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Dragon Age: Inquisition is a confrontation between magicians and templars. Dragon Age: Inquisition - the confrontation between mages and templars Dragon age inquisition mages templars consequences

Magic. There have been countless conflicts in fantasy stories surrounding this mighty force, and the Dragon Age series is no exception. The rivalry between mages and templars peaked at the end of Dragon Age 2, when Hawk, caught between two fires, had to make his key decision. Action Dragon Age: Inquisition begins almost immediately after the end of the last part, and the enmity between the two factions does not think to subside.

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Confrontation: Mages and Templars


Confrontation: Mages and Templars

Imagine what it would be like if magic suddenly appeared in our world. Most people probably think that with magic our world will only become cooler, because we can do so many things that we could not do before. But only a few understand that magic is not only beneficial, but also harmful: when your upstairs neighbor is a powerful magician, you involuntarily begin to wait with apprehension for the moment when he will break your ceiling. With this in mind, the Dragon Age development team began to approach the storyline.

At one of the first meetings of developers, someone raised this difficult topic, remembering the spell "Charm" from the well-known Dungeons & Dragons. This spell allowed for a certain period of time to make anyone your friend. This alignment raised many questions. “Just imagine that you met a magician and he turned out to be a good guy. Or not?",- asks senior screenwriter David Gaider. - "What if he used his spell on you?"

Paranoia is what the developers have adopted. In a world where people have magical powers, there is no place of trust. “In your subconscious mind, the question will never stop spinning:“ What if someone from my acquaintances is a magician? ” What could such persistent suspicions lead to? In any case, there will be a moment when the Circle of Magicians or some equivalent appears, taking people with magical powers under strict control. "- explains Gaider.

BioWare decided to throw more firewood into the fire, which was already blazing with all its might, and brought into the game another side of the conflict - the templars representing the Church. The Templars gained power over the Circle and told the whole Tedas about the danger that the magicians pose. If anyone does not know yet, let me remind you that in the Circle of novice magicians are taught to control their powers. The Church dictates a strict law that everyone who has received magical powers must go to the nearest Circle. Control over all this is carried out by the templars, who not only strictly monitor the Circle, but also hunt down all apostate mages who disagree with this state of affairs.

According to Gaider, in the first Dragon Age, they simply forced players to choose between two evils, but, with the transition to the development of Dragon Age II, the focus shifted a lot. “While working on the second part, we asked ourselves an uncomplicated question:“ What needs to be done to make it all go to hell? ”- the screenwriter recalls. As we all well know, the world will never last forever ... It only remained to wait for the moment when the magicians decide to declare themselves.

Choosing a side

Confrontation: Mages and Templars


Confrontation: Mages and Templars

As you can see, in this story, everything is quite simple: the templars call the magicians a threat, and people believe them, because you can't really trample on the Church. And, most surprisingly in the entire Dragon Age series, it is impossible to say for sure which of the two sides is right: magicians or templars? This gave rise to a lot of heated discussions among fans on various forums. It so happened that the controversy around the game conflict amounted to thousands of comments. Why are there players - even among the developers, disputes often arise about which of the two sides is right.

On the one hand, the fears of the templars and the Church can be understood: magic in evil hands can bring a lot of trouble to Thedas. But this presumption of guilt is not at all to the joy of sorcerers. "Imagine that you are an ordinary person, but somewhere inside you there is a ticking time bomb",- explains Gaider. - "You are not accused of what you have done, but of what you can do."

Thus, the developers pitted against each other two completely different approaches to the very essence of magic, which created a really difficult situation. “For us, it was another big argument for the brutality of the Dragon Age series,”- says Gaider. - "It's one thing when you just make decisions that often go beyond your moral principles, and quite another when you can't figure out who is right and who is wrong."

In Dragon Age II, the developers deliberately showed both mages and templars from their worst sides. According to Mike Laidlaw, the game's creative director, the main goal of the developers was to "Show how far both sides can go in their beliefs"... In the ending, the player not only watched the development of the conflict, but also actively participated in it, taking the side of either the magicians or the templars. “I think putting the player in Hawke’s role in front of such a tough choice has made the whole conflict even more spicy.” Says Laidlaw.

“First of all, Dragon Age II was dedicated specifically to Hawke, but the events in which he is drawn are no less important for the game's universe. We wanted to show the moment of the beginning of an open confrontation between magicians and templars. No matter how Hawke resolves, the conflict will still develop. "- adds Gaider. - “And even though we allowed the player to take sides, the matter will not end with his decision - such a vast problem cannot be dealt with in a moment.”

The battle continues in Dragon Age: Inquisition

Confrontation: Mages and Templars


Confrontation: Mages and Templars

Dragon Age: Inquisition begins at the moment when the main parties to the conflict begin to recover from what happened in the last part. In the center of events: the templars, the Church and the magicians. The situation is extremely tense: magicians declare their independence from the Church, freeing themselves from the Circles controlled by it. The Templars, fearing what the out-of-control magicians might do, are going to start hunting them. The Church herself is also afraid of her opponents, but wants to resolve the conflict amicably and peacefully. Templars do not share the opinion of the Church and are disconnected from it. "Basically, there comes a time when the templars start chasing magicians right through the residential streets,"- explains Gaider. - "The focus of Inquisition is not at all the conflict between mages and templars, but it does play an important role in the early game."

The world well known to us is falling apart, and no one is immune from all the troubles that fell on Thedas at once. Those who read the book Dragon Age: Asunder ("Mask of the Ghost" in Russian translation) should be aware of the chaos that reigns in the world of the game. “We have broken what keeps order in this world. Even a state like Orlais is in a state of civil war that began at the end of Asunder. Thus, the most powerful state of Thedas is unable to intervene in what happens between magicians and templars. There is no chance that everything will return to its place as usual - we made sure that this does not happen ”,- says Gaider.

This time, the developers are planning to show us completely different magicians and templars. We have already seen enough of the worst of them, and now it's time to look at them from the positive side. “I think that in Dragon Age II we devoted quite a lot of time to supporters of radical measures among mages and templars,”- says Gaider. - “Now in Dragon Age: Inquisition, we want to show people on both sides doing the right thing. Those who are on the good side, not on the “Hey, look at me! I'm an extremist! Nobody understands me, but believe me, I do good deeds for magicians / templars! "

Confrontation: Mages and Templars


Confrontation: Mages and Templars

As many remember, Cassandra, the Seeker of Truth and a faithful servant of the Church, interrogated Varric to find out how Hawke was involved in what happened in Kirkwall. She did all this for a reason - Cassandra tried to stop the impending war between magicians and templars. "You will learn a lot more about Cassandra",- Gaider smiles slyly. - "She had other goals as well, which you will learn about in Inquisition."

The developers have confirmed that both Kassandra and Varric will be your sidekicks in Inquisition, but don't expect to see the same Kassandra you met in Dragon Age II. “To some extent, I think that the events of the second part influenced exactly Kassandra. She has changed", Says Laidlaw. Cassandra has always been a faithful servant of the Church, but after she, thanks to Varric, saw both sides of the conflict, her worldview changed greatly. “Seeing all the chaos in Thedas that can overwhelm her, she decides to change to make the world a better place,”- continues Laidlaw.

Maybe someone else from your old acquaintances will drop by the light in Inquisition? For example, the red-haired novice-robber Leliana? “We devoted a lot of time to Leliana, even in Dragon Age II, where she played only a few cameo roles,”- says Laidlaw. - “I think we can confidently expect her to appear in Inquisition, because it was not for nothing that she appeared in the finale of the second part. Only this is strictly between us. I didn't tell you that. "

In Origins, Leliana raised many important questions regarding faith and spirituality. She almost went into dialogue with the players themselves, constantly raising the topic of the Creator: does he exist or not? “As far as I can tell from our fans, people have a pretty serious attitude towards God and everything related to him,”- says Gaider. - "I think we still have to talk to the players about this."

Players will have to return peace and tranquility to Thedas by playing as the Inquisitor. “We just asked ourselves an interesting question:“ What if, instead of giving the player the opportunity to become a Jedi, we allowed him to found the Jedi Order? ” Says Laidlaw. As an Inquisitor, you can intervene and change the world as you wish. “How would you start with this kind of power? What would you do to change the world? "- Gaider asks questions to future Inquisitors (that is, to us, the players).

Inquisition takes players into dark times, when a new threat emerges alongside the warring factions: Shadow demons are advancing on Thedas from a rift in the sky. The Inquisitor is not only a lot of power, but also a huge responsibility, allowing developers to ask players really tough questions. “Do not think that you can make any decision without hesitation. Each of your actions will be given a hundred questions in your head: "Did I do the right thing?", "How can I benefit from this problem?", "What will all my decisions lead to?"- Gaider does not stop. - “Any problem in our game is ambiguous, and everyone will solve it in their own way. This is the essence of Dragon Age, and we are not going to give it up. "

Which side are you on?

Magicians

40.5%
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Templars

13.0%
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I want to be a dragon

46.6%
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Passing Dragon Age Inquisition, Bioware give us a pig in a poke, in the form of another choice between knights endowed with magic, to fight magic, or the original carriers of magic, wizards from the circle. Many owners wondered who it would be more correct to choose between these two "orders". Below will be described the situation of both sides at the time of the Inquisition, in order to calm your conscience for this or that choice.

Templars. A powerful order, which for the time being was subordinate to the Church and how bang happened, they immediately decided to break away from the church, wishing to become an independent order. But the order and its foundations were betrayed by the Seeker Lord Lucius, who saw fit to lift the fallen templars up and rise from their knees, shaking off the dust from the eyelid of eternity and shining with glory. But the commander of the order made a big mistake with the choice of an ally and misunderstood his ultimate goals and the participation of the order in the future. They will again become subordinate, only now not to the church, but to the great and terrible, mighty False God - the Coryphaeus. And the further fate of the templars cannot please, for they will become slaves of the red lyrium and the power of the luminary over themselves, even before the events of the final battle. Despite the fact that the main antagonist will be defeated, his actions are fatal for the order. And the templars will not be able to recover from the addiction of red lyrium and will go completely insane. As Knight-Commander Meridith. So by choosing an order, you are doing them a favor by helping them get off their knees and finally serve a purpose. The Templars will accept whatever decision the Inquisitor makes during the mission and it will ultimately be correct. The selection of the Templars implies the ultimate goal of the order and prosperity. If you want to help a lost order in the valley of doubt, then these brave warriors will be happy to lay down their heads for the good of the Inquisition.

Mages of Redcliffe. Please note the following fact. There are a lot of magicians in Redcliffe, it's true. But in Thedas there are even more wizards waiting in the wings or singing the praises of being free at last. In the end, you decide fate not all magicians, but only the magicians who are in the Redcliffe, and the importance of the choice is that there are many of them. Those who give an open fight to their opponent. Despite the number of magicians, they are extremely useful, as well as dangerous. Their usefulness lies in the ability to use magical abilities, translating the outcome of the battle into its own channel. In Dragon age Inquisition, as in the entire series, magicians appear before us in the form of children who have acquired abilities and do not know what to do with them. The main thing is not to be confused with the magicians of other universes, for example, Skyrim, where magicians have learned to use their magic and there are colleges, not to mention orders, like the Psijics. But back to our young wizards who ask for shelter. The pathos of the mission and the desire to help the magicians lies in the ability of Alexius to use the magic of time, which can damn well the plans of the Inquisition. But in any case, Alexius will have one fate and the magic of time is just a farce. So if you think well about deciding the fate of magicians for the sake of their further prosperity, so that the circles are finally not the only place for the magician, but a new movement, the College of Magic, arises. The Collegium's purpose is not entirely clear, but the guess is obvious, sort of like Hogwarts, only in the reality of Thedas. But as Lelliana said, the secrets of the Chancellor of the Inquisition: "No one should have that kind of power." Magic is paint and you can paint anything with it. Or you can gloss over the picture to the world, turning everything into chaos. The luminary is the fruit of magic. The explosion at the Conclave is the fruit of magic. Even a gap is. And ask yourself the question, is it worth supporting the magic so that some Andres in the future will arrange a similar one, or will the endless uprisings of the Maleficars, who are known to us for their deeds with Dragon Age 2, continue? Perhaps it is worth giving a chance to the development of magic, so that you always know how to solve the problem. But I recall the words of A. Rybakov in the novel “Children of the Arbat” to Joseph Vissarionovich Stalin: “There is a person - there is a problem, if there is no person - there is no problem”. It's the same here. so think about the solution.

For you, a purely personal opinion and a detailed description of the events of Thedas at the time of the third part of the series are provided. What is more important to you is the future of wizards who will become a new order and possibly correct the mistakes of the past, but be deprived of danger. Or is the Templar Order gone astray, which has already done a lot of trouble blindly? You decide, dear Inquisitors.

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Magic in the world of Dragon Age is a constant source of conflict, clash and confrontation, from the very beginning. This confrontation reached its peak in the second part of the game, it was then that Hawke had to make a difficult choice. The third part begins immediately after the end of the events of part 2, and despite the choice of the past, the conflict does not even think to subside.

The history of magic in the world of Dragon Age is as ancient as this world itself. At some point in history, a powerful circle of magicians was formed. Well, later his power reached its climax and a catastrophe occurred. The opinion about magicians has changed, has shaken. It became clear that they needed an eye and an eye, and the emerging movement of the Church put a limit on the boundless power of magicians. We are, of course, talking about the Templars, the universal weapon of the Church. "Magic should serve man, not the man of magic" - this is the famous slogan of the Church.

The Templars received quite broad powers and could control the Circle. In the Circle of novice magicians, they are now obligatory taught to control their powers and they undergo a special ceremony in the Shadow in order to pass the final test. Church laws are implacable - everyone who has magical powers must go to the nearest Circle. In addition, from now on, all unregistered magicians (or apostate magicians) who left the Church or hid their abilities were persecuted.

As a result, we get the following picture: the templars call the magicians a threat and enjoy the support not only of the Church, but also of ordinary people. Apostates hide from persecution and excessive cruelty, they too can be understood. Well, the Church has its own goals and views. The situation becomes interesting also due to the fact that it is not completely clear who exactly is right, everyone makes mistakes and everyone has their own truth (these moments are especially clearly displayed in the game).

Dragon Age: Inquisition begins when the parties to the conflict begin to gradually recover from what happened. But the situation is not getting easier: magicians openly declare their independence, freeing themselves from the Circles controlled by the Church. The Templars are going to begin to hunt all the apostates and suppress the uprisings with even greater brutality. The Church itself is now afraid of everyone (the templars are separating), continuing to try to resolve the conflict peacefully. The well-known world begins to fall apart, no one is immune from troubles. Broken that kept at least some order, even Orlais is now in a state of civil war, which means that there is no one to stop the outrage that is happening. The scale of the disaster is so great that the world can never be the same again.

Familiar from the previous parts of the series, Cassandra, Varric, Liliana and other personalities open up from a completely new side. The plot constantly confronts the choice of one side or the other, where by choosing some we will forever lose the support of others. And all this is happening against the backdrop of ruptures, which creates even greater intrigue.

Dragon Age: Inquisition - the confrontation between magicians and templars was last modified: January 8th, 2015 by admin

Upon arrival at the Circle of Mages on Lake Calenhad, it will be learned that the tower has been taken over by the possessed and demons. Knight-Commander Gregor intends to use against the Circle, and the messenger has already been sent to Denerim. He locked the huge doors of the tower until he received reinforcements, but promised that the templars would help in the fight against the Blight if all the mages of the Circle died and the tower was cleared of demons and possessed. The conflict between mages and templars in Dragon Age: Origins can be settled amicably. To do this, you need to climb to the top of the tower and, which turned into a monster. In battle, it is necessary to use the Litany of Adralla, taken from the body of the magician Niall after the release from the captivity of the demon of idleness in the Shadow. The decision made on the Circle of Mages will affect who will be in the role of an ally in the final battle with the archdemon. If First Arcanist Irving is killed, the Templars will become allies. If the magicians survive, they will help not only in the battle, but also in the Redcliffe. And he, in turn, will allocate troops as a token of gratitude. In addition, Wynn will agree to join the squad at the first meeting only if the magicians are saved. Depending on the choice made, one of the achievements "Thunderstorm of Magicians" or "Friend of Magicians" opens.

The impact of the decision on the Circle of Mages on the ending of the game Dragon Age: Origins:

  • After several months of trying, the Circle of Mages was finally cleared of the spirits that had penetrated the Veil. The possessed no longer appeared, and First Sorcerer Irving declared the Circle safe. All who could be saved were saved.
  • After long and hard work, the templars expelled the last spirits from the tower, and now there it was possible to revive the Ferelden Circle of Mages. Rumors about what happened caused the common people even more distrust of the magicians. Many disciples claimed to have met magicians wandering in the Shadows who had long been considered dead.
  • Former First Sorcerer Irving was taken into custody along with the other surviving mages. The church has thoroughly tested them all for possession. Over a year later, he was finally released. Broken in spirit, Irving agreed to go to the Val Royeaux Circle in Orlais, where he worked as a manager until the end of his days.
  • When the tower was rebuilt, the knight-commander Gregor left his post and, guided by piety, became an ordinary monk of the Church. Over time, his health deteriorated, and after refusing treatment, he eventually died in his sleep. The new knight-commander, Cullen, is said to be even stricter and more intolerant of mages than Gregor, and his name now terrifies the entire Circle.
  • Young templar Cullen never recovered from his suffering. After long and fruitless attempts to convince his superiors that the tower was still dangerous, he finally went nuts and killed three of his apprentices before being captured by the other templars. Cullen later escaped from prison, after which he was declared insane and dangerous for all magicians.

The impact of the decision on Dagna's fate on the ending of Dragon Age: Origins:

  • Dagna finally completed her studies at the reborn tower of the Circle of Mages. She soon published a detailed theory of the link between lyrium vapors and magical recharge. This theory has attracted a lot of attention.
  • This inspired mages from other parts of Thedas to found a new Circle of Mages - in Orzammar itself, near the Dwarven Lyrium deposits and outside the authority of the Church. Of course, Orzammar's willingness to shelter apostates has sparked outrage in spiritual circles. Hence the rumors about a new Sacred Campaign, which the High Priestess is supposedly contemplating ...