I used to brush my shoes every day. From the suit all (dust) to shake (not too lazy).

Finger, finger, where are you (was)? With this brother (went to the forest), with this brother, porridge (ate), with this brother song (sang).

The phone is already tired, talking (not).

« Do you know these words? "

purpose. Automation of soundsl, lin syllables and words.

Description of the game. The teacher utters a phrase without contracting syllables in words. Which of the guys first correctly utters the missing syllable, he gets a circle of cardboard. Sharing more circles wins.

The girl is still ma (la).

Squirrel hid in the Du (Pie).

On the sky floats about (varnish).

Lena hurts KO (Leno).

Cow gives MO (Loko).

Mila eha Yab (Loko).

Lida saw in the Baater Theater (years).

Vasya wanted to fly on itself (summer).

We are sitting in Stu (Le) for a hundred (scrap),

Wash cleanly (scrap).

In the morning it wakes us a bu (ring).

« Answer the questions"

purpose. Automation of soundsl, lin words and phrases.

Equipment. Pictures in the title of which there is soundl:lion, ribbon, lamp, watering can, bow, staircase, horse, plane, lemon, skis, peacock, fox, leaves, alarm clock, shoes, etc.

Description of the game. The teacher lays pictures on the table with a pattern up. Then he in turn causes children, asks them questions, and the child gives a full response (for example: "What do flowers water?" - "Flowers are watered from the watering can." Waning out the appropriate picture and showing it to all children, calls loudly.

Pedagogue must be followed so that the children give full answers. To one picture you can ask various questions. For example: "What did you bring to repair the workshop?" Answer: "In the shoe workshop brought to repair shoes." "What did mom bought in a shoe store?" Answer: "Mom bought in the shoes store."

« Saw"

purpose. Automation of soundsl, l ' intext.

Description of the game. Children with couples, holding the hands of the cross-cross, saw firewood and say:

The saw washed, he fed, like a bee, saws a piece, snatched on the bitch, burst and began, start first.

Forming new couples, children continue the game.

« Horses »

purpose. Sound automationl B.text.

Description of the game. One half of the children depicts horses, the other - Kucher. Coucher fit the horses standing in a row. Stroking them on the back, they say:

Well, the horse is

Soft smoking,

Pure washed

From head to hoof

Ovs root

And again - for business.

Coucher harnessed horses, say:but but but...and leaving. The horses are cast in the tongue. Then children change roles.

« Plane"

purpose. Differentiation of soundslr.

Description of the game. Teacher, referring to children, says: "Now we will play the" plane ". We will start the engine of the aircraft: R-r-r ... "Children say: R-r-r ... and reproduce the movement of the motor. "We started the engine, and flew the plane is high, it is not visible, only the hum is heard:l-ld ...How is the plane go? " Children:l-ld ...

purpose. Differentiation of soundsl, L ", R, R" in the text.

Equipment. Thin rod length 1m.25 cmwith a cord-tied to it1 / 2 m,at the end of which Komar, made of cardboard.

Description of the game. Children become in a circle, in the middle of the teacher who drives (circling) a rod by air slightly above the head of children. Children bounce and try to catch a mosquito. To the one who caught mosquito, children sing a song:

Ai, yes, Kolya (Olya) Well done! Comer came the end! TRA-LA, TRA-LA, Komara came the end!

« Find your picture "

purpose. Differentiation of soundsl-R.in words.

Equipment. Pictures in the title of which there is soundl.or r. Each sound is selected the same number of pictures.

Description of the game. The teacher lays the pictures with a drawing up, then distributes children into two groups and tells them that one group will pick pictures on the soundland the other - onr.According to the teacher's sign, from each group to the table is suitable for one child. One takes pictures on the soundlother - on the soundr.Going to your group, the child slaps his palm in front of the standing and becomes at the end of the group, and the one who turns out to be the first is on the next picture, etc. When all children take pictures, both groups turn face to each other and call their pictures. When repetition, the game can be changed a little: it wins the group that will select its pictures faster.

« Carousel"

purpose. Differentiation of soundsl, L ", R, R"in the text.

Game description. Playing form a circle. The teacher gives children a cord whose ends are connected. Children take the right hand cord, turn left and say:

I barely, barely, barely, barely handled the carousel, and then Cro-Rom, Cro-Gom all running, running, running.

In accordance with the text of the poem, the children go in a circle at first slowly, then faster and finally run.

During running teacher sentences

"Be -ja-whether, in Be -ja-Li."

After children run 2 times in a circle, the teacher changes the direction of movement, says: "Rotate". The players must turn, quickly intercepting the cord with her left hand, and run to the other side.

Then the teacher continues with the children!

Quieter, quieter, do not hurry! Carousel Stop! Once, two times, two! That ended the game!

Motion of the carousel becomes gradually slower. With the words "That's the game", the children omit the cord on the ground and diverge on the site.

After the children rest some rest, the teacher gives three calls or hit the tambourine. Playing hurry to take their places on the carousel, i.e. Get into a circle, take the cord. The game resumes. I did not have time to take a place before the third call does not ride the carousel, but it is worth it, when there is a new landing.

The game can be repeated 3-4 times. On the cord can betail bubrels, colored ribbons so that the carousel was elegant.

"Catching"

purpose. Differentiation of soundsl, L ", R, R"in the text.

Description of the game. Children take hands (they are behind the line) and go smoothher to a watering, which sits at a distance of 10m.(7 m)on the chair.

We, merry guys, love to run and play. Well, try to catch up with us! Well, try to catch up with us!

Having said the last words, the children lower arms and run away, and the leading catches someone. Caught leads, and the game is repeated.

« Saw away from the wolf "

purpose. Differentiation of soundsl, L ', R, R "in the text.

Description of the game.At one end of the room, the chairs for which children hide, fleeing from the wolf (chairs stand in one line, at some distance from each other, so that between them could be free to pass). At the other end of the room sits in the lair (on a chair) Wolf. The children go towards the wolf and say, rhythmically leaning down (collect strawberries in the basket):

Guys walked along the tuber, took, took the berry of the strawberry. Sculp the scalle on the hole. Hurts, snap hurts, but it does not hurt.

At the end of words, the wolf pops up from Logov, and the children run away and hide from the wolf that catches them. The one who will catch the wolf sits down in the lair and becomes a wolf.

« The Forest Raised a Christmas Tree"

purpose. Differentiation of soundsl, L ', R, R "in the text.

Description of the game. Children form a large round chorel around the Christmas tree.

All sing and accompany the song by movement.

A Christmas tree was born in the forest, she grew up in the forest, in winter and summer slim, green was. (The dance is moving to the right, then left.)

Blizzard sang a song; "Sleep, Christmas tree, Bai-Bai!" Claus Snowly wrapped: "Watch do not freeze!" (Children are squatted, depict as a Christmas tree sleeping).

The bunny bunny under the Christmas tree jumping, sometimes the wolf, a angry wolf ran a face. (Make the jersey with both legs, imitating the bunny, then run back with small steps, slightly flashes when the wolf runs by the Christmas tree.)

Chu! Snow over the forest with a clean under the poloz, creaks: a horses of the Mokhnogaya rushing, runs. (Go to the right, high raising legs, each other.)

The horse is lucky, and in the woods an old old man; He quit our Christmas tree for the most root. (Stop, turn face to the Christmas tree, spread legs, hands raise, lowered and raise 2-3 times, portraying how to chop the Christmas tree.)

Now you are here, an elegant, for the holiday came to us and a lot, many joy of kids brought. (Slightly enclosed, standing in place. Movement arbitrary.)

« Do you remember these poems? "

purpose. Differentiation of soundsl, L ', R, R "inwords and phrases.

Description of the game. Pedagogue reads children excerpts from poems. The child must pronounce missing words.

I'm in the sun (lying), the nose up (kept), here it is for me and (tanned).

The wind on the sea (walking) and (the ship caresses), he runs on his own (in the waves) on the bloated (sails).

You do not have a master, you are (Lomaster).

Without windows, without (doors), full of barbell (people).

In the morning, sitting on the lake (fisherman), sits (purr a song), and a song (without words). How the song begins, all the fish (blossoms).

Sound formation

K, g, x, th

« Who screams? "

purpose. Sound automationto B.soundcasts.

Equipment. Pictures: Chicken, Rooster, Cuckoo, Frog.

Description of the game. Teacher says: "Remember, children, how did we go to the forest in the country with you? We gathered walking. They went to the courtyard, and there is a chicken and shouts to meet:ko-ko ...(Children:ko-ko ...)We go further, and chicken kucchitch:kud-Where? ..(Children:kud-where?,.)"In the forest," we answered her and went further. On the fence sits a rooster and shouts:ka-ka-re-ku! ..(Children:ka-ka-re-ku!.,) Let's go further on the road by the garden. We look, and the sparrows in the sunflower grain peel. They were driven by their children. (Children:kysh-Kysh ...)We came to the forest. It's good there. They began to collect flowers, suddenly hearing, cuckoo dug: ku-ku ... (children: ku-ku ...) scored a lot of colors, went back. I hear, frogs squabs:kva-kva ...(Children:kva-kva ...)We walked in the forest and returned home. "

« Chicken, rooster and chickens »

purpose. Sound automationtoin sound-powders and suggestions.

Description of the game. One child is a rooster, the other - chicken, the rest of the children are chickens.

The chicken (teacher or child) and chickens peck the grains (knocking fingers on the floor). Cockerel appears, and chickens are hiding behind the curtain. Cockerel asks: "Ku-ka-re-ku, ka-ka-ku, where are small chickens?" The chicken responds: "Ko-Ko, the chickens, looking for them, Peter-Cockerel." The rooster walks, looking for a chicken, finds and invites them to run. Chickens are scattered, the cockerel catchies them. Then the roles are changing.

« Rain "

purpose. Sound automationtoin syllables and text.

Description of the game. Children sit on chairs. Pedagogue? Says: "We went to walk, and suddenly the rain began, Bunked on the roof. How dripped droplets? Recall the poem. "

Drop times, drop two,

Drops slowly first

Cap, Cap, Cap, Cap. (Children accompany these words with slow cotton.)

Began to sleep drops,

Drop droplet customized -

Cap, Cap, Cap, Cap. (Cotton is rapidly.)

Umbrella will reveal

From the rain of herself to ourselves. (Children raise hands above their heads, imitating an umbrella.)

« I melm the handles "

purpose. Staging and automation of separate soundx.

Description of the game. Children sit on chairs. The teacher shows a picture on which children are drawn to a snowbaby, and says: "Lepii the children of a snowbank. Good came out. They have frozen hands. Let's melous them, getting up on the handles so that they warmed. Like this". (Shows.) Then children warm hands in turn and all together, pronouncing soundx.

« Crane and frogs »

purpose. Sound automationto.

Description of the game. On Earth draws a large rectangle. This is a river. On the shores drawn bumps (circles, drawn at a distance of 45-55 cm from the shore, so that it was not difficult to get into the water from the bump, i.e. Estimated rectangle). One child is a crane, and the rest are frogs. The crane sits in his nest nearby, and the frogs sit down on the bumps and begin their concert.

A frog slapped with a rapned hotnushki in the water. And, sneaking, as a bubble, became squat from the water: "Kva, Ke, Ke, Kwa, Ke, Ke, there will be a rain on the river."

As soon as the frogs say the last words, the crane crashes out of the nest and catches them. The frogs jump into the water, where the caravil to catch them is not allowed. The caught frog remains on the bar until the crane is flying away and until all the frogs come out again. Frogs are sitting in water until the crane fly away.

After the crane caught several frogs (for example, 3-4), a new crane was chosen from among those children who have never been caught. Frogs on the bumps are squatting, and in the water can float (run inside the circle). Back to the hammer can only be hung.

« Gusi-Gus "

purpose. Automation of sound in syllables and suggestions.

Equipment. Picture, it depicts a girl who drives geese.

Description of the game. Option 1, the teacher shows a picture, geese go home and nourish:ha-ga-ha ..,Children:ga-ga-ha ... -"On the way a ditch came across, began to goose through hergop gop gop ... "Children:gop gop gop ...

Option 2. In one place platform, a bird courtyard, in another - pasture (on both sides, draw lines). The shepherd and fox are selected. The rest of the children are geese.

At the beginning of the game, the shepherd with a twig in his hand takes the geese on the pasture, and himself returns back to the bird courtyard. Geese at this time graze. After some time, the shepherd is calling geese: "Geese, geese!" Hearing the voice of the shepherd, geese shout: "ha, ha, ha!" Shepherd: "Well fly!" Geese laying the wings and waving their hands, fly through the field on the bird courtyard, and the fox catches them. She caught in a mink. If Fox will catch five geese, the teacher chooses a new fox and a new shepherd.

Option 3. The shepherd and wolf are selected.

Shepherd. Geese geese, where are you from?

Geese Ga-ga-ha. We are from home.

Shepherd. Geese geese, where are you?

Geese On the meadow, on the meadow.

Shepherd. Do you want?

Geese Ga-ga-ha (affirmative).

Shepherd. Well, go to the meadow.

Geese go and tighten the grass.

Shepherd (suddenly). Geese white home. Gray wolf under the mountain.

Geese nurture and run home. Wolf catches geese. Caught come out of the game.

"Who needs?"

purpose. Sound automationh.in words and suggestions.

Equipment. The teacher puts pictures on the board and says: "Now you will hear little stories. Each story should approach one of these pictures. You guess what you call it. "

Steel children decorate the Christmas tree. Hang a lot of toys. It remains to hang what? (Flap.)

The doctor came to the sick child. What did he put on? (Bathrobe.)" etc. The winner is the one who will give the right answers.

« Cubes with pictures »

purpose. Automation of soundsi, E, E, Yu (s) inwords.

Equipment. Several Cubes with Abstructed Pictures: Apple, Hedgehog, Tree, Bind, Lighthouse, Skirt, Teapot, Like, T-shirt, Sparrow, Anti, Shed, Tram, Berry, Anchor, Blanket, Leaves, Snake, Jersey, Blackberry, Train, Dress, Rouge, receiver, Yula.

Description of the game. Children are sitting at one table and take turns throw any cube on the table. The picture that will be upstairs, the child must pronounce. For the correct pronunciation, the point is counted. At the end of the game, the teacher counts points. Who has more glasses, that winner.

« And what's in there?"

purpose. Automation of soundsi, E, E, Yu (s) bwords and phrases.

Equipment. Wide box, ball or button, plot pictures: boy drinks, mom sews, children sing, a bird is a nest, a dog barks, the children bathe, mother washes her daughter, boys dig a hole, children plant a tree, etc.

Description of the game. Scene pictures are laid in the box down. The child carefully throws a button in the box and opens the picture on which a button fell. In this picture, it makes up an offer. For the correct answer, the point is counted. The winner is the one who by the end of the game points will be more.

« Tell me what to do "

purpose. Automation of sound and in words and phrases.

Equipment. Dolls, toy machines, ball, jumping, hoop.

Description of the game. Option 1. The toys are decomposed on the shelf. Each child in turn comes to the shelf, takes any toy and offers someone from children to play with her. Children should pronounce about such phrases:Lena, ski doll; Vasya, jump through the rope; Seryozha, pull the hoopetc. After completing the request of the leading toy returns, and the game continues.

Option 2. The teacher chooses the master, which distributes different (or identical) toys each child. When all children get toys, the presenter allows you to perform an action with them. Each child plays with his toy. According to the teacher's sign, the game ends, and children put objects into place. Then everyone says what he did.

"Multicolored figures"

purpose. Automation of soundsi, E, E, Yu (th)in words and phrases.

Equipment. Mugs, triangles, squares, rectangles, ovals, painted on one side in a specific color.

Descriptiongames. The figures are stacked on the middle of the table or in the box with color side. Children sit around the table. Each of the children, closing his eyes, takes turns on the figure, opens his eyes and calls her color, for example: "I took a blue triangle." If a wordbluepronounced correctly, the child takes a figurine to himself. If not, puts back to the box. Who will bring the figures more, he won.

« What are we doing?"

purpose. Automation of soundsi, E, E, Yu (th)in phrases.

Equipment. Scene pictures, for example: Boy playing with Yulia, girl erases underwear dolls, boy watering flowers, kid eating porridge, etc.

Game description. Children are distributed in one picture. The teacher tells them: "Imagine that you are depicted in pictures. So tell me what you do. "

The called coming to the table shows to the whole picture and says, for example: "I play with Yulya."

For the properly uttered phrase, the child is counted. Wins one who scores more points.

« Bunny

purpose. Automation of sound and text.

Description of the game. Two children are chosen: bunny and wolf. Children form a circle, holding hands. Behind the circle bunny, in a wolf circle. Children lead dance and say the poem, and the bunny jumps over the circle;

Little bunny rides near Zavaling. Quickly rides a bunny, you will catch it!

The wolf tries to run out of the circle and catch the bunny. When the bunny is caught, the game is repeated. But the role of the bunny and the wolf perform other children.

« Whose, whose? "

purpose. Automation of yotatated sounds in the text.

Description of the game. Selected presenter. It is suitable for one, then another child asks questions, and the children answer him.

Leading. Whose, whose forest stream?

Creek. Anything!

Leading. But where are you, stream?

Creek. From the keys!

Leading. Well, whose same keys?

Creek. Draw!

Leading. Whose birch at the stream?

Creek. Draw.

Leading. And you, lapel girl?

Girl. I am Mine, Papin and Babushkina!

« Learn voice "

purpose. Differentiation of sounds in sound modes.

Description of the game. Children sit on the chairs, which are compiled in a circle (house). One child comes to the house, knocks and asks: "Who lives in the house?" Children respond with a voice of some animal or bird:ga-ga-ha, kva-kvaand others. The child must call who lives in a house.

"Crested chickey"

purpose. Differentiation of soundsto- h. in the text.

Description of the game. The teacher chooses from the playing chicken, the rest of the children chickens. One child is a cat. The chicken and chickens walk around the room, depicting the hands of the wings of the wings, peck feed and say:

Crested chicken came out, with her yellow chickens, quacking chicken: "Ko-ko! Do not go far. "

The presenter says, and the cat is accompanied by actions.

On the bench near the track lay down and the cat hack. ... the cat's cat opens and chickens catch up.

In the last words, the cat jumps out, meowes and runs behind chickens that run into their house, to a chicken (mother).

The chicken protects the chicken, spreading the arms to the side, and says at the same time: "Go away, cat, I will not give you a chicken!"

When repetition, the game is chosen by another child.

« Chicken, chickens and dog "

purpose. Differentiation of soundsto- h.in the text.

Description of the game. Children depict chickens, one child - a chicken, and the other - a dog. All chickens are sitting in the chicken coop (located on one of the sides of the site). On the other side of the dog Kura, a dog sits in it. On the words of the teacher (orleading)

Crested chicken came out, with her yellow chickens, quacking chicken: "Ko-ko! Do not go far. The chicken runs out, looks around, clap wings and shouts:ko-ko!,connecting chickens. On her call run out of the chicken coop and begin to run, looking for food, the chicken runs with them. A dog runs out on the teacher's pedagog signal and runs behind chickens, chickens run away into the chicken coop.

« Spent a couple! "

purpose. Differentiation of soundsk-G.in the text.

Description of the game. Children are built in pairs with each other. In the middle it is worthwhile, in his hands he has a ball, stitched from the material. Driving loudly says: Kin, throw, peroxide. Let's run through water and fire together. Do not catch us and horse. Once, two, catch up, well, try, catch!

After the words of the leading last couple, there is hands and runs forward to a predetermined feature that is 10-12 steps from a leading. The leading should get the ball in one of the running before it runs out. The one he got to, becomes with him together in the first pair, and the other leads. If the driven did not hit, he drives again, and the pair devoted to the line becomes forward, and the game continues. The last couple can run only after the words "Well, try, catch!".

Petushok

purpose. Differentiation of soundsk, g, xin the text.

Description of the game. At the edges of the site there are low benches or boards put on the stand (height 10-15 cm). Children are on the bench. They depict chickens, and one child is a rooster. Children say: Petya in yellow boots walks in the sand, stands out, let it look,! And then it will shout: "Ku-Ka-re-ku!"

The cockerel comes out and makes the corresponding movements ("ka-ka-re-ku", - shouts the cockerel.) After the crunch of the rooster, all the chickens jump from the benches and run to look for food. Cockerel runs with them. At the signal "Tzak-Zak" children return to their places. Then the new roasting is chosen, and the game is repeated.

« Merry geese »

purpose. Differentiation of soundsk-G.in the text.

Description of the game. Children depict geese. A teacher or one of the children depicts a grandmother. He drives out geese on the site.

Children scream: Ga-ga-ha, and walk around the court, grandmother (calling geese). Gus, geese!

Geese Ga-ga-ha!

Grandmother. Do you want?

Geese Yes Yes Yes!

Grandmother. Run home!

Geese run to grandmother. She feeds them (brings an imaginary bowl to each child),

« Hunting Zaitsev "

purpose. Differentiation of soundsk-Mrin the text.

Description of the game. All the guys are hares and two or three hunters.

On one side of the site in the number of Zaitsev, the teacher draws small mugs (hare minks), in which hares are placed.

Hunters are on the opposite side, where the house is drawn for them. Each hunter has a ball, stitched from matter.

Leading. There is no one on the lawn, go out, brothers-bunned, jump, tumble, in the snow ride! ..

Hares run out of minks, run away over the entire platform and jump. The teacher unexpectedly hits the drum or tambourine or claps his hands and says: "Hunters!"

The hunters run out of the house and hunt for the hares, and the hares should take their houses in time.

Hunting is that every hunter should get into the hare with a ball before he ran into the mink.

Hunters caught hunters take to their home, and the game is repeated.

Some and the same hunters go hunting no more than 3 times, and then choose new hunters.

« A train"

purpose. Differentiation of soundsk-Mrin the text.

Description of the game. Pedagogue or someone from children - steam locomotive. All children are cars. Children sit on chairs for each other. The locomotive buzzes, and the train begins. Children can move hands and pronounce:gU-GU-GUor:

Here the train goes, the wheels are knocking, and in the train the guys are sitting. "GU-GU-GU, GU-GU-GU", puffed steam locomotive. Far, he was afraid of the guys.

Then the leading says: "Stop! Stop! Who wants to pork, come out soon, go for a walk. " Children get out of the chairs and walk around the room.

In this game, another lyrics may be given:

Babies train our lucky in the forest and on the gland. There will be children there for a walk, they meet a bunny.

"So-so-so-so-so-so", all the wheels are knocking, "Gu-Gu-Gu", the squirrel we will meet and fox. We are going, we go faster, we are not afraid of animals. The locomotive goes sweat. Stop close. "GU-GU-GU, Stop!"

The train stops, the children scatter around the room, walk, collect flowers, and at the teacher signal the game is again resumed.

Automation I.

DIFFERENTIATION

Different sounds

"Different sounds"

Equipment. Subject pictures.

Description of the game. Children get paired pictures or lotto, for example: car, tram, train, plane, chicken, rooster, goose, duck, dog, cat, cow, drum, dull, bell.

The lead calls the subject or animal shown in the picture. The child who has the appropriate picture, repeats the name of the subject and imitates the sound of this subject, the cry of an animal or bird. The rest of the children determine whether the task has fulfilled their comrade.

« Wonderful bag "

Equipment. Pouch and set of toys familiar to children.

Description of the game. Toys put toys in the name of which the required sound will be used(s, sh, r ...)or a couple of sounds(sch).The teacher shaking the bag, draws the attention of children to the fact that there is something in the bag, and thereby causes interest in the game. First, the children are trying to determine to the touch, which fell into their hand. Then get from the bag toys, they show them and call them. Who took out the cockerel, shows how the cockerel sings, who took out the dog, shows how she barks, etc.

« Traffic"

Equipment. Two disks (green and red).

Description of the game. Children are divided into several groups, each of which represents a certain type of transport (tram, vehicle, bike, etc.). In the middle there is an adjustor, he has two disks in his hands. When he raises a green disk, the tram moves along the marked rails, the cars are free and publish the corresponding sounds. Cargomachine: Tu-Tuangle:bBB,bus:rRRR-VRRR,tram:tsyn-Tsyn,bicycle:ding Ding Ding.

« Stir "

Equipment. Masks can be used.

Description of the game. One group of children - chicken, other - cocks, the third - geese, the fourth - kittens. One of the guys depicts a dog, a teacher (or presenter) - the hostess.

At the beginning of the game, all birds are sitting on the pazers, and kittens - on trees (fence, tribune, ladder);doghid in a cone.

It turns out the mistress feed birds. "Tzak chic chuck!" She convenes her chickens and cocks. "Tag-tag-tag!" - Calling geese and scatters feed.

Birds run down to her (peeling from the petitions) and begin to peck the grains (imitate movement).

"Kitty Kitty Kitty!" - calls the mistress of kittens and gives them milk, and herself leaves. The dog appears with the leg. Starts stir.

As soon as the clutch rises (chickens with kudahnya, roosters with a catanoan, geese with a warmth, kittens with meow tumbled on the trees and on the ladder), the hostess resorts and drives the dog. The game is repeated 2-3 times.

« Who wakes up you in the morning? "

Description of the game. Children sit down semicircle. Choose a leading. He comes forward, and the children ask him: "Who wakes up you in the morning?" Accounting responds, for example: "Kukarek!" And children are determined, about whom is speech. The teacher can pre-advise who to imitate that children exercise in the pronunciation of different sounds(VRRR, KVA-KVA, Chirik Chirik, Kud-Where, Gav-Gav, Mu-y, Bae-Bae, Varya-Varya, ha-haetc.).

« Score"

Equipment. Items in the title that have a necessary sound or a group of sounds. (For example, to automate soundfrom:sani, plane, fox, chair table, sock, owl, bag, bowl, scales, stork, beads, etc.)

Description of the game. The teacher puts a number of items on the table, in the title of which there is soundfrom.Children sit on chairs. Teacher in turn causes children. They come to the store and, choosing the subject that want to buy, show it to all children, are called loudly and go to their place.

« Carousel"

Description of the game. Children lead dance and say:

Carousel, carousel, we sat on the boat and went and went, and drove.

Imitate movements in oars and utter soundsh-sh-shin the tact with the movements of the hands. Then the children are again taken by arms and say:

Carousel, carousel, and we sat on the horse and went and drove.

After these words, children depict the riders and in the tact of movements clicked with tongues.

Carousel, carousel, and we sat in the car and drove, and went.

Children now depict the chauffeurs and, imitating the sound of the motor, pronouncepR-R.or quickly:dE-DE-yes,holding a finger under the tongue.

Carousel, carousel, we sat on the train and went, and went.

Children, imitating train movement, buzz:u-U-U, Chu-Chu-Chu.

Carousel, carousel, in a plane with you we sat down and went, and went.

Children pronounce soundr-R-Rand, by hand, depicting the wings of the plane, run in a circle.

« Dialog games »

Equipment. Masks, different items.

Description of the game. In these or similar dialogues, children first repeat words behind the teacher. In the future, they can and independently beat these dialogues. To make their declamarization more lively and interesting, it is good to give them objects that correspond to the content of the dialogue (caps, shawls), and enter them as part of a free creative game on the topic "Theater" or "Cinema".

"Joke

- What are you doing?

- Nothing.

- What is he?

- It helps me.

- Tit, go to throat.

- stomach hurts.

- Tit, go porridge.

- Where is my big spoon?

- FEDUL, that lips poured?

- Kaftan burned.

- Is the hole great?

- One gate stayed.

- Where are you going, deud?

- Berries, grandmother.

- Where are the berries, deud?

- Over the Earth, grandmother.

- Is it not cranberry, deud?

- No, higher, grandmother.

- Isn't Kalina Lee, Deturk?

- Guess, grandmother.

- Where, Semen, are you going?

- To mow.

- What are you hay?

- feed cows.

- What are you cows on?

- milk milk.

- What are you for milk?

- You, kids, drink.

Says Gus Kole:

- Would you wash it, or something. Says Kola Duck:

- Watch you terribly. Says Kola Cat:

- Give it, I paint you a little. And the pig from laughter is given:

- I like this boy.

Children who depict goose, duck, cat and pig, imitate the characteristic sounds and movements of these animals.