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The binding of isaac afterbirth description. The Binding of Isaac: Afterbirth

Dice-ROOM

Changes character artifacts to random

Changes the items in the room (including chests and key rings).

Changes the items on the given floor (including chests and key chains).

Changes artifacts on this floor. Does not affect the Black Market and Angel / Devil rooms.

Changes the entire floor (acts like a "Forget me" pill (an activated artifact is saved)).

Changes the character's artifacts to random ones, as well as items and artifacts on the given floor.


Special subjects

These are items that the developers consider to be more powerful than others, and the chance of their spawn decreases after finding (it doesn't matter if you took it or not) at least one of them (0 - 100%, 1 - 50%, 2 - 90%, 3 - 98%, 4 and more - 99%). These include:

in Rebirth:
Brimstone, D100, The D6, Dr. Fetus, Epic Fetus, Godhead, Lil "Brimstone, The Ludovico Technique, Mom" ​​s Knife, Mutant Spider, Polyphemus, Pyromaniac, Sacred Heart, Soy Milk, Stop Watch.

in the DLC Afterbirth:
Brimstone, D100, The D6, Dr. Fetus, Epic Fetus, Godhead, The Ludovico Technique, Mom's Knife, Mutant Spider, Polyphemus, Pyromaniac, Sacred Heart.

Excludes: Isaac's D6, items obtained from D4, D100, 1 and 6 Dice-Rooms.

Room of Sacrifice

This is a room with spikes in the middle. By stepping on these thorns and spending 1 heart, you can (after one of the last patches) get certain bonuses.

Victim no.

33% chance to get 1 coin.

66% chance to get the "You feel blessed!" Buff, which will increase the chance of an Angel's room spawning.

50% chance to get a random chest.

33% chance to get 3 coins.
66% chance to get a buff - "You feel blessed!". The chance of an Angel's room spawning is even greater.

33% chance to teleport to the Angel / Devil room. But if you have already been to the Devil's room, then it will always be the Angel's room.
66% chance to get a random chest.

33% chance to get a random artifact from the Angel's room.
66% chance to get a Soul Heart.

100% will spawn 6 Troll Bombs.

100% mini-boss angel Uriel will appear.

50% chance to spawn 7 soul hearts.
50% chance to get 30 coins.

100% mini-boss angel Gabriel will appear

50% chance to teleport to the Dark Room level.


Devil's room

This room appears on the floors of Basement II - Womb II, all others can be accessed using the Joker card, a red chest, or a teleportation item.
The chance of a room spawning can be increased in one or several ways:
1. Artifact Goat Head - 100% appearance of the Devil's room, it can be found in gold and red chests, and in the room of Trials.
2. Not losing a single half of the red heart on the entire floor is a very big chance.
(Damage received with the help of a demonic beggar, the Blood Donation Machine, or with the help of IV Bag, Blood Rights, Razor Blade artifacts does not count.)
3. Without losing a single half of the red heart in the Boss room.
4. If you have artifacts - Book of Belial (no DLC + 2500%), Book of Revelations, Pentagram, Black Candle.
5. If you kill an ordinary beggar.
6. If you kill the shopkeeper in the Shop.

The chance decreases if:
1. You found the Devil / Angel room on the last floor (-75%).
2. You found the Devil / Angel room 2 floors ago (-50%).

Angel's room

A room can appear if 2 conditions are met:
1. On the previous floors, you found the Devil's room
2. You did not trade in the Devil's room or the Black Market.
After that, there will be a 50% chance that the Devil's room will be replaced by the Angel's room. The chance can be increased.
Weak bonuses to the chance will give:
1. If you kill a demonic beggar, beggar for keys or thimble in the Arcade. In DLC: Killing a Key / Bomb Beggar or Thimble Maker does not count in the Arcade. The bonus from kills is not cumulative.
2. In DLC: if you receive an artifact from a regular or demonic beggar.
3. If you have Key Piece # 1 or Key Piece # 2 artifact (you can get them by blowing up the angel statue in the Angel's room).
Strong bonuses:
1. If you have a Rosary Bead.
2. If you donate 10 coins to the machine in the Store. For the current floor only.
In the DLC: If you made a deal with the Devil, then the Angel's room can only be accessed with a small chance using the sacrifices room.

Hello everyone here. My name is Artem, and I am struggling with addiction. I have been fighting for quite a long time, and so far everything seems to be going well. My acquaintance with this abomination began in 2011. The game has just been released, it has not yet enjoyed great popularity. I loved Edmund McMillen's last project, a hardcore platformer, so I decided to give The Binding of Isaac a shot.

“What a good and sweet game,” I thought. "Complex and incomprehensible, but there is something in it." From that day on, everything went downhill. I started playing The Binding of Isaac regularly. I killed Mama for the first time - I almost did it for joy. I thought it was the end, but after that two additional levels opened. Then the game was constantly feeding something new, teasing with new items, bosses, characters ... In short, I got really hooked.

Sometimes he spent up to eight hours a day with her. Intellectually understood that this was not the case and that it was time to tie, but every time before leaving, Isaac asked: "Do you really want me to die?" I pressed "No" and said to myself: "This is the last time I will run - that's all." Nonsense. Run 200 hours, completed all achievements, unlocked all items. This picture of Golden God has appeared in the main menu - a reward for the efforts spent on it.

It would seem that after that one could calm down - there is nowhere else to strive. The hell with two: I could not stop. He advised The Binding of Isaac to all his acquaintances and, with bulging eyes, proved that it was something fantastic. In most cases, I ran into bewilderment. Well, okay.

In 2012, the Wrath of the Lamb expansion came out, and my addiction blossomed with renewed vigor. I rushed to master it like a man possessed. A hundred hours later, a new trophy appeared in the main menu - Platinum God - for completing all tests. I decided it was time to stop. Lasted two days.

When Mom's kill counter passed 200, The Binding of Isaac greeted me with this picture. Then I realized that I needed help.

I have been clean for almost two years now. I play other games again, see people, everything is fine. I am grateful to this society for all the support in overcoming this disease. Thank you, thank you so much. If not for ... What? Remake, The Binding of Isaac: Rebirth out now? Oh my God.

Even putting this dramatization aside (honestly, I'm not that hopeless), the fact remains: it took me a catastrophic amount of time on The Binding of Isaac. In my memory, there were only four cases when I tried to kill absolutely all free (and not so) minutes on a video game. This is DOTA (both in the form of a map for WarCraft 3 and from Valve), and, in fact, The Binding of Isaac. The last one is somewhat out of line, isn't it? One of the greatest MOBA games of our time, the king of paid MMORPGs, a masterpiece from From Software and a flash-based roguelike about a child crying in a basement. Drop your prejudices. The Binding of Isaac is a great game. Here are just a few reasons why.

This is a game where the random generation mechanic works correctly. There are many projects that have something like this in their list of main features: "A huge number of combinations - every time you play a new game!". In most cases, it turns out that the random number generator does not affect the gameplay as much as the developers portray it. Yes, there is no point in memorizing the map, enemies are always different, but in general, these are the same eggs, only in profile. The Binding of Isaac takes a slightly different approach: it combines certain constants with randomness that can radically change the gameplay.

The levels are built from hundreds of handcrafted blank rooms. Each stage (Basement, Depths, Womb, Cathedral, etc.) has a specific set of bosses and enemies tied to it - the further you go, the more difficult the opponents and the more difficult the game becomes. All of this forms the basis so that The Binding of Isaac does not collapse under the pressure of thousands of variables: special items, cards, secrets, curses, key rings, pills and much more. Trophies can give flight, bloody vomit, giant but slow tears, endless bombs - all this in its own way changes each specific passage of The Binding of Isaac. There are over 450 items in Rebirth in total - just imagine the number of all possible combinations, say ten of them.

And other numbers

In The Binding of Isaac: Rebirth

Over 50 bosses

10 playable characters

20 challenges

17 endings

178 secrets / achievements

This is a game that teaches you to adapt and squeeze every drop out of the current situation. The Binding of Isaac is a pretty difficult game. Isaac is very vulnerable, there are always a lot of monsters, the main resources - bombs, keys, coins - are constantly in short supply. To advance, sometimes you have to take risks - say, pouring almost all your health into the donor machine in the hope of getting free healing and an upgrade. Sometimes it's the other way around: an unknown pill can not only give a bonus to the rate of fire, but also cripple a child, and some artifacts can ruin a successful passage.

In such conditions, you have to constantly think and build cunning combinations in order to get the most out of each level. Even after opening the passage to the next stage, you can spend a lot of time on the current floor. Give the devil almost all health, get a pass to the test room, fight two bosses at once, earn a powerful artifact, win several extra keys and bombs in the slot machine, accidentally blow up a machine gun, get 99 coins, buy in the store, thereby making your lot easier for the future - this is just a rough to-do list. You may well not give a damn about all this and rush to the next stage as soon as possible - only you will already be without money, artifact, bombs and keys. The Binding of Isaac has its own laws of survival that you will have to learn and use to your advantage.

This is a monstrously addictive game. The Binding of Isaac takes an average of 40-60 minutes to complete successfully. This is sheer deceit: due to the relatively short duration, you do not notice the passage of time. The more time you spend on The Binding of Isaac, the more content it unlocks. Considering that each playthrough is radically different from the other, you do not get tired of the game and find yourself in a vicious circle. "One more time and that's it." Yeah of course.

Difficult childhood

Edmund McMillen doesn't really advertise this fact, but The Binding of Isaac is based on memories of his own childhood. His parents drank a lot and used drugs, while being ardent Christians. It is easy to imagine how this was reflected in McMillen's early years. “My parents were constantly shouting that I would go to hell for my passion for Dungeons & Dragons and Magic: The Gathering,” Edmund admitted in an interview. He was mistreated, beaten and frightened with particularly bloody episodes from the Bible. All of this is reflected in The Binding of Isaac.

Honestly, I undertook to write this column for one reason: to have a legitimate excuse to play The Binding of Isaac: Rebirth at work - they say, I'm gaining impressions for the article. If this fact and over six thousand recommendations on Steam do not convince you to even try it, then I wash my hands. I'll go and spend another three hundred hours in the basement.

Religious bagel Edmund McMillen and Floriana Himsla grew to truly biblical proportions. In the beginning there was the original and there was an addition to it -. Here he could safely go down into history and reap the fruits of glory, but no - Isaac, not really having time to die. Mamochkin's basement "ate" about a hundred more hours.

She receives development in a new mode - Greed. The player is “drowned” by waves of evil spirits, and during periods of calm they are allowed to buy equipment from the store. At the end of the day, another robust fellow is being released against us - Ultra Greed. With this monster, even with the repertoire, everything is fine. Unfortunately, Greed, along with the Daily Challenges, which is a set of daily modifiers, is the main element of the expansion. They make up the bulk of the promised 100 hours of gameplay.

However, in some places BoI unexpectedly prettier. New satellites have appeared in the rudimentary "coop". Moreover, yet another character, Lilith, is even "sharpened" for him. The ex-wife of Adam cannot attack enemies on her own, but she has a combat-ready creature. The developers did not heed the requests of fans for a real co-op mode and preferred to develop a dead-end direction.

* * *

There are many good things too. The desire to make money is understandable - after the release of the remake The binding of isaac again at the peak of popularity. But the original is unlikely to immortalize. Under the afterbirth, alas, there was a dead fetus.

Philip Vuyachich

The Binding of Isaac: Afterbirth