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Runes: pictures on the walls

Runes: pictures on the walls

Have enhancing weapons with the help of runes is a well-known way since Dragon Age: Orugin to sharpen your squad for a certain type of attack / enemies. In AIM, the rune crafting system has been slightly changed and is associated with the manufacture of weapons, but some principles remain unchanged. Let's try to understand it better.

E If in DAO and DA2 the weapon was enchanted by Sandal ("Witchcraft!"), then here we will have to make do with the Enchantress's workbench for making weapons (the last tab) in the basement of Skyhold. To invite her, you must complete an instant mission at the rate immediately after acquiring the castle.

V 8 types of runes are available, each can be of three levels: normal, workshop and excellent. Runes are inserted into weapons at the upgrade workbench (most weapons have a slot, even the simplest ones). The inserted rune is consumed and can only be replaced. Ready runes can fall out of enemies and be in chests, but to make them yourself, you have to tinker.

NS First of all, you need sketches to create them - just like for weapons with armor. Several will be given to you for free, special runes are sold from merchants and dropped from bosses, while elemental ones will have to be looked for in caves and dungeons with the help of Veilfire.

V the first we will encounter him on Solas's quest about elven artifacts (issued in the Shelter immediately after the opening of the Hinterlands). The cavern marked on the map will have a torch on the wall, which can be lit by only magician, however, any member of the group can set fire to a hand torch and carry away the curtain fire with him. Running with a curtain fire, we examine the walls of the cave for the rune - when you find it, you can hear the ringing. Most often, this will be the most secluded corner of the dungeon.

Runes: pictures on the walls


Runes: pictures on the walls

NS When a rune is found, it must be activate- then the drawing of the rune will become available for creation, and a red rhombus will be drawn over the found picture, meaning that the rune is already open. When enemies attack, the character automatically throws a torch, but then you can pick it up - there is no need to run to the brazier every time.

Features of runes and their collection

O Blighted, Frosty and Thunderous Runes can be inserted into all types of weapons EXCEPT magic staves... There is nothing new here, everything is the same as in the previous parts of the series - the staff already has basic (elemental in this case) damage. However, in YES: And the possibility of an alternative arose - Spiritual runes, on the contrary, are inserted ONLY in staves... Which is quite logical, since only magicians can work directly with the Shadow and spirits.

O Please note that in the case of spontaneous runes does not matter in what order in the locations you go to collect them. The base will always be open first, then the workshop, then the excellent - regardless of whether you started collecting from a cave in the Hinterlands or finished on it. So to get the Excellent Rune, one way or another, you will have to search all three caves.

D To make a rune, in addition to a special ingredient (there are only two of them), you will need an empty runestone - you can find it from almost all merchants in locations and Skyhold.

Elemental Runes (the order of locations is not important)

Frost runes

    * Hinterland, northwest of Redcliffe farms in a cave (location "Grove of a dead ram");

    * Western Limit, Fort Echo. The curtain fire is in an alcove in the corner, the rune itself is at the beginning of the tunnel on the left on the way to Astarium.

    * Emprise du Lyon, quarry in Sarnia. It is necessary to go through it entirely and go to a long tunnel - the end is almost under the Suledin fortress itself. The brazier will be at the very end in a dead end. Light the fire and go back - the rune will be on the left on the ledge (listen to the sound - the rune is not displayed on the wall).

Runes: pictures on the walls


Runes: pictures on the walls

Fire runes

    * The Hinterlands, the cave into which Solas leads on the quest "Dimension of the Veil" (clearly to the east of the Crossroads) Rune will be on the left on the wall in the far room.

    * Western Reach - Astarium Cave (southeast of the Griffin Wings Fortress) - opens when you complete all three constellations.

    * Whistling Wastes - a tomb to the east of the Camp in a mountain fortress, you need to climb the hill (it also contains one of the parts of the key to the tomb of Fairel).

Runes: pictures on the walls


Runes: pictures on the walls

Thunderous Runes

    * Storm Coast, Lyrium Cascade Cave (at the head of the Long River, there will still be a quest with regards to the Spawn of Darkness). The brazier is at the very end, the rune will be in one of the nooks on the right hand, if you go to the exit.

    * Crestwood is the southernmost cave on the map, southeast of the dragon's habitat. The rune will be on the right hand of the cave entrance.

    * Emerald Graves, Sentry Canyon (where the people of Fairbanks sit). The brazier will be at the far wall, to find the rune you need to leave the shelter and walk along the canyon, the rune will be on the right.

Runes: pictures on the walls


Runes: pictures on the walls

Spiritual Runes (Staves only)

    * Western Reach, Windless Ruins. The rune will be on the floor in the main room, to open which you need to collect a key stone. A brazier with a curtain fire will be in the left room (if you go from the entrance) on the table.

    * West End, Koracavus Prison. If you go from the side of the astarium (and not from the side of the camp), immediately after the entrance there will be a passage to the prison. A brazier at the very end, a rune in one of the chambers, if you stand facing the exit - on the left side.

    * Cradle Sulevin - upper left corner of the map, a small alcove behind the last altar (door opened by a robber). To gain access to the location, you need to find the elf's corpse with a note in Emrys di Lyon.

Runes: pictures on the walls


Runes: pictures on the walls

Special runes (all weapons)

Cleansing Runes

Runes: pictures on the walls


Runes: pictures on the walls

Desecrating Runes

Runes: pictures on the walls


Runes: pictures on the walls

Runes against demons

Runes: pictures on the walls


Runes: pictures on the walls

Runes vs. Dragons

Runes: pictures on the walls


Runes: pictures on the walls

Runes: pictures on the walls


Runes: pictures on the walls

Runes: pictures on the walls


Runes: pictures on the walls

Runes: pictures on the walls


Runes: pictures on the walls

Runes: pictures on the walls


Runes: pictures on the walls

It was possible to improve your precious weapons with runes even in the very first part of the game. Now the crafting system has undergone some changes. If earlier we were sharpened exclusively by Sandal, now we will need the Enchantress's workbench for making weapons in the basement of Skyhold, and in order to invite her, we need to complete a mission at the headquarters after the castle is at our disposal.

There are 8 types of runes in Dragon Age: Inquisition, each of which can be Normal, Mastery, and Superior. Runes are inserted into weapons at the workbench (the slot is usually for most weapons, even the simplest ones). The inserted rune is consumed and can only be replaced. Ready-made runes can drop from enemies and be in chests, you can also create runes yourself. Sketches are needed to create runes, as for weapons with armor. Several pieces will be presented to you, special runes are sold from merchants and fall from bosses, while elemental ones will have to be looked for in caves and dungeons with the help of the Veil Fire. For the first time we will encounter him on Solas's quest about elven artifacts. In the cave marked on the map there will be a torch on the wall, which can only be lit by a magician. Running with a curtain fire, we examine the walls of the cave for the rune; when you find it, you can hear the ringing. When a rune is found, it will need to be activated, then the drawing of the rune will become available for creation, and a red rhombus will be drawn over the found picture.

Fire, Frost and Storm runes can be inserted into all types of weapons with the exception of staves. In the Inquisition, Spiritual Runes also appeared, which are inserted exclusively into staves. With elemental runes, it does not matter in what order in the locations you go to collect them. The base will always be open first, then the workshop, then the excellent - regardless of whether you started collecting from a cave in the Hinterlands or finished on it. So to get the Excellent Rune, one way or another, you will have to search all three caves. To make a rune, in addition to a special ingredient (there are two of them), you will need an empty runestone - you can find it from almost all merchants in locations and Skyhold.

Elemental runes

Frost runes

You can find:

The Hinterlands, northwest of the Redcliffe Farms in the cave (Dead Ram Grove location)

Western Limit, Fort Echo. The curtain fire is in an alcove in the corner, the rune itself is at the beginning of the tunnel on the left on the way to Astarium.

Emprise du Lyon, quarry in Sarnia. It is necessary to go through it entirely and go to a long tunnel - the end is almost under the Suledin fortress itself. The brazier will be at the very end in a dead end. Light the fire and go back - the rune will be on the left on the ledge (listen to the sound - the rune is not displayed on the wall).

Fire runes

You can find:

The Hinterlands, the cave into which Solas leads on the quest "Dimension of the Veil" (clearly to the east of the Crossroads) Rune will be on the left on the wall in the far room.

Western Reach - Astarium Cave (southeast of the Griffin Wings Fortress) - opens when you complete all three constellations.

Whistling Wastes - a tomb to the east of the Camp in a mountain fortress, you need to climb the hill (it also contains one of the parts of the key to the tomb of Fairel).

Thunderous Runes

You can find:

Storm Coast, Lyrium Cascade Cave (at the source of the Long River, there will still be a quest regarding the Darkspawn). The brazier is at the very end, the rune will be in one of the nooks on the right hand, if you go to the exit.

Crestwood is the southernmost cave on the map, southeast of the dragon's habitat. The rune will be on the right hand of the cave entrance.

Emerald Graves, Sentinel Canyon (where the people of Fairbanks sit). The brazier will be at the far wall, to find the rune you need to leave the shelter and walk along the canyon, the rune will be on the right.

Spiritual runes

You can find:

Western Reach, Windless Ruins. The rune will be on the floor in the main room, to open which you need to collect a key stone. A brazier with a curtain fire will be in the left room (if you go from the entrance) on the table.

West End, Coracavus Prison. If you go from the side of the astarium (and not from the side of the camp), immediately after the entrance there will be a passage to the prison. A brazier at the very end, a rune in one of the chambers, if you stand facing the exit - on the left side.

Cradle Sulevin - upper left corner of the map, a small alcove behind the last altar (door opened by a robber). To gain access to the location, you need to find the elf's corpse with a note in Emrys di Lyon.

Special runes

In addition to the wealth presented in Dragon Age: Inquisition, there are also special runes that purify and against some types of enemies.

Cleansing Runes

Of course, the game came out quite a long time ago and most have already knocked out all the achievements for the game, however, I think there are people who have not yet done this, so I decided to write a small guide to the achievements. I will not paint all the trophies, because there is simply no point, because they are either light or plot.

Dragon Age Inquisition - The main game includes 52 achievements on the PC and Xbox platforms, while on the PlayStation there are 53 achievements due to the presence of platinum.

1) "As a whole"- Complete an interclass combo with a controlled character in single player.

Personally, I just froze the enemy, and then hit him with a sword and that's it. There are a lot of combinations in the game.

2) "The luminaries of their epoch" - In one playthrough, take all possible companions into the squad.

Note: This achievement is skippable.

You need to find all satellites:

- Cole: After the quest "Defenders of Justice" it will be possible to recruit him.

- Sir: Appears in Val Royeaux on the quest "Friends of Red Jenny"

- Vivien: After the scene with Lucius during the quest "The danger has not passed" in Val Royeaux at the Summer Market, the envoy of the Circle of Mages will appear, after talking with whom you will receive the quest "The Imperial Enchantress". (Also, be careful - Vivien can only be recruited before going to Skyhold.)

- Dorian: Overall in Recruiting Dorian is no different from recruiting Cole, except that you must follow the path of the mages and select the Tempting Whisper quest to meet him. Although even if you choose "Defenders of Justice" - he will still appear in the shelter after completing the quest.

- Blackwall: After returning from Val Royeaux, receive the Lone Guardian quest.

- Iron bull: After a trip to Val Royeaux, the Captain of the Bulls quest will become available.
- Cassandra, Varric and Solas:Join at the very beginning of the game.

3) "Readiness"- Find the Veil Rune.

The curtain runes are runes activated by a special torch (which can only be lit by a magician and it burns with green fire).
As soon as the torch is lit, just explore the nearest territory (usually the runes are located in caves, on the walls), it will not be difficult to find them, they will glow when approaching them with a burning torch.

4) "Liberator"- Liberate three fortresses in one playthrough.

Fortresses can be liberated in the following locations:
- In Crestwood (Caer Bronak Fortress);
- In Empriz du Lyon (Suledin fortress);
- In the Western Limit (Griffin Wings Fortress).

5) "Starsyes bala "- Earn the complete location of the Orlesian court.

Quest "Evil Eyes, Evil Hearts" - It's easier to get this trophy playing as a human, since you will start at 40/100 (in the case of others - 25/100)

The most important thing here is to answer the questions correctly during conversations, especially during a dance with the queen's adviser, to look for hidden documents (we give them to Leliana), as well as coins that we throw into the fountain.

6) "Regalia"- Fully upgrade one throne.

Just complete additional tasks (meaning tasks for the extraction of resources) at the command headquarters and sooner or later you will receive parts.

7) "On fiery wings"- Find a powerful ally to equalize forces.

Easy to miss! During the plot quest "The Fruits of Pride" in the Elven Temple, you will be offered a choice - to drink from the spring yourself, or to give it to someone else. You need to drink from the source yourself, and then a new location will appear and on it you will need to fight the dragon. (the dragon has a high level of health and level 17, so I advise you to be well equipped, although to defeat him you need to injure him only 50%)

8) "Keymaker" - Get into the heart of the Solasan Temple.

First you need to complete the quest "Collecting the fragments", but this quest is not given immediately. First, you need to find at least one shard, for this you need to travel the world and look for the skulls (telescopes in the form of a glowing skull) - eyepieces, placed in different places, then we look into it and mark the sparkling fragments, then collect them.

All Shards: (114 Shards in total).

Hinterlands - 5 ocularums and 22 shards

Stormshore - 4 Eyepieces and 13 Shards

Forbidden Oasis - 4 Eyepieces and 15 Shards

Western limit - 5 ocularums and 14 shards

Sacred Plain - 3 Eyepieces and 16 Shards

Emerald Graves - 2 ocularums and 13 shards

Emprise du Lyon - 2 ocularums and 13 shards

Whistling Wastes - 4 Eyepieces and 8 Shards

"Calm the spirit", "Transfer the cold" and "Conquer the fire", after completing which the main door will open behind which there will be a demon of Pride and after defeating which you will receive a trophy. (don't forget to open the last sarcophagus).

9) Dragon Storm- Kill 10 High Dragons in Single Player.

- Ferelden frostbite - has a 12th level, lives in the interior lands (northeastern corner of the map, north of the camp in the Rebel Queen's ravine).

He loves to summon little dragons to help, which greatly complicate matters.

- Northern hunter - has a level 13, lives in Crestwood (in the Black Marshes in the southeastern corner of the map, south of the camp at the Three Trout farm).

-Abyssal High Dragon " - has level 14, lives in the Western Reach (in the southwestern part of the location, south of the camp in the Nazer pass)

This dragon cannot be found just like that; in order for her to arrive, you need to complete the quest chain of Frederic de Sero.

-Gamordian Buregon - has a 15th level, lives in the Sacred Plains (in Raven Marsh, in the northeastern part of the location), which can be reached by completing the command rate quest "Get access to the Gilannain grove".

- Great Mistral - lives in the Emerald Graves (northern part of the map).

- Vinsomer - has 19 level, lives on the Storm Coast, on the Dragon Island, to get to which it will not work right away. It will be possible to access it after completing the "Red Waters" quest.

- Sand scavenger - has level 20, lives in the Whistling Wastes (in the eastern part of the location, next to the entrance to Firel's tomb).

- Hyvernal - has a level 19, lives in Empriz-du-Lyon (Etienne's Ring just behind the Judicael Bridge). To get to the other side, you need to complete the quest at the command headquarters "Restoration of the Judicael Bridge".

- Kiltenzan - has 21 levels, lives in Empriz du Lyon (in the Ring of Judicael, next after the Ring of Etienne).

- Highland bane b- the most difficult dragon in the game, has 23 levels, lives in Empriz du Lyon (in the Ring of Leontine in the northern part of the Solar Puddles).

First Expansion - "Jaws of the Hakkon" - includes 4 achievements.

1) "Pyro"- Destroy all winter shards and light all the lights in the old temple.

Here I would advise you to watch a video on the location of the fragments on the Internet, it will be much easier.

2) "Historian"- Uncover the secret of the legendary personality.

A storyline achievement.

3) "Popular name"- Impress the Avars of Stone Bear Hold and win their friendship.

Quest "Guests of the stronghold".

You need to get 5 approvals and the trophy is yours. In general, everything is simple here.

Many will receive approvals after completing story missions, but you will also have to complete additional ones.

Complete the quest "Father's Name" and give the loot to the master of the hunt (required).
- After completing the quest "Trials of Gakkon" also get approval.

Complete the Up and Away quest.
- Complete the quest "In Exile"
- We also complete several tasks at the headquarters of the command, for which they also give approvals.

4) "End of winter" - End the myth of the ancient days.

Subject trophy.

Second addition"Descent" - also includes 4 achievements (I will not describe them, they cannot be missed).

Third expansion "Outsider" - includes 11 achievements, but we will not analyze everything, but only those that can cause difficulties.

1) "Trial of the Hermit"- Kill 10 Big Bears made stronger by a Disservice.

Big bears are found only in the "Emerald Graves" location, we turn on the test and go there. I advise you to look for bears closer to the water, near rivers and on small lawns. I do not advise going north, as trolls already live there and there are almost no bears there.

2) "Trial of the Fool"- With the "Take your time" test enabled: reach Skyhold at level 5 or lower.

Perform only story quests, do not read the scrolls, avoid enemies if possible.

3) "Thinking outside the box"- Open all the caches guarded by ancient statues.

Elven Ruins, Forgotten Sanctuary. Here we read the inscription on the stone opposite the statue of the wolf and light the torch at which the statue of the wolf is looking.
- The Ruined Library, In the Scientist's Refuge.
- Located in the deep paths, we are looking for a blockage in front of the eluvian. But keep in mind that you can only get there when you get the "Anchor Burst" ability, so you will have to return.
- Located in the Darvaarad location, in the research tower. not far from the entrance to the tower on the left. (We light the fire in the following order: Owl, Deer, Dragon)

4) "Coroner"- Find all fit-to-measure clothes.

There are 4 things in total, which are in the chests. All of them are located at the "Crossroads" location. Here it is better to watch a video about their location, although it will not be difficult to find them yourself.

Also remember that if you load the save and turn on the test, then it is not immediately activated (Example "Test of the Empress"). You need to leave the location you need and enter it again.

Let's play !!!
I am not an EA employee.

They have already chosen a character and began their journey to eradicate evil in Thedas. And then this news is for you - just in time the second portion of useful advice for the not-so-novice inquisitor has arrived! Hope you find them useful.


Remember to eat and sleep

This is the truth BioWare has been trying to hammer into our heads since the days of "Baldurs" Gate. Whoever played, he remembers that the inscription appeared on the loading screen: "Your heroes do not need food - unlike you!" (I don't know about you, but my game was loaded for a long time, and I remember this truth well.) Nothing has changed since then. The game will not run away, sometimes you still need to give yourself some rest.

Do not jump from a height - acrobatics does not pump

I have believed since playing Morrowind that if you run and jump, you will become a dexterous acrobat who does not care about anything, and now I cannot get rid of the habit of jumping straight, especially if going down a flat path means a hook in half a day's journey. In "Inquisition" such tricks must be done with caution - you can even break your neck. And given the fact that there are no spells like "quick healing", then wasting a precious bottle on a game of mountain goat is too smart.

Sell ​​values

In almost every RPG, we accumulate a pile of unnecessary junk, which we then get away with for mere pennies. Do you know how "Inquisition" is different from other games? Everywhere this junk is called: junk! Rubbish! (remember the torn pants?) So, everything is different here. In the Inquisition, the junk is called Values. I do not know why. And these are not translation difficulties - I specifically learned in English "valuables" too. Things can be sorted, throwing all unnecessary junk into "values". In general, all the figurines, totems, beautiful pebbles - sell, alas, with their help you will not be able to melt the hearts of your comrades-in-arms. But be careful - only sell those marked in blue. The yellow ones are useful for your research. Well, or, just in case, train yourself to first go to Josephine's office, to the researcher's desk, and then to the merchants.

Buy upgrades for Bianca

Varric is doomed to go through the entire game with Bianca (not that he really regrets it.) But you have to work hard for him and his unique companion - she needs to be improved so that she does not lag behind other weapons in terms of characteristics. From the very beginning, you can buy all the upgrades needed for Bianca from the blacksmith in the Vault for almost a penny. At the same time, you will understand the intricacies of blacksmithing.

Create armor, you will find weapons

Everyone, of course, has a different attitude to crafting, but I quickly got bored with blacksmithing in the Inquisition, unlike Skyrim where I could sharpen carnations and nuts for hours. But even if you are a true fan of blacksmithing, it is better to make armor. Weapons from enemies fall pretty good, at least at first, but there are problems with armor. Well, you yourself understand, when there are dragons in the game, you can only guess what exactly can be done with their scales and bones ...

But both need to be improved.

Do not forget about greaves, bracers and various improvements to weapons (this is all done according to the blueprints in the same place where weapons and armor are created.) You will not find this so easily in the fields, and the buns from the improvements are significant.

Don't hoard runes

In all crafting, runes are perhaps the most useful: in almost any weapon there is room for at least one rune, which adds additional damage. It is important to remember the simple rules of crafting - after using a rune on a weapon, you will no longer be able to use it - it will disappear, but if necessary, you can replace it with another one (of a higher level or just with other characteristics.) So do not accumulate runes: use them from the very beginning! Then those runes that you find at the beginning, you will no longer need.

Call a spade a spade

Why not take advantage of this opportunity, since the game provides it? Varric walks with Bianca, but nothing prevents you from naming your staff, for example, "Rose of Sanguine" - and let the whole of Thedas wonder what that means!

Shop at Val Royeaux

For me, Orlessians are disgusting assholes, but what can I say - like all aristocrats who are accustomed to living on a grand scale, there are interesting goods in their shops. You will travel to Val Royeaux quite early in the story, so don't waste time and go shopping there. Surely you will find something interesting for yourself and your companions. Well, or at least buy empty runestones - they won't be available in other stores early in the game.

Complete side quests


Stay with us. Dragon age: inquisition- the game is long, and we still have a lot of useful tips to optimize its passage. If you have your own tips (without plot spoilers) - write from right in the topic, and they will be published in the next issue. And, of course, if you have not yet discovered the world of the Inquisition, it is never too late to do it, because

It often happens that you are not satisfied with the stats of even the best weapon that you have managed to find in the game. In this case, you just have to strengthen it with runes.
In the "Beginning" runes often fall from mobs, and merchants constantly offer them among other goods. In the main part of the game, only "weapon" runes are available - that is, they can only be inserted into weapons that have special slots for this (no more than three).

The dwarf Sandal is engaged in the installation of the runes in the "Beginning" (you will meet with him and his named father in Lothering, and then he will be available in your camp and at the end of the game - in Fort Drakon). You will also meet him in the Witch Hunt DLC, and in the Golems of Amgarrak DLC, a special rune anvil will handle the installation.
In the "Beginning" there are five types of runes: runes of a beginner, an apprentice, a craftsman, a master and a great master. They are occasionally needed in quests (for example, you can donate runes to the army of magicians).
In "Awakening" the installation of runes will be dealt with by the elf Sera, the ambassador of the Circle of Mages. She will stand in the throne room of the Tower of Vigilance, an analogue of the camp in the addon.


There are three fundamental differences between "rune art" in "Awakening":
- from now on, you can access not only weapon, but also armor runes (the number of slots is also no more than three);
- two new levels of the types of runes already known to you have appeared: runes-masterpieces and runes of the Perfect ones, as well as 7 types of combined runes;
- they are rarely sold and dropped out of mobs, but you can make them yourself.
This will be discussed below.
The very mechanism for making runes is no different from making traps, medicines, or poisons available in the Beginning.
To make a rune, you must have:
- the appropriate level of skill for making runes,
- a copy of the rune of the desired and lower levels,
- empty runestone,
- weaker runes and
- an etching agent in certain proportions,
- money for all of the above, except for the level (and a lot).
So let's start in order.

MAKING RUNES

It is available for any character of any class, starting at level 20. Further, every 2 levels you can increase this skill:

Making runes (from level 20)
The character has learned basic techniques for copying magical symbols, which allows him to create simple runes (apprentices).
Improved rune making (from level 22)
The character has learned more accurate methods of copying ancient symbols, which allows you to create complex runes of the second level (skilled and combined).
Skillful rune making (from level 24)
The character has acquired a deep knowledge of the history of the signs of the early Tevinter, which allows him to create powerful runes of the third level (the runes of the master and the great master)
Masterworking of runes (from level 26)
The character has become one of the best connoisseurs of iconography in Ferelden, which allows the creation of strict fourth-level runes (masterpiece and Perfect runes).
I recommend pumping Runes Making to a party member - your character will then be able to spend specialization points on more, in my opinion, useful skills such as Vitality and Clarity.
If necessary, it will be possible to redistribute skills using the Focus tutorial (sold by Herren at the Tower of Vigilance).

TYPES OF RUNES


The power of the stats of each rune increases in proportion to the level. For example, Novice's Fire Rune gives +1 fire damage, and the Perfect's Fire Rune gives +7 fire damage. The Rune of Immunity for a beginner gives +3 to resistance to fire, cold and electricity, and the Rune of Immunity of the Perfect - already +25.


Hybrid runes turn out to be quite unexpected, but invariably very useful and of high quality.


COPIES OF RUNES


Copies of runes can be found in chests or caches, but most of them can be bought from merchants. The table below shows where I found these or those copies.
Rune typeP / masterCraftsmanThe mastersGreat masterMasterpiecePerfect
Fiery
(Weapon)
Learns right awaySulfurSulfurSulfurCal Hirol - Shopping DistrictCal Hirol - Shopping District
Icy
(Weapon)
Learns right awaySulfurSulfurVigil Tower - Throne RoomArchitect's laboratoryArchitect's laboratory
Slows (Weapon)Sulfur, OctamSulfur, OctamOctamOctamYurayaBlack Swamps
Cheerfulness
(Weapon)
Sulfur, GlassrickGlassrickGlassrickVigil Tower, Throne RoomSilverite. mineSilverite. mine
Two
(Weapon)
Sulfur, OctamOctamOctamYuraya (1 update)Yuraya (2 update)Yuraya (3rd update)
Cold
Gland
(Weapon)
Sulfur, GlassrickGlassrickGlassrickGlassrickCal Hirol - Center. hallsCal Hirol - Center. halls
Silvery-
product
(Weapon)
Sulfur, GlassrickGlassrickGlassrickYuraya (1 update)Yuraya (2 update)Yuraya (3rd update)
Lightning
(Weapon)
SulfurSulfurSulfurYuraya (1 update)Yuraya (1 update)Yuraya (3rd update)
Paralysis
(Weapon)
Sulfur, OctamSulfur, OctamOctamOctamCal Hirol - Center. hallsCal Hirol - Center. halls
Endurance (Armor)Learns right awayGlassrickGlassrickGlassrickCal Hirol - Shopping DistrictCal Hirol - Shopping District
Storm
(Armor)
SulfurSulfurSulfurSulfurVigil Tower - Deep Paths
Imperceptible
keenness
(Armor)
Sulfur, OctamOctamOctamOctamCal Hirol - Center. hallsCal Hirol - Center. halls
Capacities
(Armor)
Sulfur, GlassrickSulfur, GlassrickGlasrickYuraya (1 update)Yuraya (3rd update)Yuraya (3rd update)
Hybrid runes
In total, there are 86 copies of runes in the game, of which 3 are learned immediately and 22 you can find when you go through the game, and the rest must be bought.
Updating Yuraya's products

INGREDIENTS


All ingredients are bought in infinite quantities from Sulfur in the Tower of Vigilance.


The actual production of runes is as follows:
You buy Novice Runes, Blank Gems and Etching Reagents, and craft an Apprentice Rune from it. From the Runes of the Apprentice, you make the Rune of the Expert, etc.
The general scheme looks like this:
Novice rune> Apprentice rune> Craftsman rune> Master rune> Grandmaster rune> Masterpiece rune> Perfect rune.
That is, without a weak rune, you will not make a strong one - unlike other crafted items.
The following is the cost of ingredients for the manufacture of runes of higher orders:
Rune type Crafting recipe: Required amount of starting materials
Rune of the journeyman1 beginner rune
1 runestone
1 beginner rune
1 runestone

Craftsman rune2 journeyman runes
1 runestone
2 beginner runes
3 runestones
Rune of the Master2 craftsman runes
3 pickling reagents
1 runestone
4 beginner runes
3 reagents
7 runestones
Rune of the great master2 master runes
4 pickling reagents
1 runestone
8 beginner runes
10 reagents
15 runestones
Rune masterpiece2 runes led. masters
5 pickling reagents
1 runestone
16 beginner runes
25 reagents
31 runestones
Rune of the Perfect2 masterpiece runes
6 pickling reagents
1 runestone
32 Novice Runes
56 reagents
63 runestones
It is worth noting that these copies cost quite a lot at times, but if you miss at least one, then, most likely, you will not be able to get a rune of the highest level.

COST OF MAKING RUNES


The overwhelming part of the cost of the runes is the purchase price of the Novice runes (first goes the cost of selling it to the merchant, then the purchase):


The following two tables summarize the cash costs of making higher tier runes.


As you can see, they cost a lot as a result, so it makes sense to carefully collect all copies of the runes that you come across in the game and use them.

For most of the Perfect runes, as a result, merchants will offer you a much smaller amount than you spent on their production, that is, their production is unprofitable.
However, the Diligence rune can be sold for 4 gold and 25 silver coins (costs will be 2z49s70m), and the Terrible Rune for 3z2s50m (costs 1z74s35m). That is, the profit in the first case will be 70%, and in the second - 74%, moreover, you will need less time to make the Terrible Rune.


You can spend just an hour, and as a result get more than 1000z profit, which will more than pay for the production of the best runes for all party members. However, if you sell more than 999 runes of the same type to Sera, it will crash and her trading screen will no longer open. Alternatively, you can sell runes to Juraye or Herren.

MAKING RUNES IN PRACTICE


A) If the rune master is your main character: having bought the required amount of ingredients from Sera, you make a rune of the required type and level on the spot, then turn to Sera again to insert runes into weapons and armor.
B) If the rune master is a party member: to make runes, you will have to take a party member into an armful of the party, and go to the courtyard, since in the throne room of the Tower of Vigilance, the crafting skill is not available to anyone but you, and then return to Sere for installation. You may have to run many times, and in order not to waste time on constant transitions, you can buy a Focus textbook from Herren in the yard and quickly retrain your hero. Then you can craft runes and distribute them according to the equipment of the party members without leaving the Sera cashier - according to the first option.


If you want to make many runes, then you should be patient, and keep in mind that each beginner's rune (like any other) takes up one place in your inventory. That is, if you bought two newbie fire runes, then they will occupy 2 places in the backpack, and not one. But bottles of etching reagent or empty runestones will occupy one place, even if there are 99 of them (this is the maximum capacity of the cell). To free up space in your backpack, dump all the things from it into the chest in the Throne Room.


Note: You can get the Fiery Rune of the Grand Master for Wade's quest "Down to the Bone" only by creating it yourself.