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Dragon age is a dead legion. Dragon Age Origins "Dead Castle": walkthrough

The Dragon Age Origins quest Dead Castle is a daunting challenge for many players. Some do not know what to do during the adventure, others pass this mission, and still others suffer from a mistake. In this article, you can find comprehensive information on this quest with a description of all the problems and mysteries.

How to take a task

At first, it should be noted that the mission in Dragon Age Origins "Castle of the Dead" often passes by players, because it can only be taken at a hidden location in the Deep Paths. This area is called Dead Moats and is notable for the fact that it does not open immediately. The entrance to it becomes available to the player only after Branca's diary can be found in Ortan's teig. This item can be considered key for the task, because without it there will be no way to even try to complete the mission. The reward for completing will be full armor of the Legion of the Dead c, which gives good protection. It can be worn on the main character or given to one of the comrades-in-arms.

Start task

The mission in Dragon Age Origins "Castle of the Dead" is activated automatically after finding the diary. The player should prepare for execution, because the hidden location is fraught with a huge number of opponents. To complete the quest, the user will have to search for four pieces of Legion of the Dead armor, which will later become a reward. It should be noted that the award is quite symbolic, because the soldiers of this detachment are still fighting the spawn of darkness in the Bonammar fortress. The first item to search for will be boots. To obtain them, you will have to help the Legion in the battle with the enemies at the entrance to the former stronghold of the dwarfs. Then you should go through the tunnel from the gate. Immediately at the exit you can see a large sarcophagus, and inside it will be the first piece of armor. In the fortress, it is recommended to be extremely careful and do not forget to constantly use the save function. In the mission "Dead Castle" in Dragon Age Origins, the walkthrough is fraught with various unpleasant surprises.

Continuing searches

After obtaining the boots, the player will have to find three more items to complete the "Dead Castle" quest in Dragon Age Origins. The player will be able to find gloves in the room where there is a gnome statue, but it is recommended to move carefully. The statue breathes fire if you step on the plate with the activation of the trap. The flame removes a lot of health, and therefore it is better to send the strongest companion first. The chest armor is also hidden in the sarcophagus, but in a different location. She is guarded by skeletons and commanded by a Garlock Emissary. There should be no problems with clearing the location, because the player before this task will encounter the creatures of darkness many times. The final item will be the helmet, which is the easiest to find. The player just needs to go to the sanctuary of the Legion, go to the altar and pick up the necessary thing. Nobody guards her, but the difficulties of the assignment do not end there. Four items will open access to a new location, which will be indicated in the personal code.

Boss fight

Guide to the passage of "Dead Castle" in Dragon Age Origins should prepare the user for the main test. All four pieces of armor were assembled in order to open the way to a closed location in the former fortress of the dwarfs. Players just need to reach the center of the tunnel, which leads to the womb - the main enemy in Bonammar, and then pick up the last piece of the Legion of the Dead armor. This is the Emblem of the Caste, you can simply pick it up, unfold it and leave. If you want to test yourself for strength, then you can fight the boss, but first you need to go for the key. He unlocks the gate to the territory where the creature is located. The required item is located in the southernmost room, not far from the legionary's altar. Combat shouldn't be too difficult if all your teammates are used correctly. For a victory, you can get good items and a small amount of gold, which is never superfluous in the game.

Completing the quest

The complete set of Legion of the Dead armor set in the "Castle of the Dead" quest in Dragon Age Origins is required to complete the quest. The player will have to go again, already dressed in new things, to the room where the user previously found the helmet. There will be a relic on the altar that can only be activated while wearing armor. The action will lead to the appearance of a mysterious shadow, which will have to fight. There will be no prizes for winning, but the action is necessary to complete the task. The corresponding record of the victory will appear in the codex. After that, you can go to the Diamond Halls. Previously, the player must not forget to give the Emblem of the caste of the dead to the Guardians. Further in the right wing of the Diamond Halls there will be a book of memory, which must be clicked on. Only then will the task complete and become marked as completed in the log. The path will have to go long, but the reward is worth it, plus a journey through the Bonammar fortress will open new pages in the history of the dwarves.

Possible mistakes

The problem with the quest "Dead Castle" is far from news to players, many users have encountered it. The error lies in the fact that the last sarcophagus, where the emblem of the caste of the dead is hidden, is not active after collecting four pieces of armor. If you do not collect the complete set, then you will not be able to hand over the tasks. Unfortunately, there is no optimal solution to this problem. As mentioned above, players in the Dead Moats location are better off saving often. Reverting to earlier files can help in this situation. Initially, you should try to leave the location, save and close the game. At the next entrance, you can find that the error has evaporated, and you can interact with the sarcophagus. This method is the most effective, but if nothing worked, then you should not be upset. The complete Legion of the Dead set can be obtained in the Awekening expansion.

Like any self-respecting modern RPG, Dragon Age: Inquisition also has armor and weapons crafting. Unlike the first part, craft here is not limited to inserting runes - now we are given the opportunity to create a thing from scratch, by ourselves choosing the appearance, type, material, which gives the necessary bonuses and improvements. Although the runes also remained, where can we go without them? In general, in my humble opinion, craft is made dull and not interesting, like everything in this sad game, there are many opportunities, but running around collecting all this junk is not very fun.

Sketches of weapons and armor

At the very beginning, to create items, improvements or runes, you will need sketches of these very items, improvements and runes. Where can I get them? In chests, at merchants, missions at the headquarters, sometimes even at bosses. Sketches are displayed in the list of items available for crafting, they can be used as much as you like and, what pleases, they do not take up space in your inventory.

There are only 3 levels of sketches in the game. The higher it is, the more cells there will be in the object, the better the quality and with a large number of bonuses it will be possible to create an object. Sketches of the 1st level assume the presence of 2 cells, 2nd level - 3 cells, sketches of the 3rd level - 4 cells.

The crafting system here is logical - heavy armor will require a large amount of metal, a little less leather and rarely need cloth, and vice versa for a magician's attire. For swords and weapon hilts, a base is needed, as well as leather or fabric braid and the like.

There are 4 types of cells in total: the main one, which defines the basic parameters, and three additional ones, the set of which may be different depending on the sketch. Namely:

Damage- the main slot for weapons, determines the damage per second depending on the material, as well as the type of elemental attack of the staff.

Attack- an additional slot for weapons and weapon upgrades. Depending on the material, it adds bonuses to the types of attacks or the likelihood of imposing status effects on the enemy.

Armor- the main slot for armor, determines the level of armor depending on the material and protection against physical damage in melee.

Protection- an additional slot for armor and armor upgrades. Depending on the material, it adds bonuses of resistance from elemental, ranged and magical attacks, as well as the likelihood of retaliatory bleeding or additional health.

Support- an additional slot for all types of items. Depending on the material, it adds points of characteristics (dexterity, magic, etc.).

For upgrades of any level, only two additional cells are always available, with the help of improvements you can add only bonuses and / or points of characteristics, but not damage or armor level (with the exception of Bianca).

Types of improvements and crafting

Armor

There are 3 types of armor available for crafting (light, medium and heavy), as well as helmets of each of the three types. For almost all types of armor, two improvement slots are available: bracers and leggings (with the exception of special armor like the elven mantle of the Guardian or armor of the Legion of the Dead). Improvements are created separately, but in a similar way.

Sometimes, ready-made improvements can be found in chests or received as a reward for completing a mission in a bet. Improvements can also be removed from dropped items and put on others.

Weapon

In Dragon Age: Inquisition, there are even more types of weapons than armor, and with improvements they are not so simple.

Weapon type

Slots

Name

One-handed - swords

Longsword hilt

One-handed - maces, hammers, axes

One-handed hilt (shaft)

Two-handed - great swords

Greatsword hilt

Two-handed - large axes and hammers

Two-handed handle (shaft)

Magic staves

Staff ShaftStaff Handle

Daggers / Dual Daggers

Dagger Grip / Twin Blade Grips

Bow handle

Bianca is worth a separate mention because the weapon is unique. You can increase DPS and characteristics only with the help of improvements. Bianca has as many as 3 upgrade slots available - Shoulders, Sight, Handle. The main cell is available for the shoulders, which increases the DPS, for the handle there is also one support cell, for the sight - one attack cell. Although when I played the game somewhere in the middle, Bianca was many times worse than average bows ...

Crafting materials

To create weapons and armor in the game there are 3 types of materials: metal, leather and fabric, in turn, they are also divided into 3 levels. The higher the level of the material, the higher the level of armor or bonus indicator. The type of armor also varies depending on the material.

Metal

Metal is found using the search button (or watchful eye) in caves and on mountain slopes in the form of small clusters of several species each for one location. The Emerald Graves in the Argon Shack sells Chandeliers of the Ultimate, Obsidian, and Pyrophyte, and Cero Stained Glass is sold in Skyhold from a merchant from Orlais.

Level 1 metals

Level 2 metals

Level 3 metals

Leather

The skin is obtained from slaughtered animals of a certain type. From a merchant in the Hinterlands (Crossroads), you can buy almost all types of leather of the 1st level, in the Dalish camp in the Sacred Plains you can buy needleback leather, phoenix scales and lamb skin.

Level 1 skins

Level 2 skins

Level 3 skins

Fabrics

Cloths fall from slain enemies. Silk, semi-velvet and cotton can be bought at Val Royeaux.

Level 1 fabrics

Tier 2 fabrics

Excellent things

The ability to create excellent things will appear in Skyhold after inviting the enchantress (mission at the headquarters). When you create an item, a separate slot appears for an excellent item, right above the main one. Regular materials will not work here. For an excellent thing, you need metals, leather or fabric touched by the Shadow, which come across at random when collecting, as well as special finds like a dragon's tooth or iron bark. Only one unit of such material can be inserted into a cell, but its filling is optional.

Special materials give a short-term ability, such as Walking Fortress, Unyielding or Shadow Cloak, the chance to gain a bonus to the accumulation of Focus or heal up to 15% of health on a fatal blow. Possible bonuses are generated randomly, and there are many of them.

Dragon Age: Inquisition - craft armor and weapons was last modified: May 5th, 2015 by admin

Naga Beater Bemor stands in the Communal Halls near the entrance to the Diamond Quarter. He will complain that all of his naga have fled around the city, and now he will have to close the case. Offer him your help, and he will tell you that even one naga will be enough for him to get things right.

As soon as you agree to be engaged in the capture, naga will appear in different nooks and crannies of the city. Catch one and take it to Bemora. He will pay you 12 silver coins and the task will be completed. However, you can catch and drag the rest of the nagas to him in order to get the same 12 silver, only he pays not for a piece, but immediately for a batch, so it is more profitable to carry them one by one, rather than in bulk.

The animals can be found in the following locations:

  • At the checkpoint in the Deep Trails;
  • Near the Figora store;
  • On the bridge in front of the entrance to the Orzammar Trials;
  • In the alley behind Janar's shop;
  • Near brother Berkel.

After you take five of them to Bemor, he will say that you have caught all the nagas in Thedas and nothing else can be obtained from him.

Note 1: a bug may occur when Bemor says that there are still uncaught nagas.
Note 2: If you give Leliana a tame naga in the Community Halls, you can catch it and turn it over to Bemora.

Mother's hope

In the Community Halls near Janar's workshop, you will find the gnome Filda, praying to her ancestors to help her find her son Ruuk, who was lost on the Deep Paths. Offer her your help.

You can find the Hand in the Ortan teig. He will start running away from you, follow him to his camp, where he lives, feeding on the flesh of the creatures of darkness. You can kill Rook, or you can convince or intimidate him so that you can talk and trade with him (he has a few good things on sale, as well as a couple of gifts for fellow party members). If you decide to spare him, he will tell you about why he fled to the Deep Paths, and ask you not to tell his mother about his fate.

If you agree to lie to Field that he died, Wynne will approve of it.

If Zevran is in the group, then at the end of the conversation with Ruk, he will offer to kill him and you will have to do it. If you still want to avoid this, end the conversation through the trade window.

If Stan is in the party, he will not let Field lie about the fate of his son and will tell her the truth.

Reward:

As a reward for the completed task, you can get experience, money or Shield Hand (small shield, steel, protection: 1.50, protection from projectiles: 2.25, + 10% to spirit resistance, +4 to attack).

If Rook survived and you lied to Filde about his death, you will receive experience and a shield. If you killed him, but lied about it, you will only gain experience.

If you killed him and tell her the truth, she will curse you and, again, you will only get experience. If you decide not to look for him, and tell Filde that you were looking for, but found nothing, she will give you money.

If you killed the Hand, there is an opportunity to receive experience, gold and a shield as a reward. To do this, select the option "I doubt you want to hear this," and then lie to her that he died heroically a long time ago.

Note: if you spoke to Ruk before you got the task, you can still complete it, if you return to Orzammar, talk to Field, and then again to Ruk. However, this must be done before entering the Anvil of the Void location - after the coronation, Field will disappear.

Unprecedented scientist

If you agree to talk to the mages, Wynn and Leliana will approve.

If you tell Janara about his daughter's request before she leaves for the Circle, he will ask you to dissuade her from doing this. Alternatively, return and convince her to stay in Orzammar.

If you decide to convey her request to the magicians, then first you need to complete the story mission "Broken Circle". Whether they agree to accept Dagna to study in the Circle depends on which side you took: magicians or templars. Knight-Captain Gregor will oppose her studying in the Circle, and the First Sorcerer Irving, on the contrary, will say that it will be an interesting experience.

Return to Dagna and tell her about the Circle's decision. If you say that they do not want to accept her or that the Circle is destroyed, she will go there herself, without permission. If you tell her that they are waiting for her in the Circle, she will thank you and reward you with a large lyrium potion or a twoomer rune.

Note: if Dagna goes to the Circle, Janar will be very unhappy with this and will stop trading with you. If you do not want to lose the merchant, do not talk to him about your daughter.

Outlandish remedies

In the southwestern room of the royal palace, the herbalist Vidron tries to cure his patient Lady Brodens, who was poisoned with an exotic poison. To help him, you need to bring an antidote made up of rare and expensive ingredients:

  • Elven root - 4;
  • Life Stone - 2;
  • Concentrating reagent - 2;
  • Bottle - 1.

To prepare an antidote, a character or party member must have the maximum herbalism skill level. Create a potion and give it to the patient. Get experience as a reward.

Lost records

The dwarf Orta is looking for some records of the House of Ortan to prove that she comes from that house. Teig Ortan was lost during the last Blight, and there are practically no records of him left. However, in the family of Orta's mother, it was believed that they descended from the youngest daughter of the house of Kelana Ortan, who at the time of the loss of the teig, was studying in Orzammar.

You can receive the task either personally from Horta, which you will find in the halls of the Guardians, or by taking the papers from the chest in the Ortan teig, not far from where you meet the Hand. Return these papers to Orte to show to the Council, demanding that her family be restored to title and inheritance.

To complete the quest, talk to her again in the halls of the Council. You can demand more money to get 5 gold, you can ask her to vote for one of the candidates, or you can ask for nothing in return, having gained experience.

In any case, if you leave Orzammar and then return there again, Orta will give you 10 gold.

In this article, I would like to point out the very existence and location of unique sets of armor in the game.

Kits

Ancient Elven Armor (+5 Defense per set)

Armor- in the ruins in the Bressilian Forest. The armor itself is in the sarcophagus.

Helmet- in the Eastern Forest of Bressilian. In order to get it, you need to exchange it with a hermit. If you kill the hermit before that, you can forget about the helmet.

Gloves- in a ruined temple, on a quest with an urn.

Boots- boots can be found in Lothering, but due to a bug, unfortunately, they may not be available.

Juggernaut Set (+3 Strength and Constitution per set)

The entire set is in the Bressilian forest - gloves, helmet and boots are in the graves (when the grave is activated, the undead crawl out of it). The armor is in ruins behind a closed door, which is opened through a ritual.

Armor

Helmet

Gloves

Boots

Diligence Set (+5 Willpower per set)

Armor- in the temple of Andraste, on a quest with an urn. Found on the corpse of a knight in the right aisle.

Gloves- in Orzammar, in the library of the Guardians, in a closed chest.

Boots- bought in Redcliffe from a blacksmith after rescuing his daughter.

Legion of the Dead Set (+3 Damage and Constitution per set)

In dead ditches on deep paths. The helmet is on the pedestal, in the same place as the key. The rest of the pieces lie in sarcophagi throughout the location.

Armor

Helmet

Gloves

Boots

Effort set (-10% to fatigue per set)

Armor- on the quest in the Deep Paths, it is removed from the Womb.

Helmet- in order to find this helmet, you need to go to Teig Edukan with the dog. After talking with her and sending her in search, she will bring the "winged helmet of the crusader."

Gloves- quest of free miners. After collecting all the stones, the location of their treasure will be marked on the map - in that chest there will be gloves.

Boots- can be bought in Dusty City.

High Dragon Sets

After killing the High Dragon and obtaining scales from his carcass, you can choose from Wade one of three types of sets:

Medium (-25% fatigue, +5 defense per set)

Armor

Gloves

Boots

Heavy (-20% fatigue, +5 defense per set)

Armor

Gloves

Boots

Massive (-15% fatigue, +5 defense per set)

Armor

Gloves

Boots

In addition, there is also a two-piece set, which does not give any bonus when worn at the same time. It:

Knight-Commander's Helm- it can be found in three copies: on the quest "Evil" in Denerim Elphinage (in the last room of the shelter); in the Vault on the second floor of Redcliffe Castle; can be bought from Cesar after completing all the tasks of the Ravens.

Knight-Commander's Armor- can be bought from the Marauder in front of Orzammar.

Incomplete armor

Body

Templar Armor- drops from the bewitched templar in the Tower of the Circle of Mages.

Shadow of the Empire- from the merchant in the Orzammar Communal Halls.

Armor of Divine Will- can be bought from Ruka in the Ortan teig.

Villain's Vestments- in Wade's store (Denerim).

Mail of Evon the Great- the same with Wade.

Hasind Robe- given for the quest "The Hasind Way Sign". It can also be in the Dalish store.

Robe of the Witch- bought at Thedas Curiosities (Denerim).

Robe of the First Sorcerer- after completing the quests, the Ravens can be bought from Cesar.

Robe of the Lord Master- Dropped by the leader of the slavers in Denerim Elvenage.

Robe of Possession- on the Morrigan quest.

Reaper Clothes- in The Wonders of Thedas.

Head

Templar Helmet- falls from the enchanted templar in the Tower of the Circle of Mages.

Fat Qunari Helmet- Dropped by the Bandit Leader in Lothering.

Red Helmet- give for saving Redcliffe from the undead, if none of the militia is killed.

Farsightedness- drops from the highest dragon.

Very tight helmet- Sold by Varathorn.

Helmet for two-core- falls from Jarvia. Also found in Jammer's stash.

Spoilage- Drops from the Garlock General during the siege of Denerim.

Flag bearer's helmet- a chest in Fort Drakon on the first floor during the siege of Denerim.

Visor Stone- sold by Gorim in Denerim.

Rogue Scout Helm- Dropped by Taoran in the last quest of the Blackstone Volunteers.

Griffin Helmet- the warehouse of the Gray Wardens in Denerim.

Freedom Fighter's Hood- a corpse on the 4th floor of the Tower of the Circle of Mages.

Cameo hood- falls on the quest "Five pages - four magicians".

Sorcerer's Hood- in a chest on the lower level of the ruins (Bressilian Forest).