Bathroom renovation portal. Useful Tips

Prison architect how many women come with children. Rooms

At Prison Architect, I always get excited when I finish building my prison and when the first prisoners arrive. Did I forget something? Will I have enough resources? Wouldn't this be a complete disaster? Today I feel it doubly: I spent ten game days and hundreds of thousands of dollars to build a very special prison. A luxurious prison. There will be one prisoner, and he should be arriving in a couple of minutes.

The idea here is not to just build a prison for one inmate and see what happens. As I explained in my review, when the inmates escaped from my prison, it really hurt my feelings. I tried very hard to meet the needs of the inhabitants to keep them calm and content, and when five of them fled, I felt betrayed and embarrassed that all my efforts were in vain. In my new prison, I want to see if it's possible to make an inmate so damn happy that he never tries to escape, never hits a guard, never riots, and never breaks any rules.

There are more TVs and sofas here than in my house.

So, I built the most luxurious prison cell I could manage. This spacious room features large windows, wood and tiled floors, bathroom with shower, pool table, sofas, telephone, multiple TVs and radios. The cell is just an ordinary door, and there will be no time for blocking in the schedule - my prisoner will be able to enter and leave his cell whenever he wants.

There is also a roomy kitchen with ready-made chefs within walking distance. There is an extensive exercise garden overlooking the lake. It has a workshop, library, classrooms, lounges and a chapel. I have an army of cleaners and gardeners to keep everything clean, and although I have several guards, none are assigned to the rooms in which my prisoner will spend time, so he will never feel oppressed or controlled. Of course, there is a fence around the prison - after all, it is still a prison, but I would not say that this place looks so much like it.

It takes real talent to hide something so big and sharp in your ass.

My only prisoner, a 33-year-old convict named Sean Matil, is arriving. He is serving a nine-year sentence, perhaps ironically, by mistake. He is also married and the father of four children. He went to the waiting room and was looking for something, I hope, for the only time during his stay here. My guard discovered that Matil was trying to smuggle a pair of garden shears to the prison, which seems like a strange and incredibly awkward choice.

Finding contraband means he won't be taken to his comfortable cell, but instead spend a little time alone. Fortunately, I guessed that it would be so and prepared a pleasant room for him: bookshelves, a sofa, a TV, a toilet and shower, and even a telephone. Unfortunately Matil is shackled so he cannot use the facilities, but I hope he understands that this is more of a hotel than a prison.

The bookshelves separate the word "lit" from the word "solitary".

He soon finds himself in his cell, where he slowly bypasses his new surroundings. After looking around, he walks into the courtyard for a bit, then goes to the dining room (first-class, of course). He returns to his cell, where he spends the whole night walking slowly and does not sleep. I suppose that's okay: who's going to be able to sleep on their first night in jail, especially after they recently got a pair of garden shears out of their ass?

In the morning, he takes a shower, puts on a clean uniform, uses a payphone to talk to his family, and begins what will be his business as usual for the next few days: eat, eat, watch TV in his cell, talk on the phone, and occasionally visit the yard. to look at the lake.

Soon he begins to take safety lessons in the workshop under the guidance of my superintendent. He ends up taking the lesson - I'm very proud of him - and since then he has spent several hours every day making license plates and cutting logs. Matil has another hobby that worries me a little, but I'll get back to it in a minute.

I hope he doesn't try to hide the saw in his ass.

There is also a downside to a prison with one inmate: it does not allow me to go through several stages of grants, which ultimately limits Matil's possibilities for rehabilitation. For example, since he has shown a penchant for shop work, I would like him to take part in training in carpentry. A prerequisite, however, is a grant for the prison's production department, which has its own preliminary program - an adaptation program for inmates. To complete this program, I need to assign three prisoners to work in the laundry room, kitchen, and restroom. I cannot do this simply because I miss the prisoners.

I think about building a separate prison on the other side of the road, building a massive foundation, but then reality takes its toll. Too much extra work. New rooms and buildings, utilities, security patrols, schedules and classrooms, staff and anything else to do with running a real prison.

It seems tedious and pointless, especially since I already have funds to save. Despite the fact that I do not want to spoil Matil's life by adding new prisoners, I start to organize a small prison block next to the Matil hotel, which can accommodate a couple of dozen prisoners. Hope no one stabs him.

While construction is underway, the time comes when I have to look for Matil. You see, he took walks from time to time to the north fence, where he casually spun around the trees. Right in the middle of the night. I know there is more to it than just walking.

Just a midnight walk by the fence. There is nothing suspicious about this.

First, I examine his cell (while he is having breakfast, so as not to disturb him), and I also search the workshop while he sleeps, and I find nothing. Finally, I examine him, and my guard finds some kind of contraband: Matil has a mobile phone. I breathe out - from the guy who arrived with the pruning shears in his ass, I was expecting much worse - but still I'm a little disappointed. First of all, if it were drugs or alcohol, I might have a chance to use all those therapy rooms that I built and get the psychologists I hired to work, after all, they spent weeks just hanging around the offices that I am for built them. Alas.

Mostly I'm just annoyed because why does he even need a cell phone? There are two telephones in his cell - I think one could use them - and a few more in the yard. Does he just want to play Flappy Bird or use Snapchat? Are new friends at Sprint really necessary? Does he think I have bugged payphones and listen to his calls?

Yes, it's a tiny morgue with one slab. I planned everything.

I auditioned it, of course. I have an entire room with 24/7 security monitoring his conversations, which is why I confirmed my suspicions that he wants someone to visit the prison and throw things over the fence for him. I know I could put an end to this by building a second perimeter fence, but the idea is not to stop him from breaking the rules, but to make him so damn happy that he never wants to break the rules. Apparently, as good as my prison is, it's not enough to keep him completely happy.

As far as violations are concerned, this is not the main point. Without metal detectors and supervision, without restriction of movement and the need to open doors for him, Matil could smuggle out kitchen utensils and tools for workshops all day, but decided not to. I think this is a plus, and when his family comes to visit, I don't think he will have anything to complain about.

Don't worry kids, daddy's camera is probably better than your current home.

I put in a new prison block and got a bunch of new inmates, which is odd for a place that feels like a luxury hotel built on a college campus. Naturally, everything around immediately becomes like a prison. I begin to find drugs and alcohol in cells and transfers over the fence, fights and fights regularly occur in the shower (at least my medical team finally has something to do). Fortunately, Matil does not have much contact with new prisoners. He walks a little to the dining room and finishes eating by the time the crowd arrives, and then he either returns to his cell or to the workshop. Nobody bothers him, perhaps because he simply does not contact them.

In the end, Matil does leave my luxury prison, but in a legal way. He is paroled. On the one hand, it's nice to see him free. On the other hand, I still have a disturbing thought. Will he have trouble adjusting to life outside, not for ordinary reasons, but simply because he doesn't have enough sofas, TVs, and good hot food? I made his prison stay so damn comfortable, filled with freedom and luxury, that it might be in his best interest to come again.

Be good, Sean.

Amusement parks, hospitals, restaurants are all business for kind-hearted people who are not ready to deal with real danger. Another thing is real prisons, in which murderers and rapists, robbers and teenagers who accidentally posted a non-tolerant tweet languish. Great contingent, isn't it? But life is developing in such a way that few people want to be behind bars or keep prisoners under control. The psyche of people placed in a prison environment (no matter which side of the law) often undergoes serious changes. Don't believe me? Think back to the Stanford Experiment. Prison Architect lets you feel like a warden in a virtual world. Why not make a small Butyrka, groom and cherish the kindly provided prisoners?

But this strategy is not as simple as it might seem at first glance. Prison Architect is still in alpha, so many game elements are simply not available. Despite the lack of tasks, you can show your talents in the sandbox. A short tutorial can hardly teach a novice player anything - right after it you will find yourself in the middle of a wasteland, on which you have to lay the foundation of the prison. Where to start and how not to get lost in the world of Prison Architect? This mini-guide will answer your questions and get you ready for your first batch of highly dangerous prisoners.

We draw up a plan
The game contains the word Architect in its name for a reason. Only by carefully planning each action, you can stay on budget and build your own mini-Bastille. The Planning tool saves you unnecessary pain and allows you to quickly outline the outlines of the institution. If you want, you can erase everything and start the process again - no one will charge you a cent for experimenting. But for this you will have to decide on the necessary rooms (Rooms) and allocate the necessary area for them. Almost every room requires a certain minimum "square meters". And you don't have to make spacious cells for prisoners and offices for the administration - everyone will be happy with the minimal dimensions. Plan how many "clients" you want to see in your prison - this will be the starting point for the planning and walling phase. For now, let's dwell on a modest figure of 20 seats, so as not to unnecessarily bother ourselves. Moreover, at the very beginning you hardly have enough money to maintain a huge slammer. Of course, no one limits the flight of your imagination, but it will be useful to know a few elementary principles. What exactly do you need to have inside to accommodate guests?

Cameras (Cell)

Everything is simple with this. To accommodate one seat, 2x3 cells are required. Of course, it is better not to scatter them all over the territory - it is better to organize several blocks (in our case, two will be enough). This will somewhat reduce the unrest in the criminal collective - the rebels support the screaming neighbor and begin to express dissatisfaction. In the future, this separation will help you with the separation of especially dangerous comrades from their more peaceful inmates. It will be better if you place the prisoners away from the administration and important objects - you never know what they will get into their heads. A Bed and a Toilet must be installed inside the cell. It is advisable not to forget about the Jail Door. For the mental health of clients, it would be nice to install a bookcase (Bookshelf) and a TV (TV), but in the debut of the game, you should not go broke on luxury cameras. And do not forget to "fill" the camera with the corresponding item from the Rooms menu.

Bullpen (Holding Cell)

You will hardly need it with the chosen version of the game. A 5x5 cell room was created for newly arrived prisoners, who will then be taken to their cells. You can use them, but it's easier to immediately resettle your comrades. There is one "but" - the bullpen will have to be marked with an appropriate fill for the implementation of one of the grants (about them below). This space requires one Bench and one Toilet.

Solitary

An extremely useful correctional institution that makes quiet sheep out of lifelong rebels. The guilty prisoners will be sent into it not without the help of the guards. Do not forget to put strong doors and ... that's it. Why entertain regime violators with something? For 20 prisoners, 2-3 punishment cells will be required.

Shower room

Prisoners shouldn't stink. This annoys you and the prisoners themselves. To get rid of the daily portion of dirt, the charges must take a shower every day. The size of the room is unlimited - just try to provide the prisoners with enough shower heads. If there are too few of them, there will be a scuffle at the entrance. Everyone loves to wash. It would be nice to put several drain grates (Drain) so that the accumulated water quickly goes away and does not have a chance to get to the nearest electrical appliance. A short circuit is, um, an unpleasant thing.

Walking Yard

A joy that no prisoner in his right mind will refuse. Wandering around it in your free time, playing sports, chatting with friends - and psychological relaxation is guaranteed. For construction, only an area of ​​5x5 cells is required. You can put a few weight benches and phone booths in your yard so that those who are serving sentences can communicate with family and friends.

Canteen

A sacred place for any prisoner. It is here that they give out pasta and stew, it is here that knives, spoons and forks are shoved into pockets. You will need to clearly calculate the sizes for the required number of prisoners and leave space if you are waiting for replenishment. At one table (Table) 8 people fit, if you put benches near it (Bench). There should also be at least one Serving Table in the dining room. A small tip - it is advisable to put a metal detector at the exit in order to catch the hidden cutlery right after lunch. Remember - even one knife can seriously ruin your playing career.

Kitchen

There is no sense in a dining room without a full-fledged kitchen. Therefore, it is advisable to place it as close to the dining room as possible. There is no need to allocate a huge place for it, but there is a nuance. The kitchen requires a cooker (Cooker), a refrigerator (Fridge) and a sink (Sink). For a start, a double set is enough for you. But it is better to place the sink away from electrical appliances so that water has no chance of reaching them in the event of an emergency breakdown. Otherwise, you will have to eat fried chefs for lunch.

Storage

In this room, workers will drag parts, building material and everything, everything, everything that they will accept from passing trucks. It is advisable to place it closer to the entrance so that employees do not have to waste valuable time.

Office

These premises are home to important bigwigs - the administration of our prison. In total, six rooms of 4x4 cells are required. It is advisable to combine them into one block and place them away from the cameras (you can generally in a separate building). To get people to work, they need one Office Desk, a Chair, and a Filing Cabinet.

Infirmary (after learning Health)

Another necessary room. In order to stretch their hands, the prisoners start fights and stab the guards with knives. Conflicts must be nipped in the bud, but there will be victims in any case. And they will need an infirmary with kind doctors who are always happy to inject the patient with some rubbish. There must be at least one bed. But it's better not to be greedy and fork out at least two. Still, fights in prison are not uncommon. Well, if one of the inhabitants of the prison, without taking off his robe, flies off to the personal Valhalla, you will have to put up a morgue (Morgue) nearby.

There are many other rooms, some of which you will need later. For example, a Visitation or Laundry. Some even turn out to be completely useless at this stage - like the execution room (Execution). But the minimum set must be in any prison that plans to last longer than one week of playing time.

Development and infrastructure
Okay, now you have a plan for the slammer, but ... There are 24 hours left until the arrival of the first batch of prisoners, there is still nothing in the vacant lot, and $ 10,000 was left in the treasury. Yes, this money will not even be enough for a Ford Focus, and we are going to build our own colony. The Reports button in the lower right corner of the screen is designed to solve both problems. In the Prisoners tab, we see that our prison has slots open for normal prisoners (Normal Risk). You just need to put it in the Closed state to calmly start building. Later, when we have completed the first preparations, it will be possible to order the prisoners. Of course, you can immediately deal with an endless stream of prisoners, but you can hardly achieve an acceptable result.

To make money for good purposes, you have to go to the Grants tab. There we can take on some kind of assignment, but in fact - fulfill an order for the construction of a prison with a capacity of 15 people. A list of required buildings and hired workers is attached. With the help of the government, we will get hold of $ 90,000, which will be enough for an entry-level prison. But do not rush to spend all the money - making money in the first stages is not easy. Therefore, minimize the area. Use free tools like Fence. Enclose her prison - no one will demand money from you.

After that, it remains to lay the foundation and carry out communications. It is advisable to do this at a stage until you have filled the entire prison with walls and gates. In total, the establishment requires two resources for the life of the institution - electricity and water. You will find everything you need under the Utilities button. For a small prison, one pump (Water Pump Station) with a divorced water supply network is enough. And with electricity, everything is a little more complicated. One substation (Power Station) will not be enough - one pump only consumes energy in three throats. Therefore, you can plant several capacitors (Capacitor) close to the substation or build a second substation at the other end of the building. This option is more profitable, but requires careful handling. First, the lines diverging from the substations must not cross. Otherwise, the whole prison will be deprived of light. Secondly, you will have to accurately calculate when creating new extensions or rooms - they also require their own dose of energy. And the substation may simply not withstand the number of electrical appliances and turn off. But you have a trump card in your pocket - the Power Switch. It is located on the cables and allows you to quickly disconnect a specific section of the line, saving electricity. This forced measure can come in handy at any time of the day - prisoners can do their dirty deeds in the dark.

After placing communications, it makes sense to start building rooms. You need to build one office and storage right away. The office will allow you to hire a Warden, and it's best to do this as soon as possible - he will be of invaluable assistance in the opening. After these two strategically important sites, the order can be arbitrary. But expect to have enough money for a complete development. Completing the two grants will add $ 20,000 to the bill, but this will be the last big donation from the government. In the future, money will come only for the maintenance of staff and prisoners, and you will have to earn it on your own.

Personnel and development tree
A starting eight of workers is a great claim to win, but for a prison this would not be enough. Therefore, as the building progresses, we will have to stock up on personnel. Remember that hiring everyone will not be free, and no one has canceled the daily salary. In any case, the first candidate will be the Warden. It is he who knows how to discover the "technologies" from the Bureaucracy tree, which will be needed throughout the game. You will also need at least 4-5 guards (Guard) to restore order among two dozen prisoners. Also, at the start, two chefs should be hired - this is necessary to complete the grant, and a lone chef can hardly feed a whole crowd.

A psychologist (Psychologist) will settle in one of the offices and will help you see the morale of the prisoners, as well as their needs. An accountant (Accoutant) will help with reporting and will be required to complete one of the grants - this lady also prefers to live in a separate office. The chief of security (Chief) is obliged to settle in the neighborhood - he opens access to the study of deployment (Deployment), and the prisoner's anger scale appears in the interface. The Doctor (Doctor) prefers to dwell in the infirmary and treats the sick both independently and on your direct order. For a start, one health worker is enough, then you can hire another one to complete the grant and earn money. The rest can be safely hired after opening, when your prison is finally back on its feet.

Before the first batch arrives, you should have time to learn a few technologies from Bureaucracy. Otherwise, all efforts will go to waste. The main thing is to decide on the order. For a start, the priority is best done on the security (Security). This technology gives access to the head of security and, more importantly, to further study of deployment (Deployment). Other priority areas are health (Heath, unlocks a medic), mental health (Mental Health, unlocks a psychologist) and finance (Finance, unlocks an accountant). Of course, it's nice to have everything at once, but you hardly have the patience to study a few days before opening the prison.

The location is worth mentioning separately. This useful tool will keep you in control of the situation at all times. Without it, the guards are just lazy dreamers who prefer to smoke during a mass brawl. And the prisoners can easily break through all the cordons and leave the main gate, while your subordinates catch butterflies with their mouths. The planning screen allows you to assign a certain number of guards to any room. So, one can be on duty in the shower room, one in the dining room, and two can walk around the block with cameras. The second tool denotes patrol routes, which is especially useful in long lines between cameras. So the guards will not be able to miss a single act of disobedience. The tool work (Jobs) forces prisoners to work in certain areas. For example, in the laundry or in the kitchen. Multi-colored squares are also irreplaceable, although in the opening you only need to mark the Staff Only zones so that careless prisoners do not crawl around the prison.

This completes the first stage of the game - your prison has been built and is already waiting for its first visitors. Even if you took all precautions and created an ingenious maximum security colony, this does not give you any guarantees. We'll have to expand, monitor the morale of the prisoners, follow their schedule, conduct searches and try not to interrupt each other during the riot. The information is current for Architect Prison version Alpha 11, so major changes may follow in the future. Finally, there are two cheating methods used by the laziest builders.

Q: How to increase the amount of start-up money? I want to rebuild MegaShawshank, but I don't have enough dough.

A: To do this, you will have to correct the saved game file. Start the game, save and exit. After that, head to C: / Users / username / AppData / Local / Introversion / Prison Architect / Data / Saves. Open the savename.prison file and open it with notepad. We use search (Ctrl + F), look for the word Balance. Change the value in the line from 10000 to any value not more than 999999 dollars. We save, we close, we build the prison of our dreams.

Q: How do I unlock all technologies in Bureaucracy? I'm building a prison for the tenth time and I'm tired of waiting for all this to open.

A: The path has not changed, again we crawl into the save, but this time we are looking for the word Health or the name of any other technology. In the line Progress 0.00000, change the first zero to one. Voila! Technologies are open, you don't have to bother with them anymore. The path is cheating, but for the tenth try it will do.

Prison Architect walkthrough guide: buildings, materials, rooms, purpose of rooms.

Buildings and materials

It takes a lot of resources to build buildings, so before building you need to check all the necessary materials and their quantity. Of course, at the start you will hardly be able to build a whole prison with all the blocks, but Moscow was not built right away. You start slowly, at first small but important buildings, and then expand and expand. It is important to know that when building an extension to a small building, the wall between them can be removed. You can build buildings from two materials - brick or concrete, and this only affects the exterior. Actually, there are no differences even in the strength of the materials, so it doesn't matter which blocks to build, choose the one that you personally like.

There are two types of cover - one that you install indoors (floor), and one that you install outside your prison (road). The floor covering, like the road surface, affects the movement speed of units on the map. Accordingly, it is most profitable outside the prison to lay out a cover, because of which the units move slowly. So, when escaping, the prisoners will not be able to go far, and you will have time to react. If you lay out a concrete slab, you will get a surface that you can quickly move on. This plate is used in the construction of paths for patrolmen - for both dogs and ordinary. Also, the tiles are great inside buildings so that prisoners can quickly move between cells, rooms, etc. Do not forget about decorative items, because some blocks are perfect for decorating the perimeter of the prison.

There are also two types of walls - brick and concrete. Accordingly, as it was written before, the difference between them is only visual. In addition, blocks can be used to sort buildings and rooms. For example, entertainment and recreation rooms are built of bricks, while more strict rooms such as cells, showers, etc. are made of concrete. A matter of taste, however. But there are also fortified walls that block the path of any prisoner trying to escape. The thing is that an ordinary wall lends itself to undermining faster, while fortified ones will have to be undermined for a very long time, which makes the probability of escape lower. The fortified wall is very expensive in terms of resources, so it is usually installed around the paved blocks of the prison. But such walls also have a clear minus - electricity and water supply cannot be conducted through them, and when a regular wall is changed to a reinforced one, the installed wires and pipes are automatically removed.

When some prisoner is lucky enough to dig a wall after escaping from prison, you should immediately fill up the dug passage. To do this, select a worker and assign him a backfill command. After that, you will receive information about the entire tunnel - length, shape, - accordingly, it will all have to be filled up.

Rooms and their purpose

The cell is a 2x3 single room with bars. In such rooms, a bed and a toilet must be present. This is the most standard kit in the camera. In addition, if you are concerned about the quality of life for each prisoner, then it is within your power to equip a cell. You can expand the chamber, as well as place a table, shower stall, chairs, radio and other convenience elements in it. The quality of the cells is a parameter that shows what a particular prisoner needs. For details, you can contact the Logistics or Bureaucracy section. So as not to expand the camera and build an entire block in vain, you can fit a shower, a bookshelf and even a radio in standard sizes. The discontent and the degree of tension created by the prisoner will immediately decrease.

Shared cell - this is usually where many prisoners are temporarily located. For example, people were brought to your prison, but the rooms have not yet been rebuilt, it is in the common cells that they will remain until you send them to solitary confinement. The common cell contains beds, shops, telephones, showers and toilets. You can also install other amenities.

Family cell - it serves as a refuge exclusively for female prisoners. Such a camera is almost twice as large - 4x4. Children and women who gave birth in prison live in family cells. There is only one family in one cell. You can install the same convenience items as in other cameras.

The children's room is also located in the women's prison, but is needed for the children. Children are in the children's room for some time, where they can eat and play. Accordingly, it is best to build a children's room near the kitchen, and install a distribution table in it.

The punishment cell is an important room into which you throw guilty prisoners. As soon as the prisoner leaves the punishment cell, he will be depressed, due to which he will not be able to start escapes and sabotage. The punishment cell is always 1x1 in size, and is closed with a special door, or lattice, the difference between which is only in the price. You need to build punishment cells as many as you have problem prisoners. Accordingly, the more dangerous and violent prisoners, the more you need to build punishment cells in order to restrain the influx of sabotage and escapes.

Multiple chamber - it can accommodate two or more people. These cells usually contain bunk beds. You can build a camera for 2-10 people, and the size depends on how many you are going to build on. Moreover, the number of beds in the cell does not in any way affect the capacity, because it depends on the size of the cell. Install at least ten beds, but if the dimensions do not correspond to the standards, then 10 prisoners will live in the cell. The minimum size for 4 inmates is 6 by 3. Interestingly, multi-bed cells can take up less space than single cells, while having the same number of occupants, but the needs of inmates in a multi-bed cell will increase faster. This is bad for the mood in the entire prison, so building multi-bed cells should be wisely.

The dining room is where the prisoners eat. As in the films, the most violent events take place here, clashes and riots are frequent, because in the dining room there are most of the prisoners interacting with each other. The dining room must be built large, and the aisles between tables and counters must be made much wider so that prisoners do not crowd. If the situation is likely to be tense, then you should place a patrol in the aisles and in the cafeteria. There are always clashes in the dining room, but if there is no guard, then a real riot can begin. If you want to avoid unpleasant situations, then you should connect the dining room with the prison courtyard, and place towers near the entrance, on which snipers will patrol. Thanks to their warning shots, any skirmish fades away.

Showers are special booths that help you keep your prisoners clean. In the shower, there are watering cans and grates through which water flows. The shower should be installed in the cells, although it is possible to make it common. This can be configured in the Reports - Mode section. Actually, I advise you to put separate shower stalls in the cells, because after the dining room the prisoners will start a fight right next to the shower, accumulating. In addition, you free up an entire hour of work for your people in prison if there is no shared soul, otherwise the workers would have to spend time going to the shower and spying on.

Courtyard - here prisoners walk and, accordingly, also accumulate. However, the advantage of the courtyard is that there is an open space, as well as a sea of ​​towers and patrols. The yard can be decorated with trees, benches and exercise equipment can be placed in it. In addition, there are telephone booths in the courtyard so that the prisoners can keep in touch with the outside world.

Warehouse - where you stack remote objects. You can safely place the warehouse both inside the prison and in the yard. However, there is one piece of advice - set up a warehouse outside the prison area. Thus, you will block the path of smugglers inside the prison (section Intelligence - Risk Areas). Thanks to the warehouse, you can get rid of unnecessary blocks in order to clear up space.

Delivery is best located near the main entrance to the prison. Transport arrives at this point, delivering food, building materials and other household items to the prison.

Garbage Chute - It should be built close to the road so that workers can easily clear the area and immediately throw everything away. The building is only 4 by 6 in size.

Execution room - it is only needed when prisoners who have been sentenced to death arrive at your prison. By the way, remember that suicide bombers do not arrive at once, but only one. If you want death row inmates to come to your prison from time to time, then go to the Layout - Zones section. There you need to allocate a special block to which the suicide bombers must arrive. The execution of the death penalty is a whole ceremony that you can watch.

Workshop - prisoners can work here. The worker tells everyone about the craft of the carpenter so that they do not injure their limbs. Thanks to the workshop, inmates can provide the prison with beds, license plates and more. The prison will make a profit for this. If you go to the Reports - Grants section, you can get approval for scientific activities by prisoners. For the workshop to work well, you need to supply a generator, because it consumes a lot of electricity. The workshop, unfortunately, is a breeding ground for smuggling - weapons and tools. To avoid this, build a detector near the entrance.

Security room - all security gathers in it. There may be unoccupied guards here who are watching what is happening in the prison. Actually, the rooms contain control panels for doors and cameras. If you shell out, you can install a listening system as well.

Office - an ordinary prison must have at least 6 offices. Offices are needed for - the head of the prison, security, accountant, foreman, psychologist and lawyer.

Infirmary - Here you treat wounded or sick prisoners and prison workers. In the infirmary, you can carry out the fight against drug addiction, which will require one bed. The infirmary can be a breeding ground for smuggling - these are medicines from which drugs are made, as well as sharp objects. A metal object detector at the entrance will provide security. A patrolman with a dog can be an additional precaution.

Morgue - temporarily deceased employees or prisoners stay here, who are soon to be taken to the district morgue and subsequently buried. Better to build next to the infirmary, separating them with a wall.

Rest room - prisoners gather here to relax and have fun. In addition, the room can be useful, because therapies for alcoholism or psychotherapy sessions are carried out in it. When the prison becomes large, then more such rooms should be built.

Laundry - thanks to the room you keep clean by ironing and washing your laundry. The laundries have piping, electricity and washing machines. Prisoners can work in it.

Meeting room - prisoners and people from the outside world contact here. I advise you to build this room large and spacious so that many people can fit and there is no crowding. Also, a room should be built near the main entrance to the prison, so that visitors do not pacing around the territory, bumping into trouble. You should go for a little trick - put another door in front of the entrance, creating a pocket so that the prisoner, when trying to escape, would fall into a trap. In addition, the dating room is an excellent breeding ground for smuggling - it needs multilayered protection such as surveillance, detectors, patrolmen and dogs.

Storage room - chemical waste and hazardous substances are stored here. Well suited for smuggling, as expected. You can put a guard next to the door.

Kennel - patrolmen with dogs rest here. Basically, dogs are not that finicky, so you can build fewer cages, while dogs are more. While one is patrolling, a friend is resting in a cage, and then a shift.

The Armory Room is an important room, thanks to which you can hire guards and snipers with weapons. There should be a cabinet with weapons in the room. The number of lockers affects the number of guards and snipers you can hire.

Staff room is a small room in which a prison officer can rest.

Library - here prisoners rest, and can also work, but if they have been trained.

Sawmill - here you get firewood for the workshop. The sawmill should be fenced off, and a detector should be installed in it to cut off the option of contraband, because there are various tools and weapons of labor on the territory.

Class - here the prisoners study. In addition, guards can be trained to use electric shockers and other items. Place multiple classes to separate the educational process.

Dispatch of goods - all manufactured goods in the workshop go out into the big light thanks to this piece of land in the open air.

The chapel - many of the prisoners are deeply religious. In the chapel, they will be able to pray to reduce the need for prayer. You will need benches and rugs for prayer.

Parole room - prisoners on parole are kept here.

The reception area is a source of contraband, so a detector and a patrolman with a dog should be installed here. Only arrived prisoners are in the waiting room.

Post office - prisoners work here. You need a room for contact with the outside world and maintaining the Family indicator.

Shop - only prisoners work here. They buy some goods, thanks to which the prison's treasury is replenished.

Hello Igrozor!

Before starting, I'll tell you a little about the game itself:

Prison Architect(Prison Architect) - great economic strategy game with sandbox elements from British developers Introversion Software.

Prison Architect it's a prison simulator with guards, bars and prisoners to build. But before starting to build, the player will be offered to go through several stories, along the way teaching the basic principles of the game.

Though Prison Architect the majority refer to economic strategies, I would not say so, since there are not so many economic moments in the game, but there are more than enough sandbox elements. Well, let's start the sandbox:

Create a new prison

Select the gender of the prisoner
Managing a men's or women's prison has several features, for example: in a women's prison you will need additional cells for prisoners with children and children's rooms.

Fog of war
Hides parts of the prison that are out of reach of video cameras and guards. Without the Fog of War mode, video surveillance becomes useless.
Generator of forests, lakes, buildings
At the beginning of the game, forests, lakes and buildings will be randomly generated on the map.
Conditions of defeat
Includes additional defeat conditions in the game.
Gangs
In the prison, some of the prisoners will belong to gangs that will conflict with each other.
Incidents
Introduces additional incidents into the game (fires, floods, destruction of walls, etc.).
Weather and temperature
Adds heating equipment to the game and includes changes in weather conditions (rain, snow).
Unlimited funds
Allows you to build a prison and not pay attention to your personal account.
Allow the use of tools and cheat codes
A kind of developer mode in which you can install any elements that exist in the game.

MAIN ELEMENTS

1. Buildings

Buildings are perhaps one of the most expensive buildings in the game. Before you start building a new building or block, make sure that you have enough budget for building it up. At the beginning of the game, it is best to start with small buildings and gradually finish building the necessary areas to the existing buildings. By the way, if you create an extension to the building, then the bordering wall can be removed so keep that in mind. Buildings can be brick and concrete, but apart from the appearance, they have no other features, so the question of reliability in Prison Architect brick or concrete, no questions asked. Feel free to choose what will be pleasing to your eye.

2. Materials
- Road or floor covering
Road surfaces can be conditionally divided into two types, some coverings can be installed only indoors (offices, cameras, etc.), while others can only be installed in an open space (courtyard, delivery, etc.). The flooring affects the movement speed of prison staff and prisoners. For example: Slow movement best used in dangerous areas of your prison, for example, outside it, so that prisoners cannot quickly leave the edge of the map after a successful escape. Or fast movement a concrete slab, for example, is best used in areas where patrols usually pass, such as a dog patrol around the prison, or for quick movement of prisoners within a prison, such as between buildings or cells. Also the road surface wears decorative character and helps to visually separate some of the blocks in the prison.
- Walls
Walls also have several varieties. Brick and concrete serve for the construction of partitions in buildings and differ only in appearance. Hedge serves to enclose open areas such as the outer perimeter of a prison or a courtyard.
Fortified wall, serves as an excellent protection against the escape of prisoners, since it is very difficult, or rather for a long time, to dig under it, digging occurs much less often than with ordinary walls or hedges. Fortified wall- an expensive pleasure and, as a rule, is installed along the perimeter, around an already formed prison, with an impressive number of prisoners, when escapes are no longer a rare occurrence. Also, keep in mind that electricity or water cannot be supplied through a fortified wall, and its structure will cut off existing canals.
- Fill up the tunnel
If the prisoners still managed to dig for the territory of the prison, you need to fill up the existing tunnel. To do this, use this button to send 1 worker to backfill, after which the entire path of this tunnel will immediately open to you, which you also need to fill in the same way.
2 rooms
- Camera
Single Prisoner Cell - Standard 2x3 cell by default, in which a bed and toilet must be installed. Likewise, if you care about the comfort of your prisoners, there is a reason to make the room larger and place an office desk, shower, chair, radio, etc. in it. Camera quality affects the needs of prisoners for comfort and good conditions. The quality of cameras can be viewed in the section Logistics - Assessment of the quality of cameras, which is investigated in the section "Bureaucracy". In order not to sacrifice space and slightly improve the comfort for prisoners, it is possible in a standard 2x3 cell with a bed and a toilet, to accommodate a shower, a bookshelf and a radio, this will slightly reduce the inmate's dissatisfaction and eliminate the need to build an additional block for a shower room.

- Shared camera
A common cell, as a rule, is used for temporary placement of prisoners, before being sent to other cells, for example, if new cells have not yet been built. It is possible to install beds, benches, telephones, toilets and a shower room in it, objects of comfort at your discretion.

- Family camera
The cell is exclusively for the women's prison. It is slightly larger than a regular camera (min.size 4x4) and is required to accommodate prisoners with children.

- Children's
The nursery is intended for a women's prison, the so-called children's room. It is best to place the nursery next to the kitchen, since a distribution table is installed in it and the chefs will deliver food to it.

- punishment cell
Serves to isolate intruders. After staying in the isolation ward, the prisoner will be kept in depressed, in which it will be incapable of sabotage. Built exclusively in 1x1 size. The facilities have a special door for a punishment cell, but there is no difference between a regular lattice door and a punishment cell door, except for the price. The approximate number of cells in a punishment cell depends on the number and complexity of inmates, if there are many dangerous inmates in a prison, then more cells for the punishment cell need to be built, since clashes and violations will be more frequent.

- Multiple camera
Cell for 2 or more prisoners. Bunk beds are available especially for these cells. You can build a cell for both 2 and 10 inmates, but I want to warn you that the number of inmates' capacity is directly proportional to the size of the cell, the number of beds does not matter here. You can set up the beds as much as you like, but if the size of the cell is small, then the capacity of the prison will not increase. For example minimum size cells for 4 prisoners - 6x3. Multi-bed cells in general may take up less space than single-cell buildings, with the same number of prisoners, but in common cells, prisoners have an increasing need for solitude, which negatively affects the overall peace of mind in the prison.

- Canteen
Place for food for prisoners. In practice, the most dangerous area, since it has the highest density of prisoners. It is best to build a large dining room with wide aisles and several exits, so as not to create " congestion"at prisoners. In difficult situations, you can expose armed patrol and additionally put security guards at the entrance. As a rule, the canteen is a constant place of clashes among prisoners, in some cases turning into a riot. Most often this happens at the moment of entering the dining room. To avoid large casualties and quickly react to the situation, the entrance to the dining room can be done through the prison yard, within the radius of the entrance, set up watchtowers with snipers. Snipers quickly resolve the situation warning shots.

- Shower
Cells for maintaining the cleanliness of prisoners, in which a watering can and bars are installed (so that puddles). Water is supplied to each watering can. Mass shower is set in the Reports section - Mode. But as I wrote above, I do not install a separate shower room for 2 reasons, the first one is spent on it extra space and time, and the second, the shower room, is practically the second densest place, after the dining room, and such congestions of prisoners should be avoided. Installing a shower in chambers eliminates hassles and saves an extra hour in prisoners' schedule, which allows increase the working day =).

- Courtyard
A place for the prisoners to walk in the open air. In the courtyard, you can install telephone booths, plant trees, put up benches and strength training equipment. The courtyard can mark the entire open area inside the prison so that the prisoners can move freely.

- Warehouse
A place for storage of non-installed or dismantled objects. It can be built both inside and outside the premises. It is best to set up a warehouse outside the prison in order to once again avoid risks. smuggling(see Exploration - Risk Areas). Sweet can mark the roadside territory. Unnecessary objects cannot be sold, if unnecessary objects have accumulated, feel free to click to throw them out to free up space.

- Delivery
Place of unloading. Serves for unloading food, building materials, etc. Placed in an open area near the main entrance to the prison.

- Rubbish
Installed next to the road, for loading various garbage by workers (black bags). Doesn't require much space. 4x6 will be enough or less.

- Execution room
It should be built exclusively if prisoners sentenced to death are placed in their own prison. Simultaneously more one the suicide bomber does not enter. In order to send a death row inmate to your prison, you need to allocate a small block or cell for this and mark it death row(see Placement - Zones). Only after that, the death row will appear in the list of prisoners who have arrived. By the way, the death penalty ceremony is very interesting, I advise you to hold it, who has not yet done it.

- Workshop
Premises for the work of prisoners. In the workshop, the foreman gives instructions on carpentry and safety precautions... In the workshop, inmates make improved beds and license plates, for which the prison makes a small profit. The production of license plates and improved beds also serves as a criterion for the grant (see Reports - Grants). Work machines in the workshop are demanding on electricity, so it is recommended to build a separate generator for the workshop. The workshop is also a source smuggling(tools, weapons), so it is advisable to install a metal detector at the entrance.

- Security room
The guard room serves as a gathering place for guards. For example, guards are based in it, who are currently not busy with anything. In security rooms, it is generally best to install door control system, monitoring consoles and a wiretap system to quickly change a tired employee at the console.

- Cabinet
A standard prison will need 6 rooms: for the chief of the prison, the chief of security, an accountant, a psychologist, a foreman and a lawyer.

- Infirmary
Serves for the treatment of prisoners and prison staff. An infirmary is also needed for a drug addiction treatment program (1 bed - 1 patient). Build in proportion to the proportions of the prison. The infirmary serves as a source smuggling(sharp objects, drugs), so it is best to put a metal detector and a patrol with a dog at the entrance, which will sniff all the outgoing prisoners and prevent the illegal drugs from being taken out.

- Morgue
Premises for temporary accommodation of deceased prisoners or employees, prior to departure. As a rule, it is placed together with the infirmary in the same room, it can be divided by a wall.

- Restroom
The rest room for prisoners serves not only for entertainment and relaxation, but also for group therapy for alcoholics conducted by a psychiatrist. If the prison is large, then it is best to place several such rooms in order to reduce the need for rest of the prisoners.

- Laundry
Room for washing and ironing clothes for prisoners. From the laundry, things are carried to the cells. Prisoners can also work in it. The laundry is installed washing machines, to which it will be necessary to supply water and electricity.

- Dating room
A special room for communication between visitors and prisoners. It is better to allocate more space for the dating room to accommodate more guests, since visits reduce the need rate. " a family". The room can be placed next to the main entrance to the prison, so that visitors do not wander around the prison. It is also recommended to install an additional door at the exit (pocket), so as not to tempt prisoners to escape. The meeting room serves as a great place for smuggling, so that a metal detector together with the dog on the way out of the room will be the best solution.

- Storage room
Serves for the storage of various waste and chemicals. Small footprint required. Serves as a source of contraband.

- Kennel
Rest room for dog handlers with dogs. I try to build on the principle of a dog cage = a dog, so that there is always a place for dogs to rest, but this is not necessary, you can always take additional dogs as a plus, and while some are at the post, others will be able to rest during this time.

- Armory room
The armory room is for recruiting armed guards and snipers... To build a weapons room, 1 cabinet with weapons and 1 table is enough, but the number of opportunities to hire armed guards will strictly depend on the number of lockers.

- Staff room
Small recreation room for prison staff.

- Library
Only past prisoners can work in the library basic course of study.

- Sawmill
It is needed for obtaining firewood, which will be supplied to the workshop. The territory is allocated in the open air and fenced off. Serves as a source smuggling(tools, weapons). The sawmill is used only by gardeners and workers, so we mark the area - only for personnel and put a metal detector at the exit.

- Class
Classes are needed to educate prisoners. In the classrooms, guards are also trained to wear shockers. It is best to put 2 classes at once, as the prisoners pass 2 stages of education - basic and basic.

- Sending goods
A small open-air area that is best set along a road. Sending goods, for example, is used to send products made in a workshop license plates and superior beds.

- Chapel
Needed by prisoners to reduce the need to “pray”. Many prisoners hold a variety of spiritual beliefs. For prisoners to pray, install in the church benches and prayer rugs.

- UDO room
Room for the early release of prisoners.

- Reception
The reception room is needed for the initial "processing" of prisoners before their distribution to cells. Before entering the room, it is advisable to install metal detector and dog to immediately seize contraband from newly arrived prisoners.

- Mail
Room for receiving and sending letters. Prisoners work at the post office.

- Shop
A room for the sale of goods to prisoners. Brings insignificant profit to the general treasury of the prison. Only prisoners can work in the store.

4. Personnel
- Workers
They are used for the repair and construction of buildings, the transfer of garbage and backfilling of tunnels (digging). It is not necessary to maintain many workers, and after the construction of the prison, leave a minimum so that there is enough for repair and maintenance.
- Security guards
Serves to maintain general peace in the prison. Together with shocker and body armor will be more effective at suppressing particularly violent prisoners.
- Armed security guard
Armed guards are needed in particularly difficult areas of the prison, where clashes between prisoners can occur. They open fire only in case of risking their own life. Having an armed guard in the room reduces aggressiveness from prisoners. In difficult situations, "fire to kill" can quickly calm the crowd.
- Doctor
Doctors are needed for treatment of prisoners and prison officials... No more than 4 doctors will be enough for 100-200 prisoners.
- Cook
The chefs prepare food for the prisoners, as well as train them to work in the kitchen. The number of cooks can be equated to the number of ovens, for each oven there is a cook.
- Gardener
The gardener tends the courtyard and plants trees. On average, 1-2 gardeners are enough for a prison.
- Cleaner
Cleaners are required to keep the prison premises clean, and cleaners are also required to distribute clean clothes.
- Cynologist
The dog handler works with dogs. Dogs sniff prisoners and staff for contraband (alcohol, drugs, etc.), it is very helpful to set up a dog patrol near entrance or exit rooms or in narrow aisles.
- Sniper
Snipers are located on special towers, which must first be installed on the territory of the prison. Do an excellent job of suppressing escapes and possible riots.
- Chief of Security, Foreman, Psychiatrist, Accountant, Lawyer and Chief of Prison
The main staff in the prison. Required to open new research in "Bureaucracy"... And also for the performance of some functions. For example, a foreman is needed to teach prisoners to work in a workshop, and a psychologist is needed to conduct behavioral therapy, etc.
5. Engineering networks

Utilities are used to supply the prison with electricity, water and heating. One point worth noting is that the power generators will not be able to work with each other, so there is no need to install them together. If the lines from different generators intersect, then one of the generators will be constantly disconnect... To increase the power, capacitors are installed around the generators (important! The 2 circle of capacitors will not bring additional power to the generator). If you selected the weather mode at the beginning of the game, then a water boiler and a pipe for hot water will additionally appear in the engineering networks. Heating of chambers can be seen in "Logistics" - "Temperature".

6. Placement (zones)
In the deployment section, you can place security patrols and set the number of guards in the premises. If you want to place the guard at one point, for example, at the entrance to the camera, then set the patrol you need to one point and click on it again to set the employee on it. Also, in the arrangement, you can divide the prison into zones to prevent the free movement of prisoners. For example, some places can be designated " for staff only"in order to avoid the admission of prisoners to this zone. Zones can also separate dangerous prisoners from calm ones, etc.
P.S. The psychologist's room should not be marked as a staff area, as it is used for behavioral therapy for prisoners.

7. Logistics
In logistics, prisoners are assigned to vacant jobs. And also logistics allows you to see the distribution of the amount of food and the work of the laundry, in order to determine the proportionality of the work of the kitchen and laundry for the number of prisoners. In logistics, you can learn about quality of cameras and current temperature (see 5. Engineering networks).

8. Exploration
Shows about the main sources smuggling... In intelligence, you can track exactly how smuggling enters the prison and find its sources. As well as intelligence, shows additional information about the prisoners and helps in recruiting informers (informers).

9. Fast construction

In fast construction, you can clone finished building (right mouse button) and quickly place the desired room, very convenient when building prison cells. You can also use ready-made templates.

10. Layout

Layout, helps to pre-plan future buildings in the prison.

11. Emergency services

They are used in critical situations when additional support is needed, for example, fires, riots, etc.

SPECIAL MEASURES

- Shoot to kill
Allows armed guards and snipers to open fire to kill. It will take a few seconds to quickly calm the crowd down. Used carefully, numerous victims in prison can provoke penalties.
- Search
Begins a search in all cells of the prison.
- Door lock
Blocks all available doors.
- Into the cameras
Sends all prisoners to cells.

REPORTS

- Staff
Displays all prison staff.
- Prisoners
Displays all the prisoners in the prison.
- Arrival
Regulates the number and proportion of prisoners who must arrive at the prison. For example, you can completely close the arrival for the general regime and accept only maximum security prisoners.

- Works
List of jobs in the prison.
- Needs (needs)
Displays the needs of the prisoners. With the help of the needs tab, you can track the general problems of the prisoners. Red values ​​in needs, affect the overall danger in the prison and affect the amount of disorder.

- Mode
Establishes the daily routine for prisoners.

- Rules
In the section of the rules, the measures that will be used against prisoners in case of violation of the rules of the prison (smuggling, beatings, etc.) are established. For example, you can set a search of the camera at each violation, this will slightly increase the overall employment of the guards, but there will be more chances to find tunnels and stop escapes. It is also determined number and food quality for prisoners. In the rule tab, you can use the classification of the quality of the cells - this function works in such a way that especially violent prisoners will never be put in good cells, and in case of good behavior, the prisoners, on the contrary, will be transferred to good cells. The rules set a threshold for parole.

- Grants
Grants help to significantly reduce the overall cost of building a prison. At the very beginning, you are allowed to take only 2 grants at a time, in addition the 3rd grant can be taken after research in the Bureaucracy - Additional Grant. Also in the grant tab, after studying "Loans", you can take loans from the bank.

Basic prison
All grant requirements must be met: build common chamber, shower room, yard, kitchen, dining room and also hire 2 guards and 2 cooks($ 20,000 in advance + $ 10,000 bonus).
Administrative center
To complete the grant, you need to build 2 rooms, hire warden, open " Finance accountant
Prison block A, B, C, D, D
A - Increase the capacity of the prison to 15 prisoners ($ 20,000 advance + $ 20,000 bonus).
B - Increase the capacity of the prison to 30 prisoners ($ 10,000 advance + $ 20,000 bonus).
B - Increase the capacity of the prison to 100 prisoners ($ 10,000 advance + $ 20,000 bonus).
D - Increase the capacity of the prison to 200 prisoners ($ 10,000 advance + $ 20,000 bonus).
D - Increase the capacity of the prison to 500 prisoners ($ 10,000 advance + $ 20,000 bonus).
Prisoners' health and well-being
infirmary, hire psychologist and not less 2 doctors
Prison service
Maintenance", "Gardening" and " Cleaning"in the" Bureaucracy "menu, hire foreman, gardener and not less 2 cleaners($ 10,000 in advance + $ 5,000 bonus).
The right to date
To complete the grant, you must: build dating room and install at least 3 tables for visitors... Build rest room and install in it a pool table, not less 2x TVs and not less 5 payphones($ 5.000 in advance + $ 5.000 bonus).
Security measures certification
To complete the grant, you must: hire security chief, 10 guards... Open " Patrols"in the" Bureaucracy "menu and send 3 guards per patrol($ 10,000 in advance + $ 10,000 bonus).
Employee Wellbeing Program
To complete the grant, you must: build staff room, release from work at least 5 security guards and exclude all employees from signs tiredness($ 10,000 bonus).
State safety rating
To complete the grant, you must: send 2 dog handlers and 2 armed guards to the patrol ($ 15,000 advance + $ 15,000 bonus).
Super strict mode
Basic requirements for the implementation of the grant: open " Bulletproof vest" and " Shockers"in the" Bureaucracy "menu. Install monitoring station and camcorders, as well as increase the number of guards ($ 20,000 advance + $ 20,000 bonus).
Disarmament
To carry out the grant, it is necessary to seize all stolen instruments and that's it weapon($ 20,000 bonus).
P.S. It is very convenient to carry out together with the Anti-Drug Operation grant by starting a full search in all cells of the prison.
Anti-drug operation
To execute the grant, it is necessary to remove 10 drugs($ 15,000 bonus).
P.S. Can be completed in conjunction with the Disarmament Grant by initiating a full search of all cells in the prison.
Study of the diet of prisoners
To complete the grant, it is necessary to give two days small amount and low variety of food once a day and on the other two days give a large amount and a high variety of food three times a day($ 15,000 bonus).
P.S. To fulfill the grant, you need to change the amount of food (see "Reports" - "Rules") and remove (or add) the time for meals in the mode of the day (see "Reports" - "Regime"). After the changes, you need to wait 2 days, the percentage of completion will serve as a hint.
Reform through educational programs
To complete the grant, you must: open " Education"in the" Bureaucracy "menu, build Class, install 20 school desks, 10 prisoners must pass basic course training and 1 must pass main course training ($ 15,000 in advance + $ 40,000 bonus).
P.S. It will take a very long time to complete the grant, since the education of prisoners is a slow process, I advise you to take it last.
Acclimatization and employment of prisoners
To complete the grant, you must: arrange for 3 prisoners to work v laundry, on kitchen, v pantry($ 10,000 in advance + $ 10,000 bonus).
Prison proceedings
30 license plates in the workshop ($ 20,000 in advance + $ 10,000 bonus).
Carpentry training program
To implement the grant, you need to do 10 superior beds in the workshop ($ 10,000 in advance + $ 10,000 bonus).
Short-term contribution
You make a deposit for a period of 72 hours (- $ 5.000 advance + $ 16.000 bonus).
Long-term deposit
You make a deposit for a period of 167 hours (- $ 5.000 in advance + $ 16.000 in bonus).
- Programs
Workshop Safety - Conducts foreman in a workshop.

Safety and hygiene in the kitchen - conducts Cook on the kitchen.

Carpentry - conducts foreman in a workshop.

Basic training course - conducts teacher in class.

The main course of study - conducts teacher in class.

Behavioral therapy - conducts psychologist in your office.

Drug addiction treatment - conducts doctor in the infirmary.

Group therapy for alcoholics - conducts psychologist in the rest room.

Shocker Permit - Holds head of security in class.

At the parole hearing - takes place in the parole room.

Spiritual guidance - conducts spiritual mentor in the chapel.

Death Sentence Appeal - takes place in the parole room.

P.S. Some programs generate increased interest among prisoners
(for example: Hearing about parole), if there are a lot of people in the queue, you can increase the amount of time for the program by pressing the "Start" button again, this will add an extra hour to the program.

- Finance
Using the "Finance" tab, you can find out how much it costs to maintain prisoners and prison staff, as well as find out the total profit.

- Grade
Shows the total cost of the prison. The total cost of the prison is useful if you are preparing it for sale and with this money you are going to build a new prison.

Bureaucracy

Prison warden- opens the section "Bureaucracy".

Psychologist- opens the psychologist.
- Prison Rules - opens the "Rules" tab

Health- opens the doctor, infirmary and morgue.

Education- opens up the possibility of teaching in the classroom.

Security- opens the chief of security.
- Arrangement - allows you to assign guards to posts.
- Exploration - opens the "Exploration" section
- Patrols - allows you to send guards on patrols.
- Watchdogs - unlocks canine handlers and watchdogs.
- Surveillance - opens video cameras, monitoring consoles and wiretapping.
- Remote Access - opens door control systems.
- Armory room - opens the weapon room and allows you to hire armed guards.
- Shockers - allows armed guards to use shockers.
- Shockers for Everyone - Allows regular guards to use shockers.
- Bulletproof vests - allows guards to wear bulletproof vests (bulletproof vests increase protection by 50%, but reduce mobility by 30%).
- Watchtowers - Unlocks watchtowers and snipers.

Finance- opens the accountant.
- Expansion - opens up the opportunity to acquire neighboring plots of land (you can endlessly expand your plot).
- Additional grant - allows you to take 3 grants at the same time.
- Loans - allows you to take loans from the bank (see Reports - Grants)
- Tax incentives - reduces corporate tax rates by 15%.
- Offshore - lowers the corporate tax rate to 1%.

Micromanagement- opens the section "Logistics"

Maintenance- opens the foreman.
- Cleaning - opens the cleaner.
- Gardening - unlocks the gardener.
- Employment of prisoners - opens a workshop and a laundry, as well as allows you to employ prisoners.

Advocate- opens a lawyer.
- Legal preparation - required to open "Legal Defense".
- Legal protection - nullifies all current warnings.
- Condemned man - allows you to take prisoners sentenced to death.
- Liability for the execution of innocent people - reduces the number of appeals and reduces liability in case of error (you can execute without waiting for all hearings).
- Indefinite Punishment - allows you to lock prisoners in a cell indefinitely.
- Small Cameras - Cancels the minimum size for a standard camera.

Q: How much does a multi-bed camera hold?
Answer: The capacity of a multi-bed chamber depends primarily on its size, and only then on the number of beds. For example, a 6x3 multi-bed cell accommodates 4 prisoners.
Important: If the cell is small, then adding beds to it will not increase the capacity of the prison.

Question: What are family cameras for?
Answer: Family cells are needed for prisoners with children in the women's prison. Prisoners with children arrive at the prison in varying numbers and may not be present on their first arrival.

Question: What is a children's room for?
Answer: The children's room is needed for the children in the women's prison. It is best to build a room next to the dining room.

Question: How to build a store?
Answer: The store is described in the guide above, the screen clearly shows how to arrange the shelves.

Question: How to remove the tunnel?
Answer: To fill up the tunnel, you need to select "Fill tunnel" at the bottom in the "Materials" menu and select the area of ​​the tunnel with the mouse. The first freed worker will begin to clear the trench.
Advice: You can reduce the scale of the map and select the entire territory of the prison at once.

Question: How to reduce the number of shoots?
Answer: 3 surefire ways to reduce the number of shoots:
1. Conduct periodic searches in cells, and it is best to carry out a manual method, click on the toilet and select "search" - in this case, the chances of finding a tunnel increases.
2. The construction of fortified walls around the entire perimeter of the prison significantly reduces the number of escapes.
3. Install towers with snipers outside the perimeter of the prison. If the prisoners, after digging, try to escape, the snipers will open fire and prevent the escape.

Question: How many cameras can be connected to one monitoring station?
Answer: 8 video cameras. If you connect more than 8 video cameras to one monitoring station, the cameras will be periodically turned off.

Question: Why aren't the suicide bombers going?
Answer: Only one suicide bomber can be in prison at a time. To guarantee his arrival, it is necessary to open the "bomber" in the "Bureaucracy", to build a death cell and a cell for the sentenced to death (death row). Mark the cell territory as "Death row" in the "Arrangement" section.

Question: How to recruit an informant?
Answer: To recruit an informant, you need to open the "Intelligence" - "Informants" section and select a suppressed prisoner, but keep in mind, informers are quickly killed.

Question: How to play as a prisoner?
Answer: To enable the prisoner game mode, select "Extras" - "Escape mode" in the main menu of the game, you need to select save - you're done! A great way to test your jail and your friend's jail!

From the author:
In this guide, I intentionally did not go into details about logical bridges, sensors and other nuances, since the guide is most of all addressed to beginners. This is my first article, and if you find errors or shortcomings, write in a personal message, and also leave your questions in the comments if something is not clear. Thanks for watching.
1. This is a list of your tasks, a general summary of what is happening in the prison. As we can see, I need to read the letter, and also that at 8 o'clock in the morning, in 23 hours, 24 prisoners will arrive to me.
2. The day that there is a prison and your current balance. Later it will tell you how much money you will receive at the end of the day (00.00).
3. The most important thing is the watch. Remember that Americans don't have 3 PM, instead they have 3 PM. That is, from 00.01 to 12.00 AM, and from 12.01 to 00.00 it is PM. Below you can see the inscription "Shower" (shower), this is what at the moment your prisoners should be doing. If I had prisoners, they would be taking a shower at the moment.
4. Your panel from where you will run the prison. I list the buttons, from left to right:
Foundations - By clicking on this button, you can select the foundation for the future construction. No building can be built without a foundation. There is also a bulldozer.
Materials - Various walls, floor, fence for your prison. It should be noted that some walls or floors are only built in a building or outdoors (Indoor and Outdoor, respectively).
Rooms - Accommodation of rooms. All the rooms necessary for a prison are present, from cells to offices.
Objects - Beds, toilets, wardrobes, tables, etc.
Staff - Personnel. Here you can hire additional workers, security, administration.
Utilities - The panel with which you will install water pumps and generators, as well as conduct pipes and cables.
Bureaurcrasy - With this button, you can research new professions and add-ons for the prison.
Deployment - Distribution of responsibilities, who will patrol where, and where the prisoners will work.
Emergencies - Is the prison on fire, riot or has someone died? These brave guys will help you. It should be remembered that one call costs $ 100.
Clone - Allows you to clone and reproduce some part of your prison, so as not to suffer from building all over again.
Planning - Planning. Helps in planning and locating rooms in your prison.
5. Two buttons in case of emergency.
Lockdown - Locks all doors.
Bangup - Security forces all prisoners into cells.
6. Report. The most important information about your prison.

Where to begin?

1. To begin with, with the layout. There are a few things to keep in mind here.

  • Save space.
  • The faster the prisoners can move around the territory, the better.
  • Do not leave unenclosed places, they will immediately escape through them.
  • Placing pipes and wires also costs money.
First, we should go to Reports - Prisoners - And put Closed everywhere. Thus, prisoners will not come to you until you put Open. Then the planning itself begins.
I chose a medium sized map and in the screenshot you can see how I laid out everything.
It should be noted that I simply don’t have enough money for such a Napoleonic plan, so we move on to the second point.

2. Go to Reports - Grants and click on all 4 buttons.

After that, our balance becomes 90,000.

3. We start building. Click on Foundations and select the areas for the foundation.
We select only the most important sections for the prison, since some are not yet needed and there will not be enough money. You can be guided by some of your thoughts and build a prison in your own way. Requires Entrance means that you need an entrance. We put double iron doors on the main tracks, and ordinary doors at the entrances to the rooms. You should get the following.
Rotate objects with the R button. After the builders have finished building, go to the next section.

4. Now we show the NPC what we have and where it is. Click Rooms and select the rooms, guided by the screenshot above.

Now we go to equip the prison.

Water and electricity. Arrangement of the prison.

To begin with, we are building a generator with a water pump. It is built in Utilities. After that we put 3 Capacitora near the generator, they increase its power. After we have done this, we can lead the wires to different parts of the prison. When you do this (you can look at the screenshot to see how it is correct), you need to bring the pipes to the future places of the toilets and to the shower room.

P.S. It should be noted that the length of the wire is unlimited, however, the length to which water will flow through small pipes is 32 meters, and along large ones - 750.

Now, through Materials, draw the walls according to the drawing.

And now, through Objects, we begin the arrangement. I made only one row of cameras (14 pieces), since the second one is not needed yet. Next to the tables in the table, put benches. Metal detectors should be installed at the exits from the dining room, because the prisoners are tyryat everything that is possible. (Once in my memory, a rake was burned through a metal detector. How? We put a refrigerator, stove and sink in the kitchen. If you hover over a room, you will see what is missing in it.

Personnel and research.

Click the Staff button on the bottom panel. From here, you can hire any character you need for your prison. To begin with, we hire Varden - the Overseer. He needs to be shoved into one of the offices. After that, the research panel opens.

We research Finance, Health, Mental. The accountant will show us the level of income and expenses, the doctor will (unexpectedly) treat patients, and the psychiatrist will show us what the prisoners need at the moment. The psychiatrist and accountant also need their own offices. When all these characters are researched, we can build a medical bay and get 10,000, which is very good. Then it is necessary to investigate more Foreman and the head of the guard. Everyone needs their own office. The head of the guard will show the degree of danger in the prison (the likelihood of a riot), and Foreman allows you to conduct research, thanks to which the prisoners will work for you. The head of security can look into Deployment - the distribution of posts (Placement). Guards will stand where you put them or patrol what you assign, and not run chaotically throughout the prison.

A little more about Placement - the word Placement itself says a lot, but its meaning is not big in this tab, we can not do much ...

  • Distribute the convicts to work.
  • Distribute guards to posts.
  • Distribute the zones on which guards and convicts can be located, and on which not.
  • Distribute guard patrols.
Two more cooks should be hired. You don't need much security, I had 6 guards for 60 people. Four will be enough for us.

Prisoners and work.

If you did everything like me, then through the Reports tab open the set of prisoners.

Regardless of the degree of his danger, for each prisoner will be given $ 100, minus food. The prisoners arrive at 8 am, after which the free guards shove them into their cells. But before all this, we need to configure their mode. To do this, go to Reports - Regime.

There you will have to scatter their sleep, food, work, free time, etc. You can see how I did it. After - All central freetime, I will transfer to work, but so far it is not. You will now have a fully functioning prison. Increase the number of prisoners, build new cells. If we add beds to the bullpen, then 10 more people can be crammed there.

Now you have such a situation, the prison is ready, but there is no profit from it and there are no places for prisoners either ... what to do?
In the Research tab - Prison Labaor (Labor), you will need to research it in order for the convicts to plow, but in order for us to place our prisoners-workers, it is necessary to research Deployment (Deployment) - with this research, you will have access to the tab below Placement, by poking at it, you can safely place your convicts in their workplaces.
A little about jobs: your convicts can only work 3 jobs, that is, you get 1 convict - 1 job, 1 convict cannot work 3 jobs at the same time. There are 3 types of workplaces:

  • Help in the kitchen.
  • Laundry work.
  • Work at the machines.
Now I explain everything in a language you understand ...
1) Helping in the kitchen - does not carry any actual benefit, except that your convicts with cooks will cook food faster, but they will not bring money, they will only help to save money.
2) Working in the Laundry (It needs a separate room) - This is actually the main consumption of your convicts, clean clothes are the guarantee of a correct and clean prison ...
3) Work on machines. (You can see how to arrange it in the very first screenshot)
Machine tools will be our main source of income. In order for them to work, you need at least one machine and one press. The closer they are, the faster the prisoners will transfer materials, the faster the work will go. They also need a table where they will put the products. One person per machine and press.
This is the best and fastest income. The money comes from the sale of finished products, which takes place at 00:00.

This concludes my guide. Of course, it will be supplemented, improved and with the advent of updates, new themes will appear in it. Point out mistakes, suggest what you need to pay attention to and add to the guide. Thanks for reading. I hope you will succeed with your prison. Separately, I want to thank this person who helped with writing some of the articles: