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What to put on the tree amh. ELC AMX combat application overview

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Intelligence is his main purpose. The battle begins and, sharply picking up speed, the "firefly" rushes to the enemy's positions in order to find and indicate the direction of movement of the enemy. For some reason, the latter does not burn with the desire to be declassified and begins to snap back intensively. A swarm of different-caliber shells rushes towards. This is where the main task appears. Survive. No more and no less. Hide, wait out the rain of steel, and scout again. Send target coordinates to allies. The longer the "firefly" lives and the "shines" of the enemies, the greater its contribution to victory.

Top, middle, bottom of top

There are no such gradations for this tank. In a rare case, you can appear under the number "13" or "12". But, again, this is an exception to the rule or a joke. The usual place is the very last one. But that doesn't mean the worst.

Different weapons - different methods of warfare

Stock and pre-top guns


Frank "light" and nothing more. Look for the enemy, give allies the opportunity to open fire as early as possible. And transmit the coordinates of targets as long as possible.

What do you need to do and know for this?

  • It must be remembered that the "flashed" enemy is visible to the tanks of your team for two to three seconds after the "tree" has hidden in cover. Hence the demeanor. Not necessarily in plain sight all the time. A sharp dash, designation of the enemy's place, a couple of seconds to move (so that the enemy does not have time to whistle at you), and again into cover. Do not forget to watch the course of the battle. Are the allies on your flank frankly "merging"? It's time to change your location. Throwing to another point on the map and helping another group of the team will help you earn training points and a little extra silver.

"Anti-aircraft" maneuver

The movement of the tank in a straight line gives the enemy the opportunity to shoot you. Why give him such pleasure? Especially, ELC AMX just designed for sharp turns, or rather sharp turns. You start to feel a sense of euphoria when the earth explodes around from the shells, the tracers go to the side or over the tower. And the tank, without receiving damage, rushes on. Strong expressions of enemies from the general chat in your address serve as further proof of the impeccable driving style of this zinger.

Finally, a top gun


And here there is scope for "creativity". More precisely, for a variety of tank use. You can work as a scout, or you can fight in tank destroyer mode. Yes Yes. A top gun with its alpha penetration and amount of damage can surprise the enemy unpleasantly. Especially if you know his weaknesses. Using speed and agility, you need to wait for the teams to get involved in the battle and join the fight. Several tanks entered the clinch. The task of the "Christmas tree" is to immobilize (finish off) the enemy with stinging blows. You can take a comfortable position somewhere on a hill and watch the gaping ones. The only drawback of this gun is the reload time. Of additional equipment, a rammer is vital. Reinforced aiming drives also do not interfere. The advantage of using ELC AMX like a pet, it is invisible, which is facilitated by its low silhouette. If you put a camouflage net and pump the camouflage skill of one of the crew members, then the enemy will not be able to detect you even from close range. Another similarity to the tank destroyer is the turret half-turn. That is, it rotates, but not 360 degrees. The sector of fire has been increased, but sometimes you have to turn the body to catch the target in the crosshair.

Fighter "arts"

At the very beginning of the battle, be sure to check the list of the opposing team. Seeing the familiar silhouette of the SPG, you can do the following. Wait a minute or two for the teams to enter into fire contact. The location of most of the enemies will appear on the minimap. Figure out where the artillery can hide and start acting. Carefully bypassing the enemy, move to the place where the "art" can be. The main thing is not to stop. Breakthrough, exposure. Here you are, dear ... A shot, a sharp turn, you can't let the enemy take aim. Another shot and ... The burning skeleton of the artillery mount remains behind, and the “fir-tree” rushes on, if it survives after this skirmish.

Starting from March 9th, RU-cluster users will be able to purchase a French premium light tank of the 8th ELC EVEN 90. The vehicle belongs to French vehicles and has a drum cannon. Note that the tank was originally intended for European servers, and by the way, it "entered" there, finding its fans. Whether Russian tankers will like it, let's try to find out in our review.

In this post we will tell you about the ELC EVEN 90. This is a small French light tank. Really small - it is even smaller than the well-known Yolka.

His armor is also "small" - 15/10/10 millimeters. Meanwhile, the specific power of our mobile "baby" will be 24 liters. with. / t, and he will also be able to boast of a drum gun for 3 shells and a total damage of about 1200 units.

The numbers look impressive, but to implement them, you have to try: given the reload time, aiming parameters and armor penetration, you will need certain game skills. A good disguise should help!

Historical facts ELC EVEN 90

A series of these machines was developed by the BRUNON-VALETTE design bureau in the middle of the 50s of the last century. The task of the engineers was to create airmobile equipment to support the ground forces. Key features are the lightness and maneuverability of the tanks. The company presented 10 samples armed with various types of guns. The technique went to test trials, according to the results of which they remained the only prototypes: serial production was not launched.

Let's start the ELC EVEN 90 guide with the main parameters. So, the car gets to the 8th level, but at the same time it has a durability of 900 units. In this regard, we are inferior to all classmates, without exception. The viewing radius is 380 meters, which is not the best indicator, but given that the car is designed mainly for passive light, such farsightedness is quite enough, especially if we take into account the dimensions and indicators of stealth.

In terms of external parameters, this "eight" is similar to the legendary Soviet tank MS-1, the concealment coefficient is 38.8% for a stationary vehicle. Note that this is the best indicator in the game, so it is almost impossible to find this baby frozen motionless in the bushes.

The machine weighs only 6.7 tons, while the installed engine has a capacity of 160 liters. with. The ratio of engine power to vehicle weight gives 23.8 "horses" per ton. As a result, the tank can accelerate to 70 km / h, due to its small structural weight, it feels good on uphill and difficult terrain.

Smoothly moving on to weapons. Of course, firepower is not a priority parameter for LT. The main task of this class of technique in the game is to provide the team with competent light. Alpha and armor penetration are relegated to the second tier, but even with these features, ELC EVEN 90 WoT seems to be deprived. Let's go in order.

So, we are offered a gun with a drum loading mechanism and a cassette for 3 shells. Considering that, unlike his fellow Yolki, the newcomer has a rotating tower, he should feel more confident in battles. But this is not the case. Firstly, the ELC EVEN 90 "presented" a very mediocre armor penetration of 175 units with an armor-piercing projectile, while even charging a gold, the situation will not change too much for the better, but the cost of maintenance will noticeably increase.

Secondly, the car reloads in 29 seconds, while the drum is emptied in 5. As a result, having fired the cassette, the Frenchman turns into a helpless flea for half a minute, and is forced to hide in the bushes from angry enemy tanks. Our alpha is relatively good: 220 units, however, taking into account the reload time, DPM leaves much to be desired: 1,150 damage per minute is critically low for level 8. The gun is reduced in 2.7 seconds, with a reload speed inside the drum of 2.5 seconds. As a result, you have to wait for the circle to narrow, and delay for LT is often like death. It will have to be reduced in any case: the spread is 0.36 per hundred meters, so you can forget about effective remote firefights. Among other things, light tanks usually fire at close range, twisting clumsy opponents.

The full values \u200b\u200bof the tactical and technical characteristics are presented below:



Equipment at ELC EVEN 90

Considering that the Yolka Prize is still a dark horse for Russian tankers, we will select equipment based on the experience of our European colleagues and our own opinion. Considering that the tank is a drum, it will not work to increase the firepower by installing a rammer, so we will correct other shortcomings with modules. We recommend trying this set:

  • Enlightenment is the bread and butter of any light tank.
  • Targeting drives - fixing accuracy defects.
  • Anti-splinter lining - the tank has no armor at all, so you have to protect the crew yourself.

The last slot can be left for improved ventilation, but in the case of the ELC EVEN 90, there is no need to expect a special increase in performance characteristics.

ELC EVEN 90 Crew Perks

We found out that the ELC EVEN 90 tank is very controversial and has a lot of gaps in armament and technical characteristics. Correct crew pumping will help to partially correct this situation. The vehicle takes on board three tankers:

  • Commander.
  • Mekhvod.
  • Gunner.

First of all, we advise you to pump the repair and firefighting perks. It is not worth spending experience to learn the skill of camouflage: in this regard, the "Frenchman" will give odds to any car in the game. After that, it makes sense for tankers to study a combat brotherhood, then profile skills in a specialty at the discretion of the player.

In this regard, there is nothing to say about the new premium tank in France. And in the literal sense. Here the engineering genius of French designers is at its best.

The strongest part is the frontal projection of the tower, where you can see as much as 15 millimeters. In other areas, the thickness of the armor plates does not exceed 10 mm.

The bottom line is obvious: everyone will punch the kid, while shooting just at the silhouette: it makes no sense to target vulnerable spots. High-explosive shells and hits are deadly for a tank: they will enter well and with maximum damage. The only plus: getting on such a silhouette if it is in motion is almost impossible.

Results for ELC EVEN 90:

Let's summarize the above. Benefits of this tank are:

  • Excellent concealment ratio.
  • Rotating tower.
  • Decent gun depression angle (9 degrees).
  • Excellent speed.
  • Relatively good alpha.

Essential disadvantages can be attributed:

  • Lack of armor.
  • Medium maneuverability.
  • Hyperopia.
  • Low armor penetration and DPM.
  • Demanding for straightness of hands.

We will answer the most burning questions of gamers.

How to play ELC EVEN 90

The gameplay on this car is extremely simple and challenging at the same time. Simplicity boils down to not having to reinvent the wheel and do the wonders of tanking. The tank shines actively, using speed and moving around the map, or passively, freezing in double bushes, not firing or moving. Getting into direct contact with the enemy is highly discouraged. We will not be able to shoot the enemy, but every hit on the Frenchman will take away units of strength.

In addition, you need to take into account 30 seconds of reloading, so you will have to shoot each projectile, and only after that go for a long CD. When going into battle on this tank, you should always plan the escape routes in advance, which requires knowledge of maps and game mechanics. This is the difficulty: the tank is only suitable for experienced players, beginners simply cannot realize its potential.

How much does ELC EVEN 90 farm?

There is no definite answer to this question, given that the capabilities of the machine directly depend on the player's personal skill. In particular, you shouldn't expect to receive tons of silver for the damage you have done: penetration and DPM will not allow you to do this.

Therefore, you will have to play exclusively from the light, sometimes taking away shot opponents or throwing damage into inadvertently substituted sides. If you play the battle correctly, you can pull out more than 100,000 credits, but we note right away that not everyone can do this.

Should you buy?

It's a matter of taste. You can get an adrenaline rush from playing on this car: the tank has excellent speed performance, so it is suitable for fun. Another question: are you ready to spend about 1,600 rubles on this pleasure?
In our opinion, beginners shouldn't even think about such an acquisition, nothing but disappointment and regret about the money spent will come of it.

Opinions of water producers

Surprisingly, those few videos about this machine that are available on the network are neutral or negative. We believe that this is a correct and impartial assessment of the capabilities of ELC EVEN 90. You should not trust the promises of famous streamers and water producers: their main task is advertising (in essence, to convince a wide audience of the need to purchase).


Hello to all fans of tank battles, the site is with you! Today our guest is, without exaggeration, a very interesting and strong vehicle, a French light tank of the fifth level, in front of you AMX ELC bis guide.

Players love to affectionately call this device "Yolka" because of its strange name for a Russian person. In general TTX AMX ELC bis World of Tanks really worthy of respect, this tank is very strong and copes with the role of an excellent firefly, but it is not so easy to play on it, especially if you do not know some important nuances and tactics.

TTX AMX ELC bis

First of all, every owner of this Frenchman should be aware of the fact that the tank has a very modest margin of safety and that the 360-meter view is not so great for the LT-5, which will definitely need to be increased.

With a small margin of safety AMX ELC bis specifications the booking is very modest, it seems that the tank is completely made of foil. They will always punch you, everything and into any projection, nothing can be done about it, all that remains is to act as carefully as possible and never make mistakes.

But there is a beautiful side to the coin, it is that AMX ELC bis WoT not only the smallest tank at its level, it is one of the smallest and lowest vehicles in our game. All this means that the camouflage at our disposal is excellent, standing in the bushes, this firefly literally turns into a bush, or a tree.

But the apogee of greatness will be that french light tank AMX ELC bis received amazing driving characteristics. This small device has excellent maximum speed, dynamics and maneuverability, which allows you to almost fly on the battlefield.

Cannon

The armament of this kid will not disappoint you either, it's not for nothing that the top gun is comparable in size to the entire body of the car, so we will now pay maximum attention to it.

Let's start with the fact that AMX ELC bis cannon has a very high alpha for a light tank of the fifth level, but our rate of fire is low, so you can only deal about 1200 damage per minute.

Another strongest parameter y AMX ELC bis World of Tanks is a breakthrough, which is an order of magnitude higher than that of our peers. Thanks to this privilege, we can easily break through the equipment of the fifth and sixth levels, and all sevens can be "sewn" in the sides and stern.

But for powerful one-time damage and excellent penetration you have to pay; in our case, the accuracy and comfort of inflicting damage became a bargaining chip. AMX ELC bis tank received a wide spread, very long flattening and weak stabilization.

But several other nuances interfere even more. First, we have bad elevation angles, the barrel bends down by only 5 degrees. Secondly, AMX ELC bis WoT deprived of a rotating turret, the total UGN is 30 degrees, which would be good for a tank destroyer, but bad for a mobile light tank.

Advantages and disadvantages

It will be quite easy to summarize all of the above, since the “tree” is a machine of extremes. On the one hand, this baby has very serious advantages, on the other, AMX ELC bis World of Tanks has no less serious drawbacks, but it is necessary to know all these nuances and now we will break them down point by point.
Pros:
Excellent mobility;
Very small and squat dimensions;
Excellent concealment ratio;
Powerful one-time damage;
Excellent penetration performance for LT-5.
Minuses:
The smallest margin of safety among classmates;
Mediocre visibility for a light tank;
Cardboard armor;
Poor accuracy;
Uncomfortable UVV and non-rotating tower.

Equipment for AMX ELC bis

Variations with the choice of additional modules are often repetitive. We usually try to improve the existing strengths and level the weaknesses, however, in the case AMX ELC bis equipment has two configuration options:
1. - in our case, when there is a powerful alpha strike, it is important to improve the mediocre rate of fire so that you can shoot more often.
2. - we also have very serious problems with the speed of mixing, which need to be fundamentally solved.
3. - remembering the shortcoming in the review, this module is perfect for solving this problem and even in this case, the maximum review cannot be achieved.

We reviewed a set that is suitable for an active style of play, but due to the excellent disguise and a few more nuances, AMX ELC bis WoT can do an excellent job with passive light, in which case the first point remains unchanged, and the other two look like this:
1. - will allow you to achieve top-end viewing range with minimal effort and shine through everyone around.
2. - goes well with the "horns", and we can say, activates our Frenchman invisibility mode, if you stand motionless in the bushes.

Which one to choose depends on you and your playing style, in addition, depending on your preferences, you can even try to combine two variations of the equipment installation.

Crew training

If we talk about pumping the crew, in the case of this tank this question is interesting, but our possibilities are extremely limited by the fact that there are only two tankers inside. Of course, their specializations are very strongly combined and therefore for AMX ELC bis perks learn this way:
Commander (gunner, radio operator, loader) -,,,.
Driver mechanic - , , , .

Equipment for AMX ELC bis

Fortunately, consumables are bought according to the well-known standard scheme, where if you are tight with stocks of silver credits, it is better to give preference to,,. But when there is enough silver or gold, it is better not to save money and transport to AMX ELC bis equipment from,,. By the way, replacing the last item with is encouraged, since you often won't burn.

Game tactics on the AMX ELC bis

As expected, in order to realize the potential of the tank, and in our case it is very high, you must remember its advantages and disadvantages, as well as be able to handle them. Thus, for AMX ELC bis tactics combat is, first of all, in highlighting enemy equipment.

At the very beginning of the battle, you can go to some treasured bush (if there is one on the map), stand in it and not move. The passive light tactic works great in our case, detect light tank AMX ELC bis due to its small size and excellent camouflage, it is difficult even from 100 meters, especially if you prefer a camouflage net.

As soon as the situation starts to get out of control or the position loses its relevance, we begin to use the excellent mobility of the “tree”. AMX ELC bis tank should almost always be on the move, diving in terrain or maneuvering among buildings on city maps, constantly extracting valuable intelligence. At the same time, it is very difficult to hit such a small fighter.

If you want not only to shine, but also to stuff damage, the situation becomes more complicated. Accuracy and non-rotating turret issue AMX ELC bis World of Tanks, makes itself felt strongly, so to fire, you will have to choose a position and shoot from a place with full attention, in the manner of a tank destroyer.

For the same reasons AMX ELC bis WoT cannot carousel the enemy, because our tower does not rotate. For the rest, you should always follow the minimap, try to shine as much as possible and receive damage as little as possible, and for this you need to move, think, cheat and move again.

ELC AMX in the hangar

Good afternoon, comrades tankers!
I present to your attention an overview of the combat use of the light tank ELC AMX, better known in the game by the cute nickname "Christmas tree". This is a truly unique machine. Do you know a lot of LTs who can effectively play the role of PTs? Do you know a lot of PTs capable of effective light? The ELC AMX is just such a machine.

Level and pumping.

ELC AMX development diagram
This magnificent example of French theoretical tank building is nestled on the 5th level of the French pumping tree. Why is it cozy? Because the speed, maneuverability and firepower of the ELC AMX can be the envy of even Tier 7 tanks. But more on that later.
The biggest problem with upgrading the ELC AMX is the car that comes before it - the AMX 40. This piece of retro-futurism can pull the nerves of even the calmest player, but such is the fate of a Francotankist - to suffer at the 4th level in order to start wildly annealing at 5- m.
As for the ELC AMX itself, its pumping is already much more pleasant, but it should be noted that, like most other tanks, the stock ELC AMX is not impressive and does not shine with outstanding features. Here we will not discuss the issues of the order of installing the modules, since everything is standard, and this review is not about that: you need to download everything, you need to install everything, the ELC AMX development scheme has no extra details, and if you found extra details, you can see it in childhood have skillfully practiced disassembling the parent's alarm clock

Characteristics.

The ELC AMX is an outstanding tank, and like anything outstanding it has not only outstanding advantages, but also noticeable disadvantages. We will talk about all this, for a start, noting what will allow us to compensate for the shortcomings.
Let's start, contrary to tradition, with shortcomings.
small margin of safety, only 400 units;
weak armor, able to save only from a machine gun, but not from tank guns;
view of only 360 m;
weak radio station - the same 360 \u200b\u200bm;
dense arrangement of modules and a high probability of their damage;
limited sector of turret rotation, only 15 degrees in one direction or the other;
long flattening of the top gun and large spread in motion.
It doesn't look very encouraging, but let's take a look at the merits:
extremely small size and low profile, to get into us, you have to try;
high speed (65 km / h), excellent maneuverability and excellent dynamics;
bonus to stealth due to size and class;
a weapon with a crazy level 5 average damage and impressive armor penetration.
There is one more feature that cannot be directly attributed to either pluses or minuses - this is a crew of only 2 people, a commander (who is truly a master of all trades in this tank) and a mechanic. And since we have only 2 people in our crew, this means that they will quickly gain experience in the elite state of the tank. But at the same time, this means that if the commander is concussed to us, we will suffer greatly in all the characteristics of the vehicle. Another problem is that on the next tank in the branch, AMX 12t, there are already 3 tankers and we will not be able to simply transplant our experienced comrades without suffering from their incompetence, because we will have to take an untrained newbie.
On this we will end the listing of the characteristics of the car and move on to their more detailed analysis.
So, the first conspicuous drawback is the low level of durability, only some 400 units. For one shot SU-100, but then how the FBR decides. In fact, ELC AMX has only 2 states in the game: either it burns with napalm, or it is destroyed. And since the third is not given to us, let's burn. Therefore, a beginner "tree-grower" must learn not to get hit. In fact, it's very easy not to get hit - it's enough just to sit at the base in the bushes for the whole battle, but this doesn't fit with our combat mission, and it doesn't bring any pleasure from the game. Therefore, we will have to learn not to be substituted by hook or by crook. Our wonderful speed and maneuverability will play the role of truth, disguise and the ability to hide behind the mighty backs of our allies in the role of untruth. Playing on the ELC AMX is one of the most severe survival schools in the game, and the acquired skills will greatly help us in the future on any dynamic lightly armored vehicle.
As for the view, its radius can be effectively increased with the help of additional modules - coated optics and a stereo tube. Low visibility will allow us to shine from bushes with a streamer, and good mobility, coupled with enlightened optics, will make us a great active firefly.
The spread of the top gun is again compensated by either speed or stealth. We can fly at the enemy and shoot at a very close distance, without stopping to aim, or stand in a comfortable position and aim at an enemy who does not even see us.
Thus, summing up the above, we get a balanced machine capable of solving various tasks on the battlefield. We will move on to a more detailed consideration of this issue.

The role of the ELC AMX on the battlefield.

ELC AMX in sniper fire position.

Our tank is quite versatile and capable of solving various combat missions. ELC AMX can be both a firefly and a killer, but this killer is very specific. Let's start with the role of the firefly.
It is believed that the ELC AMX is a bad firefly. The low viewing radius and weak radio allegedly do not allow this vehicle to conduct effective reconnaissance. However, we should not forget that we also have speed, agility and stealth. In fact, the ELC AMX is perfect for both the role of active light and the role of passive - of course, with the installation of coated optics and a stereo tube. By the way, this is exactly how I ride, because you never know in advance which map you will end up on and what tasks you will have to perform.
So, let's formulate a number of rules for playing as a firefly:
1. Due to the small radius of view, the active light on the ELC AMX is sufficient to detect the enemy close to him. That is, our tank must constantly move, trying to detect the enemy and not get hit. It is strictly forbidden to stop and make sharp maneuvers, so it is strongly recommended to study all the bumps and turns on the maps. Any careless movement - and we break into a drift or lose tracks as a result of a fall. After that, we usually don't live long. For the ELC AMX, it is generally extremely useful to pump camouflage, and when playing as a light, this is simply necessary. We shouldn't be distracted by seemingly available goals either - unless we casually shoot at someone who turns up along the way, not getting very upset if we fail to hit. If a fast firefly sits on your tail, it will be extremely difficult to drop it - do not hesitate to quit the current combat mission and rush at full steam to the nearest cluster of allies, it is very likely that they will help you. Do not try to stop to sort things out with enemy fireflies - it will end fatally.
2. If the map is replete with convenient bushes, we must take one of them - the one that is closer to the enemy's movement zone, and shine using a stereo tube. In this case, we must accustom ourselves not to attack even very tasty targets, because if we get caught in the light, we will die very quickly. You can only finish off single goals if we are sure that nothing threatens us. If you are spotted, immediately leave the position (it is better to think in advance where you will retreat in case of spotting).
“But how can it be,” you say, “it’s boring to sit in the bushes for the whole fight or cut circles on the map! Bend over to us, bend over! " Well, the "tree" can bend too. It should not be forgotten that, by its very nature, the ELC AMX is a tank destroyer. And the top tool confirms this in every possible way.

Judge for yourself - the average damage is 240 and the penetration is 170 mm, and all this is at the 5th level! You have to pay with a recharge of about 12 seconds, a huge spread and an extremely long mixing. Such a weapon at its level (and the level of battles of the "Christmas tree" has now become from 5 to 9) allows us to play the role of PT as well. Everything is standard here - we stand in a comfortable position, preferably hidden by bushes, and target available opponents. If you decide to play the ELC AMX exactly as a PT, do not forget to install a rammer and mixing drives as modules. The third option is a masket, stereo tube, or improved ventilation.
As for the active conduct of hostilities, then everything is much more fun. The fact is that there are no medium distances for the "Christmas tree": we are fighting either at a long distance, where the enemy does not see us, and we calmly aim, or at close range, where the influence of our spread is not so noticeable. At an average distance, we are extremely vulnerable, because they can see us, and in order to confidently hit the target, we need to stop and converge for almost 3 seconds. The usual shooting tactics on the ELC AMX are as follows: the "tree" at full speed goes to the maximum approach to the enemy tank, shoots and immediately turns to the side. The classic tactics "hit and run" - do not try to finish off the enemy and do not play skirmishes, fly further to another target. If you try to immediately return to the target just attacked again, it is very likely that they will already be waiting for you with the bread and salt land mine in the gun. The usual tactics of hunting enemy artillery on the ELC AMX on other fireflies are far from always justified - we cannot stop and cannot circle the artillery. But nothing prevents us from effectively illuminating this artillery.

Attack on the move

In fact, combat on the ELC AMX includes all of the techniques described above. As a rule, we start the battle with active or passive light, a little PT from the bushes, and in the middle of the battle we begin to actively irritate the remaining opponents. The ELC AMX could very well do 1200+ damage and allow the team to deal another 2000+ damage in its own light.
Additional modules.
The first module badly needed by the ELC AMX is the gun rammer. The reload speed of the top gun is too slow, and installing the rammer gives a tangible gain in the rate of fire. Further, for effective detection of opponents, you should install coated optics and a stereo tube. This set represents the golden mean between all the possible roles of our "Christmas tree" and gives us the freedom to improvise on the battlefield, depending on the situation, so I play in this configuration.
We can install any other sets of modules, depending on how we want to play. For example, playing the PT, we put a rammer, aiming drives and either a stereo tube, or a mask network, or ventilation. For active light, we will put enlightened optics, ventilation and reinforced torsion bars so that the tracks do not fly off when jumping inaccurately. But the problem is that we never know what situation we will get into in advance, so it is better to take a set that will give us flexibility and versatility. However, I recommend trying several variants of the game and choosing the one that suits you best.

And which of us is PT?

Crew skills.
First of all, you need to download the disguise to both crew members. The less we are noticed, the longer we will live. After the disguise finishes and the 2nd skill begins to swing, the commander must reset the learned skills and be the first to choose "Sixth Sense" (picking up such a moment when we get this skill, taking into account the retraining penalty, in 100% quality). Thus, we will be quite well disguised and, at the same time, aware of whether the enemy sees us or not. This is important for any tank, but for a tank with 400 HP and no armor, it is doubly important. Further, the mechanic should train the skills for mobility and maneuverability ("King of the off-road", "Virtuoso"), and the commander - for review ("Radio interception", "Eagle eye"). The rest of the skills are not so important, if you wish and have the opportunity, choose what you like best. For example, for the PT style, you can select "Sniper" and "Expert". The repair should not be downloaded, since an ELC AMX with a downed caterpillar is either instantly repaired with a repair kit, or only lives for a couple of seconds.

Equipment.

Here you need to take a repair kit, a first aid kit, and 100-octane gasoline. Gasoline will increase our momentum, which will be critically important for us, whose life always depends on mobility. A fire extinguisher does not make much sense, we will rarely burn, and as a rule, only when the situation for us in any case has become hopeless, and extinguishing the fire will no longer save us from the next enemy strike.

Conclusion.

The ELC AMX is a unique vehicle capable of deciding the outcome of a battle by spotting the enemy or inflicting painful damage on him. "Yolka" is versatile, but demanding on the skills and abilities of the player. If used correctly, this machine will give you many unforgettable minutes in the wonderful game World of Tanks. "Yolka", it would seem, contains the incompatible - it is both one of the most fun and one of the most dangerous tanks in the game.
With these words, let me say goodbye to you and wish you new achievements in the shock tank bend! As a bonus, I propose to watch three of my fights, which very clearly demonstrate the content of this article.